Assetto Corsa PC Mods General DiscussionPC 

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Let’s not guess, but wait for the “Rolling start” modder for the Indianapolis’60, as lots of other stuff in AC, like moving pit crew, rain, rotating ferris wheel, 3D trees, sound from spectators and even a walking dinosaur, we’re never think that could be done in AC.
That reminds me of a recent comment about AC2 and the possibility of implementing damages to car mods due to an improved graphics engine over the AC engine... when it's already possible to do so with our veteran game.

(Ok, ok, it's not BEAMNG's damages, but it works acceptably, at least, with kunos cars...)
 
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RandomThat reminds me of a recent comment about AC2 and the possibility of implementing damages to car mods due to an improved graphics engine over the AC engine... when it's already possible to do so with our veteran game.

(Ok, ok, it's not BEAMNG's damages, but it works acceptably, at least, with kunos cars...)

That reminds me of a recent comment about AC2 and the possibility of implementing damages to car mods due to an improved graphics engine over the AC engine... when it's already possible to do so with our veteran game.

(Ok, ok, it's not BEAMNG's damages, but it works acceptably, at least, with kunos cars...)
Random breakdowns would be a great feature (annoying I know), but you get engine failure/hydraulic failures because of 50p seals. Watching an AI car suddenly pull over on a cloud of smoke would make the game complete.
 
Random breakdowns would be a great feature (annoying I know), but you get engine failure/hydraulic failures because of 50p seals. Watching an AI car suddenly pull over on a cloud of smoke would make the game complete.
That would be the icing on the cake... although I would settle for a dented hood (or bonnet 😁), some broken glass, or scratches on the bodywork...
 
Random breakdowns would be a great feature (annoying I know), but you get engine failure/hydraulic failures because of 50p seals. Watching an AI car suddenly pull over on a cloud of smoke would make the game complete.
I used to love this with Geoff Crammond’s GPX series. Scripted it not, the player didn’t know, so it was always cool to see it happen to you or the ai.
 
one of these is happening...

View attachment 1264657
That's great news.

Not to be inappropriate or demanding but if @Rainmaker87 might be working on his Sachsenring 1967 version,
I won't be spending useless time on the ol' Gilles versions over at Racedepartment.

I mean, the Gilles - Sachsenring doesn't look bad (I believe lebluem did some work on it) but the rainmaker variant has way better road effects imo.

All in all I simply love to see the recent updates on historic tracks - thanks to all who spend their time and effort!
 
shi
Jarama v1.1

The Circuito del Jarama (Circuit of Jarama) is a motorsport racetrack located in San Sebastián de los Reyes, north of Madrid.(wikipedia)
conversion from GTR2.

View attachment 1138475
-CSP recommended
-2009/2022/1995 BPR layout
-43 pit/start
-AI, cam

Credits & Thanks;
Original 3D model made by AMRHarry.
Original rFactor track made by Chacal.
Everything except the basic track mesh redone by @Zwiss and Thank you for gave me permission.
Many new objects, textures and mapping by @Zwiss .

AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
AI sidelines @KevinK2
preview, kerb texture, AI, loadingscreen, Contact the author of dunlop bridge by @macko68
texture edit by @Masscot
extra ext_config by @slider666
dunlop bridge by El primo de Stig and Thank you for gave me use permission
marshall, tree and some textures by kunos
marshall and ambulances placement by @CosmiC10R
Test, Feedback by @Masscot , @Breathe , @KevinK2 , @CosmiC10R
camtool(2009 layout) by @Viola Seven
Tweaked texture and ext_config by Mike08

Here is the youtube and patreon of the author of dunlop bridge


Enjoy.
Patreon-only track requests are now being accepted.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
-Fixed flickering of pit buildings on 2022 layout. Thanks for the report by @Masscot .
-Included skins by @Mike08 .
-Tweaked ext_config by @Mike08 .

v1.1 changelog;
-Added 1995 BPR layout.
-Added 3D terrain.
-Updated ext_config.ini and groove.ini.
-Fixed minor changes to the 2009 layout.
-Smoothed out physics road. (Thanks Daniel Graf for the suggestion.)
-Changed the tire wall to a 3D one.
-Changed tree model.
-Changed map.png to the one created by Jonah Hax. (Thanks)

Jarama v1.1
The link is in the quote.


v1.1 changelog;
-Added 1995 BPR layout.
-Added 3D terrain.
-Updated ext_config.ini and groove.ini.
-Fixed minor changes to the 2009 layout.
-Smoothed out physics road. (Thanks Daniel Graf for the suggestion.)
-Changed the tire wall to a 3D one.
-Changed tree model.
-Changed map.png to the one created by Jonah Hax. (Thanks)
 
FIXING TIME!

3 various track fixes I've made lately I thought I could share with you.


Goodwood Festival of Speed 2017 (Gunnar333) shader overhaul


before-after-goodwood.jpg



Chuckwalla Valley Raceway (Tyrone) curb fix

The reason for the misbehavior of some cars were the double time set curbs. I had to change the main shader for the fix (the orginal was set to a old rF shader, 3DSimed converts automatically to a AC shader).


before-after-chuckwalla_valley.jpg



Donington Park 1938 (Jim Lloyd) tree fix


before-after-donington1938.jpg
 
shi
Jarama v1.1
The link is in the quote.


v1.1 changelog;
-Added 1995 BPR layout.
-Added 3D terrain.
-Updated ext_config.ini and groove.ini.
-Fixed minor changes to the 2009 layout.
-Smoothed out physics road. (Thanks Daniel Graf for the suggestion.)
-Changed the tire wall to a 3D one.
-Changed tree model.
-Changed map.png to the one created by Jonah Hax. (Thanks)

Awesome mate, is a 1979 F1 layout possible?
 
Does anyone know if there are many cars for the 2003 Le Mans grid? Im struggling to find some, in particular the Lister LMP which i dont think i'll have much luck with just because its so obscure. The MG Lola EX257 is another...has anyone worked on any of the 2003 cars, i've got a fair few from watching YT or purchasing VRC content.

The closest i can get visually to the MG is the Lola B2K/10...which really isnt that close.
 
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Does anyone know if there are many cars for the 2003 Le Mans grid? Im struggling to find some, in particular the Lister LMP which i dont think i'll have much luck with just because its so obscure. The MG Lola EX257 is another...has anyone worked on any of the 2003 cars, i've got a fair few from watching YT or purchasing VRC content.

The closest i can get visually to the MG is the Lola B2K/10...which really isnt that close.
EX257 was released here on GTP by Peugeot905/rms...EX257.jpgin P1 675 and P2 versions!EX257-LMP675.jpgEX257-P1.jpg No Lister Storm LMP that I know of...
 
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Does anyone know if there are many cars for the 2003 Le Mans grid? Im struggling to find some, in particular the Lister LMP which i dont think i'll have much luck with just because its so obscure. The MG Lola EX257 is another...has anyone worked on any of the 2003 cars, i've got a fair few from watching YT or purchasing VRC content.

The closest i can get visually to the MG is the Lola B2K/10...which really isnt that close.
EX257 was released here on GTP by Peugeot905/rms...View attachment 1264706in P1 675 and P2 versions!View attachment 1264707View attachment 1264708 No Lister Storm LMP that I know of...
good thing i'm here to clarify: VRC is you friend for a few cars, we've worked on a few of the LMP900s for 2003.
such as they reynard, Lister Storm, Courage C60 etc.
 
Sergio Loro released a new track, for free: Asheville Speedway Oval

 
East London Prince George Circuit South Africa - rain and grass and vao and so on...

Track can be found here: https://www.racedepartment.com/downloads/prince-george-circuit-south-africa.26267/

It's the version with no curbs at all. Looks more 1949 than 1967 to me but it's fun to drive either way.

  • You should be able to copy the files straight into you assetto corsa folder as long as you have the track installed. It will ask to override - backup your track if you want to keep the original files.

  • If the new grass still won't show check your assetto corsa folder: extension/textures/grass_fx. You should have a "highlands.dds" file in there, otherwise no grassFX.

View attachment 1264586
Finally my prayers were answered!!! Thxs a lot brow.
 
Hi guys, maybe someone has already posted this question. But since a couple of CSP versions, I have this strange problem on replays, with grass tufts that appears and disappears on the middle of track. Obviously, the grass on normal playing is ok. The problem appears only on replay (Camtool or game standard replay is equal). Bug or some settings to set?
No solution I could offer, but I can confirm the problems. Popping upp grass in serveral tracks. Only visible using camtool cams. Maybe some has else has an idea!?
 
good thing i'm here to clarify: VRC is you friend for a few cars, we've worked on a few of the LMP900s for 2003.
such as they reynard, Lister Storm, Courage C60 etc.
Good thing you're here to clarify? Please, clarify... (The current reynard is 2006 btw, no Lister Storm LMP anywhere...)
 
Isn't that track grand-fathered from Gran Turismo 4? Anyways, Gran Turismo 6 has laser-scanned "real world" tracks but I doubt they went back in time to 2005 to laser-scan the old track
Some tracks in Gran Turismo 4 were laser scanned, yes. Low poly and without bumps of course, but iRacing came out 3.5 years later so I'm not sure why you'd be surprised. Polyphony had a lot of money and they spent it. The accuracy of GT4's Le Mans and Nordschleife makes it kind of obvious, just compare them to any other game from 2004-2014 working from CAD data.

 
Argentinian tracks collection (H22) new AI


This a collection of new AI side lines and fast lanes for the Argentinian tracks made by H22 or Mauro David Gonzalez. The patch was mainly made to have a better behavior for the Turismo Carretera 2023 cars (Gran Turismo Sudamericano Gen 2) by APVS.

These cars have a bad AI behavior. It was patched by the authors but they still running off the track lines. So it was difficult to make a working AI for the Turismo Carretera tracks. They still run a little on the curbs and grass, touching each other to spin but much less than before.

There are 18 new AIs, I always patched the main layout, except for Buenos Aires, which also has the old GP layout patched.


Get the tracks here: https://www.patreon.com/hannii22/posts
Get the cars here: https://apvs.com.ar/producto/mod-gran-turismo-sudamericano-generacion-2/


thanks for this. I think you forgot to include la pedrera in the upload as the readme says 18 tracks but there are only 17. Would be great to have ai for this track as they always crash trying to enter the pits
 
Sergio Loro released a new track, for free: Asheville Speedway Oval

Not going to discuss about the quality, but let me make one thing clear on this “ for free” .
Its not free, its based on what you are wanting to spend on this track, with a minimum of $1,-as a start.
Just try it.

edit: Think its my not supported webbrouwser thats bugging here, because indeed with my new iPad its working using the zero. Sorry and moderator this post and the quotes can be deleted.
 
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No solution I could offer, but I can confirm the problems. Popping upp grass in serveral tracks. Only visible using camtool cams. Maybe some has else has an idea!?
Sometimes I notice the problem on standard replays too..... anyway, I'm happy that I'm not alone.
 
Not going to discuss about the quality, but let me make one thing clear on this “ for free” .
Its not free, its based on what you are wanting to spend on this track, with a minimum of $1,-as a start.
Just try it.
You can enter "0" (zero) if you want it without making a contribution (or to get it "free").
 
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