Assetto Corsa PC Mods General DiscussionPC 

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For those weirdos like me who enjoy driving around in 60s, 70s and 80s cars, the latest Targa Florio release includes a 2-way traffic mod that is exquisite so I thought I'd let anyone who is interested know.



LHD cars recommended :) (Ben O'Bro's Caterhams or Singers are a fine choice)

72kms - takes about 45-50 minutes for a full lap and can go in the opposite direction too so a total of 144kms.

I have found 10 AI Flood cars to be my sweet point and the AI hardly crash at all, infact I've done a couple of laps without them blocking the road once.

It's a patreon 1USD/GBP/EUR sub while the track is in development so I won't link to it but you can search for Abulzz on Patreon<dot>com.
 
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a 32bit only PC shouldn't be anywhere near capable of running AC lol It maybe able to run vanilla rfactor and thats about it.
ac sr.jpg
 
Hi Forum.
With many track mods (or Kunos with extensions) I can't see (appears and immediately disappears) the red pit place icon (pit_indicator.kn5) so it's impossibile to make a pit during the race.
Any idea how to solve?
Thanks.

Example

Imola clean Kunos track
20230216182014_1.jpg


Imola with @Pyyer extension
20230216182227_1.jpg


An other example is Montreal mod track by Terra21.

Clean mod all works good but with 2022 extension there's a problem.
 
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I use a 1080p monitor so thought I'd share something I've been playing around with recently for those who haven't ever tried it.
I have a lot of headroom with best settings as i lock to my screens resolution of 60hz.
After exploring DRS, DLDRS on Nvidia cards I have obliterated any of that kunos bad AA vibes and i'm very pleased.

DLDRS needs an RTX but DRS can be with any nvidia card.
Simply set DLDRS or DRS in the global nv control panel, then in AC (or any game) change the resolution to the new higher ones.
So for example I set it in AC now at 4K.
Because of the headroom I had I can now run AC at basically 4k, now I'm not here to debate with 4k owners that I am wrong, I'm not saying it as good as a real 4k monitor, my only point is that it rids AC of jaggies and bad AA which its always struggled with.

You can also fiddle around with the CSP settings which use that AMD fx thing which is basically like DLSS.

So then you can downscale the upscale to gain back headroom or FPS but still have a much better image.

If you set AC to 4k resolution this is what the CSP AMD thing does with resolutions.

4k:

Quality: 2560x1440p

Balance: 2227x1253p

Performance: 1920x1080p

Ultra Perf: 1280x720p

Further to that simply by changing my resolution to the 1440p setting creates a better gaming image without much cost.
Hard to convey in pics, but as i like pics i'll post some.
I know I'm late to the party but really got into using this as i was doing it wrong before and having explored it in MSFS it was a game changer as jaggies really get to me, so if anyone hasn't looked into it, in AC it really works so long as you have head room and i guess a 1080p monitor.

Same with AMS2 and Project cars 2, other games with bad AA. And any older sims you can run maxed out resolution.
hi Safi! i tries this (im mot have RTX so i use DRS option. looks awesome! but the game runs " freezely" ( i have i a 1920x1080 144 hrz monitor) and in CM select the 4k (3480x2160), what could i be doing wrong? thanks for the tip!
 
I use a 1080p monitor so thought I'd share something I've been playing around with recently for those who haven't ever tried it.
I have a lot of headroom with best settings as i lock to my screens resolution of 60hz.
After exploring DRS, DLDRS on Nvidia cards I have obliterated any of that kunos bad AA vibes and i'm very pleased.

DLDRS needs an RTX but DRS can be with any nvidia card.
Simply set DLDRS or DRS in the global nv control panel, then in AC (or any game) change the resolution to the new higher ones.
So for example I set it in AC now at 4K.
Because of the headroom I had I can now run AC at basically 4k, now I'm not here to debate with 4k owners that I am wrong, I'm not saying it as good as a real 4k monitor, my only point is that it rids AC of jaggies and bad AA which its always struggled with.

You can also fiddle around with the CSP settings which use that AMD fx thing which is basically like DLSS.

So then you can downscale the upscale to gain back headroom or FPS but still have a much better image.

If you set AC to 4k resolution this is what the CSP AMD thing does with resolutions.

4k:

Quality: 2560x1440p

Balance: 2227x1253p

Performance: 1920x1080p

Ultra Perf: 1280x720p

Further to that simply by changing my resolution to the 1440p setting creates a better gaming image without much cost.
Hard to convey in pics, but as i like pics i'll post some.
I know I'm late to the party but really got into using this as i was doing it wrong before and having explored it in MSFS it was a game changer as jaggies really get to me, so if anyone hasn't looked into it, in AC it really works so long as you have head room and i guess a 1080p monitor.

Same with AMS2 and Project cars 2, other games with bad AA. And any older sims you can run maxed out resolution.

View attachment 1231506View attachment 1231507
Hi,

This took my attention. Never though of or used before.
Now I did though, huge difference already on 2560 x 1440 with DRS (with 33% smoothness, whatever this does?).
Works in AC (using 1.61.3, Vanilla, no CSP, no CM, etc.) and also AMS2 (1.4.5.2)!
Was using 2x SSSGAA before, no more (lighter now, less load, more resolution)

Am happy with your message and result! Thanks! I'll play a bit further with this.

WIN10x64 | 19044-2684 | GTX1060-6GB | Driver 528.50

Jeroen
 
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a 32bit only PC shouldn't be anywhere near capable of running AC lol It maybe able to run vanilla rfactor and thats about it.
This is not related. You can have a war machine in 32bits, you will just be limited to 4gb and a quad thread usage. In many situations, you wouldn't even need more with the right hardware (and AC is a piece of cake in itself, the base spec was quite low even at his release).
Even so, no computer is "limited" to a 32bits cycle, it's a software subject. You just need "enough" spec and a compatible CPU for multi threading. And it would be the only reason to stay on a 32b OC as of today. Pretty much everything nowadays require and/or intensely use multi-threading.
I guess CarTOON's cpu isn't compatible, and that's it.

EDIT : @jimclark06 4k rendering on a 2k monitor, at 144hz. Around 1 out of 2 frames is useless (too fast to render), and they are 2 times too big (which is 4 times in weight for the cpu). No wonder why it stutter, it's probably rendering 20% of his work.
 
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@Alguecool, thanks for the response! so, i tries to down the DRS option ( 1.5 instead of 4k) yes, works fine but i dont see a big diference so i disabled the DRS and again, work on my native resolution. ( i guess whit the newest grapics cars this option works fine). my gpu is a nvidia gpx 1070.
 
AMD Athlon(tm)II X2 B26 Processor 3.20 GHz
32 bit Operating System
ASUS Radeon R7 240 4GB videocard
...and please don't laugh, I know it's an old machine.
I did some research on google and i think that its a 64bits processor, so it should be able to manage a 64 bits S.O. I had a laptop with 32 bits Windows 7 installed by mistake by the previous owner, i reinstalled the system with a Win7 64 Bits and problem solved.

If im saying anything wrong, feel free to correct me.
 
AMD Athlon(tm)II X2 B26 Processor 3.20 GHz
32 bit Operating System
ASUS Radeon R7 240 4GB videocard
...and please don't laugh, I know it's an old machine.
Why would we laugh ?
Okay it's not much info but it's a start.
If I look into it, the X2 B26 seems to be a K10 architecture, 64b width. It is suppose to be x64 compatible. Not much useful for a 2core/2threat, that would not make it better tho.
For the R7, it's not powerful (770Mz for the chip, 900 for the V-ram) but it's definitly enough for AC, for exemple.
I would say it would depend on the RAM. If you have 1 or 2gb you may not be able to run a 64x OS properly. If you have 4go, I would recommend going to a 64x architecture. (And if you have more than 4, right there I would laugh, because the rest would be quite useless)

EDIT : if you have any questions, feel free to mp me
 
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I did some research on google and i think that its a 64bits processor, so it should be able to manage a 64 bits S.O. I had a laptop with 32 bits Windows 7 installed by mistake by the previous owner, i reinstalled the system with a Win7 64 Bits and problem solved.

If im saying anything wrong, feel free to correct me.
Reinstalling is a big problem, saving a lot of things, projects, documents, reinstalling all software, games... at least 1 week of annoyance because of one thing that, true to my promise, I won't name again.

Why would we laugh ?
Okay it's not much info but it's a start.
If I look into it, the X2 B26 seems to be a K10 architecture, 64b width. It is suppose to be x64 compatible. Not much useful for a 2core/2threat, that would not make it better tho.
For the R7, it's not powerful (770Mz for the chip, 900 for the V-ram) but it's definitly enough for AC, for exemple.
I would say it would depend on the RAM. If you have 1 or 2gb you may not be able to run a 64x OS properly. If you have 4go, I would recommend going to a 64x architecture. (And if you have more than 4, right there I would laugh, because the rest would be quite useless)

EDIT : if you have any questions, feel free to mp me
3.5 GB RAM.
I recently tried to install something and it failed, the error message said it was only 32, so unfortunately it's not 64.
 
3.5 GB RAM.
I recently tried to install something and it failed, the error message said it was only 32, so unfortunately it's not 64.
Yes, your actual OS right now, is installed in a 86x architecture, which means a 32bits bendwidth. It's a bit complicated to explain but basically, that allows Windows to work with the CPU on a 32b instance, from 1 core and 4 threats maximum, and 4g of memory. A 64x remove a lots a barriers for windows, because it doesn't rely on reading/writing from a single core but on multiple ones at the same time, which theoretically remove the limits for the number of threats and the memory cache. To make it simple : with a 32b, your windows can work with one core (out of 2) at the same time, with a 64b it could work with both. For you that wouldn't make a difference, because your cores are single threat. for exemple, my cpu is 6cores/12threats, so each core got 2 threats, for me that would make a difference.
The thing is, this "construction" of data in the OS is what determine the structure of a software : is it capable of "asking" windows to work on multiple cores/threats, or not. That's why you have 2 "types" of install for the software, the 86x one (without the question) and the 64x (with the question). That's also why a 86x install will work on a 64x windows, but not the opposite (because it cannot answer positively to the question). But with time, this technology is considered acquired now, and has become a standard in software programming. So the 86x version of installs are fading, for good. Because a lot of today's softwares could not work with a 86x architecture. For exemple, CM and CSP use multi-threading a lot to optimize performance. That's why it gets better results in the quality/efficiency balance than the vanilla AC game, which doesn't (because it is 86x compatible). Yes, in theory CM and CSP require less "power" than the vanilla game for this reason, if you have more than 1core on your CPU. And that's just one of many differences.

Anyway, long story short, with 3.5g of Ram on a 2core cpu with 3.2gz, I would upgrade to x64, definitly.

Oh and about the reinstalling all thingy, there are tools for that, it's scary at first but in fact, it's pretty easy ^^
 
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Hi! I've made some minor visual updates to whistleblower39's 720S GT3

  1. I have repositioned the wheels forward and they sit within the wheel wells as they should. Changes were made to the data.acd file so please back up your file.
  2. The right front and rear brake disc callipers and pads are now visible, as well as updated brake disc normals. The only issue I know is that they don't glow if you're on CSP 0.1.80 p115.
  3. I updated the wiper animation, kind of, the wiper blades now exclusively sweep water instead of nearly the whole arm. I tried to recreate the dual hinge wiper animation like on the Kunos cars, but it was too much of a headache.
  4. I have added a couple of PBR inside and around the car.
  5. The rear wing angle has been readjusted and should look flat at the lowest setting and without too much rake at the highest.
  6. Updated driver steering and shifting animation
Again, please back up the original files to revert if these changes are not to your liking. Thanks!

Screenshot_mclaren_720_gt3_acc_sepang_17-1-123-10-34-17.jpg

Screenshot_mclaren_720_gt3_acc_sepang_17-1-123-10-34-40.jpg

Screenshot_mclaren_720_gt3_acc_sepang_16-1-123-20-28-46.jpg

 

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Anyone ever come up with a fix for the Alfa Romeo 155 DTM for the config that causes the headlights to break within 10 meters of it when the interior switches from low poly to high poly? I think it has something to do with the car's CSP config but I can't delete it and it's the newest version of the config "2001".

1676607394828.png


The version of CSP I use doesn't seem to affect the car at all.
 
Hi! I've made some minor visual updates to whistleblower39's 720S GT3

  1. I have repositioned the wheels forward and they sit within the wheel wells as they should. Changes were made to the data.acd file so please back up your file.
  2. The right front and rear brake disc callipers and pads are now visible, as well as updated brake disc normals. The only issue I know is that they don't glow if you're on CSP 0.1.80 p115.
  3. I updated the wiper animation, kind of, the wiper blades now exclusively sweep water instead of nearly the whole arm. I tried to recreate the dual hinge wiper animation like on the Kunos cars, but it was too much of a headache.
  4. I have added a couple of PBR inside and around the car.
  5. The rear wing angle has been readjusted and should look flat at the lowest setting and without too much rake at the highest.
  6. Updated driver steering and shifting animation
Again, please back up the original files to revert if these changes are not to your liking. Thanks!

View attachment 1231675

View attachment 1231674

View attachment 1231671

Thanks for that, but, if you allow me to add, these files add image in the rear view mirror, and lighting in the panel leds.
hugs
 

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  • data.txt
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  • ext_config.ini.txt
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Hello fellas.
I did some experimental ride for AC some time ago while pursuing the die cast collection of Porsches cars. However the 3d model was purchased some 3-4 year ago for other purpose. Would like to share it with public.
Talking about one of the most interesting dakar rides - Lada "Poch" Samara T3 1990. Born in Soviet, Worked in France, Powered by Porsche.
The full story of the ride is collected and written here in the article. With historical photos and so on.

Body Ao, animated wipers and driver, NO animed suspension

3D model was originally made for rendering only, so it had tones of polys. It took the time to make the model as suit as possible for Assetto Corsa. And now it works just fine. Reasonably big folder size because of the model and 4K resolution skins in it. But it works in high FPS on my pc. Model is encrypted since it belongs to creator.

1.jpg

1.jpg

1.jpg

It is much less powerfull and speeedy then 959 Dakar
1.jpg

1.jpg


The car itself can be downloaded from here - open access.

Out other rally car all in one HERE

****okay, let's see
 
Thanks for that, but, if you allow me to add, these files add image in the rear view mirror, and lighting in the panel leds.
hugs
Hi, thanks for your input, the rearview screen doesn't work for me as I don't have the bosch_ddu10.kn5 file.
 
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Rena's Mclaren F1 GTR Clothes fix
__custom_showroom_1674561796.jpg

Masscot was right about the Clothes that are all white, I was too late to notice it

so those who have white clothes on the driver and crew you will need to download this 7.zip"fix"

(fixing the wrong folder position for the clothes)
Folders "gina&rena" is now inside the "rena_hayami_f1gtr"

unfortunately, you will have to manually remove those two folders that are not inside the "rena_hayami_f1gtr" folder

"\Steam\steamapps\common\assettocorsa\content\texture"
(crew_suit)
(driver_gloves)
(driver_helmet)
(driver_suit)
DOWNLOAD: Gdrive
 
Hello fellas.
I did some experimental ride for AC some time ago while pursuing the die cast collection of Porsches cars. However the 3d model was purchased some 3-4 year ago for other purpose. Would like to share it with public.
Talking about one of the most interesting dakar rides - Lada "Poch" Samara T3 1990. Born in Soviet, Worked in France, Powered by Porsche.
The full story of the ride is collected and written here in the article. With historical photos and so on.

Body Ao, animated wipers and driver, NO animed suspension

3D model was originally made for rendering only, so it had tones of polys. It took the time to make the model as suit as possible for Assetto Corsa. And now it works just fine. Reasonably big folder size because of the model and 4K resolution skins in it. But it works in high FPS on my pc. Model is encrypted since it belongs to creator.

1.jpg

1.jpg

1.jpg

It is much less powerfull and speeedy then 959 Dakar
1.jpg

1.jpg


The car itself can be downloaded from here - open access.

Out other rally car all in one HERE

****okay, let's see
"-Reasonably big folder size because of the model and 4K resolution skins in it
-NO animed suspension
-Model is encrypted"

So it's not optimized, minimal effort and it's encrypted (wihout the possibility of making previews or adjusting your imaginary physics) because you nicked it off some 3D site ???

Now that's a straight to the bin mod if I've ever seen one.
 
Hi Forum.
With many track mods (or Kunos with extensions) I can't see (appears and immediately disappears) the red pit place icon (pit_indicator.kn5) so it's impossibile to make a pit during the race.
Any idea how to solve?
Thanks.

Example

Imola clean Kunos track
View attachment 1231570

Imola with @Pyyer extension
View attachment 1231571

An other example is Montreal mod track by Terra21.

Clean mod all works good but with 2022 extension there's a problem.
Didn't notice that... Is that only during race or same thing in practice / track day too ?
 
... unfortunately, you will have to manually remove those two folders that are not inside the "rena_hayami_f1gtr" folder...
Sorry but... I don´t understand what folders have to remove manually... In fact, I don't know the correct steps to install the fix, really, and I don't want to mess up all doing tests... 😅
 
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"-Reasonably big folder size because of the model and 4K resolution skins in it
-NO animed suspension
-Model is encrypted"

So it's not optimized, minimal effort and it's encrypted (wihout the possibility of making previews or adjusting your imaginary physics) because you nicked it off some 3D site ???

Now that's a straight to the bin mod if I've ever seen one.
Oh, sofa racer comes
The model was never to be made for sim, it was too polished and was for rendering only.
Actually I purchased it and made for AC as good as possible it terms of polycount.if you are running 10 years old PC, yeah , it might bi a trouble for you, lol

But I will not argue with you. As it said: do not touch the ...., It will stink.
 
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Oh, sofa racer comes
The model was never to be made for sim, it was too polished and was for rendering only.
Actually I purchased it and made for AC as good as possible it terms of polycount.if you are running 10 years old PC, yeah , it might bi a trouble for you, lol

But I will not argue with you. As it said: do not touch the ...., It will stink.
Last sentence: exactly yeah that's why I've been driving Legion's rendition of the 56 you 'scratch made' (lmao).
 
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