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Question for @Rainmaker87 :
in your latest update for Anneau du Rhin the RainFX of WT233 is needed?
Thanks.
in your latest update for Anneau du Rhin the RainFX of WT233 is needed?
Thanks.
Well, while here the bosses share big things, others like me only can offer little humble achievements (and some bufoonery from time to time). As no one answered my question, I started to tinker with the Abarth Hellspec files and ended solving the problem, by the trial and error method. I tell here for future references of rookie people like me in the dark science of (gasp) modding, since sometimes is complicated to find solutions in the web for these little inconveniences.... Some idea why the AI cars of this sidesplitting hilarious mod (Abarth 595 Hellspec by D1ablO) are hovering while the one that I drive is touching the asphalt as it should be?...
I posted it to the GTPlanet Downloads section. I even changed the file name in case that was the issue for you. It already has the updated configs so no need to add those. Let me know if you still have issues getting it. I can try another way.Updated configs... (and the track ) Thanks! (GTP might be better in this case, since it's google that's buffering it...)
Track has it's own RainFX like all.Question for @Rainmaker87 :
in your latest update for Anneau du Rhin the RainFX of WT233 is needed?
Thanks.
Thank You!!!Track has it's own RainFX like all.
Some cars do utilise a base paint layer (as your clio does), whereas others don't - I'm not exactly sure why that is.Hi people. This is going to be slow painful and tedious however it is time for me to get my head down and learn a thing or 2.
first thing to learn: skinning
i am following a very basic tutorial and his files are not the same as mine so i need to check to make sure i am starting from the correct place.
what is this file that i have highlighted in the picture? what is it for? if i open it in paint.net its just a small yellow square..........is it the base colour of the car or something?
i have noticed that there is no AO layer on this car, how do i get that on the car? and is it really needed?.
the last computer i had and used was in i think 1998 it was called a "tiny pc" (any lads here from the uk remember the brand "tiny pc"?) so i really am starting from ground zero, only been using a pc now for a year and just delving into programmes very recently
i just want to get a really basic skin done first and slowly build up. For me this is all a confidence thing
thanks
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i
Absotively!! Yup!!anyone interested?
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i'm interested. Though for the record, i'd almost argue it would be better to have a 35/45 when they ran the Audi R8 in 2014. Excellent looking skins, would download and rate 50 out of 5 starsanyone interested?
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Hi all
Today I saw a query posted on a FB site and by chance, I stumbled across the solution yesterday, so I thought I should share my solution as many of you may also not be aware that you can choose the area which a PP filter uses for the auto-exposure metering.
Problem:
Most PP filters, but not all, run "Auto-exposure", which acts much the same as digital cameras always have, where the exposure is adjusted to bring the overall picture back to a pre-set overall luminosity. So in the car with drivers view camera, the shadow areas and black trim of the interior brighten up the overall picture, as the PP filter tries to compensate.
Solution:
Thankfully it's built into the "Post Process Filter" app that you would normally use to switch between to PP filters and make overall Exposure adjustments.
1. Right click on the filter name and select "Edit"
2. Open the "Auto-exposure" section triangle
3. If your PP filter has "Auto-exposure" ticked than the area can be adjusted.
4. Tick "Show auto-exposure metering area" - by default the yellow overlay will be full screen.
5. Use the sliders to adjust the size and position of the yellow area to only include the area you are seeing through the windscreen.
I am unable to adjust the centre point up, only down, which might be a problem for triple screen users only, not sure. Try tweaking the driver's camera viewing angle "Tilt" adjustment, to give you a bit more windscreen and less dashboard.
6. Untick "Show auto-exposure metering area" before saving the filter, otherwise the yellow overlay stays on.
7. Right-click the "Save changes" button, to bring up a "Save as" option where you can rename your tweaked PP filter. You can simply save, but i recommend doing a Save As so that you always have an original version of all the PP filters to revert back to.
This PP filter will now focus it's auto exposure on the road and scenery and not be distracted by your dark interior. much the same as your eyes when you glance up to look at the road outside in real life.
Differences are subtle of course, but often the road to perfection is a lot of a small improvements.
Tip 2: Another advantage renaming any of your favourite PP filters with something like your name at the beginning of the title is that your favourites will now all be grouped together in the PP filter app. Helpful if you have a lot of PP filters but only want to cycle between a few of them.
I always thought - and I'm still thinking - AE is aimed to mimic the darkening induced by tint glasses...It works good for very steady cockpit cameras. But in VR that could kill your experience if you focus too much on YEBIS AE. Even with some headmovement the exp starts to wooble. In the last years we developed much better methods to calculate exposures. Also, if you just been focused on the windshield, you miss important parts of the influence by the illumination of the cockpit. AND every car has a different shape, the users have different FOVs and the seat position can vary with the cars.
The best way is to have just a minor influence of AE for the exposure calculation and take more screen part into account then. So it also take dark places into account.
You can PM if you want. Just can't certify to answer quickly (busy life atm)@SpiteFuL yes this helps alot thankyou . i totally forgot you can use CM for the AO. And there was me thinking i needed some 3d rendering software (which i can't use right now).
i need someone who i can pm because i have far to many questions i will be clogging up this place. everything i seem to try and do just does not work the way i am seeing in the tutorial.
if anyone can spare the time please let me no.
t
update: 5 hours later i have something that is no where near finished, BUT i now have skin in the game . bad joke i no but it is 4.30 a.m
if anybody can tell me why the remus decal dissapears in the sun in game that would be great, maybe thats normal?
i am using paint.net and just found the decals on google
thanks View attachment 1284004View attachment 1284005
Hell yes!!!!anyone interested?
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But then it would be not called AUTO exposure.I always thought - and I'm still thinking - AE is aimed to mimic the darkening induced by tint glasses...
anyone interested?
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Need some help troubleshooting a problem with the V8SCorsa mustang: a flickering shadow on the inside of the windscreen decal.
I've tried toggling various shadow categories in CSP settings without any luck, however since I don't get this problem with any other car I suspect its a problem with the mod rather than my settings.
Based purely on my own experience, I don't think simulated auto exposure is needed at all in VR.But then it would be not called AUTO exposure.
For me, disabling the "New human skin shader" option, in the CSP (Graphic Adjustments) settings, helped.hey all,
With a couple of cars I have this weird black streak from the top of the car into the sky.
Doesn't matter which camera perspective I use.
Anybody know what this is and even better... how to solve it?
That did it!For me, disabling the "New human skin shader" option, in the CSP (Graphic Adjustments) settings, helped.
use 346.