It's release Friday 😀
Here is a new track in my portfolio that will be part of the Modern Day Racing Series (updated Terra21 version):
Symmons Plains 2013
changelog:
-fixed tree shader
-new AI
-raised pit spots to 25
-added info to UI and new maps
-added loading screens
-fixed flag shader
-new shader for the crowds
-removed a rF2 shadow material
-set new hot lap starting point
-merged some .kn5 files
-key objects debug
-added CSP: GrassFX, RainFX, Flags
-set shadows for all objects
-purged all objects and materials
-corrected timer positions so laps while drive though pits counts
-added correct overlays file for time attack mode
-corrected position of the first two starters (behind the white line)
-corrected grass texture
-extra cams by DaBaeda
Known issue:
-on some spots the white track lines are under the road mesh
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Beta test of the MDRS is still running, release should be this month. The previously shown
Nashville Street Circuit will also be part of the IndyCar and TransAm series. Here you can see a preview of the first pages of the
user manual:
Additional releases:
I posted now 3 collection packs at RD. If you want to have all my fixes in one you need these three packages:
Mega pack with many of my fixes for 3rd party tracks. Firstly the track name and in the () is the author of the track. Get all tracks in Breathe's track list you can find in the net. In the pack: Atlanta Motorsports Park 2014 (Reboot Team)...
www.racedepartment.com
Volume 2 of the fixing mega pack. I decided to put in all previously single released fixes at Racedepartment, except Chuckwalla that was included in the original track by the author Tyrone. So you only need to download Vol. 1 and 2 and you will...
www.racedepartment.com
Various car fixes I've made over the years. Mostly for the often wrongly edited autoshift function for game pad and keyboard uses. I also managed to fix the issue when cars going into the pits after lap one. If a car does not drive correctly and...
www.racedepartment.com