Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Hi guys... Is there a way to change the AI qualifying/race ratio?

I mean: in some circuit i'm too fast for the AI in the race... in others in the qualy... there's a way to fix for every circuit?

I remember in the old Race07 there was a way...

Thank you sooo much if you can help me!
 
rjm_spa_1966 ?

Historic Spa 66.
rjm_spa_1966 works for the track folder. For the ui file, i'd like to come up with something that starts with Spa so that it lines up in the CM track list with all the other Spa track versions out there, not just the 1966 ones. Or maybe using something totally different Like Historic Spa would avoid any confusion.

Things are progressing nicely and rather quickly. I could possibly have a drivable version ready by this evening or tomorrow. Got the clock worked out which was the only thing I had left to do when it was just going to be a mod to the existing tracks. Now I just need to remake the kn5's with the collision physics and it's pretty much done. Of course, I still have to find a way to get in touch with someone from THR to ask for permission. Don't know who's involved with them to ask.
Really awesome long belgian road course nineteensixtysix
You get a like for that being funny...
 
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Guys do u know what should i add at the extension config of a track in order to have animated photos on boards?
billboard.jpg
 
I'm doing some tweaks to the recent Hungaroring_ACC track privately for @AGR based on his suggestions and videos of the 2022 race. Adding and removing some trees and trying to get more accurate grass textures based on the videos I watched. I'd like to put this out there for anyone who might be interested, but I don't know if that's not cool to do since the original track maker might be working on improving it. Is this kind of thing frowned upon here? I.E., messing around with someone's work and making it public. Don't want to get a bad reputation.

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Too many people to quote so i'll just respond to all of them. Thanks for the opinions. I was unaware that it's been 3 years since any kind of update. I'd say it's safe to release updates publicly. I also didn't know who did the track to begin with to reach out to them. It doesn't list an author in CM and I got the track directly from a Mega or Sharemods link so no name was attached to it.

@CrisT86 I did miss that you were updating the track. Sorry about that. I think it's the second time I did that to you. I'm going to have to pay closer attention. Merging the work would be great because there's nothing worse than 10 different updates floating around. I haven't done anything special though. All i've done is remove the pines in turn 1 and add some distant trees because it looked to barren off in the distance. I also made some small changes to the grassfx more to my liking and a couple of grass skins. If you've done that kind of stuff already, no need for you to add my stuff. I'll just sit back and wait until you are done and enjoy the improvements. If you want to see what i've done and use anything you like, let me know and i'll package everything up and get it to you.

I did just finish one other thing, but it sounds like you did it already. I did the flag lights and some generic track light settings, but they could be done better. Tough track for making night lights. A lot of the objects are in the same meshes so it's difficult to get alignment right. Offset the light direction for one area and it throws off another area.

View attachment 1182204
Anything ever happen with this?
 
I'm a fool. There is ai for the THR version. I was looking in the wrong folder for the ai directory. So I can go ahead as planned. Need a good name for the track\track folder though. Any suggestions?
Were you not considering a conversion of AMS2's new laser-scanned Spa 1966 version?
 
Were you not considering a conversion of AMS2's new laser-scanned Spa 1966 version?
Two problems.

1.) I don't have AMS2.
2.) I have no clue how to convert a track from another game. My only skill is taking existing tracks and adding missing CSP features that were not available when the track was created and maybe giving the track a texture facelift. It would take a real track maker to do what you are suggesting.
 
CSP doesnt work with acs_x86.exe, it requires the 64Bit acs.exe.

Either your system is really old or you've messed up the installation of AC, CM, CSP and/or SOL at a certain point.
Oh, so you mean only 64bit will work? i'm using 32 bit because my CM don't support 64bit
Also, i already had SOL and CSP installed also a year ago along with the CM (2021)

Also, anyone imagine if Akin Motorsport Fabcar 935 livery mod would exist for Porsche 935 Moby?
1200px-Bob_Akin_Motor_Racing%27s_Porsche_935.jpg
 
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Racinjoe013's excellent updates to Spa_THR got me back onto the '34 layout and reminded me of that serious AI issue at Malmedy where the AI cars pass right through the sign. Has anything ever been done to address that?
 
Racinjoe013's excellent updates to Spa_THR got me back onto the '34 layout and reminded me of that serious AI issue at Malmedy where the AI cars pass right through the sign. Has anything ever been done to address that?
The ai lines are a mess at that point. I think it would require recording new ai lines. Unfortunately, i'm not a smooth enough driver to pull that off. Maybe I can find someone who's a competent driver and knows how to record new lines to do it for me.
 
I needed(!) these R&S mkIII Dysons for my ALMS '99 grid, so I did 'em. (There was several variation of this livery, none with good picture...I couldn't identify one of the logos, and had to hack together a few others.) I decided not to spend my entire life on them. I'd say it was a quick hack, but it wasn't quick ;) So they ain't particularly great, but it's a low poly model that gave me all kinds of trouble with those stripes. I'll maybe update them later with names and a cleanup, but hold yer breath later. And squint a bit if necessary ;)

EDIT: Since there is a model of the R&S MkIII that matches alms 1999 coming, I removed the fake side air intake/outtakes to let this model be whatever year it was.
Less squinting required now... ;) (updated 9 pm, both links)
R&S-MkIII-new.jpg
 
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Oh, so you mean only 64bit will work? i'm using 32 bit because my CM don't support 64bit
Sorry, but this doesnt make sense. :)

CM gives a **** about 32 or 64 Bit. Your installation of Windows has to be a 64 Bit version.

windows_64bit.png


If you're already using 64Bit of Windows, which is basic since many years, and Assetto wont launch in 64Bit, than there is smtg messed up in your system. I'd recommend an installation from scratch. :)

Well, afair the installation of CSP is possible with 32 Bit but it wont be use. Not entirely sure about the installation part tho. But the requirements of CSP are pretty clear. :)
csp_only_64bit.png

Also, anyone imagine if Akin Motorsport Fabcar 935 livery mod would exist for Porsche 935 Moby?
This skin doesnt look that complicated. If noone has done it yet, it'll be a good starting point for your skinning career. :D
 
I needed(!) these R&S mkIII Dysons for my ALMS '99 grid, so I did 'em. (There was several variation of this livery, none with good picture...I couldn't identify one of the logos, and had to hack together a few others.) I decided not to spend my entire life on them. I'd say it was a quick hack, but it wasn't quick ;) So they ain't particularly great, but it's a low poly model that gave me all kinds of trouble with those stripes. I'll maybe update them later with names and a cleanup, but hold yer breath later. And squint a bit if necessary ;)
(for the rms riley&scott mkIII) (updated already, the Dyson logo. 9:07) (and again, fidgeting... 11:20)
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we've got a more accurate 1999 R&S MK III A for that exact season:
1671024524995.png


It's not finished plus compared to the others, it's way too fast (even faster than VRCs)
 
I stopped working on it ages ago when @CrisT86 said he was working on updating it. Since he's better at this stuff than me, I sent him what I had done and moved to other stuff. I don't know if anything has been done since then.
I combined what I had found at that time (some work by another forum member, sorry at the moment I can't remember his nickname), @racinjoe013's work, and my complete work as usual, then I put the project on hold.
 
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