Assetto Corsa PC Mods General DiscussionPC 

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I did run yesterday a couple of races using the treeFX tracks and I think you as a good modder should seriously consider the use of TreeFX, because its a much better view and maybe not at a flat monitor but sure its leveling up the immersion factor in VR. And yes like all beautiful aspects in life, it do cost you in this case a seriously loss in performance. But think that can be reduced by adding lesser FX trees near the tarmac and only use the ugly 2D trees at the distance.
Good point you have there about the possible difference between VR and flats.
I'm on triples and tbh the whole treeFX as it is now is looking quite bad. Last time I tried was the Monza circuit. After half a lap I went back to the original. Others I tried were equally bad looking.
 
I did run yesterday a couple of races using the treeFX tracks and I think you as a good modder should seriously consider the use of TreeFX, because its a much better view and maybe not at a flat monitor but sure its leveling up the immersion factor in VR. And yes like all beautiful aspects in life, it do cost you in this case a seriously loss in performance. But think that can be reduced by adding lesser FX trees near the tarmac and only use the ugly 2D trees at the distance.
treefx is very expensive, i cant use it in vr with a 3080...
 
Can someone please explain the time acceleration setting in the Sol Planner? For example, why this plan always defaults to 40x time acceleration on start-up, even when I've previously changed it back to 1x?
Time is also set to 1x in CM/Drive settings.
@Peter Boese?
View attachment 1224550
I'll have a look. The time multi is saved with the plan/preset. So maybe it doesn't get updated after leaving AC.
 
Can someone please explain the time acceleration setting in the Sol Planner? For example, why this plan always defaults to 40x time acceleration on start-up, even when I've previously changed it back to 1x?
Time is also set to 1x in CM/Drive settings.
@Peter Boese?
View attachment 1224550
Hey,
I fixed it. If you look at Sol's Discord Sever in the "pre-release" channel, you will find Sol 2.2.6. It also has the new controller, which has a "difficulty" slider for the new rainFX physics. It will generate less wetness with the very new CSP versions if wanted.

I will release Sol 2.2.6 end of the month, together with Pure 0.154....
 
Hey,
I fixed it. If you look at Sol's Discord Sever in the "pre-release" channel, you will find Sol 2.2.6. It also has the new controller, which has a "difficulty" slider for the new rainFX physics. It will generate less wetness with the very new CSP versions if wanted.

I will release Sol 2.2.6 end of the month, together with Pure 0.154....
Thanx a lot :lol: Now it works perfect. As I'm using Pure, I just copied over the SOL Planner App from the archive.
 
@Vintagedriver

I think that if you take a look at latest dirt track from @RMi_wood - Michigan trail, you will see that using the correct textures in Y trees doesn't take away anything from immersion.

Not saying this track is bad, it's actually very good, but I think that's the difference between using VR-3D or flat monitor user? And maybe this go's further because most track modders do not have VR so they can not check anything for VR users. Because I do see lots 2D cardboard trees and while most of them are repeating in one line its even more noticeable.

BTW a small remark to @RMi_wood : the water of the lake and waterfall are a bit unrealistic in color and behavior. I'm running the 1.79/SOL & no PPfilter, curious why nobody noticed this, any adjustment in CM that is wrong?
And that's personal I would like to see a warm welcome (spectators, sponserboards) when reaching the finish, its a bit lone now.
 
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I'm searching for needle in a haystack.... Turninglights turn off automatically, after the corner when the wheel is centered again. This is conflicting with my real turn lights switch, which also automatically turns off after the corner.

Where do I find the software-solution, so I can remove it?

I've searched everywhere I could think off. Please do not confuse my problem with CSP>Car instruments>Switch turning lights on off automatically. I've turned that setting off. It still might have something to do with it. But that means it's a bug in CSP.
 
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I did run yesterday a couple of races using the treeFX tracks and I think you as a good modder should seriously consider the use of TreeFX, because its a much better view and maybe not at a flat monitor but sure its leveling up the immersion factor in VR. And yes like all beautiful aspects in life, it do cost you in this case a seriously loss in performance. But think that can be reduced by adding lesser FX trees near the tarmac and only use the ugly 2D trees at the distance.
When the treefx is improved, then maybe I will take the time to learn how to do it. Until then, 2D trees for me. I think treefx has potential, but it lacks in quite a few areas that bother me.

1.) Performance. A entire track of 3D trees is taxing. If you do a mix of 2D\3D, what's the point in even doing it then. The two types of trees don't mix well together so the track actually looks worse. That's why I removed all the 3d trees from the stock tracks. They didn't fit in with the 2D ones.

2.) Render issues. While I think the Monza track looks great, it looks really odd driving down the front stretch and having trees magically appear out of nowhere because the game or my GPU can't render far enough ahead. I can't even imagine how dumb Nords will look on the long final straight as trees come out of nowhere.

3.) The need for LODS. That whole lack of tree detail transforming into a full detailed tree as you get closer to it completely takes away from the immersion factor.

I've got a couple of other problems with the 3D trees, but these are the biggest ones. So i'm sorry to say, it will be 2D trees for me until the above issues can be resolved.
 
Black skies, no lighting, changing the time of day doesn't affect it..
Please tell me what could be the reason?
CSP updated...
It's a problem on you side for sure, because the config works fine except for some issue that will fixed in the next update which will be release as soon as possible.

Did you have only on this track? Try to reinstall CSP from scratch
 
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Yes, only on this track, everything else works fine.
I'll try to reinstall cps, maybe this is due to the fact that I have the latest beta version ..
For black skies, always open the CSP LUA debug app and switch to the tab with the red dot. Then expand the error.
I guess its your CSP version. Maybe you need to install it manually by copying the "dwrite.dll" and the "extension" folder to AC root folder. There is a thing with the autoinstalls. We are on it....
 
When the treefx is improved, then maybe I will take the time to learn how to do it. Until then, 2D trees for me. I think treefx has potential, but it lacks in quite a few areas that bother me.

1.) Performance. A entire track of 3D trees is taxing. If you do a mix of 2D\3D, what's the point in even doing it then. The two types of trees don't mix well together so the track actually looks worse. That's why I removed all the 3d trees from the stock tracks. They didn't fit in with the 2D ones.

2.) Render issues. While I think the Monza track looks great, it looks really odd driving down the front stretch and having trees magically appear out of nowhere because the game or my GPU can't render far enough ahead. I can't even imagine how dumb Nords will look on the long final straight as trees come out of nowhere.

3.) The need for LODS. That whole lack of tree detail transforming into a full detailed tree as you get closer to it completely takes away from the immersion factor.

I've got a couple of other problems with the 3D trees, but these are the biggest ones. So i'm sorry to say, it will be 2D trees for me until the above issues can be resolved.
Agreed, the only thing that really ever bothered me with trees in AC is when they are shocking bright green, but that is easy to fix.
Couldn't care less for Trees FX, no where near the game changer that Grass fx is.
Grass FX for me is far more important than rain and even night time.

There are quite a few tracks which have stand out 2d trees, Trees are deadly important, but for tree fx isn't, IMO.
Also EXTRA fx if you put it on the smeared in vaseline Shift 2 effect level it does a great job of making even the really bad trees look OK.
 
Good day, how are you? Happy new year and happy upcoming Lunar New Year! Gong hei fat choy!
So as i mentioned before, that after compliting almost all of the list...
did a google page with of most of conversions we made - now most of them are public (GrC80, wtcc, jtcc, jgtc etc...) also it contains fia gt cars we balanced for fan races with friends. (GrC90 and rally cars will be updated and added to the list). All other conversions will be opened too after finishing physics fixes.
Just for fan it's a web page with RACE and STREET cars. Street cars are prepared for decent race, having same rubber compounds. Have some lap time records and download links. It also have great rss, drm etc payware mods, link provided to their website. So it's kind of pit wall of our favourite cars.
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Thank to all our supporters, we will continue making models, including scratch made projects and other nice things.

More important, we've launched the Server. (Dont have much experience in it now however, but working good)
Launched new server! Location: Singapore. Why? First of all we are based in Asia. And Singapore servers are going pretty good for Far Eastern players. Also European mates also can ride there with reasonable ping.

Currently it runs on rt-suzuka track (mirror for the track). Cars used: JGTC 300 and 500 of 1994-1996 years. Can take them all here . Now just a practice to test the cars and to have new experience with on of the most impressive racing series of the golden age of motorsport - JGTC.
  • pratice - 7 min
  • qualify - 10 min
  • race - 5 laps
Server name: JGTC 300-500 94-96 | discord.gg/VveEqezX
also can join clicking the Link
Currently no password is needed.

Join and Enjoy! If the community will rise, we can make some sunday races. Also its a lot to improve, so if any suggestions, comments, write to me or in Discord, we will make the racing better together.
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Thank you lovers and haters. have fun! Your support was and is very important for future projects.

some pics:
JGTC 1994. Suzuka GP. Taisan F40 pushing hard on the brakes to catch the Calsonic BNR32 Skyline

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Melco Hairpin, Macau GP - one of the coolest corner on ot coolest street circuit ever. WTCC pack
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Just need to raise your attnetion here @TonyBarracuda:

The TOCA RD3 V8 Supercars mod has the wrong post link. it's the FVR V8 Supercars overhaul that is on for the link.

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Ferrari 250 LM(v1.0) by GADU Boyz and F40 LM Lover



This video is part of Cinematic intro made by Daniel Nogal of this mod
It is Required CSP 1.76 or above Version.

1. 3d Model - Base model by Turn 10 Studio.
- Some Parts are from Kunos Original 250 GTO.
- Main Convering Works by GADU Boyz and F40 LM Lover
- Detailng and Adding/Changing Parts by GADU Boyz and F40 LM Lover
- skins by F40 LM Lover
- driver skins by redmanuel

2. Sound by Kunos (250gto)

3. Physics by GADU Boyz

4. Features
Extra Animations and Lighting
- Left Door : Extra A
- Right Door : Extra B
- Rear Cawl : Extra C
- Front Hood : Extra D
- Fog Light : Extra F(Not E)
- CSP Refracting Headlight Functions.
- pbr shader
- VAO

5. Driver's Steer, Manual Shifting and buttons Animations by GADU Boyz and F40_LM_Lover

6. Special thanks
- redmanuel and FastTom - research on details and beta testing
- redmanuel - driver skins
- Daniel Nogal - start camera
- GPLGEM - for tyre texture
- Norms & xCHx_Exitus - technical supports

7. Installation
- Un-zip Files(ferrari 250 lm v1.0) and Paste all Folders into assettocorsa folder.
it needs manual installation because content manager doesn't recognize the driver suits.

8. GADU Boyz's Discord Server and his youtube chanel
https://discord.gg/NtFjxAXR
https://www.youtube.com/@gaduboyz3990/videos

9. F40 LM Lover's Discrod Server
https://discord.gg/p2cDCVTM

10. Downloadlink is in the description of Video

Any tips for driving this car? Really struggling with the brakes.
 
treefx is very expensive, i cant use it in vr with a 3080...
Whoa, there's gotta be something you can adjust to fix that. I just ran a little track day with 23 other cars at the new Monza with TreeFX and I had a stable 67fps the whole session, which is probably about a ~10%/7fps hit from where I'm normally at on a 2080TI in a Reverb G2 with fairly demanding graphics quality.
Any tips for driving this car? Really struggling with the brakes.
As tempting as it is to trail brake remember to brake in a straight line and then get on throttle as quickly as possible. Notice the positive camper in the rear, that's the only way you'll be able to drive this thing without looping it but once you figure it out it's a blast!
 
Thank you for your replies, guys. :) What cars should my laptimes be comparable to? I notice I'm lapping about 4 seconds a lap slower than the Kunos 250 GTO on a 5 or 6km circuit. Is this roughly where it should be?
 
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Whoa, there's gotta be something you can adjust to fix that. I just ran a little track day with 23 other cars at the new Monza with TreeFX and I had a stable 67fps the whole session, which is probably about a ~10%/7fps hit from where I'm normally at on a 2080TI in a Reverb G2 with fairly demanding graphics quality.
i use g2 too, i cant play with 67fps, i get around 80fps with treefx but i need stable 90fps
 
1. To activate the newly updated feature, simply open the NVIDIA Control Panel, click onto “Manage 3D Settings”, and activate the “Image Scaling"

2. When you enable Image Scaling, the driver generates 5 additional scaling resolutions based on your native monitor resolution that you can select from in-game settings menus to use with NVIDIA Image Scaling. We recommend doing a quick reboot to ensure your games recognize these new resolutions




Scaling %Input Resolution for 4K OutputInput Resolution for 1440p OutputInput Resolution for 1080p Output
85%3264 x 18362176 x 12241632 x 918
77%2954 x 16621970 x 11081477 x 831
67%2560 x 14401706 x 9601280 x 720
59%2259 x 12711506 x 8471129 x 635
50%1920 x 10801280 x 720Not Supported by Windows




3. You can set global sharpness settings for all your games at once, or manage per-game tuning through the Program Settings tab of “Manage 3D Settings.

Now that you have enabled NVIDIA Image Scaling in the driver, the next step is to set the render resolution for your game.

4. For each game, go into the in-game settings and select Fullscreen mode*

5. Set the desired render resolution. NVIDIA Image Scaling will automatically upscale the lower render resolution to your display's native resolution and sharpen (e.g. 2880x1620 upscaled to 3840x2160)

6. If you enable the overlay indicator, a “NIS” text label will appear in the upper left corner of the screen. A green text color indicates that NVIDIA Image Scaling is scaling and sharpening the game. If the text is colored blue, then NVIDIA Image Scaling is sharpening but not scaling

*For games that don’t offer Full Screen mode, you can lower the render resolution of your desktop, which will enable NVIDIA Image Scaling. To do so, head to “Change resolution” in the NVIDIA Control Panel.

Will test it now ....
Thanks for the grid!
 
Thank you for your replies, guys. :) What cars should my laptimes be comparable to? I notice I'm lapping about 4 seconds a lap slower than the Kunos 250 GTO on a 5 or 6km circuit. Is this roughly where it should be?
Now everyone's skill level is different and I'm certainly no hot shoe but I'm about a second slower than the 250 GTO at Laguna Seca (3.6km) for reference, ~1:48.3 for the GTO LM and ~1:47.3 for the GTO (I actually did a 1:47.7 but that's because I f'd up the last corner on my fastest flying lap, but it depends as I do think the GTO is more suited for a short technical track like Laguna Seca.
 
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