Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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ok you convinced me not to go for the pico 4... :) esp the no displayport is an important factor.
But I'll wait for upgrading to a reasonably prised oled one (end of the year maybe, seeing Bigscreen broke the ice , I guess other companies will follow soon...)
theres other isues with it. to play pc games it has to be tethered really to avoid issues with battery life. the headset only has 1 usbc port. so you cant use headphones and tethered at same time etc. this means you will probably be able to hear the cooling fan. once you factor in other things like wind sim noise, bass shaker noise etc heaving headphones, especially amazing ones like the g2;'s is an essential feature.

pico 4 also has also had very poor hardware reliability.



the g2 and picos resolution of 2160 x2160 per eye has only become truly useable with the 4090. this is coming from someone with a 3080. really these headsets need to be run at around 4200 x 4200 per eye ( i wrote a guide in the vr forums)

even the newer headsets will encounter this problem until the gpus that are reasonably priced catch up. really what is needed is quality of life fixes rather than hardware overhauls. cooling fans, lighter weight, better controllers, better lenses etc.

if you can pick up a g2 for a good price it is totally worth it now. its gonna serve you well for many years. nothing thats been announced looks like its gonna replace the g2. even people who went the varjo aero route say it wasnt much sharper and wasnt worth the extra hassle or cost.
 
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if you can pick up a g2 for a good price it is totally worth it now. its gonna serve you well for many years. nothing thats been announced looks like its gonna replace the g2. even people who went the varjo aero route say it wasnt much sharper and wasnt worth the extra hassle or cost.
That's really helpful thanks. With my quest 2, as my system isn't the best (3070ti), I can get great results playing with oculus debug tool settings, changing FOV for example.

Does the G2 support anything similar?

EDIT - Sorry for going off topic, last post I promise, then I am back to admiring mods :)
 
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That's really helpful thanks. With my quest 2, as my system isn't the best (3070ti), I can get great results playing with oculus debug tool settings, changing FOV for example.

Does the G2 support anything similar?

EDIT - Sorry for going off topic, last post I promise, then I am back to admiring mods :)
nah no problem at all, theres a dedicated vr thread btw. last post in here from me on the topic before ppl start moaning but always happy to help in vr thread.

with a 3070ti you will be able to run the g2 at over full resolution 90fps locked in assetto. in the rain too. i wrote a long guide recently.

this guide should also apply to your quest 2 which i think supports openxr. if it does you should give it a go and let me know.

im not an expert on quest stuff but im guessing your running via steam? so this guide will definately help if quest 2 supports openxr.

here it is:

 
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Opel GT 1900
v0.1



Attention!
This v0.1 is only a working conversion of the Forza model, it does not contain other AC stuff.
Easy to drive, enjoyable.
I wanted to make the hood/door/wiper/lights animations, I tried for two days, but it didn't work. My knowledge is not enough.
If anyone likes this car and knows how to add the moving stuff, feel free to develop this - I did the initial steps, saved a lot of time.
Thanks, cheers!

https://www.mediafire.com/file/csses47azqeov6s/opel_gt_1900_AC_conversion_by_carTOON_v0.1.zip/file

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CT: Can't see out of windshield. Any advise? T/U. SS
 
Screenshot_pb_scirocco_gt_09_nfs_ks_highlands_24-4-123-18-2-20.png
Screenshot_pb_scirocco_gt_09_nfs_ks_highlands_24-4-123-18-3-25.png
 
I add that the bushes are grouped together in a few meshes and not individually,
You pretty much answered your own question. If you have an older version when all the bushes were separate meshes with their own pivot points, use that with the ks_tree naming convention and KSeditor will sort out the grouping and shadows for you, just like trees.

I have tried so many options for trees in AC, including 3D trees before they were cool. In the end the only option that looks OK and doesn't suffer from FPS loss when you have many many thousands of trees is the kunos method and kstree shader.
 
About 6 months I released an update to guigui0256's excellent Spa 2022 mod that fixed some tree lighting issues. One thing that always bugged me that I didn't know what to do with back then was the construction dirt mound left of the first turn. It stuck out like a sore thumb. I kind of made it fit better and was wondering if anyone had any interest in it to make it worth uploading a new version. I'm going to play with the texture combos a bit more to see if I can get a closer match to the original look but without it standing out so much.

Old dirt mound:
spa2022_old_dirt.jpg


New look:
spa2022_new_dirt.jpg
 
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GT7 is good but AC is better. Sell the quest 2 and get a reverb g2. Best headset when you factor in cost, performance, ease of use etc.
Miles better infact.

heres the updated version


I dont have time to fix the glass, not sure where its going. its all correctly placed in the kn5. maybe an animation is moving it? not sure but dont have time to fix.

BEFORE:
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After
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You pretty much answered your own question. If you have an older version when all the bushes were separate meshes with their own pivot points, use that with the ks_tree naming convention and KSeditor will sort out the grouping and shadows for you, just like trees.

I have tried so many options for trees in AC, including 3D trees before they were cool. In the end the only option that looks OK and doesn't suffer from FPS loss when you have many many thousands of trees is the kunos method and kstree shader.
I grouped the meshes together to experiment and to have a simple management of the LODs with kseditor, unfortunately I didn't do it with the trees which are all single objects and are thousands, however I don't encounter fps problems (but my pc doesn't text ). Indeed with the trees I would like to do it but since they are all different textures as opposed to the bushes, combining them creates problems and it takes a long time to solve.
 
The old one looks more like the real mound, although the real mound got a banner and a stand on it a bit later in the year. You can check it out on Google Maps. There's "street view" available along that whole section of the track from an event where people were allowed to walk there. The street views are from August '22.

As of April '23, as seen in this video of the 6H Spa event (link should go straight to 8:25, if not, that's the time that section is in good view) there's some more seating on top of the mound but it still hasn't been covered in grass or anything so the dirt still looks pretty much the same.

Obviously, realism isn't the only concern. It is a bit of an eye sore. If you want to make it more aesthetically pleasing, more power to you.
 
Opel GT 1900 RACE

I added wings and wipers to the latest received and published updates, there is a new engine sound and there is an AO map, the car can be painted. Thank you everyone!

https://www.mediafire.com/file/j840p2kkmwzzfak/opel_gt_1900_race.zip/file

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I recovered this car yesterday on another site, the AO modification, window fixed we were made by someone that it must apparently not quoted here not by you:) , moreover it lacks the LODs now
 
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I recovered this car yesterday on another site, the AO modification, window fixed we were made by someone that it must apparently not quoted here not by you:) , moreover it lacks the LODs now
Could you be a bit clearer in your explanation ?
English is ‘t my native tongue either, but this …
 
I recovered this car yesterday on another site, the AO modification, window fixed we were made by someone that it must apparently not quoted here not by you:) , moreover it lacks the LODs now
Yes, I used it for this variation, I wrote it the one published so far... is included in UI_car. I unfortunately do not know how to make LODs, sorry!
 
Yes, I used it for this variation, I wrote it the one published so far... is included in UI_car. I unfortunately do not know how to make LODs, sorry!
can you send me the files for the original wheels? might as well make it 100% correct

actk did more fixes so I will update further again. hopefully someone can do the animations.
 
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Opel GT 1900 RACE

I added wings and wipers to the latest received and published updates, there is a new engine sound and there is an AO map, the car can be painted. Thank you everyone!

https://www.mediafire.com/file/j840p2kkmwzzfak/opel_gt_1900_race.zip/file

View attachment 1259487

View attachment 1259488
Amazing work -- at this point, adding on the fender flares, removing the default Forza aero, and creating an option for bumper/no bumper trim would be pretty much all that it needs to make it look historic-spec ready. (The fenders would probably be the tricky part, though...) And if it's mapped, I'll see about putting together some skins for it if I have the time.
 
Hello all, I am having a bit of trouble trying to find this directory. After user/ I do not have the "AppData" folder to continue into the directory to place my thumbnail preview files from racedepartment. Could I have deleted it somehow? Any way to get it back?

Thanks!

C:\Users\user\AppData\Local\AcTools Content Manager\Presets\CustomPreviews\
 
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