Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Maybe really only Peter knows. Have you tried un-installing SOL and all again from scratch?
Yeah, I think I'll try reinstalling the planner. Something isn't right.
Edit: nope, reinstalling Pure didn't work. Rebooting didn't work.
 
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I shouldn't laugh but I will always find the "have you tried rebooting, sir" thing funny.
By the way, have you tried rebooting? 😏
Maybe there's a conflict with one of the older weather apps.
Does anyone know for sure which apps should be active to use Pure with the Sol planner, and which old weather apps should be deactivated?
 
Porsche 911 (930) Turbo - 1975

930_75_1.JPG


Coming soon...

Link:

Real Specs
 
I´ve asked that also in Binary discord, but why do most of all newly released cars don´t throw a correct shadow underneath the car? It always looks like the car has been put into that image.
326304949_995342774774541_5083471358511623102_n.png


@petercrill ? CSP or mod bug?
You know, I think it is pedestrian crossings- I have this same problem with any car in Tokyo R246.

Edit: I see it was TAA- good to know!
 
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Small update to my Nords and Monza Fall\Winter trees skins. The trees should look more like trees now as opposed to my poor attempt to make them on my own. Thanks to @CrisT86 for pointing me in the direction of a website with tree textures. I didn't go there looking for these, but when I saw them, it made sense to use them. You may need to do some editing on the textures to get the brightness where you like depending on what track config you use. They are setup for my own personal config.

Monza Fall\Winter Trees skin

Nords Fall\Winter Trees skin
 
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New York Safety Track, version 0.3 BETA:

This is not the final release and there are still lots of issues and nothing is final yet, including trees, textures, sidelines, AI, models, etc. Also not much optimization has gone into this version yet.

Note:
there's no start/finish line on this track as it's not a race track by design. The (invisible) S/F lines are right behind the marhsall posts in the pitlane. Maybe I'll add S/F lines to dedicated race layouts and remove them for trackday layouts...

1674324018047.jpeg1674323992353.jpeg1674324003510.jpeg
 
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Small update to my Nords and Monza Fall\Winter trees skins. The trees should look more like trees now as opposed to my poor attempt to make them on my own. Thanks to @CrisT86 for pointing me in the direction of a website with tree textures. I didn't go there looking for these, but when I saw them, it made sense to use them. You may need to do some editing on the textures to get the brightness where you like depending on what track config you use. They are setup for my own personal config.

Monza Fall\Winter Trees skin

Nords Fall\Winter Trees skin
Is this compatible with the new treefx for monza recently released?
 
As all of about 3 people liked the Autosport Arena on here, and I know how much these UK oval tracks are received, I thought i'd share some pics of actual tracks i'm in the process of making myself.
They are about as easy a track as you could find, but so far very rewarding using the GIS thing on blender. Obviously when the GRASS FX kicks in it works well in game.

Pretty chuffed. They look like dog poo in 3dsimed, but i'll add some more props along the way.

CAP.PNG
Cap2.PNG
 
Hi, I have a problem for quite long time, is there a special setting to adjust or what can be done with leefless trees ? (for example latest racinjoe13 nordschelife skin, but i have this in other skins too) First picture in Track adjustments trees A2c dithering off, second picture on. Its bad either way.
trees 1.jpg
trees 2.jpg
 
Hi, I have a problem for quite long time, is there a special setting to adjust or what can be done with leefless trees ? (for example latest racinjoe13 nordschelife skin, but i have this in other skins too) First picture in Track adjustments trees A2c dithering off, second picture on. Its bad either way.


Don't use any winter skin, these are winter trees. A2c dithering off actually look better, I've always wanted to get rid of those tree artifacts, I thought it was caused by AA, thanks for showing me the way!
 
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So here is Santa Pod progress, made the base more appealing, pics tell all.

Screenshot_ks_mazda_miata_mad_v12_santa_pod_racewaytrk_22-0-123-1-3-54.jpg
Screenshot_ks_mazda_miata_mad_v12_santa_pod_raceway_22-0-123-1-2-25.jpg
Screenshot_ks_mazda_miata_mad_v12_santa_pod_racewaytrk_22-0-123-1-3-44.jpg
Screenshot_ks_mazda_miata_mad_v12_santa_pod_raceway_22-0-123-1-1-47.jpg

Screenshot_ks_mazda_miata_mad_v12_santa_pod_raceway_22-0-123-1-2-9.jpg


Then Calthwaite grass track. Very early but raceable, just needs better trees etc as much is placeholders. But my first 'scratch' made track, in AC.

Screenshot_mk1_escort_70s_hr_wsmw_calthwaite_autograss_22-0-123-0-28-26.jpg
Screenshot_mk1_escort_70s_hr_wsmw_calthwaite_autograss_22-0-123-0-22-33.jpg
Screenshot_mk1_escort_70s_hr_wsmw_calthwaite_autograss_22-0-123-0-14-44.jpg


The bumps and elevation changes are something else, never driven a surface like it in AC incredible.


 
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Can someone please explain the time acceleration setting in the Sol Planner? For example, why this plan always defaults to 40x time acceleration on start-up, even when I've previously changed it back to 1x?
Time is also set to 1x in CM/Drive settings.
@Peter Boese?
View attachment 1224550
It's bugging me too. The only workaround I figured out is to set the desired time acceleration value for each slot (aka single plan) export it to disk, and import it again. Reimporting the plan after saving is important, otherwise it won't keep the acceleration value. Exporting/importing the preset for all plans didn't work either.
 
I just came across the ACU Barcelona City track. Dunno how I could have missed that one out :confused:
Here are some spectators to fill up the empty grandstands (camera_facing.ini)
 
Add this to the ext_config.ini

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5, mclaren_720s_gt3_lodb.kn5, mclaren_720s_gt3_lodc.kn5, mclaren_720s_gt3_lodd.kn5, mclaren_720s_gt3_lod_b.kn5, mclaren_720s_gt3_lod_c.kn5, mclaren_720s_gt3_lod_d.kn5
HIDE=Object-002


Is this screenshot from a race which took place within AC Evolution? If yes, the author has set it´s races to 40x time acceleration by default.
Thank you good sir! This is the appropriate fix 👍👍
 
Man.

I really miss playing Firemint Real Racing HD on IOS.

It's been some years of not playing it and i'm on Android since 2013 and no longer plays Ios since 2017.

but can we get these Real Racing 1 models to be imported to AC? cause it'll be a great memories for it.

Vehicles list:
2 Door 1.8 Litre
2 Door 3.8 Litre
2 Door 4.0 Litre
2 Door 4.7 Litre
2 Door 5.0 Litre
2 Door 6.0 Litre V12
2 Door 6.5 Litre V12
4 Door 2.0 Litre
2010 GTI 2 Door

Include the team vehicles as part of the Assetto Corsa import too:
Beecherton
Flight Controll
IEJ
Monacato
NrGee
Pazvul
Raft
Telkodata
Ubermart
Zannoil
Screenshot (2411).png

Screenshot (2414).png

Source: IGCD
 
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Small update to my Nords and Monza Fall\Winter trees skins. The trees should look more like trees now as opposed to my poor attempt to make them on my own. Thanks to @CrisT86 for pointing me in the direction of a website with tree textures. I didn't go there looking for these, but when I saw them, it made sense to use them. You may need to do some editing on the textures to get the brightness where you like depending on what track config you use. They are setup for my own personal config.

Monza Fall\Winter Trees skin

Nords Fall\Winter Trees skin
These look so good...
 
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No. This is for those that are not using the treefx version.
I did run yesterday a couple of races using the treeFX tracks and I think you as a good modder should seriously consider the use of TreeFX, because its a much better view and maybe not at a flat monitor but sure its leveling up the immersion factor in VR. And yes like all beautiful aspects in life, it do cost you in this case a seriously loss in performance. But think that can be reduced by adding lesser FX trees near the tarmac and only use the ugly 2D trees at the distance.
 
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It's bugging me too. The only workaround I figured out is to set the desired time acceleration value for each slot (aka single plan) export it to disk, and import it again. Reimporting the plan after saving is important, otherwise it won't keep the acceleration value. Exporting/importing the preset for all plans didn't work either.
Ah, good tip. I tried something similar yesterday, but what I did was import one of the 1x presets then edit the weather slots. I'll try what you suggest when back home later.
 
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