Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I can't help but think that the exact opposite is true. There isn't a person in this forum right now who hasn't started a race in AC only to have it crash and say "Race Ended" with some hooey fooey script prompting a search for whatever culprit it may be. Not to mention AC being "The Real Text File Editing Simulator". lol

You're going to want AMS2 installed on an internal NVME or SSD at the very least or connected at parallel speeds. It can suffer from stuttering in some cases if not.

Picking low hanging fruit from one driver doesn't regard the fact that many real drivers not only use ACC but helped in the feedback of making ACC and are very happy with the results.

Far worse? You believe that? The tire model alone is leagues better in ACC. There's things you just can't do in AC. You can still have a whole heap of fun in AC but that's an odd argument to try and say that the physics for a car on Kunos own updated physics engine are far worse than the one they made ten years ago. The video's that Kunos put out on the physics of ACC that Aris does are quite fascinating. If you like that sort of thing.
i am not picking low hanging fruit i am simply sharing an opinion from a gt driver. i am sorry that opinion does not fit what you think but to call it low hanging because you don't agree with it? c'mon man. This just states my point in an earlier post-----tribalism
 
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So it's for low track grip conditions? Testing against AI opponents, 5 lap race at 100% track grip there wasn't much difference. Good to know.
With optimum track condition, you can see a little difference in laptime ; ~0.1s.
But more than this, having less grip, the AI trajectory is more impacted by... impacts :)
 
i am not picking low hanging fruit i am simply sharing an opinion from a gt driver. i am sorry that opinion does not fit what you think but to call it low hanging because you don't agree with it? c'mon man. This just states my point in an earlier post-----tribalism
Tribalism. You posted one persons opinion that was negative because it fit a narrative. Let me find 12 GT3 drivers yootoob videos where they all love ACC then. Right?
 
Tribalism. You posted one persons opinion that was negative because it fit a narrative. Let me find 12 GT3 drivers yootoob videos where they all love ACC then. Right?
like i have stated a few times already in previous post's, i can find loads of uuuuttuuuube vid's of gt3 drivers saying the contary does that mean they are correct? does that mean the people you find are correct? no. It means they have an opinion. I just find it a little strange why you would call it "low hanging fruit", its just a video, if i had of picked a video that was the opposite opinion to daniel morads you would not of called it "low hanging fruit" would you?. see what i mean?

its all opinions skewed by our hard wired tribalism
 
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New debate : Cream or Frosting ?

Excited Happy Birthday GIF by Mickey Mouse
 
Goodwood Vintage - v1.11

View attachment 1277791
View attachment 1277788
View attachment 1277787

features:
  • 32 pit/grid with AI
  • requires CSP, grassFX, rainFX, soundFX, alltheFX
  • vintage look and feelings
  • compatable with original mod (see *alternate installation)

credits:
*alternate installation:
unzip everything inside ./goodwood_circuit_vintage to ./goodwood_circuit and say yes to overwrite.
adds grassFX and a few other changes to the original layouts.



:: DOWNLOAD ::
For the alternate installation you need also the fix flags by racinjoe013.
Put the extension dir inside "dry" layout directory
 

Attachments

  • Goodwood Circuit 1966 - Ext_config 2022-10-29 - racinjoe013.zip
    43.6 KB · Views: 25
For the alternate installation you need also the fix flags by racinjoe013...
Another little detail that adds life to a track. If there is something that breaks the inmersion it's to see in a windless track a flag stiffer than the one that Armstrong and Aldrin planted on the moon.

Or stiffer than a pirate's peg leg.

Or stiffer than a teenager in... (No... better I don't follow that path...)
 
... Circuito de Cartagena track... Weird bumps in the last and first corners that make you spin unnecessarily...
... I checked it. I had no big bumps...
... I feel absolutely no weird bumps (on a Simucube DD wheel)...
Well, for my part I have noticed some very exaggerated bumps in the last corner before entering the finish line, driving the awsome "Littlebird" with a Thrustmaster TS-XW. (By the way, when someone are going to add crash sounds to that wonderful car? 🤔)
 
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Goodwood Vintage - v1.11

View attachment 1277791
View attachment 1277788
View attachment 1277787

features:
  • 32 pit/grid with AI
  • requires CSP, grassFX, rainFX, soundFX, alltheFX
  • vintage look and feelings
  • compatable with original mod (see *alternate installation)

credits:
*alternate installation:
unzip everything inside ./goodwood_circuit_vintage to ./goodwood_circuit and say yes to overwrite.
adds grassFX and a few other changes to the original layouts.



:: DOWNLOAD ::
I LOVE the crowd cheering!! Nice touch!!
Screenshot_bmw_z4_gt3_goodwood_circuit_5-7-123-16-15-51.png
 
Little mod for zandvoort2020 to change the interior and exterior terrain texture from the blurry\out of focus original. It could be done better, but I think it fits in with everything else better than the original. I'll try and work on the mask file to make it better. Will work with @Pyyer 2021 and 2022 F1 mods with the two included files for his mods. If you don't like it, you can easily disable it in the Grass Replacement section of the ext_config. Set the ACTIVE state to ACTIVE = 0 and you'll be back to stock.

Zandvoort2020 Terrain Change

Since I couldn't make up my mind, there are two ways you can have it look with a little config edit. The difference is in how sandy\barren the terrain will look. It will need to be done as well in the two updated @Pyyer mod files as well. Just open the ext_config and go to the bottom in the Grass Replacement section. Change this line:

RESOURCE_FILE_1 = textures/top_mask.dds
to
RESOURCE_FILE_1 = textures/top_mask2.dds

top_mask look:
View attachment 1277840

top_maks2 look:
View attachment 1277841

EDIT: Attached alternative versions of the two mask files and the green grass texture. The new grass texture has a bit more saturation than what's in the mod originally. The two masks have a little more green rendered on the terrain, but mask1 is still more barren than mask2.
Attached a few texture alternatives to the original post. You can read about it there.
 
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but that's an odd argument to try and say that the physics for a car on Kunos own updated physics engine are far worse than the one they made ten years ago
AC with cphys + proper implementation is a completely different ball game than vanilla AC. They are not comparable. A lot of things in ACC's phys model is similarly incorporated in cphys' model. Perhaps "far worse" is a bit of a hyperbole, ACC's model is not terrible by any means, but it's not entirely wrong to argue bk's r8 gt3 is better (i.e., more accurate) than ACC's r8 gt3


Plus having a good physics model doesn't really mean much if its implimentation isn't great, which is often the case with ks. Like ACC porsche cup is really poor.
The video's that Kunos put out on the physics of ACC that Aris does are quite fascinating.
Aris does a lot of marketing talk, so he does inflate the impact of things at times. Like how he hyped up going to 400hz engine or whatever in the same vein as hyping going from 144hz --> 300 hz monitor despite the differences being nearly negligible
 
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away from the he says she says this is better than the other, which really is a complete waste of time causing more friction that really is necessary because it is subject to personal opinions..
Does anyone know where to get the ACNM Nascar? A search on the forum suggested to get it from Legion's site, but all his content has been removed except for the chickens.

edit never mind, found it
 
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My first car mod is so far ready for release. It's not perfect at the moment, since a few things are still missing but I'd say it drives and looks well enough so here's the first version of it:

Ford Fiesta MK7 2009 v.0.9.2
-DOWNLOAD- (GT Planet)


-DOWNLOAD- (Google Drive)

Screenshot_w_ford_fiesta_zetec_sport_s_st_showroom05_5-7-123-1-56-40.jpg

Screenshot_w_ford_fiesta_zetec_s_mr155_ks_ad_scottish_highlands_6-7-123-0-24-22.jpg


-Model conversion from Forza Motorsport was done by @Nate92! Thank you for that!

Car features: (CSP 1.76+ needed for everything to work!)
-Working dash lights
-Reworked interior textures
-Correct engine and drivetrain data
-Original car colors
-Working car lights (lowbeam, highbeam, turning lights, reverse lights, fog lights, interior lights)
-Extra A: interior night lamp
-Extra B: fog lights

The mod comes in three versions:
-"Zetec S" - with a 1.6 Ti-VCT gasoline engine. 120bhp and 150Nm of torque.

-"Sport S" - a 2011 special edition with a higher revving 1.6 liter engine. The power was pumped up to 134bhp (at 6700rpm) and 160Nm of torque.

-"MR155" - tuned version of the Zetec S. Several engine and intake modifications bring the power up to 155bhp (at 6800rpm!) and 180Nm of torque. This was the strongest version, that you could buy as a package of the Fiesta before the ST was released in 2013.

Since this is the first version and first release a few things are still missing:
-LOD's
-Working wipers and rain-ready windshields
-Dirt/Damage maps

If anyone wants to help me with those things I'd be very happy about it.

--------------------------------------------------------------------------------------
New version v.9.2 (08.08.23)! If you have installed the first version, you can just add the update files below!

DOWNLOAD Update Files
 
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question, i see a lot of modded cars which sadly dont have crash skins like kunos cars with broken windscreen, can i add that myself? if yes, ofc ask how. is there a helpful tutorial?
 
Thank you. Is there a special way to format it? I'm used to using a USB stick at my job, I'm a Senior Master Ford Technician, to transfer files from a lap top to the vehicles USB port. When we format the USB stick, it's just a right click and select format type of thing.

Most older, smaller (<4GB) USB thumb-drives would default to the FAT file system.
Newer, larger guys default to FAT32 or exFAT, or NTFS. Windows is taking care of this for you, but you can intervene.

What @WiisardNic is pointing to is the (now) default Windows NTFS file system, which allows for system-level file compression, which Content Manager can leverage cleverly, for it's own use. What he's suggesting (if I understand correctly) is "move the whole AC install". Of course you could start over, and install clean...or...

My own spin on your question/quest, I leave the AC install on the internal nVME drive, but home the the content/cars and content/tracks (the big stuff) on an external SDD (WD Blue USB3.2), using Windows OS junctions, explained here:

So yes, it's quite possible.
Thank you for explaining it a bit better than I could!

Wasn't necessarily talking about "moving the whole AC install", but once a destination is set for where AC is going to run off, Content Manager has the compression feature which saves A LOT of space.

My 2TB drive was once completely filled with AC mods, and I was in a position where I needed to delete mods to make way for new ones, etc. Now that it's compressed, my 2TB drive has more than 1TB free, and the drive also has rFactor2 installed on it.
 
question, i see a lot of modded cars which sadly dont have crash skins like kunos cars with broken windscreen, can i add that myself? if yes, ofc ask how. is there a helpful tutorial?
additionaly i also wanna know how to fix manual cars. i drive automatic and some cars are still manual or some shift up but at the start of 2 or 3 gear the revs pushes wierdly, if i shift than manually it works.
 
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Yes I suppose your right Newyuricity, it should be possible to switch KERS to NOS.
I'd like to have that feature for this car :"mitsubishi_eclipse_gs_fast_and_furious"
Do you have it? Can you add NOS for this mod please?
Make a backup of the data.acd if you'd like just in case but then just drop this in the folder and overwrite if it asks. This'll represent a ~75HP shot of NOS, very basic. Have fun!

Edit: Remove the ".txt" extension of the file first, that's just to upload it to gtplanet. Have fun!
 

Attachments

  • data.acd.txt
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Hi all. I haven't contributed here for quite a while so I hope you'll excuse me jumping in with a question about exhaust flames and CSP.

I've spent a considerable amount of time configuring "New flames" (CSP/Particles Effects) for several fields of cars. Individually the cars look really great now and, for testing purposes, I've configured each car to fire with 100% probability on discharge (throttle lift) via the configuration script in ext_config.ini (DISCHARGE_PROBABILITY=1.0). I would therefore expect all AI cars to show the nice new flames upon decelerating for every corner.

However, in a race only a few cars show flames and even then, only occasionally. Even just racing against 1 other identical car, my car is spitting flames all over the place but the AI car doesn't, or only occasionally.

I wonder if there's a setting I can change to rectify this. I've got a reasonably beefy system with plenty of overhead, capable of running with a full grid at 150 FPS+ on a 60Hz monitor so it shouldn't be system-limited.

Thanks for any advice.
bizzarrini_GT5300_goodwood_circuit_vintage.jpg
 
Good afternoon, I have a question about the behavior of rear-view mirrors, in the "real mirror" mode.
There are three cars, let's call them "A(mod)", "B(kunos)" and "C(mod)", they are all open top. in dry weather with the mirrors of all three cars everything is fine. but if you turn on the rain, then the mirrors of car "A" become black, those of car "B" become gray blurred, and everything is normal for car "C". what could be the problem? with "real mirror" turned off in the rain, all cars are fine, but I would like to use "real mirror".
 
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