The documentation is here:
https://github.com/John5i4/Shutoko-Revival-Project/wiki/CSP-3D-Trees
TreeIt is a free software that allows you to generate/customize trees that can then be exported as (ascii) FBX. There's a free tree library available:
http://www.evolved-software.com/treeit/treelibrary
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- Convert the ascii fbx to binary fbx via Autodesk FBX converter (2013)
- Import into Blender, merge all meshes together if the tree consists of multiple meshes and make sure the textures/shading/uv-mapping is set up correctly
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- Export as fbx and load it into Content Manager's tree converter tool
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- The resulting bin files can then be listed inside one more more text files that's will be referenced inside the ext_config.ini
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Bonus: baking track AO via
accbakery-optix (Nvidia only) outputs an optimized compiled_trees.bin from the text files that you can reference instead of the tree lists.
Update:
Most of TreeIT's trees have around 5-10k tris, which is a reasonably small number. LODs can be created in blender using the decimate modifier and then exported together with the model, CM should then be able to identify the LODs based on the poly count. Unlike in the photo below, all trees (and LODs) should be located at the world origin (0,0,0) before exporting.
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