Assetto Corsa PC Mods General DiscussionPC 

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I also could fix the interior sound for the TRR Ferrari 499P. Just change this value to "ENGINE_INT=2" in the ext_config.ini in every skin folder.

EDIT: I have a lucky hand for fixing cars today. I also could fix the missing monitor shader for the Ferrari 296 GT3 by ChemFlummi.
 
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Goodwood Vintage - v1.11

View attachment 1277791



features:
  • 32 pit/grid with AI
  • requires CSP, grassFX, rainFX, soundFX, alltheFX
  • vintage look and feelings
  • compatable with original mod (see *alternate installation)

credits:
*alternate installation:
unzip everything inside ./goodwood_circuit_vintage to ./goodwood_circuit and say yes to overwrite.
adds grassFX and a few other changes to the original layouts.



:: DOWNLOAD ::
Thanks but how to enable the spectators in the vintage track, as in the original "dry" there visible, while at the vintage there gone ?
edit: copy the camera facing.ini that you can find inside the data folder from dry to the vintage & wet data folder and you see the spectators.
 
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Hey man thanks for that, at least they fixed the bumps but I feel that if they could do it, the track needs a whole remastered version as with a porsche cup car I was doing 1:40s and those times are done by bikes and that's because if the track's width and also because the kerbs are a bit weird. Still, something is something but if you could tell them that it would be perfect.
 
Unpack data is missing!

I had to re enter my key in CM, most everything is working as before, but I do not have the unpack data tab in car menu anymore. What am I missing?

Message 4001, @Fanapryde :lol:
 
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does anybody know what these weird looking things are on both sides of the car? and what's up with the door shadowing?. this is the version by GTPmodding and thegost, so on this occasion i guess i am in exactly the right place for this one :)
Screenshot (30).png
Screenshot_bentley_continental_gt3_18_acc_portimao_6-7-123-16-13-27.jpg
 
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[WIP] F1 2023 CREW TEXTURES

First release of F1 2023 Crew Textures is almost ready. I think in the next couple of days.
I have to recheck something, some details and gloves.

Thank You!

Alfa Romeo ✓
Alpha Tauri ✓
Alpine ✓
Aston Martin ✓
Ferrari ✓
Haas ✓
McLaren ✓
Mercedes ✓
Red Bull ✓
Williams ✓

Red Bull
Screenshot_rss_formula_hybrid_2023_acu_hungaroring_6-7-123-17-45-36.jpg

Screenshot_rss_formula_hybrid_2023_acu_hungaroring_6-7-123-17-45-47.jpg

Screenshot_rss_formula_hybrid_2023_acu_hungaroring_6-7-123-17-46-8.jpg
 
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Replay Cams for Pascani Motorpark (o1 layout)

Howdy to one and all... It's been a while since last posting some worthwhile addons for this enriched simulation game. So here's a few laps showcasing some additional replay cams for a track from 'doublezero', recently posted on RD.



The car mod in the video is the 'Lotus 78 JPS Mk. III', well suited for this particular track for those folks that like to tame old-school racing mods (sensitive throttle/braking).

View attachment 1271986

Note: Since YT requires user-verification for links to be 'clickable', I've gotten around it (for now) by placing a couple of underscore-characters right-after the HTTPS on the commentary field... These are to be removed beforehand. In any case, the download link is also included below.

racealot-cams
Happy racing!

Replay Cams for Pascani Motorpark (a1 layout)



Some quick laps on the A1 layout...

racealot-cams
Happy racing!
 
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Good afternoon, I have a question about the behavior of rear-view mirrors, in the "real mirror" mode.
There are three cars, let's call them "A(mod)", "B(kunos)" and "C(mod)", they are all open top. in dry weather with the mirrors of all three cars everything is fine. but if you turn on the rain, then the mirrors of car "A" become black, those of car "B" become gray blurred, and everything is normal for car "C". what could be the problem? with "real mirror" turned off in the rain, all cars are fine, but I would like to use "real mirror".

Sorry, no answer, but I have the 'blurry' version in the Kunos Ferrari 330 P4, which is frustrating because it's probably my no1 car for the game! So if anyone knows I'm curious too.
 
Hi and thank you for these great updates of these mods

I have just tested the v2.01 Gillet and I think a few things needs to be solved :

First of all, I think there is an issue with wheel axis because wheels doesn't rotate properly (and this issue isn't here on the V1 version)

After there is a 3d issue/holes with right side windows EDIT : left AND right same issue :
View attachment 1277842

texture/mapping issue :
View attachment 1277845

and transparent issue with windows texture or settings (and maybe the texture could be better quality)View attachment 1277847
I hope this help you to increase the quality of this beauty and I will test also the Marcos :D

Thank you
The side windows are not an issue. These are open. The windows are open a crack to the rear. they are intentional. for the air supply.

I know that these Windows textures are not the best atm, maybe i can/want replace them later with better ones.

Texture issue: will check and fix that.
 
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[WIP] F1 2023 CREW TEXTURES

First release of F1 2023 Crew Textures is almost ready. I think in the next couple of days.
I have to recheck something, some details and gloves.

Thank You!

Alfa Romeo ✓
Alpha Tauri ✓
Alpine ✓
Aston Martin ✓
Ferrari ✓
Haas ✓
McLaren ✓
Mercedes ✓
Red Bull ✓
Williams ✓

Red Bull
View attachment 1278141
View attachment 1278142
View attachment 1278143
Do these guys only show up during pit stops? I’ve never seen them in-game, because I don’t race long enough in AC for pit stops to be a thing.
 
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There's a mod of TheNuvolari for more crew in pitlane, they use the same crew textures of the game.
They are static, only for esthetic.
https://www.racedepartment.com/downloads/more-immersive-pits-mod.57613/

View attachment 1278191
Oh wow, I didn’t know this mod existed!
I’ve always wanted more people in the pit lanes as they’re always deserted.
I’ve only previously seen modelled people in a pit lane on the 2015/18 Donington tracks, and it does make a huge difference.
 
My first car mod is so far ready for release. It's not perfect at the moment, since a few things are still missing but I'd say it drives and looks well enough so here's the first version of it:

Ford Fiesta MK7 2009 v.0.9.
-DOWNLOAD- (GT Planet)


-DOWNLOAD- (Sharemods)

View attachment 1277948
View attachment 1277947


-Model conversion from Forza Motorsport was done by @Nate92! Thank you for that!

Car features: (CSP 1.76+ needed for everything to work!)
-Working dash lights
-Reworked interior textures
-Correct engine and drivetrain data
-Original car colors
-Working car lights (lowbeam, highbeam, turning lights, reverse lights, fog lights, interior lights)
-Extra A: interior night lamp
-Extra B: fog lights

The mod comes in three versions:
-"Zetec S" - with a 1.6 Ti-VCT gasoline engine. 120bhp and 150Nm of torque.

-"Sport S" - a 2011 special edition with a higher revving 1.6 liter engine. The power was pumped up to 134bhp (at 6700rpm) and 160Nm of torque.

-"MR155" - tuned version of the Zetec S. Several engine and intake modifications bring the power up to 155bhp (at 6800rpm!) and 180Nm of torque. This was the strongest version, that you could buy as a package of the Fiesta before the ST was released in 2013.

Since this is the first version and first release a few things are still missing:
-LOD's
-Working wipers and rain-ready windshields
-Dirt/Damage maps

If anyone wants to help me with those things I'd be very happy about it.
Nice job so far!
Refractive lights would be a great addition if you find the time.
@El Locho is the go-to guy for excellent wiper animations, but I've not seen him around for a while.
 
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