Assetto Corsa PC Mods General DiscussionPC 

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The original was made by Fat-Alfie and was built with LiDAR data. While it never quite got to 1.0, I am sure it is of substantially higher quality than anything ACTK will put out.

The reason it was pulled from RaceDepartment and scrubbed from the internet was that the actual owner of the Bilster Berg himself went on a litigation rampage once he figured out people were making versions of the track that weren't using his license, which if I recall correctly cost thousands of dollars. He threatened to sue, and that was that, obviously - despite the LiDAR data being very much legally obtained. This is my recollection - feel free to correct me if I'm wrong in some small details.

From what I understand, only RaceRoom has this licensed version of Bilster Berg, and word is that Fat-Alfie's is superior even to that one.

There are a few small CSP issues with the track, but it's brilliant in slower tin-tops and open wheelers. I'm not sure it's possible to find it out "in the wild" anymore.


EDIT: Check the Breathe spreadsheet. You may or may not find a copy. ;)
My recollection of events differ, but may be incorrect.
The owner contacted Fat Alfie to purchase his version of Bilster Berg, to use as a training tool to be available for track days and such. The owner did not, however, want the track to be freely available. Fat Alfie agreed upon the terms, and subsequently removed the track from Race Department. The last publicly available version before it was removed was the 0.99, with further development being exclusive to the aforementioned owner of said track.
 
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2016 Ferrari 488 GTE Pack !

Free release !


Another new Ferrari 488 GTE pack (I know haha), but this car is the first version of the 488 GTE ! The 2016 one, also in this pack you have all skins from 2016 to 2019 (WEC, Le Mans and ELMS) and two spec for this car (Endurance and Sprint version) !

Have fun on the track !View attachment 1298829
Free release today !

You can download car here !
 
Making "BoP" adjustments for a few more cars. Now the first achievements for the 24 Hours of Le Mans 1972.Ligier JS2-Masetai and Alfa Romeo 33TT3. The next ones this year Lola T280, Matra 670/670C/660, Ford Capri
Ligier JS2-Maserati ( Laffite/Maublanc )

Alfa Romeo 33TT3 ( Galli/Stommelen )

Alfa looks great! Please publish soon!
 
shi
Fliegerhorst Wunstorf v1.0

View attachment 1298413
Between 1964 and 1998, a temporary motor racing circuit was laid out on the Wunstorf airbase. Races at the circuit were included in the German Touring Car Championship between 1984 and 1993, one of several temporary airfield tracks on the DTM calendar at the time. (Wikipedia)
Conversion from GTR2.

-CSP recommended
-32 pit/start
-2 layouts (1993/1997)
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
RACE07 Original Track by 091071
GTR2 Conversion by FRM
-Thank you for giving me permission (FRM)

AC Converted by @shin956
logo.png by @Fanapryde
Crowds texture by @Kniker97
some objects and textures by kunos
Test and Feedback by @Breathe , @macko68 , @Masscot

Download (mediafire)

Enjoy.

wauw , this is stunning! Thanks so much!
I urge anyone to try this magnificent track, (preferably at dawn, with a car with open roof or no roof at all).

For the parked balloon mesh inside was not being rendered, add to ext_config.ini to fix:

[SHADER_REPLACEMENT_...]
MESHES = group019005.001
CULL_MODE = DOUBLESIDED


Also some of the buildings are 'flickering' in the distance... I don't know yet how to fix that.
Would be great to have that fixed, as it also brakes immersion (only be in VR I presume).
 
My recollection of events differ, but may be incorrect.
The owner contacted Fat Alfie to purchase his version of Bilster Berg, to use as a training tool to be available for track days and such. The owner did not, however, want the track to be freely available. Fat Alfie agreed upon the terms, and subsequently removed the track from Race Department. The last publicly available version before it was removed was the 0.99, with further development being exclusive to the aforementioned owner of said track.
Exactly. and the 1.0 version contains an update from nobody afaik.

1698755063209.png


It even came through CM as an update recently when already 0.99 was installed.
 
24H
you have any suggestions for a track to compare multiple cars? But please not the Topgear track.
The track shouldn´t be too long.
If you want real tracks, Jarama or Vallelunga. Then you have Toban converted from Rfactor, or fictional like Silver Coin circuit or Acopone Raceway. Thats what i use when i want to test on "small" tracks. But i always end on the Nords
 
hi , great mod!
would you consider adding a rearview mirror? :)
ps:
the oil pressure and temp values on the digital are floating in front of the display...
(something to note down and fix for the next update: please put all Z values to -0.001 instead of -0.012 or -0.002) :cheers:
 
shi
AMS Renault Test Track v1.1
conversion from GTR2.
Fictional circuit in France.

View attachment 1117921
-CSP recommended
-35 pit/start
-AI, cam

NOTE; If you are using Sol and the track screen is dark, rename ext_config_for_sol.ini to ext_config.ini in the extension folder.

Credits & Thanks;
Gildoorf Rozencrantz, Ruboy, PrBlanco and Lo2k, the author of the GP4 original version and Thank you for gave me permission (Gildoorf)
Rickylix, conversion to rFactor
6ecko, conversion to GTR2

AC Converted by @shi (shin956)
AI and camtool by @Viola_seven
Test and Feedback by @Masscot , @Breathe , @KevinK2, @RMi_wood
RainFX by @KevinK2
cam and ext_config parts by @CrisT86
background by kunos

The readme for GP4, rF, GTR2, and AC can be found in the _readme folder.
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

v1.01 changelog;
Updated ext_config.
Updated grass material.
Deleted unnecessary objects.
Spectator now supports camera_facing.
Added cam by CrisT86.
Added camtool by Viola_seven.

v1.1 changelog;
Added 3D terrain.
Added Alternative Billboard Skin by Mascot. (Thanks)
Updated rock texture.
Updated skidmarks.
Updated ext_config.
Fixed road mapping.
Changed crowd textures by Kniker97. (Thanks)
The camera tractor was replaced by a kunos one.
Some minor fixes were made.

AMS Renault Test Track v1.1
The link is in the quote.

v1.1 changelog;
Added 3D terrain.
Added Alternative Billboard Skin by @Masscot . (Thanks)
Updated rock texture.
Updated skidmarks.
Updated ext_config.
Fixed road mapping.
Changed crowd textures by @Kniker97 . (Thanks)
The camera tractor was replaced by a kunos one.
Some minor fixes were made.
$R5SE6BT.jpg
 
wauw , this is stunning! Thanks so much!
I urge anyone to try this magnificent track, (preferably at dawn, with a car with open roof or no roof at all).

For the parked balloon mesh inside was not being rendered, add to ext_config.ini to fix:

[SHADER_REPLACEMENT_...]
MESHES = group019005.001
CULL_MODE = DOUBLESIDED


Also some of the buildings are 'flickering' in the distance... I don't know yet how to fix that.
Would be great to have that fixed, as it also brakes immersion (only be in VR I presume).
Thank you for the report.
I do not have VR so I could not check the flickering of the building.
Can you tell me which building is the problem?
 
A question for the experts. For me only CSP 218 works, with all subsequent versions I can not load tracks. Is there a function that I have to disable?
 

anyone tried this ? seems pretty well made.. also did a run through CM and it seems it has scratch made physics.
 

anyone tried this ? seems pretty well made.. also did a run through CM and it seems it has scratch made physics.
do you have problems with the mirrors? mine are all bugged, can´t see a thing
 
Hey everyone, quick question… I know someone was working on either upgrading or rebuilding Beez. Was that ever posted? Or have there been any updates? Love this track, but it has many issues in its current state. Thanks!
 
I updated the Huracan Evo 2 skin to eliminate the green marker showing up in the rim blur... (back 2 pages for updated link for the skin).
Huracan-Evo2.jpg

** OR ** Unzip & Drop this file (Blur_X.dds) into the skin directory replacing the existing file.

And this other one to get rid of the handwriting on the tire...(directional arrows are wrong on one side duh) (unzip, drop into skin dir and replace)

(original post already has these updates now)
 

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shi
Thank you for the report.
I do not have VR so I could not check the flickering of the building.
Can you tell me which building is the problem?
It's mostly the big hangars, the flight control tower ...

I could eliminate most of the disturbing distant flickers by hiding these:
[MESH_ADJUSTMENT_...]
MESHES = halle14.002, halle1_1, tower.011, halle14
IS_RENDERABLE = 0

Still there is some flickering on the base of the flight control tower and also the first camera tower you meet after starting line.

Another 2 things worth mentioning about this flickering issue:
1) it only happens when at a certain distance from the object... when I come closer it stops doing that
2) also when I switch to free camera (F7) , and move outside of the cockpit the flickering stops , even though still far from the buildings
 
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RENAULT CLIO UK CUP 3 SKINS 2K/4K/6K

OG mod creator: Shokeus

2 skins are loose replica's and the dark blue is fictional but in keeping with the rest. A big shoutout to Low-life drift mafia over at discord for sorting the window AO out for me in 3d software and other bits and bobs that i do not understand without him i would not of skinned this car, if it has no window map it wont get skinned by me, its that simple.

the entire car is in my download due to changing a few shader values and an updated kn5 file

the lower res skins are in the cars main folder under "lower_res_skins" if you want a 4k or 2k, default fitted is 6k

i have put an ext_config file in all skins to remove the rear wiper arm (on track) due to the wiper arm getting splats of paint over it when the mouldings are painted there is nothing i can do about this it is a poor mapping issue, also the tops of the rear lights get a lovely line of paint because they are also mapped along with the side mouldings, of course i cant hide the rear lights for obvious reasons so i decided to roll with it as i do not like the side plates without the painted mouldings, if you would rather have the wiper arm back remove the ext_config from the skins folder thats all that file does nothing more. If you wanted all mouldings black and no splashes of paint on the rear wiper arm/rear lights remove the ext_config and also remove the "rgba#010101ff.dds" file but be warned this will remove all colour from the mouldings and leave them black. You can pick and choose what you do and do not want.

drag and drop into CM to install.

sweet as nut 🍻



Screenshot (267).png
Screenshot (268).png
Screenshot (269).png
 
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Hey everyone, quick question… I know someone was working on either upgrading or rebuilding Beez. Was that ever posted? Or have there been any updates? Love this track, but it has many issues in its current state. Thanks!
There's the Ytanguy, Neel Jani version converted by Sliderman. Still WIP, but personal matters are in the way of further development lately. Last changes are from late July. It does look good already, but it's going to be a while before it will get published I'm afraid.

beez.png
 
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