Assetto Corsa PC Mods General DiscussionPC 

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IIRC the 156 came after the crazy super tourer era ended?

there are 2 version of the 156:
Super Turing
maxresdefault-2-1000x600.jpg

and later for the ETCC Series:
AR156-5.jpg
 
I think you finally solved the mystery of which version I have. I must have the Tiago Lima version with the addons, although I disabled the train addons. There were times where the train was there as I crossed the track and I just ghosted right through it. Kind of broke the realism factor when that happened.

I've already started the process of adjusting things for the track. Since there is so many versions out there, is there a particular one that I should be using as the base version? I have the Reworked version looking like the original with regards to the texture detail and color. Like you, I also prefer the higher mountains of the original (just not quite that high). My sweet spot is somewhere between the Reworked mountain height and the original mountain height.

And as a first step in the process, could someone give this updated ai a try. I don't know about anyone else, but the ai for me is struggling on the final turn. Cars missing the turn completely, some ending up on the hillside. There is always trouble there. I didn't change the actual racing line. I just re-recorded the left and right sidelines to get them through the final turn better and also to keep them out of pitlane. The original right sideline had them racing through pitlane for some reason. These should work with any of the tracks based off the original Longford_67 track. Make sure to backup the existing ai folder before extracting these. Thanks...
just looking at your comments re the mountains, if you take a look on google maps, with satellite on, use street view at the Longford boat ramp, will give you an idea of the terrain. The boat ramp is very close to the old Kings bridge that no longer exists, where the track crossed the South Esk River.
This should give you an idea of the location where the track was, though much of it no longer exists, but the train line is still there and the kings bridge they drove over, still shows the ruins.

Google GPS location data below if it helps.
-41.58730611871017, 147.12412891298575
 
IIRC the 156 came after the crazy super tourer era ended?
also back to the discussion previously on ice and snow, this cool test on studded tire is relevant...


Mad isn't it, I've long said that real life racing especially at the higher levels, many simmers would call arcade. Long been a problem in simming, I used to get quite vocal about it but just don't care now.
The iRacing over lockdown thing with many racers going online about ended the debate when many were asking why iRacing is so much harder than real life.

My opinion now is that I guess its part pressure from hardcore elements thus wanting to never be called 'arcade' and part making it a bit more exciting and on the edge for the player. Which is fine.
 
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if you are into house/chill music, you can add these Frisky Radio entries to your Android Auto app...
assettocorsa\extension\lua\cars\android_auto\apps\radio\stations.txt
Code:
BBC Radio 6 - UK = http://stream.live.vc.bbcmedia.co.uk/bbc_6music
Frisky Radio = https://stream.friskyradio.com/
Frisky Radio - Chill = https://stream.deep.friskyradio.com/chill_mp3_mid
Frisky Radio - Classics = https://stream.deep.friskyradio.com/classics_mp3_mid
Frisky Radio - Deep = https://stream.deep.friskyradio.com/deep_mp3_mid
Frisky Radio - Frisky = https://stream.deep.friskyradio.com//frisky_mp3_mid
added also bbc 6. You can add any you like
 

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Interesting, the csp version of the cars require the csp version that is not out.

So for those not using extended physics we just re name the version in car.ini then?
After converting a tractor I need these mods to get me back into a more sensible frame of mind.

I never understood why people did mods of weird stuff like crocs and the like, but it is something that comes with converting and modding. A strange affliction that hopefully the tractor (and the monster truck to some degree) is peak stupid and i can get back to normal stuff........

*edit to add each car has two versions, one saying CSP the other not, so i guess one is extended and other is not?
Would make sense if you wanted to sell as many to as many people as possible?
I'll check once I'm back on the main rig.
 
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Maybe stupid question but where to download the VRC Supertourers :confused:
There is nothing on there official side...

I think you finally solved the mystery of which version I have. I must have the Tiago Lima version with the addons, although I disabled the train addons. There were times where the train was there as I crossed the track and I just ghosted right through it. Kind of broke the realism factor when that happened.

I've already started the process of adjusting things for the track. Since there is so many versions out there, is there a particular one that I should be using as the base version? I have the Reworked version looking like the original with regards to the texture detail and color. Like you, I also prefer the higher mountains of the original (just not quite that high). My sweet spot is somewhere between the Reworked mountain height and the original mountain height.

And as a first step in the process, could someone give this updated ai a try. I don't know about anyone else, but the ai for me is struggling on the final turn. Cars missing the turn completely, some ending up on the hillside. There is always trouble there. I didn't change the actual racing line. I just re-recorded the left and right sidelines to get them through the final turn better and also to keep them out of pitlane. The original right sideline had them racing through pitlane for some reason. These should work with any of the tracks based off the original Longford_67 track. Make sure to backup the existing ai folder before extracting these. Thanks...
I would prefer you use the reworked version as your base since @slider666 worked his arse off on that one, I remember quite good since I was in contact with him last year reg. that overhaul. A pity he does not comment at all, maybe he is no longer active here?!
 
yes the 1.08 is out but that is 1.08 preview 01, the preview 108 has only been out for a couple of days
Two versions anyway, so even those on vanilla can use them. Extended physics is for rain I'm guessing and not everyone wants or thinks rain is that great. No way would they wipe out a bunch of customers from using it.
 
I would prefer you use the reworked version as your base since @slider666 worked his arse off on that one, I remember quite good since I was in contact with him last year reg. that overhaul. A pity he does not comment at all, maybe he is no longer active here?!
That's the one i'm fooling with since @Fanapryde said the mountains are spot on. I'll add the animated flags to that one and see where it goes from there.
 
So for those not using extended physics we just re name the version in car.ini then?
After converting a tractor I need these mods to get me back into a more sensible frame of mind.

I never understood why people did mods of weird stuff like crocs and the like, but it is something that comes with converting and modding. A strange affliction that hopefully the tractor (and the monster truck to some degree) is peak stupid and i can get back to normal stuff........

*edit to add each car has two versions, one saying CSP the other not, so i guess one is extended and other is not?
Would make sense if you wanted to sell as many to as many people as possible?
I'll check once I'm back on the main rig.
Yeah, each car has version with csp extented physics and without it.

It only says that about the vectra, but I suppose that rest of them had it too.
 
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Yeah, each car has version with csp extented physics and without it.

It only says that about the vectra, but I suppose that rest of them had it too.

Yep all have it, they ain't dumb. I tried extended physics once, then unclicked the box and won't ever use it again mainly because it did nothing and I don't use rain.

Having said that, if they didn't offer a non extended physics its as simple as removing a - from car.ini...
in better terms 'extended -2' turns into 'extended 2' job jobbed.

Salivating at the thought of trying them later and thus wiping out the simdream BTCC converts i have.
 
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Yep all have it, they ain't dumb. I tried extended physics once, then unclicked the box and won't ever use it again mainly because it did nothing and I don't use rain.

Having said that, if they didn't offer a non extended physics its as simple as removing a - from car.ini...
in better terms 'extended -2' turns into 'extended 2' job jobbed.

Salivating at the thought of trying them later and thus wiping out the simdream BTCC converts i have.
it does way more than nothing. it reworks the tire heating model.
 
it does way more than nothing. it reworks the tire heating model.
On what? This mod?
Certainly not on every car in a collection, its dependent on the modder adding that in I assumed?

Just quickly tried them, very quick single lap of Silverstone in each, very very good.
 
On what? This mod?
Certainly not on every car in a collection, its dependent on the modder adding that in I assumed?

Just quickly tried them, very quick single lap of Silverstone in each, very very good.
if you select extended physics, it unpacks the physics and adds it in. The modder has to do nothing. the new multipoint tire model JPG is working on also requires it.
 
if you select extended physics, it unpacks the physics and adds it in. The modder has to do nothing. the new multipoint tire model JPG is working on also requires it.
So it goes into each cars data and adds stuff to them. So when you deactivate it i guess it goes back in and removes those lines.... how does that work then with encrypted mods?
Any info on this I could look at?
Everything I've looked at so far says the modder has to add it in and many just do it for rain to make a car on wet tyres behave like its on ice, cause that's real.
 
I think you finally solved the mystery of which version I have. I must have the Tiago Lima version with the addons, although I disabled the train addons. There were times where the train was there as I crossed the track and I just ghosted right through it. Kind of broke the realism factor when that happened.

I've already started the process of adjusting things for the track. Since there is so many versions out there, is there a particular one that I should be using as the base version? I have the Reworked version looking like the original with regards to the texture detail and color. Like you, I also prefer the higher mountains of the original (just not quite that high). My sweet spot is somewhere between the Reworked mountain height and the original mountain height.

And as a first step in the process, could someone give this updated ai a try. I don't know about anyone else, but the ai for me is struggling on the final turn. Cars missing the turn completely, some ending up on the hillside. There is always trouble there. I didn't change the actual racing line. I just re-recorded the left and right sidelines to get them through the final turn better and also to keep them out of pitlane. The original right sideline had them racing through pitlane for some reason. These should work with any of the tracks based off the original Longford_67 track. Make sure to backup the existing ai folder before extracting these. Thanks...
Yes better AI for me, actually able to finish a race. Thanks 👍
 
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