Its been literally moths he worked on them but never publish them !Oh shoot, now they're gonna be encrypted as well, oh ****. But thanks for the answer.
Now about that Super 20...![]()
thanks, but it doesn't solve the problem.1) if it isn't already, unpack the data.acd file with the CM "Unpack data" button , it will create a folder "data" in your cars main folder
2) go in drivetrain.ini and play around w the gear ratios
3) Make sure in Drive you have "Use unpacked data if exists" is ticked on. (else it will still load the data from the packed data.acd file instead of the data folder)*
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* you could also rename the data.acd or even delete it (but be aware that any online session would require you to have the same data.acd file as the server is running! Hence if you plan on ever using the car online - keep the original data.acd )
I'm not getting clicking, but in the last month or two my hover for details "option" has been a bit funky. Instead of popping up after hovering for 3+ seconds or something, it pops up right away. Makes it difficult to scroll through and select cars and other options.Anybody ever experience mouse auto-clicking in-game? All of a sudden, whenever I hover over a certain control, my mouse auto-clicks (e.g. hovering over the exit button will exit me from the game without me physically clicking the mouse). Just wondering whether I might have inadvertently selected a certain setting in Content Manager? Appreciate any insight, much thanks!
Thanks for your input, but what I'm referring to occurs in-game. I noticed, though, if I disconnect my wheel from the powered USB hub, the the auto-click disappears, but certainly defeats the purpose as I can't race without the wheel. and yes, I have tried with several of my wheels, no luck. This auto-clicking only seems to occur in this game only (not ACC). I tried reinstalling CM, SOL, CSP, using the latest. Very confusing indeed...I'm not getting clicking, but in the last month or two my hover for details "option" has been a bit funky. Instead of popping up after hovering for 3+ seconds or something, it pops up right away. Makes it difficult to scroll through and select cars and other options.
Not sure if it's at all related to what you're dealing with.
Hello2018 Porsche 911 RSR GTE official Release !
You can find the mod on my patreon page or here !
Have fun !
View attachment 1257704
[MATERIAL_#]
NAME=(random material name)
SHADER=ksPerPixelMultiMap_emissive
ALPHABLEND=0
ALPHATEST=0
DEPTHMODE=0
VARCOUNT=34
VAR_0_NAME=emMirrorDir
VAR_0_FLOAT1=0
VAR_0_FLOAT2=0, 0
VAR_0_FLOAT3=0, 0, 0
VAR_0_FLOAT4=0, 0, 0, 0
VAR_1_NAME=emMirrorOffset
VAR_1_FLOAT1=0
VAR_1_FLOAT2=0, 0
VAR_1_FLOAT3=0, 0, 0
VAR_1_FLOAT4=0, 0, 0, 0
VAR_2_NAME=emAlphaFromDiffuse
...
Yeah, i have been getting that too Mr HI'm not getting clicking, but in the last month or two my hover for details "option" has been a bit funky. Instead of popping up after hovering for 3+ seconds or something, it pops up right away. Makes it difficult to scroll through and select cars and other options.
Not sure if it's at all related to what you're dealing with.
multimap emissive is just the regular multimap with an extra slot for an emissive textureIs there another new version of modded ksEditor I don't know about?
Recently I downloaded a new mod, tried to edit it for personal use but ksEditor immediately closes right after I open the FBX file, after looking into the car's persistence file, I found some shader names I've never seen before and vanilla ksEditor definitely doesn't have those shaders/values.
Example:
Code:[MATERIAL_#] NAME=(random material name) SHADER=ksPerPixelMultiMap_emissive ALPHABLEND=0 ALPHATEST=0 DEPTHMODE=0 VARCOUNT=34 VAR_0_NAME=emMirrorDir VAR_0_FLOAT1=0 VAR_0_FLOAT2=0, 0 VAR_0_FLOAT3=0, 0, 0 VAR_0_FLOAT4=0, 0, 0, 0 VAR_1_NAME=emMirrorOffset VAR_1_FLOAT1=0 VAR_1_FLOAT2=0, 0 VAR_1_FLOAT3=0, 0, 0 VAR_1_FLOAT4=0, 0, 0, 0 VAR_2_NAME=emAlphaFromDiffuse ...
Now... emMirrorDir, emMirrorOffset and emAlphaFromDiffuse are values I've never seen before.
And there's another shader called "ksPerPixelMultiMap_AT", I believe it was these two (and there's probably more) that caused ksEditor to freak out.
After inspecting, I do have these shaders inside my sdk/editor/system/shaders folder, but never used them because neither modded ksEditor v6 nor vanilla ksEditor has them in the shader drop-down menu, which means there must be a new version floating somewhere that's capable of loading these "new" shaders.
If that were all there were, tyres.ini pointing to non-existent lut files, lazy modders not even bothering to optimize their mods with LODs, collider.kn5 that don't match the car, there'd be so many examples!Not to sound like an ungrateful turd, but with mods I find it a little frustrating how often I find myself having to extract the data files and manually edit the AI file because the upshift point has been set higher than the rev limiter.
you should provide some details on "doesn't work" ? What is the error you are getting, or issue w mod B ?thanks, but it doesn't solve the problem.
problem:
Mod A --> works
Mod A --> AC Car Tuner --> Engine Swap and sound change--> Mod B
Mod B--> doesn't work
Any idea why my RSS cars have suddenly sprung horns? I have tried joining their Discord channel but its not accepting invites at the moment.
EDIT: Dont worry
Any idea why my RSS cars have suddenly sprung horns? I have tried joining their Discord channel but its not accepting invites at the moment.
EDIT: Dont worry
Thank you for your amazing work and for sharing!Yas Marina Circuit 2021 mod v2.0, made by BAI Zhantang and so on.
·Model by BAI Zhantang and me, road mesh is converted from rfactor 1 and fix by me, other model files are copied from acu_yasmarina.
·Most of texture UV and lightfx are remade by ZHU Wushuang.
·Ai, real TV camera replay , rainfx and grassfx are made by GUO Furong.
Many thanks for the sponsorship of Tongfu Inn(Xi'an city, Shaanxi province, China), hoping you a great journey to Shaanxi someday, welcome to our inn.
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Link:https://mega.nz/file/605k3BpI#-b6KwixtrClJBIeiQeFWOpKU9GSyyqbfPCJKKde7Zgo
CSP 1.78 or higher is needed.
Sometimes you have to use default ksEditor if you are using modded ksEditor, Ilja forgot to add some ks shaders and never bothered to fix it Really cool because if you put ksBrakeDisc on cars (literally always needed) the editor crashes...damn fix this important stuff iljaIs there another new version of modded ksEditor I don't know about?
Recently I downloaded a new mod, tried to edit it for personal use but ksEditor immediately closes right after I open the FBX file, after looking into the car's persistence file, I found some shader names I've never seen before and vanilla ksEditor definitely doesn't have those shaders/values.
Example:
Code:[MATERIAL_#] NAME=(random material name) SHADER=ksPerPixelMultiMap_emissive ALPHABLEND=0 ALPHATEST=0 DEPTHMODE=0 VARCOUNT=34 VAR_0_NAME=emMirrorDir VAR_0_FLOAT1=0 VAR_0_FLOAT2=0, 0 VAR_0_FLOAT3=0, 0, 0 VAR_0_FLOAT4=0, 0, 0, 0 VAR_1_NAME=emMirrorOffset VAR_1_FLOAT1=0 VAR_1_FLOAT2=0, 0 VAR_1_FLOAT3=0, 0, 0 VAR_1_FLOAT4=0, 0, 0, 0 VAR_2_NAME=emAlphaFromDiffuse ...
Now... emMirrorDir, emMirrorOffset and emAlphaFromDiffuse are values I've never seen before.
And there's another shader called "ksPerPixelMultiMap_AT", I believe it was these two (and there's probably more) that caused ksEditor to freak out.
After inspecting, I do have these shaders inside my sdk/editor/system/shaders folder, but never used them because neither modded ksEditor v6 nor vanilla ksEditor has them in the shader drop-down menu, which means there must be a new version floating somewhere that's capable of loading these "new" shaders.
all fine here , I guess it's a setting on your end, as also your hangar windows seem way too bright (and the outside)...@Pfalzdriver are the shader setting for the 934 ok? windows look almost like mirrors when i update the previews and also when i load in showroom.
View attachment 1301058
View attachment 1301059
I also have strange glass blurry rims etc.@Pfalzdriver are the shader setting for the 934 ok? windows look almost like mirrors when i update the previews and also when i load in showroom.
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View attachment 1301059
Wow, thank you for pointing out! Looks like I really need to dig into his repository.multimap emissive is just the regular multimap with an extra slot for an emissive texture
it's part of a few shaders mostly (all?) by Stereo
![]()
GitHub - ac-custom-shaders-patch/sdk-shaders: Some of new shaders compiled for AC SDK (both versions) and vanilla AC
Some of new shaders compiled for AC SDK (both versions) and vanilla AC - ac-custom-shaders-patch/sdk-shadersgithub.com
I don't think ksWindshield has reflective properties... have you checked what shader is the inner glass using?
Yeah I've been using original ksEditor until I bumped into this weird-ass car which made it crash, that's why I found out the car was using those weird shaders. And by the way, I gave up on modded ksEditor years ago... nothing about it is better than vanilla version except the new hardware-accelerated viewport providing 60FPS edit view.Sometimes you have to use default ksEditor if you are using modded ksEditor, Ilja forgot to add some ks shaders and never bothered to fix it Really cool because if you put ksBrakeDisc on cars (literally always needed) the editor crashes...damn fix this important stuff ilja
xie xie!Yas Marina Circuit 2021 mod v2.0, made by BAI Zhantang and so on.
·Model by BAI Zhantang and me, road mesh is converted from rfactor 1 and fix by me, other model files are copied from acu_yasmarina.
·Most of texture UV and lightfx are remade by ZHU Wushuang.
·Ai, real TV camera replay , rainfx and grassfx are made by GUO Furong.
Many thanks for the sponsorship of Tongfu Inn(Xi'an city, Shaanxi province, China), hoping you a great journey to Shaanxi someday, welcome to our inn.
View attachment 1301025
View attachment 1301026
View attachment 1301027
View attachment 1301029
View attachment 1301030
View attachment 1301033
Link:https://mega.nz/file/605k3BpI#-b6KwixtrClJBIeiQeFWOpKU9GSyyqbfPCJKKde7Zgo
CSP 1.78 or higher is needed.