- 2
- Germany
My second ever skin I hope you like it.
Second one.
An an example
The last number in COLOR is the brightnessCode:[LIGHT_HEADLIGHT_...] COLOR=9.7, 9.7, 8.07, 3 AFFECTS_TRACK=1
Thanks fellas. Those things worked. The headlights still lack a bit in outgoing range, but at least they are bright enough now that I can see what's in front of me. Have to get the original color code from the data file though.or
Cars – General options
Configuration files for Assetto Corsa Custom Shaders Patch - ac-custom-shaders-patch/acc-extension-configgithub.com
[LIGHTING]
; Multipliers for emissive values in “lights.ini”, a way to fix for older cars with dimmer lights
EMISSIVE_MULT = 1 ; General multiplier
EMISSIVE_HEADLIGHTS_MULT = 1 ; Multiplier for headlights
EMISSIVE_BRAKELIGHTS_MULT = 1 ; Multiplier for brake lights
EMISSIVE_PARKINGLIGHTS_MULT = 1 ; Multiplier for parking lights
I've just took a raid on Pikes Peak 🤩Release:
Volkswagen Mk1 Volkswagen Golf 1 Club Track v1.50
Release:
Volkswagen Mk1 Volkswagen Golf 1 Club Track v1.50
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-created underneath reflector mesh for refraction under rear light texture by @El Locho;<----Thank you!
-set rear light textures to transparent
-created new lights in lights.ini due to inner light source and packed (don't like it to make it with csp)
-created new normalmap for rear light texture for refraction effect in kseditor
-added rear blinkers in csp
-added lights at license plate lights (Tongue-twister?)
-better and more realistic flames and smoke
-added refraction for all rear lights
-cockpit AO is not possible because of mapping mess and no uvwrap so i added a VAO for the car
Missing things:
-Missing Lod's
and...I can't think of anything else
View attachment 1213092
View attachment 1213093
oh...and the link (has all the new skins inside and the other stuff)
MEDIAFIRE
Thank you very much for the work done on this wonderful car, it's even more fun to drive it now. I just have a little problem, in the game my rims are not chrome, they are gray brown.Volkswagen Golf 1 Club Track v1.55
Final version?
Many thanks to everyone who has contributed to this batsheet crazy pocket rocket.
v1.55
LODs added back after rear lights refraction; Added AP Racing, Cillit Bang, Marmite, and Q8 skins by Mascot; MOMO driver suits updated with shadowed legs.
View attachment 1213303
download: https://we.tl/t-q6gNoz9nPz
The driver suits take up quite a lot of space, so just delete them from the skin folders if you want to reduce the folder size.
Im sorry but under the cillit bang skin is a 360 pound mb psdVolkswagen Golf 1 Club Track v1.55
Final version?
Many thanks to everyone who has contributed to this batsheet crazy pocket rocket.
v1.55
LODs added back after rear lights refraction; Added AP Racing, Cillit Bang, Marmite, and Q8 skins by Mascot; MOMO driver suits updated with shadowed legs.
View attachment 1213303
download: https://we.tl/t-q6gNoz9nPz
The driver suits take up quite a lot of space, so just delete them from the skin folders if you want to reduce the folder size.
What car is this for? Folder name?View attachment 1213291https://sharemods.com/uftotk4b3v5l/1996_LM_STP_Kremer.rar.html
My second ever skin I hope you like it.
Oops - must have missed that one. Just delete it. Thanks.Im sorry but under the cillit bang skin is a 360 pound mb psd
Looks like the shadow of the actual intake as it is raised.View attachment 1213308
Hi folks does anybody know the cause of the strange shadow on the windscreen under the intake? Im using the latest shaders patch and pure , everythings up to date? Seems the same with multiple pp filters too. thanks.
Added link to optional ext_config update. You can read what it's for on the link description. After some testing, i'm pretty sure it doesn't mess with Pyyer's F1 mods, but please let me know if it does so I can remove it. Should be the last update needed. Pretty happy with where the mod stands now that I fixed these couple of problems.Red Bull Ring Mod v2.1
Red Bull Ring Mod v2.1
Please make a backup copy of your ks_red_bull_ring folder to be safe because this replaces or adds files to the track folder. Also delete any track skins from my previous version. CSP is required to work properly. If you don't use CSP, the track skins will still work, but you will have to copy the files to the default folder in the skins directory.
Credit for the ext_config goes to the CSP guys who did the original config used as the base and @CrisT86 for the changes to the config to make it work better.
Track skins are a combination of my own edited textures with a few textures from a skin I already had (don't know the author) and @Peter Boese ac-color-corrections texture pack.
Additional kn5 files for the stock track done by me.
Two additional track cams done by me.
Special thanks to @CrisT86 for all the help with the config and @andrevr , @Peter Boese , and @xNAPx for testing things for me along the way. And @ales100i for the pictures of the area to help me get the season changes somewhat accurate.
All decisions on texture colors and brightness were made based on watching Youtube videos of the recent F1 race. To be honest, one set of trees should be brighter to be more accurate, but they looked out of place as brighter textures. If I hear enough complaints, i'll adjust the texture and make it available.
Can't stress this enough, please read the included Readme file so you can understand everything in the download. I tried to accommodate as many variables as I could so there are a couple of config options to fit your ppfilter, monitor settings, personal tastes, etc.
View attachment 1212404
Any and all improvement suggestions are welcome. I did the best I could, but i'm sure there are mistakes to be fixed.
EDIT: Optional skin update. If you're happy with how things look, there is no need for this. I included the wrong Trees4.dds file. Can't believe no one complained about how yellow it was. Also updated the top1 and TOP files to better match the brightness of the main grass areas. The full mod link above includes this update so no need for this if you are getting the mod for the first time.
Red Bull Ring skin update
EDIT2: Optional ext_config update. Adds lights to the s/f line display board digits without causing other things to light up that shouldn't be lit. Also includes a typo fix in one of the flag light LUTs. I still kept the Pyyer stuff in a separate folder for those that don't not want to alter Pyyer's mods even though my additions don't alter anything he did. You'll need to extract the contents of that folder as well if you want to use it. The full mod link above includes this update so no need for this if you are getting the mod for the first time.
Red Bull Ring config update
Should the file "main_geometry.vao-patch" in the root folder be renamed "golf_mk1_club_track.vao-patch"?Oops - must have missed that one. Just delete it. Thanks.
Link updated with mahooooosive .psd removed.
golf_mk1_club_track.7z
1 file sent via WeTransfer, the simplest way to send your files around the worldwe.tl
Also one in the Q8 skin folder.Oops - must have missed that one. Just delete it. Thanks.
Link updated with mahooooosive .psd removed.
golf_mk1_club_track.7z
1 file sent via WeTransfer, the simplest way to send your files around the worldwe.tl
If you mean the poor quality of the shadow, I think that's caused by the new SSLR method, it's buggy. Just change the SSLR quality under Extra FX to one of the old ones.View attachment 1213308
Hi folks does anybody know the cause of the strange shadow on the windscreen under the intake? Im using the latest shaders patch and pure , everythings up to date? Seems the same with multiple pp filters too. thanks.
-Some junk from the Chinese spaceship has fallen in front of your house.
-Errr... no, it's my Dacia Sandero...
If this is only the second, I'm looking forward to the third, fourth, fifth and so on.View attachment 1213291https://sharemods.com/uftotk4b3v5l/1996_LM_STP_Kremer.rar.html
My second ever skin I hope you like it.
OK, so where's the mod to go with this? The only Callaway for Assetto I can find is the C7. (I'm guessing it's a GTR2/rFactor mod rip like most '90s-era GT car mods I've been seeing lately, so I'm not keeping my hopes up for Kunos-quality stuff here, but it'd be nice to have.)1997er Callaway Augusta Racing
https://sharemods.com/qm7t9crbdbqh/1997_LM_60_Callaway_Racing.rar.html
View attachment 1213332
Really nice work, thank you very much mate!Fiat Bertone X1/9 project
I recommend patient people to wait for @plrmntonio's version, I hope they will get a nicer mod with more accurate parameters (unfortunately, I don't know where it is in the work). Since I worked so hard on this car, I decided to share it for testing. Maybe some friends might be happy. Remember, just delete it if you don't like it - it's a game, not a Greek drama.
View attachment 1213076
What mod is this for?View attachment 1213291https://sharemods.com/uftotk4b3v5l/1996_LM_STP_Kremer.rar.html
My second ever skin I hope you like it
Did anyone grab these while they were up? I only got a couple. I know they aren't 'good' but man, NFS4 was the best and I went to bed before Celtic Ruins was uploaded, and they were all gone by the time I checked again.Good evening
Picturesque...but a start...
NFS4 vibes
NFS4 - Kindiak Park
TODO: Fix traffic signs; dupe faces, flip normals. Add AI: I'd appreciate someone did this. Should be optimized in terms of spliting it into sectors but it's tiny track and runs fine as it is. I hope these conversions are ok to upload, I got a...www.racedepartment.comNFS4 - Dolphin Cove
Conversion of NFS4 track Dolphin Cove. TODO: Fix traffic signs; dupe faces, flip normals. Add AI: I'd appreciate someone did this. Should be optimized in terms of spliting it into sectors but it's tiny track and runs fine as it is. I hope...www.racedepartment.comNFS4 - Route Adonf
TODO: Traffic signs Replace some nasty textures AI Blender file included. Merry Christmas folks, glad some of you like these. I plan on dumping the complete NFS4 track list, NFS3 included. Might not be this year, but it'll be. Feel free to...www.racedepartment.comNFS4 - Celtic Ruins
TODO: Add AI: I'd appreciate someone did this. Blender file included.www.racedepartment.comNFS4 - Landstrasse
TODO: Add AI: I'd appreciate someone did this. Blender file included.www.racedepartment.com
It's for the rms_kremer_k8_lmp1What car is this for? Folder name?
Saving download files with the correct named directory structure makes everything so much easier, especially when downloading 10 or more mods at once.
allo mate, can u maybe repost the link?If it's about the multiple number plates: there is nothing wrong with showroom and there's nothing 'wrong' with the skins either. The modder has provided different areas for the number plates depending on the series. It is of course a pita when you want your personalized previews.
In game it has only one number plate, but if you want only one plate in showroom and in previews, you need to make a 'preview kn5' that temporarily replaces the car kn5. Can be done in ksEditor (@delpinsky thought me how to do it). For this particular car, to get all skins right, you even have to make a couple different kn5 files.
Here's my (screenshot) preview of the Ring Taxi skin with all the extra numberplates removed, thus showing the underlying numberplate. Iirc, this particular preview kn5 is needed for skins #6, 9 and 22, where the numberplate is baked in the skin.
View attachment 1122813
Edit: here two preview kn5 files I mentioned.
Backup the original kn5 and replace with one of the two preview kn5, depending on the skin. You need to rename the preview kn5 to the original name: amg_evo.kn5.
Make previews and then replace the preview kn5 with the original kn5 again.
EDIT: new download link:
PREVIEW_kn5_files.zip - AnonFiles
anonfiles.com
Needless to say it will only work for this particular car. Other cars from the same modder need different files to achieve the same.
I have it... I'll send it tomorrow if you want... ah, rather now: https://www.mediafire.com/file/mnv4n6e37x8uwfe/chaparral_2d_1966.zip/fileDoes anyone around here has ever seen a Chaparral 2D mod for AC ?
I don't think I have ever seen one, but I may have a pretty decent 3D model of it on my PC. Long story short, it's in a dump of assets (many, many cars) from Unity and I personally have no idea on how to "convert" it.
Sooo before trying to dig into it looking for all the parts of that very car, and trying to get it to look like a complete 3D model, and trying to understand how to convert it to AC, I would be interessed if someone knew about one already made
I think that's the same one I have, too, and it's a very poorly optimized model (nearly 1.5 million triangles and only one LOD). And "RTM Mods" is usually a pretty bad sign across the board of how well a mod actually works.I have it... I'll send it tomorrow if you want... ah, rather now: https://www.mediafire.com/file/mnv4n6e37x8uwfe/chaparral_2d_1966.zip/file
View attachment 1213390
OK, so where's the mod to go with this? The only Callaway for Assetto I can find is the C7. (I'm guessing it's a GTR2/rFactor mod rip like most '90s-era GT car mods I've been seeing lately, so I'm not keeping my hopes up for Kunos-quality stuff here, but it'd be nice to have.)
Did anyone grab these while they were up? I only got a couple. I know they aren't 'good' but man, NFS4 was the best and I went to bed before Celtic Ruins was uploaded, and they were all gone by the time I checked again.