I've made #4 Leslie one from the Reid/wheeler one a long time ago. Here:Has anyone even made accurate 1997 skins for the Primera? Cause the only i've got is the 23 with both reid and wheeler on the car.
edit: this is all I have for 1997.
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thank you so much.I've made #4 Leslie one from the Reid/wheeler one a long time ago. Here:
Well some handle it ok others do die. Tiny bit of skill involved in the jumping side of it as in speed angle etc.I'm kinda getting BeamNG vibes from this. Pretty intrigued by how you managed to work the physics so your vehicle doesn't basically kill itself every time you land a jump tho - AC is notorious for not handling those landings very well.
Hi don’t suppose you have a Honda Integra Dc5 in your library.Oh yes, this seems to be right, wonderfull work!
I've just started to work, unfortunately I forgot to mention that the texture for the rear lights need a normal map to show the effect of refraction, smooth glass doesn't help much there, but it's also possible in a pinch, I'll still do that quickly in the kseditor and off we go.
p.s. really great that you @El Locho gave each texture its own mesh underneath, so you can refractory everything, including blinkers :-)
The thing is, i could do this to all old mods for ac but the cars must have suited splitted meshes, certain shaders and so on and so on, it is complicated.
Currently i have 1600 car mods and I bookmark the ones that I can use for refraction, currently I have checked about 1000 cars and I have been able to do the csp refraction for about 500 so far, no idea if I will ever publish them or not, because the kn5 have been changed for many, there are also copyrights etc.
What I somehow can't do at all are refractions on cars that have folding headlights.
here some examples for everyone interested
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560 SEC
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Alpine A442
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Dodge Challenger
the Renault from F302 is a Grid Legends Convert : Good Model , Bad Physics.Good Morning
So many BTCC, but which of the two is better?
Renault Laguna F302
you
Renault Laguna from our friend ales100i?
Hug
Happy new year
Nice update, however, found some holes in the ground.Shanghai Circuit, yearly update.
#welcomebackf1
·Historical add-on extension of 2000s and 2010s.
·Other updates are shown in the following.
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Link:https://mega.nz/file/OtZVhBjQ#_sQFmdPxtPebtbfKt8BHdM_8XmYZI2xRZpx--OImJx4
Nice update, however, found some holes in the ground. View attachment 1220022View attachment 1220021
I have stflow installed as well but experiencing the same issueView attachment 1220041
I have no this problem on my computer, may be stflow shader could help:https://www.racedepartment.com/downloads/stflow-shader.23999/
Hi. I downloaded the vrc btcc pack. In the car selection option there is options, standard and csp? What is the difference?
Link for the track is dead ?View attachment 1220041
I have no this problem on my computer, may be stflow shader could help:https://www.racedepartment.com/downloads/stflow-shader.23999/
I have tried to fix bugs.Link for the track is dead ?
fixed, try again.I have stflow installed as well but experiencing the same issue
Nice update, however, found some holes in the ground. View attachment 1220022View attachment 1220021
View attachment 1220041
I have no this problem on my computer, may be stflow shader could help:https://www.racedepartment.com/downloads/stflow-shader.23999/
Same here: a lot of these spots.I have stflow installed as well but experiencing the same issue
I change the blending, are there still bugs?Same here: a lot of these spots.
Latest CSP / SOL.
Downloaded after you fixed the link, I get open/mirror/white spots in several placesI change the blending, are there still bugs?
They do have more triangles than most car mods. Probably because of the detailed engine bay. But the latest RSS LMP cars have a similar count, and they aren't as harsh on performance so that can't be the only source. I get dancing artifacts and black screens in addition to the poor framerate, regardless of version. Even when locking AC at low fps. So there's something going on under the hood. The question what, and if it can be fixed?I have had to make a lot of compromises to get a decent framerate with the new VRC touring cars in VR. It improved after I changed AI to the standard non-CSP variants (to avoid CPU hit from all the extra calcs needed for extended physics) but unless I drop a lot of settings, I still get huge FPS drops and stutters.
Looks like there is a fair bit of optimisation that could be done still. I did a quick comparison between the Mando and VRCs Bradley as well as the Nissan PM3DM car out of interest...
That seems to be a lot of triangles in LOD A?
Alpha blending needs mesh to be transparent. These are obviously not and I do not know if they can be where they are. Author should knowDownloaded after you fixed the link, I get open/mirror/white spots in several places