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- Ottawa
Thank you for your informative post on some adjustments available in AMS2 in order to attempt to make AI less annoying, can you point me to where the AI does not take off corners as if they had a turbo boost that the human driver does not have, this happening in the same corner that he AI tried to negotiate so much slower than the said human driver, I cannot find that setting in there, that is the only one I would really like to see. Of course having the AI use the same physic as the human kills it in the bud.AMS2 isn't as configurable as AC? You have to be kidding
Although, if that ever happen, a setting, telling the AI to respect track limits would be also be nice, instead of passing on the grass.
Not attempt at belittling AC AI would be complete without a mention of AI confusion when the human driver slows down or stop in the middle of nowhere without apparent causes, it would, or at least should also concern human driver, usually not a concern for sim driver online, but those are a different bread. So, yes, what you describe happens, bad thing? not sure. In any case lets hope it does not happen too often that in a race, you suddenly slow down or even stop for no reason, as then yes AI will be (rightly so) a little confused. Ai has no issue passing the human driver in racing condition and that include multi class racing (when set up correctly)I still like AC and use it a lot, but when you can pull over to the side of the track and slowly come to a stop and the AI behind you basically does the same
That is a very legitimate critic of AC AI, using the same physic is not requirement efficient and without a very healthy operating PC, it will hamper the performance, other game have very limited physic for the AI, hence the discrepancy but you can have many more of them running at the same time as the human driver, so, yes, more dumb AI available.How many AI cars do you use in your races? I can imagine that it takes a lot of performance if all other drivers use the same physics as the player.
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