Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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About he graphical aspect.... errr... lackluster, for not to say any other word, needs a little TLC... But when doing cup races against same car, the fun factor is high! Also I think is this kind of car that teaches patience, to steer smoothly, to take advantage of momentum, to braking late... A true school car!

Downloaded and tested and no problems here... 😗
Yes some people are not having problems, and some of us are. this is now the 3rd time this has happened in the last couple of mouths with Mediafire.
 
hello!

First, thanks to all that participated in previous release of Long Beach (t21 nrms).
It's far from perfect but I think it's a small step forward.

View attachment 1222996

In this "reworked" version:

-3d trees - thanks to El Locho for the models!, M08 (autopolis) and TCFSHCRW :-)
-PRM
-Some lights
-Some new textures (asphalt)
-Spectators

What would be nice to add:
-Finish and optimize lights
-missing white structure at T1 (I don't know why is not present in the original track)

View attachment 1222995

note1: To decrease the number of trees it is just to delete some lines inside "t21_long_beach_nrms\extension\trees\trees_track.txt"
note2: I kept all of the original files... just in case...

amazing
 
hello!

First, thanks to all that participated in previous release of Long Beach (t21 nrms).
It's far from perfect but I think it's a small step forward.

View attachment 1222996

In this "reworked" version:

-3d trees - thanks to El Locho for the models!, M08 (autopolis) and TCFSHCRW :-)
-PRM
-Some lights
-Some new textures (asphalt)
-Spectators

What would be nice to add:
-Finish and optimize lights
-missing white structure at T1 (I don't know why is not present in the original track)

View attachment 1222995

note1: To decrease the number of trees it is just to delete some lines inside "t21_long_beach_nrms\extension\trees\trees_track.txt"
note2: I kept all of the original files... just in case...

Thank you! Always good to see Long Beach gets a little treatment further. Hope you can also optimize the track, FPS wise.
 
Got another question for anyone familiar with the Longford race track area. Can't find any good pictures of the track to go by so which one of these pictures is a closer match to the road brightness of the real track or roads in that area. Thanks...

View attachment 1222864
View attachment 1222865

View attachment 1222866
i think the road is pretty much ok in the first picture. In comparison with the last one, it could be more the original photo. Could be everything getting dull, if there is no contrast.
 
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Race 07 on the beach!

-STCC and WTCC (Incuding Focus, Granta, Altezza and Legacy which are not part of Race 07)
-Radical
-Formula 3 (Taatus, not Lola)
-Caterham
-Camaro Cup
-Mini Challenge Cup
__custom_showroom_1673794776.png
 
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Thanks all for the replies. At the moment I ended up with something between the first and second pics. Sorry, no lemonade stand. While I like the darker road of the third pic, something tells me that one might not be accurate. But it's an easy shader value change anyone can make in the ext_config if they want a darker looking road.
 
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Update Ruapuna Park 2012


v2.5
  • added two new layouts by Warren B. (Long and Drag)
  • fixed missing original TV camera
  • renamed layouts after English Wikipedia


View attachment 1223008
Thank you, great! club cirquit replay don't work? cam-files are in the folder, but no trackside cams in replay? pls take a look...
 
Hey guys,
i´ve been experimenting a bit with trees fx recently (am I the only one?).
Here´s a short tease......
View attachment 1222163View attachment 1222164View attachment 1222165
Track by: Blacktoof-Marc13000
3D Trees by: Mike08 (Autopolis track)

Over 2000 Trees til now.
Over 1000 still to come.....
What am I doing with my life :odd:

Amazing. Are you able to made similar update to kunos brands?
 
I've been enjoying the TMW revisits of the 1982 F1 Season. However I've noticed a minor issue with the steering wheel popping up and hovering above the car when the car moves a certain distance away from the camera. It only seems to happen with the Renault RE30B (still working my way through but the Brabham and Ligier work amazingly and are a blast to drive).

Assetto Corsa Screenshot 2023.01.15 - 18.08.01.90.png


Sorry for the potato quality, it only happens a certain distance from the camera so if you try and pause the replay and zoom in it will disappear.

I've seen other people have issues with floating heads but that seems to be fixable with a download. I'm on CSP 1.79 but have tried rolling back to 1.73 just to make sure it wasn't a CSP-specific issue.

Any ideas on a fix?
 
Thank you, great! club cirquit replay don't work? cam-files are in the folder, but no trackside cams in replay? pls take a look...
I didn't made cameras for that layout, so they are not designed for it and/or the AI is not properly done

I've checked:

drag_strip layout don't have AI, so no cams are possible
club_circuit layout have a copy/paste or wrong AI (is not even showing in game with the AI app) so cams, are not working.

While testing i noticed some problem with my config and cameras, so i updated and improved them, but until/unless @Rainmaker87 fixes the two layout (drag_strip and club_circuit) with proper AI there's no way to have working cameras for those layouts
 
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I've been enjoying the TMW revisits of the 1982 F1 Season. However I've noticed a minor issue with the steering wheel popping up and hovering above the car when the car moves a certain distance away from the camera. It only seems to happen with the Renault RE30B (still working my way through but the Brabham and Ligier work amazingly and are a blast to drive).

View attachment 1223090

Sorry for the potato quality, it only happens a certain distance from the camera so if you try and pause the replay and zoom in it will disappear.

I've seen other people have issues with floating heads but that seems to be fixable with a download. I'm on CSP 1.79 but have tried rolling back to 1.73 just to make sure it wasn't a CSP-specific issue.

Any ideas on a fix?
Looks like a LOD/COCKPIT_HR switching issue that could probably be worked around by changing the DISTANCE_SWITCH or OUT values inside data/lods.ini (if the data isn't encrypted) - not related to CSP.
You can check if the steering wheel is in the correct place inside the Content Manager showroom, where you can cycle through the LODs on the "car params" tab:
1673812674440.png
It might as well be related to the steering animation, do all of the cars use the same steering (steer.ksanim) animation?

Or just wait, I'm sure it will be taken care of soon by @lorelord.
 
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Thank you, great! club cirquit replay don't work? cam-files are in the folder, but no trackside cams in replay? pls take a look...
Thank you for your report.

UPDATE Ruapuna Park 2012

v2.6
  • fixed broken cams for Club layout (renamed folderstructure to outer_loop_dipper again)

 
Looks like a LOD/COCKPIT_HR switching issue that could probably be worked around by changing the DISTANCE_SWITCH or OUT values inside data/lods.ini (if the data isn't encrypted) - not related to CSP.
You can check if the steering wheel is in the correct place inside the Content Manager showroom, where you can cycle through the LODs on the "car params" tab:
View attachment 1223109
It might as well be related to the steering animation, do all of the cars use the same steering (steer.ksanim) animation?

Or just wait, I'm sure it will be taken care of soon by @lorelord.
Where did you get that volvo from?
 
hello!

First, thanks to all that participated in previous release of Long Beach (t21 nrms).
It's far from perfect but I think it's a small step forward.

View attachment 1222996

In this "reworked" version:

-3d trees - thanks to El Locho for the models!, M08 (autopolis) and TCFSHCRW :-)
-PRM
-Some lights
-Some new textures (asphalt)
-Spectators

What would be nice to add:
-Finish and optimize lights
-missing white structure at T1 (I don't know why is not present in the original track)

View attachment 1222995

note1: To decrease the number of trees it is just to delete some lines inside "t21_long_beach_nrms\extension\trees\trees_track.txt"
note2: I kept all of the original files... just in case...

OMG Thank you so much for all your efforts updating this incredible track with the new 3D Trees. I finally managed to get the download to work & it's amazing. I can see from your previous enquiries & comments that it has been a joint effort from other incredibly talented Modder's & yourself. This has seriously blown me away. Thank you so very much kind Sir.
 
Thank you for your report.

UPDATE Ruapuna Park 2012

v2.6
  • fixed broken cams for Club layout (renamed folderstructure to outer_loop_dipper again)

tanx for your quick support!
 
that’s just yet another unfinished forza motorsport 7 conversion I was working on during the holidays. I‘ve got the car in the game with some copied physics but there‘s still a lot of work on the model and shader setup to do, haven‘t even started with physics yet.
Ah. Well I hope you will release it to the public when its ready because i've been looking for an ac version of that exact car for years.
 
hello!

First, thanks to all that participated in previous release of Long Beach (t21 nrms).
It's far from perfect but I think it's a small step forward.

View attachment 1222996

In this "reworked" version:

-3d trees - thanks to El Locho for the models!, M08 (autopolis) and TCFSHCRW :-)
-PRM
-Some lights
-Some new textures (asphalt)
-Spectators

What would be nice to add:
-Finish and optimize lights
-missing white structure at T1 (I don't know why is not present in the original track)

View attachment 1222995

note1: To decrease the number of trees it is just to delete some lines inside "t21_long_beach_nrms\extension\trees\trees_track.txt"
note2: I kept all of the original files... just in case...


First of all: thanks for your work, the track looks amazing and I enjoyed racing there today. I'm not so familiar with the original track, haven't been there or haven't seen a race from Long Beach for a long time. But it definitely looks great!

Just one thing I noticed is, that there is something strange with some shadows (or something like it) at the exit of the the pit lane.
 
Looks like a LOD/COCKPIT_HR switching issue that could probably be worked around by changing the DISTANCE_SWITCH or OUT values inside data/lods.ini (if the data isn't encrypted) - not related to CSP.
You can check if the steering wheel is in the correct place inside the Content Manager showroom, where you can cycle through the LODs on the "car params" tab:
View attachment 1223109
It might as well be related to the steering animation, do all of the cars use the same steering (steer.ksanim) animation?

Or just wait, I'm sure it will be taken care of soon by @lorelord.
I've run a comparison against the Brabham, the wheel vanishes in Low-Res, LOD C and LOD D in both cases. Will keep looking, sure it's something obvious! Thanks for pointing me in the right direction :)
 
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w.i.p. KTM X-Bow GTX

  • different wing
  • different rims
  • front canards
  • side mirrors
  • endurance lights
  • new interior led light
 

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Most of the precious time I get in the rig is spent on ripping the Lil'Bird around New York Safety Track, which I've been working on for the last couple of months.




The track is still pretty much in Beta state, with lots of vegetation and texturing work to be done and also some buildings are missing. I'm evaluating tree options for TreeFX, although VR performance was significantly worse using TreeFX so I went back to using Y-Trees for the time being.
View attachment 1221571

For those who aren't familiar with the track, there's a ton of videos on YT. This one came out two weeks after I had started the project:

I'm looking forward to trying this, and it already looks pretty good. I had researched the New York Safety Track, as it's not very well known, and found a lot of good information and reference images (except for the house in the middle). I started a rough layout, and even put together a materials graphic/texture for the uptown/downtown barrier... but I didn't really get much further, and it's been a long time since I looked at it. I was planning on adding a plane along the side of the track, across from the hangar, as it's still an active airport.
 

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