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thank you!Object Inspector is your friend.
Fixed!😘
thank you!Object Inspector is your friend.
it's a work in progress but yes.Can anyone confirm there's a Cadillac Lmp01 made for AC?
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ChemFlummi Ferrari 296 GT3 ACC Convert
and seeing it got leaked.. wich is a shame because he will not longer continue work on this car .. the Porsche 992 ACC convert..
it makes me sad that people leak unfinished mods like this ... Bonny said its ok to share , as he will no longer answering questions nor help develop the car furher
pork_992_bny_edition
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
he's talking about the 2001 specYes...View attachment 1258800 Should be here on GTP.
RSS cars by far. The only good thing about Legion´s one is in the 333 SP, which has 2 separate cars variants (1 low drag for LM, one full back wing configuration). The RSS version uses the normal version of the rear wing for the AI; only you can customize your own car aero-package. This is on my to-do list - I'm going to try to fix the wing settings and headlight covers according to the custom skins already done by modders, which will literally end the reason for having the Legion car.Which of the classic endurance cars have better physics? The mods from Legion or the RSS Classic Endurance Pack cars?
i know... i wont reupload it because thats the original link bonny provided..Just fyi that 992 car description has what I'm assuming is a message from the lovely leaker. Not sure if the file can be replaced on the same link to take that out
Colour me confused.i know... i wont reupload it because thats the original link bonny provided..
but you can change it yourself..
Saving the tune as 'ai_default' in pits with the desired wing configuration force the ai to use that tune, including the wing config.RSS cars by far. The only good thing about Legion´s one is in the 333 SP, which has 2 separate cars variants (1 low drag for LM, one full back wing configuration). The RSS version uses the normal version of the rear wing for the AI; only you can customize your own car aero-package. This is on my to-do list - I'm going to try to fix the wing settings and headlight covers according to the custom skins already done by modders, which will literally end the reason for having the Legion car.
Btw, taking advantage of the fact that I already have an open topic, I have a question/request: would anyone be interested in 'remastering' the Brooklands track, also by Legion? Fixing the texture of the water, the pits, the bridges, putting some 3D trees around, etc..., etc...
you are right.Colour me confused.
The leaker has added a message but that's the original link? Something doesn't add up here.
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The Konrad RSR was seen regularly for most of the BPR races in 1994. Next appearance was the Jarama 4H race. The design did change only slightly and the car was still beautiful. This time the car was driven by Alex de Lesseps and Peter Schem, while Bern Netzeband and Franz Konrad drove the big brother the 964 Bi-Turbo. The team managed a reasonable 6th place in class and 10th overall.Chassis 6065
Customer: Porsche Zentrum Bielefeld - Wehmeier & Castrup
Delivery: 15th of April 1993
Color: black
Present whereabouts: unknown
The next series of Porsche 964 Carrera RSR 3.8 skins is about a car which was very well known in Germany. Wehmeier & Castrup bought one of the early production cars to use it for the national ADAC GT Cup series. Their driver was Jürgen von Gartzen. Jürgen drove in the Porsche Carrera Cup series from 1990 to 1992 and was the Renault R5 Cup champion from 1983. He was real Porsche specialist and is also well remembered for his participation in the 1997 Le Mans 24H race driving a Porsche 911 GT1 for JB Racing.
The fist race of the 1993 GT Cup was sadly a DNF for the team.
ADAC GT Cup 1993, AVUS, PZ Bielefeld - Wehmeier & Castrup #14, Div. I
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Success came with the next race where Jürgen von Gartzen managed a 3rd place. The skin for the Zolder race was not very different, I found only minor changes on the photos I have.
ADAC GT Cup 1993, Zolder, PZ Bielefeld - Wehmeier & Castrup #14, Div. IView attachment 1257998
For the 1993 edition of the Nürburgring 24H the team came with an impressive driver lineup. Walter Röhrl, Uwe Alzen and Harald Grohs joined Jürgen von Gartzen for the Green Hell. Sadly the team could not finish the race. The team did 91 laps around the course before they had to retire.
ADAC 24H Nürburgring 1993, PZ Bielefeld - Wehmeier & Castrup #14, Div. I
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Even if the car did a whole season in the GT Cup and it also attended the 24H of Spa in that year, I couldn't find more photos. So if you might have some photos, please let me know.
The chassis 6065 was sold to Konrad Motorsport after the 1993 season. The German team Konrad Motorsport is based in Verl since it was founded in 1976. Franz Konrads life has always been dedicated to motorsport as a driver and team manager. After the necessary technical changes Konrad campaigned the car in the BPR series with a changing driver lineup. The car appeared for the first BPR race in Paul Ricard in 1994 and was driven bei Örnulf Wirdheim and Franz Konrad. The team finished 4th behind two GT1 cars and the Larbre Porsche 964 RSR 3.8 of Dupuy and Leconte.
BPR 1994, Paul Ricard 4H, Konrad Motorsport #40, GT3
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to be continued.....
All BPR skins will be part of the BPR Recreation Project releases.
The other skins will be released with the car as soon as it will be ready for release.
Breathe's list is the must have tab you will need for tracks for sure, and it did exist/existed for cars, many times. And always failed to last.Here's a question / idea / pipe dream: I might've brought this up a while back, but has there ever been an effort to do something like Breathe's track listing and/or gutbomb's old track reviews, but for car mods? I'm sure it'd be a massive undertaking since there seem to be far more cars to keep tabs on than tracks, but it'd be a huge help to figure out what cars have been modded, how many variations and add-ons/updates exist, and which ones are worth driving, if any. (I know there's the infamous Rusty Chest "good mods" list, but that doesn't give enough credit to the existence of possible quality mods outside of Racedepartment or the URD/RSS/VRC teams.) It'd be a huge help to a lot of people, including myself, since I'm still getting used to driving with a wheel and I still can't always tell just by doing a few laps with my Logitech G920 as to whether it's the physics that are bad, or if it's just me not being able to handle the car due to insufficient skill on a pleb wheel for filthy casuals.
I hope this question isn't too stupid: if I create a modified AI file like you said, can I create one and use it for every car or do I have to start from scratch every time?Natural and competitiver AI
First, you can remove from ai.ini all useless lines ; so the file looks like this :
View attachment 1258835
Note: I don't know if GAS_BRAKE_LOOKAHEAD and TRAIL_HINT are really used.
Now, in hotlap or test driving mode, open the AI app and hit CTRL+G, then CTRL+C.
If this makes the game cancel, go into your car's folder and rename "extension" to something else.
Values to begin with:
- Steer IA : 300
- Steer gain : 75
- Aero Hint : 50
- RPM gear up : depend on max engine rev (when the horsepower curve start to fall)
- Gear down : to be tweaked in turns (I'm using Barcelona with default AI line for the tests)
- Break hint : 100
- Tyre hint : 100
Now, the goal is to look the AI driving and tweak theses values until it drives like a human being WHILE CAREFULLY FOLLOWING THE IDEAL LINE.
That is :
- Reduce Steer gain if steer movements are too abrupt, harsh. Raise it if the AI turns are too large.
- Aero hint : reduce or raise the dangerousness of the driving.
- Break hint : leave it at 100. You can test higher values if you want the AI to brake later.
- Tyre hint : leave it at 100. Higher values makes the AI more confident in tyres slippery. Lower values slow down the AI.
- Note that AI driving in test / hotlap mode IS NOT affected by strength/agression settings.
Once you're happy, test your settings with a full grid of the same car with :
- Opponents strengh : 92.5% (higher values will make the AI artificially too fast on straight lines)
- Opponents agression : ~95% (yes, this is a high value but it works)
Finally, enjoy
You have to make it for each car.I hope this question isn't too stupid: if I create a modified AI file like you said, can I create one and use it for every car or do I have to start from scratch every time?
Yeah, that's what I suspected. Claudio's site seems like a good starter resource in an "if you can't find a car mod from one of these links, it probably doesn't exist" sort of way, but after that it does feel like people are pretty much on their own unless they know exactly what they want and have a community in the know they can ask directly (like what happened when I asked around here last week for that Opel GT mod). It's a lot of work to find cars that I often wind up just doing three test-drive hotlaps with before setting them aside in the hopes that they'll be improved someday, but I guess that's just part of the hobby.Breathe's list is the must have tab you will need for tracks for sure, and it did exist/existed for cars, many times. And always failed to last.
I can spot several problems with it : first, you need to keep it up to date and "clean", something I'm sure Breathe would back me up if I'm saying "nobody got time for that". Car mods are not just greater in number, they are way more dispatched on "sources" and double versions. Not even talking about links, which come and go depending on the source (just look at the mystical world of "leaked" versions...).
A solution for that problem is to make a dedicated website for it, with it's own durable links, and we know way to well how controversial this subject is. Actk, Assettoland, Assetto World, Brasil simulator, Totsugeki, ST mods, Zemods... All of them, alive or dead, are both hated and used intensively. What if there was only one ? It probably would be taken down before even shinning. Race Department ? Well, a strict policy and an insanely slow download speed are slowly but surely killing it's appeal, and the vast majority of mods are illegal on this site, anyway.
Last solution, a dedicated page like Claudio's one (Pardon my french) to concentrate sources in the same place, making them visible and accessible. This particular page helped me greatly in the past, thanks to him. Still need to be kept up to date tho, but at least easier to maintain. Problems : it cannot solve the quantity/quality problem, and still need the user to search endlessly by himself. But at least he now knows where
Long story short : It's probably easier to go to the moon than to archive efficiently and fairly every car mods for AC.
I've seen those 3Can anyone confirm there's a Cadillac Lmp01 made for AC?
View attachment 1258799
that's the 2000 spec that we've worked on and the 2002 is VRC. We have an actual 2001 but needs some work onI've seen those 3
Dude, that's not part of the hobby. It IS the hobbyYeah, that's what I suspected. Claudio's site seems like a good starter resource in an "if you can't find a car mod from one of these links, it probably doesn't exist" sort of way, but after that it does feel like people are pretty much on their own unless they know exactly what they want and have a community in the know they can ask directly (like what happened when I asked around here last week for that Opel GT mod). It's a lot of work to find cars that I often wind up just doing three test-drive hotlaps with before setting them aside in the hopes that they'll be improved someday, but I guess that's just part of the hobby.
OK, fixed it. Worth remembering....aaaaaaand today's random glitch: AI cars using headlights during the day.
Pure.
Any ideas?
Is that converted from rfactor's SCC Mod? If so, looks pretty damn good considering it's 2006-2007 mod.that's the 2000 spec that we've worked on and the 2002 is VRC. We have an actual 2001 but needs some work on
Including the ALMS/HDF
View attachment 1258916
Hello, I am back with some new Targa Florio skins. This time, the Ferrari 250 GT SWB gets the star treatment. I hope you enjoy!
1960
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1961
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1962
1963
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1967
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Its called Daytime Running Lights, mandatory in a lot of country...aaaaaaand today's random glitch: AI cars using headlights during the day.
Pure.
Any ideas?