How are your clipping settings?no error, shader is enabled as in your image, no horizon (tested height slider min/max)
as noted in my message, this feature was working and then one day just stopped.
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There is nothing more i can do, Sol or Pure have just a very simple logic to switch them on or off. And you would see it, if you look into Pure Config AI tab.@Peter Boese further to earlier discussions, Pure 0.203 Preview loads a lot quicker than the previous version when first joining the track (hurrah!), but that bug where headlights get turned on during the day (for me and for AI drivers) is still present. I know of at least one Sol user who has the same issue, so it might be a CSP rather than a direct Pure/Sol issue (or some conflict between the two), but any idea what might be causing it? It's extremely disruptive as it's quite hard to clear. I can toggle my own headlights but AI keep theirs on during the day when it happens, which not only looks daft but also kills performance.
I'm not at my gaming pc atm, i'll send you a copy later today (if no one beats me to it).So... I ****ed up... And now I need the 2012 Lotus Exige S file... I dont want to check game integrity from Steam...
If someone could send it to me, that would be appreciated!!
Here you go -So... I ****ed up... And now I need the 2012 Lotus Exige S file... I dont want to check game integrity from Steam...
If someone could send it to me, that would be appreciated!!
Yeah, I had 20000,30000, tried yours without changeHow are your clipping settings?
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Too late!I'm not at my gaming pc atm, i'll send you a copy later today (if no one beats me to it).
Here you go -
NEWS
I started to do some videos on Youtube for my tracks, here you can see Schottenring (WIP link in description):
Uploading was heavy, this video is only 6 min but had 490 MB. If you have some more infos or know a tutorial on doing game videos you can send me I only found commercials at Google.
Modern Day Racing Series will be released in this month, a bit delayed because of all those track updates. I reworked all GT3 champs for using RSS mods + implemented the RSS Hypercar BMW in the IMSA series. I reported that windshield bug and they answered me to fix it but no patch out until yet.
Working on my Pure Neutral PP filter is very good. Finally a good filter for Pure that is not overcontrasted/desaturated/oversaturated. Release approx. this month.
Sample here:
View attachment 1284595
And more:
RELEASE
More handy UI for the GTPC (Virtua_LM) conversion by GTsupreme
What happened to the Virtua_LM GTPC mod? Many old sim racers will know that this kind of vapoware was a bit of a disappointment when it finally came out for rFactor. Later TonyBarracuda and GTsupreme took on a conversion to AC simply called "Group C 80s". The latest version is now free to have and this mod is finally worth a try. The physics might not AAA+, but it finally makes fun to drive this unique experience of early 80s prototype cars.
Patreon link:
All Group C 80s - all in one (02.2023) | Assetto Turismo virtual lab
Get more from Assetto Turismo virtual lab on Patreonwww.patreon.com
direct link to the cars:
here is the Le Mans 1982 track (original Virtua_LM)
Le Mans 1982
Just in time for the Le Mans Classic weekend. :) This is the conversion of the famous Le Mans Project of Virtua_LM for rFactor (and for GTL. GTR2, Race07/GTR-Evolution) released in 2009. http://virtua-lm.net/lemans/ It was one of the best...www.racedepartment.com
This add-on patch wants to help to get the best possible experience from the status we have at the moment.
What it does?
All cars now in one brand "GTPC (Virtua_LM)" to have them all together.
They splittet into two categories by tags. One for cars with lights "#gtpc_virtua_lm" and one without "#gtpc_virtua_no_lights", so there will be no cars that have no lights while driving at night.
The tags give you the opportunity to drive them all together:
For cars with "#gtpc_virtua_no_lights" use "Grid type → Random → Same brand & class" to run with all.
For night races use a "#gtpc_virtua_lm", car with lights, and choose "Grid type → Random → Same subclass only" and you wont have cars without lights in the grid.
PS: I also had to create a third category "#gtpc_smoker" for cars with a physics bug that makes them do heavy smoke from the wheels.
More handy UI for the GTPC mod (Virtua_LM + GTSupreme) v2.0 by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
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Yes, I've looked into that several times in the past and ambient light levels are always well above the trigger point for turning lights on.There is nothing more i can do, Sol or Pure have just a very simple logic to switch them on or off. And you would see it, if you look into Pure Config AI tab.
The last one is, I think, when the driver seating position app is open. The rest may be due to new skin texture option in CSP?Any thoughts on what’s causing these?
I have that behavior of headlights in AI cars, but on some tracks, can't remember exactly on which. Could be related to geotags and selected data of the race?Yes, I've looked into that several times in the past and ambient light levels are always well above the trigger point for turning lights on.
I imagine it's some check box (or a combination of incompatible check boxes) in CSP somewhere... but I'm at a loss to work out how or where.
Is anyone else here finding that headlights come on during daytime sessions?
It's never track lights, just car headlights.
had the same issue since beginning. I use Pure config AI settings to maximum and minimum levels accordingly to turn them offYes, I've looked into that several times in the past and ambient light levels are always well above the trigger point for turning lights on.
I imagine it's some check box (or a combination of incompatible check boxes) in CSP somewhere... but I'm at a loss to work out how or where.
Is anyone else here finding that headlights come on during daytime sessions?
It's never track lights, just car headlights.
On purposeIt's Monza weekend for F1 and there's not a 90s layout for AC...how sorry!
I love old 1st Goodyear chicane.
There's superb '88 edition by @Rainmaker87 but Lesmo are different with old radius and it has high curbs.
Isn't there a version to convert? For the future... 😇
View attachment 1284708
Sorry for this quick update!F1 1996 SILVERSTONE TRACKSKIN 1.1 BY JV82
For Silverstone 2005 by Kniker97
https://www.racedepartment.com/downloads/f1-1996-silverstone-trackskin-by-jv82.63409/
Be a little careful when using configs in skin folders to change drivers, your Super Ti skin has the 60s driver's goggles clipping through the first person view.!!!ALFA ROMEO GIULIA TI SUPER 1963 RELEASE!!!
Hi guys! I'm here to present my second mod, based on the race model by André Kardol ft RPMotorsport, converted to LHD by Aussie Big Banger Facebook group.
I worked mostly on graphic, playing with CSP tweaks and tools, and adding what was missing: a replica of the TI model skin.
List of changes:
TI Skin features:
- LODS
- CSP Settings
- New plates
- Ligths rework, with refraction
- Light EXTRA A: Position Ligths
- New dashboard with real instruments
- Materials tweaks
View attachment 1284712
- Stainless steel grilles replacing the inner pair of head lamps
- Bumpers without overriders
- White front indicators
- Black interiors
View attachment 1284714 View attachment 1284713
I hope you appreciate it! 😊
I believe that the best version for Monza (90's) and Nurburgring Nordschleife (70's), would be someone to convert from (Automobilista 2), no doubt they are excellent, it would be fantastic to also have Assetto Corsa (besides most of the mods are in him ).It's Monza weekend for F1 and there's not a 90s layout for AC...how sorry!
I love old 1st Goodyear chicane.
There's superb '88 edition by @Rainmaker87 but Lesmo are different with old radius and it has high curbs.
Isn't there a version to convert? For the future... 😇
EDIT: probably I'll use this version for 96 skin!
View attachment 1284708
Hi @Masscot ! I checked it, and I was sure that the position was correct... and it seems that on my side is good.Be a little careful when using configs in skin folders to change drivers, your Super Ti skin has the 60s driver's goggles clipping through the first person view.
No goggles appear if you move your seat back slightly? The hide config is for the bareheaded driver in dàta/driver3d.ini, the 60s driver in the skin folder config needs one that hides his goggles.Hi @Masscot ! I checked it, and I was sure that the position was correct... and it seems that on my side is good.
View attachment 1284730
Any suggestion?
OK, now is clear, I got the point. ThanksNo goggles appear if you move your seat back slightly? The hide config is for the bareheaded driver in dàta/driver3d.ini, the 60s driver in the skin folder config needs one that hides his goggles.
crazy that this mod is still in circulation. Thank you for using itMy new standard for writing ext_configs or testing Here Infinite Azure
Just wondering what mod is it that your using to get the 1996 cars etcSorry for this quick update!
-fixed podium
-fixed colour of Foster's Bridge on main straight
-added preview icon
Delete old version and install this new one!
Thanks