Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Hi people. This is going to be slow painful and tedious however it is time for me to get my head down and learn a thing or 2.

first thing to learn: skinning

i am following a very basic tutorial and his files are not the same as mine so i need to check to make sure i am starting from the correct place.

what is this file that i have highlighted in the picture? what is it for? if i open it in paint.net its just a small yellow square..........is it the base colour of the car or something?

i have noticed that there is no AO layer on this car, how do i get that on the car? and is it really needed?.

the last computer i had and used was in i think 1998 it was called a "tiny pc" (any lads here from the uk remember the brand "tiny pc"?) so i really am starting from ground zero, only been using a pc now for a year and just delving into programmes very recently

i just want to get a really basic skin done first and slowly build up. For me this is all a confidence thing

thanks :)


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Some cars do utilise a base paint layer (as your clio does), whereas others don't - I'm not exactly sure why that is.

As for generating the AO you can do so by using Content manager's custom showroom feature. When the car has loaded into the showroom left-click the main part of the car that shares the name of the paint file in the skin folder (car_paint.psd in your case)(names can vary quite a bit); then, using the pop-up menu click the three dots to the right of the txDiffuse file. From there you can generate the map or AO in different resolutions or simply export the file.

Screenshot (50).jpg

Screenshot (51).jpg


Hope this helps!
 
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@SpiteFuL yes this helps alot thankyou :). i totally forgot you can use CM for the AO. And there was me thinking i needed some 3d rendering software (which i can't use right now).

i need someone who i can pm because i have far to many questions i will be clogging up this place. everything i seem to try and do just does not work the way i am seeing in the tutorial.

if anyone can spare the time please let me no.

t


update: 5 hours later i have something that is no where near finished, BUT i now have skin in the game :). bad joke i no but it is 4.30 a.m

if anybody can tell me why the remus decal dissapears in the sun in game that would be great, maybe thats normal?

i am using paint.net and just found the decals on google

thanks :)
Screenshot (86).png
Screenshot_renault_clio_v6_trophy_acf_portimao_31-7-123-4-23-46.jpg
 
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Hi all
Today I saw a query posted on a FB site and by chance, I stumbled across the solution yesterday, so I thought I should share my solution as many of you may also not be aware that you can choose the area which a PP filter uses for the auto-exposure metering.

Problem:
Most PP filters, but not all, run "Auto-exposure", which acts much the same as digital cameras always have, where the exposure is adjusted to bring the overall picture back to a pre-set overall luminosity. So in the car with drivers view camera, the shadow areas and black trim of the interior brighten up the overall picture, as the PP filter tries to compensate.

Solution:
Thankfully it's built into the "Post Process Filter" app that you would normally use to switch between to PP filters and make overall Exposure adjustments.
1. Right click on the filter name and select "Edit"
2. Open the "Auto-exposure" section triangle
3. If your PP filter has "Auto-exposure" ticked than the area can be adjusted.
4. Tick "Show auto-exposure metering area" - by default the yellow overlay will be full screen.
5. Use the sliders to adjust the size and position of the yellow area to only include the area you are seeing through the windscreen.
I am unable to adjust the centre point up, only down, which might be a problem for triple screen users only, not sure. Try tweaking the driver's camera viewing angle "Tilt" adjustment, to give you a bit more windscreen and less dashboard.
6. Untick "Show auto-exposure metering area" before saving the filter, otherwise the yellow overlay stays on.
7. Right-click the "Save changes" button, to bring up a "Save as" option where you can rename your tweaked PP filter. You can simply save, but i recommend doing a Save As so that you always have an original version of all the PP filters to revert back to.
This PP filter will now focus it's auto exposure on the road and scenery and not be distracted by your dark interior. much the same as your eyes when you glance up to look at the road outside in real life.

Differences are subtle of course, but often the road to perfection is a lot of a small improvements.

Tip 2: Another advantage renaming any of your favourite PP filters with something like your name at the beginning of the title is that your favourites will now all be grouped together in the PP filter app. Helpful if you have a lot of PP filters but only want to cycle between a few of them.
It works good for very steady cockpit cameras. But in VR that could kill your experience if you focus too much on YEBIS AE. Even with some headmovement the exp starts to wooble. In the last years we developed much better methods to calculate exposures. Also, if you just been focused on the windshield, you miss important parts of the influence by the illumination of the cockpit. AND every car has a different shape, the users have different FOVs and the seat position can vary with the cars.

The best way is to have just a minor influence of AE for the exposure calculation and take more screen part into account then. So it also take dark places into account.
I always thought - and I'm still thinking - AE is aimed to mimic the darkening induced by tint glasses...
 
@SpiteFuL yes this helps alot thankyou :). i totally forgot you can use CM for the AO. And there was me thinking i needed some 3d rendering software (which i can't use right now).

i need someone who i can pm because i have far to many questions i will be clogging up this place. everything i seem to try and do just does not work the way i am seeing in the tutorial.

if anyone can spare the time please let me no.

t


update: 5 hours later i have something that is no where near finished, BUT i now have skin in the game :). bad joke i no but it is 4.30 a.m

if anybody can tell me why the remus decal dissapears in the sun in game that would be great, maybe thats normal?

i am using paint.net and just found the decals on google

thanks :) View attachment 1284004View attachment 1284005
You can PM if you want. Just can't certify to answer quickly (busy life atm)
 
Need some help troubleshooting a problem with the V8SCorsa mustang: a flickering shadow on the inside of the windscreen decal.



I've tried toggling various shadow categories in CSP settings without any luck, however since I don't get this problem with any other car I suspect its a problem with the mod rather than my settings.

same here, what is the solution?
 
But then it would be not called AUTO exposure.
Based purely on my own experience, I don't think simulated auto exposure is needed at all in VR.
My own irises do a perfectly good job on their own.
Fake AE is actually distracting in VR to me because it feels forced, and not at all natural.
Maybe having proper stereoscopic 3D vision in VR is a big part of this.

By the way @Peter Boese, one other occasional oddity I have with Pure is that if I start with cloud cover where shadows aren't really visible, then transition to other weathers where shadows should be clearly defined, I still get no shadows.
 
@SpiteFuL yes this helps alot thankyou :). i totally forgot you can use CM for the AO. And there was me thinking i needed some 3d rendering software (which i can't use right now).

i need someone who i can pm because i have far to many questions i will be clogging up this place. everything i seem to try and do just does not work the way i am seeing in the tutorial.

if anyone can spare the time please let me no.

t


update: 5 hours later i have something that is no where near finished, BUT i now have skin in the game :). bad joke i no but it is 4.30 a.m

if anybody can tell me why the remus decal dissapears in the sun in game that would be great, maybe thats normal?

i am using paint.net and just found the decals on google

thanks :)
I'm happy everything worked out! If you want a photoshop-like software for free then you can use a program called Gimp - it's very similar and easy to learn.
 
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Short, quick and direct question.

Someone already made a grass fx for Oakes Field (Legion)? The track is cool, historic, and interesting, but not having grass is a disgrace on a track that once existed in the Bahamas!
 
Little mod for zandvoort2020 to change the dune area texture from the blurry\out of focus original and to give the track a little more of a raceday feel with some sponsor stuff and more crowds and vehicles in the parking lots. Could use a lot more, but this works for now. At least it doesn't feel so empty when I run a race on the track.

There are two options for the mod. The non-raceday one (top link) changes the base 2020 and DRS layouts to a little more raceday feel with sponsor flags, crowds and more vehicles. The problem with that version is if you run a practice session, the extra flags, crowds, etc. are still there so it doesn't look like a true practice session setting. If that matters to you, then the raceday version of the mod is the one you want. It adds 2 raceday layouts with the extra crowds, sponsor flags, etc. and leaves the original layouts alone so they still look empty and more like a practice session.

Zandvoort2020 Update v1.03

Zandvoort2020 Update v1.03 with Raceday Layouts

NOTES:
-- Make a backup of your existing track before trying this mod.


View attachment 1277841
Updated original post with new versions.

-- Fixed warped bridge sponsor logos.
-- Dune area grass look can now be changed via track skins. You no longer need to fool around inside the config. It also makes it easier for people to make their own track skins if they don't like my choice of colors.
-- Other little tweaks here and there.
 
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I'm happy everything worked out! If you want a photoshop-like software for free then you can use a program called Gimp - it's very similar and easy to learn.
i was going to ask that very question, funnily enough, you seem to know the answers before i ask them............

thanks for the help that AO info was very usefull. strange how it never popped up with the AO the first 2 times i finished rendering it, but it has been perfect ever since so maybe just CM having a wobbly.

hopefully i will have something that can be downloaded and inspected by the many, in a few days

Short, quick and direct question.

Someone already made a grass fx for Oakes Field (Legion)? The track is cool, historic, and interesting, but not having grass is a disgrace on a track that once existed in the Bahamas!
i was just about to crack on and do 1 for you, but i cant find that track on the breathe list or his website. i am probably blind
 
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