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Wow I always suspected it must also be from the track designers side and not only my adjustments and VR resolution, as some tracks are perfect on that aspect. Same btw you see at the fences, any solution for that, specific on @fat-alfies tracks.Let me take a look at 60s Stardust, it might need a different DDS.
BRB.
Edit: @goldtop it works fine for Stardust 60's, with the correct MATERIALS names.
You just need to insert the correct MATERIALS name for the cables (which you get from CSP object inspector).
For this track change this line in the config:
(there are two cable materials in Stardust 60's, called 'cableado1' and 'highvolt')Code:MATERIALS= cableado1, highvolt ;cable material name from object inspector
View attachment 1252177
Oh, hang on, looks like Sergio has the poles and cables grouped together, so the poles have also been affected.
Try removing 'highvolt' from the above. It might leave one thick cable, but also leave the poles solid.
Edit: yep, that's done it. You'll have to live with one thick cable, but the rest look much better.
View attachment 1252178
Edit: oh, hang on, seems Serio grouped the other cables and poles too, so the poles are also transparent.
Cables and poles need separating first for this to work properly on this track.
No idea why Sergio grouped these together.
View attachment 1252180
You might still prefer this solution to thick jagged powerlines.... or just hide the cables altogether?
Note, do not get me wrong inhere about @fat-alfie, in my opinion @fat-alfie is the BEST vintage track modder, only not for shimmer free objects.
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