- 938
- Spain
I quote myself to respond...
It turns out that this mod have two options for tyres: "street" (which were the ones that carried all the AI cars, that didn't touch the ground) and "hellspec track" (the ones my car had by default). Despite be graphycally similars in diameter, in the file "tyres.ini" that is inside the "data" folder, the sections "WIDTH", "RADIUS" and "RIM_RADIUS" of each of the tire options had different measurements.
Simply copying the values of these three sections of the tire option that displayed correctly in game in the tyre option that made the cars float in the air, solved the problem.
What I haven't discovered yet is how to change the default tires with which I start my sesions, without having to go through the pits or having to make a configuration for each track, nor do I understand what the AI is based on to choose tyres...
I hope this nonsense I wrote helps someone sometime.
By the way... @Paulo Ribeiro, someone is asking for you... 😙
At least he says hello and pls... 😜
Well, while here the bosses share big things, others like me only can offer little humble achievements (and some bufoonery from time to time). As no one answered my question, I started to tinker with the Abarth Hellspec files and ended solving the problem, by the trial and error method. I tell here for future references of rookie people like me in the dark science of (gasp) modding, since sometimes is complicated to find solutions in the web for these little inconveniences.... Some idea why the AI cars of this sidesplitting hilarious mod (Abarth 595 Hellspec by D1ablO) are hovering while the one that I drive is touching the asphalt as it should be?...
It turns out that this mod have two options for tyres: "street" (which were the ones that carried all the AI cars, that didn't touch the ground) and "hellspec track" (the ones my car had by default). Despite be graphycally similars in diameter, in the file "tyres.ini" that is inside the "data" folder, the sections "WIDTH", "RADIUS" and "RIM_RADIUS" of each of the tire options had different measurements.
Simply copying the values of these three sections of the tire option that displayed correctly in game in the tyre option that made the cars float in the air, solved the problem.
What I haven't discovered yet is how to change the default tires with which I start my sesions, without having to go through the pits or having to make a configuration for each track, nor do I understand what the AI is based on to choose tyres...
I hope this nonsense I wrote helps someone sometime.
By the way... @Paulo Ribeiro, someone is asking for you... 😙
At least he says hello and pls... 😜
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