- 88
- Japan
is that soRecurrent question, lately... and seems that the answer is "not possible".
can't you turn it off
thank you😘
is that soRecurrent question, lately... and seems that the answer is "not possible".
Hey everyone,
been a while seen I posted anything or been active in this thread, but I found a mod that I thought I wanted to share in this community.
Before hand I want to make it clear that I'm not the mod creator of this, it is not my work, all of the credit goes to this guy "R_are_L", just want to share this mod to what I personally think should be uploaded in RaceDepartment, but since he hasn't and he only has shared through YT, I wanted to share it over here.
Probably it has been posted here long before but I've been following this project closely and this morning the project has been completed and it's open to release.
It is now possible to have rolling starts in AC but it will only work with AI for now.
Here's the video from his channel if you want to have a preview of the mod itself:
And here's the download link through his patreon (the mod it's free):
Highly recommend to read the Readme file of this before using this mod, and the latest CSP is recommended.
Hey everyone,
been a while seen I posted anything or been active in this thread, but I found a mod that I thought I wanted to share in this community.
Before hand I want to make it clear that I'm not the mod creator of this, it is not my work, all of the credit goes to this guy "R_are_L", just want to share this mod to what I personally think should be uploaded in RaceDepartment, but since he hasn't and he only has shared through YT, I wanted to share it over here.
Probably it has been posted here long before but I've been following this project closely and this morning the project has been completed and it's open to release.
It is now possible to have rolling starts in AC but it will only work with AI for now.
Here's the video from his channel if you want to have a preview of the mod itself:
And here's the download link through his patreon (the mod it's free):
Highly recommend to read the Readme file of this before using this mod, and the latest CSP is recommended.
I will send him thoughts and prayers.So let's support this guy this is great.
One question...For online races you can use Real Penalty app, it has rolling starts and much more.
Real penalty - World Sim Series Docs
Real penalty is a plugin for Assetto Corsa by Davide Bolognesi which adds advanced penalties, race control, driver swap features. WSS uses Real Penalty for endudocs.worldsimseries.com
Right.I will send him thoughts and prayers.
Are your cars and skins available anywhere?One more adapted car, Alpine-Renault A210 ( 1967 )...for now
After make the final adjustments in the "DATA" folder and adjust problems in the textures/shadows ( I hope our companion "MrHunt" can solve it later )...
in the preliminary tests ( already done to track).
No way! I'm in love with the Alpine A210 prototype! Great work!One more adapted car, Alpine-Renault A210 ( 1967 )...for now
After make the final adjustments in the "DATA" folder and adjust problems in the textures/shadows ( I hope our companion "MrHunt" can solve it later )...
in the preliminary tests ( already done to track).
yeh baby!!!! merry Christmaaaaaaaaas . thankyouIMPORTANT: PLEASE UNINSTALL PREVIOUS VERSIONS AND DO A CLEAN INSTALL
View attachment 1278705
Marcos Mantis GT3 v2.02
Changelog:
Download: https://mega.nz/file/wU5EnISD#a0yAWKuALjDK-Qe2Q_-KLa4yU-wh5X-b8lRt078Qs0U (Bearbeitet)
- new standard setup
- optimised material and shader settings
- fixed some minor bugs and issues
- LODS
--------------------------------------------------------------------------------------------------------------------------------------------
View attachment 1278704
Gillet Vertigo v2.02
Changelog:
Download: https://mega.nz/file/QFQSmIgY#uZQEc9hEsoweD5ahSXmRAOohcOsJ9lcnVjYtFWtUzak
- new driver animation
- edited shifter
- new standard setup
- optimised material and shader settings
- optimised sound setting
- fixed some minor bugs and issues
- LODS
--------------------------------------------------------------------------------------------------------------------------------------------
View attachment 1278703
BMW Z4 M Coupé GT3 v1.5 (first W.I.P. version)
known bugs or need to be fixed:
- no LODS
- physics and BoP is still w.i.p.
Download: https://mega.nz/file/pRBgAIRA#VGtSTgPIdhK2i4_sdJ0uBeF-3rsBB1f0rly_TC3GzzA (Bearbeitet)
The RPA I think it only works online as it needs a host server to make it work, plus the rolling start app works only offline he/she has stated that it won't make it available for online servers due to avoid any further implication with the mod itself.One question...
Does the application (The Real Penalty App) work in offline mode?
Hey everyone,
been a while seen I posted anything or been active in this thread, but I found a mod that I thought I wanted to share in this community.
Before hand I want to make it clear that I'm not the mod creator of this, it is not my work, all of the credit goes to this guy "R_are_L", just want to share this mod to what I personally think should be uploaded in RaceDepartment, but since he hasn't and he only has shared through YT, I wanted to share it over here.
Probably it has been posted here long before but I've been following this project closely and this morning the project has been completed and it's open to release.
It is now possible to have rolling starts in AC but it will only work with AI for now.
Here's the video from his channel if you want to have a preview of the mod itself:
And here's the download link through his patreon (the mod it's free):
Highly recommend to read the Readme file of this before using this mod, and the latest CSP is recommended.
Thanks. I have been hiding a few per skin configs already. This looks more simple.No problem on my side with 180p218. But if you want to hide it completely, add
to extension/ext_config.ini and rename "data/digital_panels.ini" to digital_panels.bakCode:[MESH_ADJUSTMENT_...] ACTIVE = 1 MESHES = lumirank_3 IS_RENDERABLE = 0
did you try turning on the light?Hi everyone, I have a problem with the rework of the 155 BTCC, I can not generate a clean AO with CM (much too dark) , I do not understand why , if someone has time to look at his would be nice !
View attachment 1278713
Link : https://mega.nz/file/9wAhTIgC#5P-uPY-OjzLHV0xv9cIrNeF_Ou4GDByTcgt_qfxv6pg
Thanks !!
Thank you the problem came from the I had values completely different !!did you try turning on the light?
you must have disturbed a parameter because no problem with me
my settings:
View attachment 1278726
Hey everyone,
been a while seen I posted anything or been active in this thread, but I found a mod that I thought I wanted to share in this community.
Before hand I want to make it clear that I'm not the mod creator of this, it is not my work, all of the credit goes to this guy "R_are_L", just want to share this mod to what I personally think should be uploaded in RaceDepartment, but since he hasn't and he only has shared through YT, I wanted to share it over here.
Probably it has been posted here long before but I've been following this project closely and this morning the project has been completed and it's open to release.
It is now possible to have rolling starts in AC but it will only work with AI for now.
Here's the video from his channel if you want to have a preview of the mod itself:
And here's the download link through his patreon (the mod it's free):
Highly recommend to read the Readme file of this before using this mod, and the latest CSP is recommended.
Thx.🙂👍 I think yes, but don't know exactly from where the base model was from. 🤷♂️
Since still in development, is it possible to put the steering wheel a bit higher ? Asking because in my usual seat position (with the virtual wheel matching my real wheel, like in 99% of my other installed cars, including other Z4 ones) I barely can see where I'm going. No problem in straights, not a big issue in left corners, but for right corners (apexes) the wipers are blocking my view and I really need to gamble where to go...Thx.🙂👍 I think yes, but don't know exactly from where the base model was from. 🤷♂️
For me it doesn't work at all, I tried it with the WEC grid at Spa, first I drove a sort of formation lap in which several cars spun and crashed, and then after Blanchimont every AI car disappeared. I did exactly what was said in the readme and I'm on the newest CSP version...Waiting years for this, definitely a game changer in AC for endurance races
The Marcos needs a slight tweak in driver3d.ini to stop the hands sliding around the wheel when steeringThx.🙂👍 I think yes, but don't know exactly from where the base model was from. 🤷♂️
[STEER_ANIMATION]
NAME=steer.ksanim
LOCK=360
Thanks Vintagedriver. You made my day.https://www.racedepartment.com/downloads/lemans-1966-lm-start-extension.62771/
Now I do hope a modder can also make a running start for the Indy oval track.
I used the app before the "fix" and it worked fine for me, though on the readme file mentioned that to make it work properly is to edit the surfaces.ini file of the track you want to use the app to, so in case of bugs or other weirdness here's this:For me it doesn't work at all, I tried it with the WEC grid at Spa, first I drove a sort of formation lap in which several cars spun and crashed, and then after Blanchimont every AI car disappeared. I did exactly what was said in the readme and I'm on the newest CSP version...
Little mod for zandvoort2020 to change the interior and exterior terrain texture from the blurry\out of focus original. It could be done better, but I think it fits in with everything else better than the original. I'll try and work on the mask file to make it better. Will work with @Pyyer 2021 and 2022 F1 mods with the two included files for his mods. If you don't like it, you can easily disable it in the Grass Replacement section of the ext_config. Set the ACTIVE state to ACTIVE = 0 and you'll be back to stock.
Zandvoort2020 Update v1.02https://mega.nz/file/1YdXHAJS#KLBwUpiTA5EgZYX3D0kfVho_8xgnCmefz_WIYR5ABRs
Link updated with new version. Since I was doing the terrain, I decided to make some other visual changes for myself. No sense in not sharing in case anyone has any interest. Most of the changes are for the base track. I love @Pyyer's F1 mod changes but for some reason I get a lot of Z fighting with them so I spend more time on the base track. That's why it got more love.Since I couldn't make up my mind, there are two ways you can have it look with a little config edit. The difference is in how sandy\barren the terrain will look. It will need to be done as well in the two updated @Pyyer mod files as well. Just open the ext_config and go to the bottom in the Grass Replacement section. Change this line:
RESOURCE_FILE_1 = textures/top_mask.dds
to
RESOURCE_FILE_1 = textures/top_mask2.dds
top_mask look:
View attachment 1277840
top_mask2 look:
View attachment 1277841
EDIT: Attached alternative versions of the two mask files and the green grass texture. The new grass texture has a bit more saturation than what's in the mod originally. The two masks have a little more green rendered on the terrain, but mask1 is still more barren than mask2.
My mom used to put a pillow to gain some height (she's 4'11'')Since still in development, is it possible to put the steering wheel a bit higher ? Asking because in my usual seat position (with the virtual wheel matching my real wheel, like in 99% of my other installed cars, including other Z4 ones) I barely can see where I'm going. No problem in straights, not a big issue in left corners, but for right corners (apexes) the wipers are blocking my view and I really need to gamble where to go...