Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I quote myself to respond...
... Some idea why the AI cars of this sidesplitting hilarious mod (Abarth 595 Hellspec by D1ablO) are hovering while the one that I drive is touching the asphalt as it should be?...
Well, while here the bosses share big things, others like me only can offer little humble achievements (and some bufoonery from time to time). As no one answered my question, I started to tinker with the Abarth Hellspec files and ended solving the problem, by the trial and error method. I tell here for future references of rookie people like me in the dark science of (gasp) modding, since sometimes is complicated to find solutions in the web for these little inconveniences.

It turns out that this mod have two options for tyres: "street" (which were the ones that carried all the AI cars, that didn't touch the ground) and "hellspec track" (the ones my car had by default). Despite be graphycally similars in diameter, in the file "tyres.ini" that is inside the "data" folder, the sections "WIDTH", "RADIUS" and "RIM_RADIUS" of each of the tire options had different measurements.

Simply copying the values of these three sections of the tire option that displayed correctly in game in the tyre option that made the cars float in the air, solved the problem.

What I haven't discovered yet is how to change the default tires with which I start my sesions, without having to go through the pits or having to make a configuration for each track, nor do I understand what the AI is based on to choose tyres...

I hope this nonsense I wrote helps someone sometime.




By the way... @Paulo Ribeiro, someone is asking for you... 😙

newcomer.JPG


At least he says hello and pls... 😜
 
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Updated configs... (and the track :)) Thanks! (GTP might be better in this case, since it's google that's buffering it...)
I posted it to the GTPlanet Downloads section. I even changed the file name in case that was the issue for you. It already has the updated configs so no need to add those. Let me know if you still have issues getting it. I can try another way.
 
Hello everybody,

I updated my melbourne22 with the (amazing) 2023 extension by pyyer but the AI is really slow even @ 100% (1'23, it should be more 1'19)

Is there a way to have a faster AI ? (i'm not a super fast...)

Thanks in advance :-) !
 
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Hi people. This is going to be slow painful and tedious however it is time for me to get my head down and learn a thing or 2.

first thing to learn: skinning

i am following a very basic tutorial and his files are not the same as mine so i need to check to make sure i am starting from the correct place.

what is this file that i have highlighted in the picture? what is it for? if i open it in paint.net its just a small yellow square..........is it the base colour of the car or something?

i have noticed that there is no AO layer on this car, how do i get that on the car? and is it really needed?.

the last computer i had and used was in i think 1998 it was called a "tiny pc" (any lads here from the uk remember the brand "tiny pc"?) so i really am starting from ground zero, only been using a pc now for a year and just delving into programmes very recently

i just want to get a really basic skin done first and slowly build up. For me this is all a confidence thing

thanks :)


Screenshot (85).png

i
 
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Hi people. This is going to be slow painful and tedious however it is time for me to get my head down and learn a thing or 2.

first thing to learn: skinning

i am following a very basic tutorial and his files are not the same as mine so i need to check to make sure i am starting from the correct place.

what is this file that i have highlighted in the picture? what is it for? if i open it in paint.net its just a small yellow square..........is it the base colour of the car or something?

i have noticed that there is no AO layer on this car, how do i get that on the car? and is it really needed?.

the last computer i had and used was in i think 1998 it was called a "tiny pc" (any lads here from the uk remember the brand "tiny pc"?) so i really am starting from ground zero, only been using a pc now for a year and just delving into programmes very recently

i just want to get a really basic skin done first and slowly build up. For me this is all a confidence thing

thanks :)


View attachment 1283938
i
Some cars do utilise a base paint layer (as your clio does), whereas others don't - I'm not exactly sure why that is.

As for generating the AO you can do so by using Content manager's custom showroom feature. When the car has loaded into the showroom left-click the main part of the car that shares the name of the paint file in the skin folder (car_paint.psd in your case)(names can vary quite a bit); then, using the pop-up menu click the three dots to the right of the txDiffuse file. From there you can generate the map or AO in different resolutions or simply export the file.

Screenshot (50).jpg

Screenshot (51).jpg


Hope this helps!
 
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@SpiteFuL yes this helps alot thankyou :). i totally forgot you can use CM for the AO. And there was me thinking i needed some 3d rendering software (which i can't use right now).

i need someone who i can pm because i have far to many questions i will be clogging up this place. everything i seem to try and do just does not work the way i am seeing in the tutorial.

if anyone can spare the time please let me no.

t


update: 5 hours later i have something that is no where near finished, BUT i now have skin in the game :). bad joke i no but it is 4.30 a.m

if anybody can tell me why the remus decal dissapears in the sun in game that would be great, maybe thats normal?

i am using paint.net and just found the decals on google

thanks :)
Screenshot (86).png
Screenshot_renault_clio_v6_trophy_acf_portimao_31-7-123-4-23-46.jpg
 
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I've downloaded this multiple times and can't seem to figure it out. The MSC Alfa Romeo 156 STW never loads the textures in race for some reason. In the CM Showroom, looks great and works fine.

Any suggestions on how to make this? I keep running into it with BTCC/STW skins and I'm a sucker for complete historic grids lol
pureCandy-doningtonpark2018-msc_156_stw-2023-08-30-22-00.jpg
 
Hi all
Today I saw a query posted on a FB site and by chance, I stumbled across the solution yesterday, so I thought I should share my solution as many of you may also not be aware that you can choose the area which a PP filter uses for the auto-exposure metering.

Problem:
Most PP filters, but not all, run "Auto-exposure", which acts much the same as digital cameras always have, where the exposure is adjusted to bring the overall picture back to a pre-set overall luminosity. So in the car with drivers view camera, the shadow areas and black trim of the interior brighten up the overall picture, as the PP filter tries to compensate.

Solution:
Thankfully it's built into the "Post Process Filter" app that you would normally use to switch between to PP filters and make overall Exposure adjustments.
1. Right click on the filter name and select "Edit"
2. Open the "Auto-exposure" section triangle
3. If your PP filter has "Auto-exposure" ticked than the area can be adjusted.
4. Tick "Show auto-exposure metering area" - by default the yellow overlay will be full screen.
5. Use the sliders to adjust the size and position of the yellow area to only include the area you are seeing through the windscreen.
I am unable to adjust the centre point up, only down, which might be a problem for triple screen users only, not sure. Try tweaking the driver's camera viewing angle "Tilt" adjustment, to give you a bit more windscreen and less dashboard.
6. Untick "Show auto-exposure metering area" before saving the filter, otherwise the yellow overlay stays on.
7. Right-click the "Save changes" button, to bring up a "Save as" option where you can rename your tweaked PP filter. You can simply save, but i recommend doing a Save As so that you always have an original version of all the PP filters to revert back to.
This PP filter will now focus it's auto exposure on the road and scenery and not be distracted by your dark interior. much the same as your eyes when you glance up to look at the road outside in real life.

Differences are subtle of course, but often the road to perfection is a lot of a small improvements.

Tip 2: Another advantage renaming any of your favourite PP filters with something like your name at the beginning of the title is that your favourites will now all be grouped together in the PP filter app. Helpful if you have a lot of PP filters but only want to cycle between a few of them.
It works good for very steady cockpit cameras. But in VR that could kill your experience if you focus too much on YEBIS AE. Even with some headmovement the exp starts to wooble. In the last years we developed much better methods to calculate exposures. Also, if you just been focused on the windshield, you miss important parts of the influence by the illumination of the cockpit. AND every car has a different shape, the users have different FOVs and the seat position can vary with the cars.

The best way is to have just a minor influence of AE for the exposure calculation and take more screen part into account then. So it also take dark places into account.
I always thought - and I'm still thinking - AE is aimed to mimic the darkening induced by tint glasses...
 
@SpiteFuL yes this helps alot thankyou :). i totally forgot you can use CM for the AO. And there was me thinking i needed some 3d rendering software (which i can't use right now).

i need someone who i can pm because i have far to many questions i will be clogging up this place. everything i seem to try and do just does not work the way i am seeing in the tutorial.

if anyone can spare the time please let me no.

t


update: 5 hours later i have something that is no where near finished, BUT i now have skin in the game :). bad joke i no but it is 4.30 a.m

if anybody can tell me why the remus decal dissapears in the sun in game that would be great, maybe thats normal?

i am using paint.net and just found the decals on google

thanks :) View attachment 1284004View attachment 1284005
You can PM if you want. Just can't certify to answer quickly (busy life atm)
 
Need some help troubleshooting a problem with the V8SCorsa mustang: a flickering shadow on the inside of the windscreen decal.



I've tried toggling various shadow categories in CSP settings without any luck, however since I don't get this problem with any other car I suspect its a problem with the mod rather than my settings.

same here, what is the solution?
 
But then it would be not called AUTO exposure.
Based purely on my own experience, I don't think simulated auto exposure is needed at all in VR.
My own irises do a perfectly good job on their own.
Fake AE is actually distracting in VR to me because it feels forced, and not at all natural.
Maybe having proper stereoscopic 3D vision in VR is a big part of this.

By the way @Peter Boese, one other occasional oddity I have with Pure is that if I start with cloud cover where shadows aren't really visible, then transition to other weathers where shadows should be clearly defined, I still get no shadows.
 
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