Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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correct, but when someone states over the net "i love it when people do stuff to my work" and then blanks people when they reach out to do stuff to there car you have to question the actions because they are so far removed from there words, also i would like to add that being blanked is rude so i have no issue with what i say as it is wholly justified. All i am trying to do is create stuff for people, ignoring the people is not how you make progress with the creation of new content.
That makes no sense whatsoever, and is absolutely no justification at all for personal attacks based on a narrative you've created in your own head. Sending someone an unsolicited message requesting that they do something for you doesn't automatically entitle you to a response any more than lack of reply means they are 'blanking' you.
Peter creates a LOT of free and unencrypted content. He doesn't deserve insults if he happens to do something you disagree with.
 
correct, but when someone states over the net "i love it when people do stuff to my work" and then blanks people when they reach out to do stuff to there car you have to question the actions because they are so far removed from there words, also i would like to add that being blanked is rude so i have no issue with what i say as it is wholly justified. All i am trying to do is create stuff for
people, ignoring the people is not how you make progress with the creation of new content

90% of my latest posts are Beta But what that really means is that might me some small bugs or stuff that was forgoten that needs adressing before final realese but all of them are made to the same standard
 
On a online server find, that drives sweet and sounds really good , I'm honing my modding skills , created some extra skins, as it came w only the 1 skin (black) and side windows that were not transparent (managed to fix that - easy w CM showroom).

Also there were parts see-through just under the hood , and I tried fixing that with CULL_MODE = DOUBLESIDED ...
but now those parts are reflecting the road in some strange way... prob. need to change shader , but would that not affect the outside then as well ? Any hint on how to propperly do this is welcome!

1699113164541.png
 
correct, but when someone states over the net "i love it when people do stuff to my work" and then blanks people when they reach out to do stuff to there car you have to question the actions because they are so far removed from there words, also i would like to add that being blanked is rude so i have no issue with what i say as it is wholly justified. All i am trying to do is create stuff for people, ignoring the people is not how you make progress with the creation of new content.
Have to disagree with your attack on Peter. I had contacted him about the 996 gt3 Porsche and requested him to provide the car with editable windows to be able to emulate the multiple real world series, and it was done. Perhaps it is the way things are requested, whether or not you get the response you are seeking. Judging by the context of your posts on here, it is not at all surprising that you received no response.
 
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That makes no sense whatsoever, and is absolutely no justification at all for personal attacks based on a narrative you've created in your own head. Sending someone an unsolicited message requesting that they do something for you doesn't automatically entitle you to a response any more than lack of reply means they are 'blanking' you.
Peter creates a LOT of free and unencrypted content. He doesn't deserve insults if he happens to do something you disagree with
If it was by fb messenger, the message could have been in the SPAM folder, therefore he's unaware of it
 
1) if it isn't already, unpack the data.acd file with the CM "Unpack data" button , it will create a folder "data" in your cars main folder
2) go in drivetrain.ini and play around w the gear ratios
3) Make sure in Drive you have "Use unpacked data if exists" is ticked on. (else it will still load the data from the packed data.acd file instead of the data folder)*

View attachment 1300607


* you could also rename the data.acd or even delete it (but be aware that any online session would require you to have the same data.acd file as the server is running! Hence if you plan on ever using the car online - keep the original data.acd )
thanks, but it doesn't solve the problem.
problem:
Mod A --> works
Mod A --> AC Car Tuner --> Engine Swap and sound change--> Mod B
Mod B--> doesn't work
 
Anybody ever experience mouse auto-clicking in-game? All of a sudden, whenever I hover over a certain control, my mouse auto-clicks (e.g. hovering over the exit button will exit me from the game without me physically clicking the mouse). Just wondering whether I might have inadvertently selected a certain setting in Content Manager? Appreciate any insight, much thanks!
 
Anybody ever experience mouse auto-clicking in-game? All of a sudden, whenever I hover over a certain control, my mouse auto-clicks (e.g. hovering over the exit button will exit me from the game without me physically clicking the mouse). Just wondering whether I might have inadvertently selected a certain setting in Content Manager? Appreciate any insight, much thanks!
I'm not getting clicking, but in the last month or two my hover for details "option" has been a bit funky. Instead of popping up after hovering for 3+ seconds or something, it pops up right away. Makes it difficult to scroll through and select cars and other options.

Not sure if it's at all related to what you're dealing with.
 
I'm not getting clicking, but in the last month or two my hover for details "option" has been a bit funky. Instead of popping up after hovering for 3+ seconds or something, it pops up right away. Makes it difficult to scroll through and select cars and other options.

Not sure if it's at all related to what you're dealing with.
Thanks for your input, but what I'm referring to occurs in-game. I noticed, though, if I disconnect my wheel from the powered USB hub, the the auto-click disappears, but certainly defeats the purpose as I can't race without the wheel. and yes, I have tried with several of my wheels, no luck. This auto-clicking only seems to occur in this game only (not ACC). I tried reinstalling CM, SOL, CSP, using the latest. Very confusing indeed...
 
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Is there another new version of modded ksEditor I don't know about?

Recently I downloaded a new mod, tried to edit it for personal use but ksEditor immediately closes right after I open the FBX file, after looking into the car's persistence file, I found some shader names I've never seen before and vanilla ksEditor definitely doesn't have those shaders/values.

Example:

Code:
[MATERIAL_#]
NAME=(random material name)
SHADER=ksPerPixelMultiMap_emissive
ALPHABLEND=0
ALPHATEST=0
DEPTHMODE=0
VARCOUNT=34
VAR_0_NAME=emMirrorDir
VAR_0_FLOAT1=0
VAR_0_FLOAT2=0, 0
VAR_0_FLOAT3=0, 0, 0
VAR_0_FLOAT4=0, 0, 0, 0
VAR_1_NAME=emMirrorOffset
VAR_1_FLOAT1=0
VAR_1_FLOAT2=0, 0
VAR_1_FLOAT3=0, 0, 0
VAR_1_FLOAT4=0, 0, 0, 0
VAR_2_NAME=emAlphaFromDiffuse
...

Now... emMirrorDir, emMirrorOffset and emAlphaFromDiffuse are values I've never seen before.

And there's another shader called "ksPerPixelMultiMap_AT", I believe it was these two (and there's probably more) that caused ksEditor to freak out.

After inspecting, I do have these shaders inside my sdk/editor/system/shaders folder, but never used them because neither modded ksEditor v6 nor vanilla ksEditor has them in the shader drop-down menu, which means there must be a new version floating somewhere that's capable of loading these "new" shaders.
 
Hi everyone, I have been here for a while and made some very funny jokes about tabacco skins as well as nudity and life itself. I love old cars from the era when I made my sexual debut - sometime in the late 80's, depending on what you would consider a proper debut.

First question: Does anyone have some alternative suspension/tyre data for Tommy78's Kadett GSi and Astra GTE? They're not undrivable by any means, but I think they should be less prone to lift off oversteer. I had a GSi 16v in the late 90's, which I had some proper fun with (and in), and I can't really remember it behaving like that at all. Of course, it was just a regular street car with regular street tyres, but still. I will tamper with the data myself, but if someone already did, there's no point in reinventing gunpowder.

Second question (might have asked before, but repeating it, just to annoy people, and in case some important guys/gals missed it): When is someone going to make me a proper Volvo 240 Turbo? I want both the DTM and group A, with all skins ever made. All for free, of course. And unencrypted, so that I can play with the useless physics it will probably have. (And make my own tabacco-skins for it.)

Third question, which in fact is an announcement: The tabacco-skins for F302's Jaguar XJR-9 LM are coming. They are in fact pretty much done, but I'm working on how to encrypt them so hard that they will be impossible to use.

(All questions, statements and announcements are actually true and honest, but are presented from a hungover state of mind, with an excessive amount of sarcasm and irony.)
 
I'm not getting clicking, but in the last month or two my hover for details "option" has been a bit funky. Instead of popping up after hovering for 3+ seconds or something, it pops up right away. Makes it difficult to scroll through and select cars and other options.

Not sure if it's at all related to what you're dealing with.
Yeah, i have been getting that too Mr H
 
Is there another new version of modded ksEditor I don't know about?

Recently I downloaded a new mod, tried to edit it for personal use but ksEditor immediately closes right after I open the FBX file, after looking into the car's persistence file, I found some shader names I've never seen before and vanilla ksEditor definitely doesn't have those shaders/values.

Example:

Code:
[MATERIAL_#]
NAME=(random material name)
SHADER=ksPerPixelMultiMap_emissive
ALPHABLEND=0
ALPHATEST=0
DEPTHMODE=0
VARCOUNT=34
VAR_0_NAME=emMirrorDir
VAR_0_FLOAT1=0
VAR_0_FLOAT2=0, 0
VAR_0_FLOAT3=0, 0, 0
VAR_0_FLOAT4=0, 0, 0, 0
VAR_1_NAME=emMirrorOffset
VAR_1_FLOAT1=0
VAR_1_FLOAT2=0, 0
VAR_1_FLOAT3=0, 0, 0
VAR_1_FLOAT4=0, 0, 0, 0
VAR_2_NAME=emAlphaFromDiffuse
...

Now... emMirrorDir, emMirrorOffset and emAlphaFromDiffuse are values I've never seen before.

And there's another shader called "ksPerPixelMultiMap_AT", I believe it was these two (and there's probably more) that caused ksEditor to freak out.

After inspecting, I do have these shaders inside my sdk/editor/system/shaders folder, but never used them because neither modded ksEditor v6 nor vanilla ksEditor has them in the shader drop-down menu, which means there must be a new version floating somewhere that's capable of loading these "new" shaders.
multimap emissive is just the regular multimap with an extra slot for an emissive texture

it's part of a few shaders mostly (all?) by Stereo

 
Not to sound like an ungrateful turd, but with mods I find it a little frustrating how often I find myself having to extract the data files and manually edit the AI file because the upshift point has been set higher than the rev limiter.
If that were all there were, tyres.ini pointing to non-existent lut files, lazy modders not even bothering to optimize their mods with LODs, collider.kn5 that don't match the car, there'd be so many examples!

And also the encrypted mods which make a complete mess and impossible to update, only positive point, it saves me space on my HDD because it goes to trash :P
 
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Yas Marina Circuit 2021 mod v2.0, made by BAI Zhantang and so on.
·Model by BAI Zhantang and me, road mesh is converted from rfactor 1 and fix by me, other model files are copied from acu_yasmarina.
·Most of texture UV and lightfx are remade by ZHU Wushuang.
·Ai, real TV camera replay , rainfx and grassfx are made by GUO Furong.
Many thanks for the sponsorship of Tongfu Inn(Xi'an city, Shaanxi province, China), hoping you a great journey to Shaanxi someday, welcome to our inn.
Screenshot_formula_extreme_2016_yas_marina_2021_3-11-123-20-30-2.jpg

Screenshot_formula_extreme_2016_yas_marina_2021_3-11-123-20-42-19.jpg

Screenshot_formula_extreme_2016_yas_marina_2021_5-11-123-19-59-9.jpg

Screenshot_formula_extreme_2016_yas_marina_2021_3-10-123-19-41-14.jpg

Screenshot_formula_extreme_2016_yas_marina_2021_3-11-123-20-32-3.jpg

Screenshot_formula_extreme_2016_yas_marina_2021_3-11-123-20-28-46.jpg

Link:https://mega.nz/file/6h5GwbAB#TKiTsaP-Q7nYXrxKck08hni0UWddIkZ8pbHVSZlECq0
CSP 1.78 or higher is needed.
 
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thanks, but it doesn't solve the problem.
problem:
Mod A --> works
Mod A --> AC Car Tuner --> Engine Swap and sound change--> Mod B
Mod B--> doesn't work
you should provide some details on "doesn't work" ? What is the error you are getting, or issue w mod B ?
(else it's hard for people here to suggest a possible fix ... :)
 
Any idea why my RSS cars have suddenly sprung horns? I have tried joining their Discord channel but its not accepting invites at the moment.

EDIT: Dont worry

 

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Yas Marina Circuit 2021 mod v2.0, made by BAI Zhantang and so on.
·Model by BAI Zhantang and me, road mesh is converted from rfactor 1 and fix by me, other model files are copied from acu_yasmarina.
·Most of texture UV and lightfx are remade by ZHU Wushuang.
·Ai, real TV camera replay , rainfx and grassfx are made by GUO Furong.
Many thanks for the sponsorship of Tongfu Inn(Xi'an city, Shaanxi province, China), hoping you a great journey to Shaanxi someday, welcome to our inn.
View attachment 1301025
View attachment 1301026
View attachment 1301027
View attachment 1301029
View attachment 1301030
View attachment 1301033
Link:https://mega.nz/file/605k3BpI#-b6KwixtrClJBIeiQeFWOpKU9GSyyqbfPCJKKde7Zgo
CSP 1.78 or higher is needed.
Thank you for your amazing work and for sharing!
Just one question: I think the hotel is not supposed to have its lights on at day time. Is there a way to switch them off at day time and have them on only at night?
edit: also, the light is too strong
 
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Is there another new version of modded ksEditor I don't know about?

Recently I downloaded a new mod, tried to edit it for personal use but ksEditor immediately closes right after I open the FBX file, after looking into the car's persistence file, I found some shader names I've never seen before and vanilla ksEditor definitely doesn't have those shaders/values.

Example:

Code:
[MATERIAL_#]
NAME=(random material name)
SHADER=ksPerPixelMultiMap_emissive
ALPHABLEND=0
ALPHATEST=0
DEPTHMODE=0
VARCOUNT=34
VAR_0_NAME=emMirrorDir
VAR_0_FLOAT1=0
VAR_0_FLOAT2=0, 0
VAR_0_FLOAT3=0, 0, 0
VAR_0_FLOAT4=0, 0, 0, 0
VAR_1_NAME=emMirrorOffset
VAR_1_FLOAT1=0
VAR_1_FLOAT2=0, 0
VAR_1_FLOAT3=0, 0, 0
VAR_1_FLOAT4=0, 0, 0, 0
VAR_2_NAME=emAlphaFromDiffuse
...

Now... emMirrorDir, emMirrorOffset and emAlphaFromDiffuse are values I've never seen before.

And there's another shader called "ksPerPixelMultiMap_AT", I believe it was these two (and there's probably more) that caused ksEditor to freak out.

After inspecting, I do have these shaders inside my sdk/editor/system/shaders folder, but never used them because neither modded ksEditor v6 nor vanilla ksEditor has them in the shader drop-down menu, which means there must be a new version floating somewhere that's capable of loading these "new" shaders.
Sometimes you have to use default ksEditor if you are using modded ksEditor, Ilja forgot to add some ks shaders and never bothered to fix it Really cool because if you put ksBrakeDisc on cars (literally always needed) the editor crashes...damn fix this important stuff ilja
 
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