Assetto Corsa PC Mods General DiscussionPC 

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Wich version is this with the right rims from BE Modding? Because my base model is the first BE Modding Marcos Mantis version, because i was skinner of BE Modding and i've done the Eurotech skin on the first model and the Mantis got never released public. Only leaked. So this must be a rim swap mod, but not from BE Modding.
Can you send me your version?
I did thé rim swap Whil send it To you tomorrow
 
So, recently I got myself URD's JT5 set and I think they should and could do better for a paid mod. I don't want to say too much, but I've made some much-needed fixes to the three cars despite the hoops and obstacles. I can post them here if folks here need updates, I'll just post a preview of one of the changes here.

Screenshot 2023-08-11 092828.png
Before

Screenshot 2023-08-11 101553.png
After

Edit: if you want fun, well-made (albeit rough around the edges) SuperGT-related mods, go check out Chivas AutoArt's latest works.
 
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Lads, i'm stumped. So 99.999999% sure it is an issue with the app, but various tracks, JR Road Atlanta 22, URD Motegi, Paul Ricard '21 with Pyyer extension, RT Fuji to name a few, the pit road is like absolute ice. I delete the modified surfaces.ini and it works fine, so what do i gotta do to fix things? And no, i would like to use rowling start on a consistent basis but if there is truly no solution then fine i'll undo all my hard work of editing all my surface ini files
 
Release Free MOD 1996 Ford Indigo Concept !!
・2 version (with visor & without visor)
・non encryption
・made collider, LOD_B, C, D
・turnlight, dash warning, digital mater
・emissive mirror light
・active left and right doors animation

View attachment 1278954View attachment 1278955View attachment 1278956View attachment 1278957View attachment 1278958
※I will use Patreon from now on.
ver.1.2 update fixed by ACTK
・Fix drivetrain.ini
・Fix tyres.ini
・Fix ai.ini
・Fix ambient_shadows.ini
・Update UV map in 3d model
・Add news LODs


ACTK gave us a nice fix. Thanks to ACTK for making up for my shortcomings.
I have also updated my links, so please download from either.
It's very difficult to make a mod with good quality.
I will study his corrections well, and provide users with better mods.
 
Tracks listing update

Red Bold
: news and updates (tracks) from 11/08/2023 --> TBA
Red : news and updates (add-ons) from 11/08/2023 --> TBA

Yellow Bold : news and updates (tracks) from 14/07/2023 --> 12/08/2023
Yellow : news and updates (add-ons) from 14/07/2023 --> 12/08/2023

As always, thanks to all the modders who amaze us every day.
Thank you guys

Have a nice weekend

ACTL v3.0 by Breathe
 
It's release Friday 😀

Here is a new track in my portfolio that will be part of the Modern Day Racing Series (updated Terra21 version):

Symmons Plains 2013

changelog:
-fixed tree shader
-new AI
-raised pit spots to 25
-added info to UI and new maps
-added loading screens
-fixed flag shader
-new shader for the crowds
-removed a rF2 shadow material
-set new hot lap starting point
-merged some .kn5 files
-key objects debug
-added CSP: GrassFX, RainFX, Flags
-set shadows for all objects
-purged all objects and materials
-corrected timer positions so laps while drive though pits counts
-added correct overlays file for time attack mode
-corrected position of the first two starters (behind the white line)
-corrected grass texture
-extra cams by DaBaeda

Known issue:
-on some spots the white track lines are under the road mesh



bgr00.jpg
bgr01.jpg
bgr02.jpg
bgr03.jpg



Beta test of the MDRS is still running, release should be this month. The previously shown Nashville Street Circuit will also be part of the IndyCar and TransAm series. Here you can see a preview of the first pages of the user manual:

preview user manual.jpg


Additional releases:

I posted now 3 collection packs at RD. If you want to have all my fixes in one you need these three packages:
 
Wackersdorf Karting v1.0
Screenshot_ks_abarth_595ss_wackersdorf_karting_11-7-123-17-42-15.jpg
Screenshot_ks_abarth_595ss_wackersdorf_karting_11-7-123-19-56-49.jpg

Karting track in Germany.
Conversion from rFactor2.

-CSP recommended
-2 layouts (Outdoor/Indoor)
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
rFactor2 Original Track by LuisB
-Thank you for giving me permission

AC Converted by @shi (shin956)
logo.png by @Fanapryde
some textures by kunos
Test and Feedback by @Fanapryde , @macko68 , Steel

Download (mediafire)

Enjoy.
 
Guys, the dashboard of the Formula Hybrid 23 doesn't show any info, only the gears
Someone know how to fix it?
 

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Damn, forgot about the dark horizon - I'll add it to the comments.

I tried creating a track skin to sort out a few of these issues (inc the billboards, which also need work) but I get an error. Might be a RTB issue.

Can’t load textures:
E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809)
Ever found out why? Having this problem also after modding a car...cannot proceed.
 
Quick question

I saw yesterday that someone had uploaded a Peugeot SP66 on RD. When I went to dl the car today, it was gone.

If anyone managed to grab it, can you pls reupload it (or dm with a link)?

Thxs in advance!
 
Hello guys , its my first post on forum. Till that time ive got many helpful sources from here.

Ive got small issue about Honda Civic Ep3 from 101Creative (ver 0.8).

Gauges are black and , is tehere any solution for that ?

sorry about my bad english :)
 

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@andrevr

So check this out. Once again here is a printscreen of my two monitors with the in game on the left and custom showroom on the right. It would appear that by Isolating that object, (the Blancpain numberplate) in showroom and the writing a line in the extension folder using "visible =0" I have taken it out of the game, but not in the showroom. you can barely see the Michelin cup plate underneath or behind the Blancpain one in the showroom. It would seem to have fixed my issue, hopefully!

wtf is going on2.png
 
The Tidy (sorry, I said MNBA by mistake previously) McLaren F1 has a problem. The AI car seems to drive with a very large front height and very low rear right height. I could save the AI_default setup file for the AI cars to drive with the right setup but I'd have to do it for each track. Best to just correct the cause of the problem. I've very, very limited knowledge of modding car physics. I unpacked the data file and tried a few things but nothing worked. Seems I'm out of my depth here. MNBA don't seem interested in fixing it. Can someone please fix the issue please?
 

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