Assetto Corsa PC Mods General DiscussionPC 

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the crew2 streetcar is now a raing car
release soon
__custom_showroom_1699135628.jpg
 
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1) if it isn't already, unpack the data.acd file with the CM "Unpack data" button , it will create a folder "data" in your cars main folder
2) go in drivetrain.ini and play around w the gear ratios
3) Make sure in Drive you have "Use unpacked data if exists" is ticked on. (else it will still load the data from the packed data.acd file instead of the data folder)*

View attachment 1300607


* you could also rename the data.acd or even delete it (but be aware that any online session would require you to have the same data.acd file as the server is running! Hence if you plan on ever using the car online - keep the original data.acd )
thanks, but it doesn't solve the problem.
problem:
Mod A --> works
Mod A --> AC Car Tuner --> Engine Swap and sound change--> Mod B
Mod B--> doesn't work
 
Anybody ever experience mouse auto-clicking in-game? All of a sudden, whenever I hover over a certain control, my mouse auto-clicks (e.g. hovering over the exit button will exit me from the game without me physically clicking the mouse). Just wondering whether I might have inadvertently selected a certain setting in Content Manager? Appreciate any insight, much thanks!
 
Anybody ever experience mouse auto-clicking in-game? All of a sudden, whenever I hover over a certain control, my mouse auto-clicks (e.g. hovering over the exit button will exit me from the game without me physically clicking the mouse). Just wondering whether I might have inadvertently selected a certain setting in Content Manager? Appreciate any insight, much thanks!
I'm not getting clicking, but in the last month or two my hover for details "option" has been a bit funky. Instead of popping up after hovering for 3+ seconds or something, it pops up right away. Makes it difficult to scroll through and select cars and other options.

Not sure if it's at all related to what you're dealing with.
 
I'm not getting clicking, but in the last month or two my hover for details "option" has been a bit funky. Instead of popping up after hovering for 3+ seconds or something, it pops up right away. Makes it difficult to scroll through and select cars and other options.

Not sure if it's at all related to what you're dealing with.
Thanks for your input, but what I'm referring to occurs in-game. I noticed, though, if I disconnect my wheel from the powered USB hub, the the auto-click disappears, but certainly defeats the purpose as I can't race without the wheel. and yes, I have tried with several of my wheels, no luck. This auto-clicking only seems to occur in this game only (not ACC). I tried reinstalling CM, SOL, CSP, using the latest. Very confusing indeed...
 
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Is there another new version of modded ksEditor I don't know about?

Recently I downloaded a new mod, tried to edit it for personal use but ksEditor immediately closes right after I open the FBX file, after looking into the car's persistence file, I found some shader names I've never seen before and vanilla ksEditor definitely doesn't have those shaders/values.

Example:

Code:
[MATERIAL_#]
NAME=(random material name)
SHADER=ksPerPixelMultiMap_emissive
ALPHABLEND=0
ALPHATEST=0
DEPTHMODE=0
VARCOUNT=34
VAR_0_NAME=emMirrorDir
VAR_0_FLOAT1=0
VAR_0_FLOAT2=0, 0
VAR_0_FLOAT3=0, 0, 0
VAR_0_FLOAT4=0, 0, 0, 0
VAR_1_NAME=emMirrorOffset
VAR_1_FLOAT1=0
VAR_1_FLOAT2=0, 0
VAR_1_FLOAT3=0, 0, 0
VAR_1_FLOAT4=0, 0, 0, 0
VAR_2_NAME=emAlphaFromDiffuse
...

Now... emMirrorDir, emMirrorOffset and emAlphaFromDiffuse are values I've never seen before.

And there's another shader called "ksPerPixelMultiMap_AT", I believe it was these two (and there's probably more) that caused ksEditor to freak out.

After inspecting, I do have these shaders inside my sdk/editor/system/shaders folder, but never used them because neither modded ksEditor v6 nor vanilla ksEditor has them in the shader drop-down menu, which means there must be a new version floating somewhere that's capable of loading these "new" shaders.
 
Hi everyone, I have been here for a while and made some very funny jokes about tabacco skins as well as nudity and life itself. I love old cars from the era when I made my sexual debut - sometime in the late 80's, depending on what you would consider a proper debut.

First question: Does anyone have some alternative suspension/tyre data for Tommy78's Kadett GSi and Astra GTE? They're not undrivable by any means, but I think they should be less prone to lift off oversteer. I had a GSi 16v in the late 90's, which I had some proper fun with (and in), and I can't really remember it behaving like that at all. Of course, it was just a regular street car with regular street tyres, but still. I will tamper with the data myself, but if someone already did, there's no point in reinventing gunpowder.

Second question (might have asked before, but repeating it, just to annoy people, and in case some important guys/gals missed it): When is someone going to make me a proper Volvo 240 Turbo? I want both the DTM and group A, with all skins ever made. All for free, of course. And unencrypted, so that I can play with the useless physics it will probably have. (And make my own tabacco-skins for it.)

Third question, which in fact is an announcement: The tabacco-skins for F302's Jaguar XJR-9 LM are coming. They are in fact pretty much done, but I'm working on how to encrypt them so hard that they will be impossible to use.

(All questions, statements and announcements are actually true and honest, but are presented from a hungover state of mind, with an excessive amount of sarcasm and irony.)
 
I'm not getting clicking, but in the last month or two my hover for details "option" has been a bit funky. Instead of popping up after hovering for 3+ seconds or something, it pops up right away. Makes it difficult to scroll through and select cars and other options.

Not sure if it's at all related to what you're dealing with.
Yeah, i have been getting that too Mr H
 
Is there another new version of modded ksEditor I don't know about?

Recently I downloaded a new mod, tried to edit it for personal use but ksEditor immediately closes right after I open the FBX file, after looking into the car's persistence file, I found some shader names I've never seen before and vanilla ksEditor definitely doesn't have those shaders/values.

Example:

Code:
[MATERIAL_#]
NAME=(random material name)
SHADER=ksPerPixelMultiMap_emissive
ALPHABLEND=0
ALPHATEST=0
DEPTHMODE=0
VARCOUNT=34
VAR_0_NAME=emMirrorDir
VAR_0_FLOAT1=0
VAR_0_FLOAT2=0, 0
VAR_0_FLOAT3=0, 0, 0
VAR_0_FLOAT4=0, 0, 0, 0
VAR_1_NAME=emMirrorOffset
VAR_1_FLOAT1=0
VAR_1_FLOAT2=0, 0
VAR_1_FLOAT3=0, 0, 0
VAR_1_FLOAT4=0, 0, 0, 0
VAR_2_NAME=emAlphaFromDiffuse
...

Now... emMirrorDir, emMirrorOffset and emAlphaFromDiffuse are values I've never seen before.

And there's another shader called "ksPerPixelMultiMap_AT", I believe it was these two (and there's probably more) that caused ksEditor to freak out.

After inspecting, I do have these shaders inside my sdk/editor/system/shaders folder, but never used them because neither modded ksEditor v6 nor vanilla ksEditor has them in the shader drop-down menu, which means there must be a new version floating somewhere that's capable of loading these "new" shaders.
multimap emissive is just the regular multimap with an extra slot for an emissive texture

it's part of a few shaders mostly (all?) by Stereo

 
Not to sound like an ungrateful turd, but with mods I find it a little frustrating how often I find myself having to extract the data files and manually edit the AI file because the upshift point has been set higher than the rev limiter.
If that were all there were, tyres.ini pointing to non-existent lut files, lazy modders not even bothering to optimize their mods with LODs, collider.kn5 that don't match the car, there'd be so many examples!

And also the encrypted mods which make a complete mess and impossible to update, only positive point, it saves me space on my HDD because it goes to trash :P
 
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Yas Marina Circuit 2021 mod v2.0, made by BAI Zhantang and so on.
·Model by BAI Zhantang and me, road mesh is converted from rfactor 1 and fix by me, other model files are copied from acu_yasmarina.
·Most of texture UV and lightfx are remade by ZHU Wushuang.
·Ai, real TV camera replay , rainfx and grassfx are made by GUO Furong.
Many thanks for the sponsorship of Tongfu Inn(Xi'an city, Shaanxi province, China), hoping you a great journey to Shaanxi someday, welcome to our inn.
Screenshot_formula_extreme_2016_yas_marina_2021_3-11-123-20-30-2.jpg

Screenshot_formula_extreme_2016_yas_marina_2021_3-11-123-20-42-19.jpg

Screenshot_formula_extreme_2016_yas_marina_2021_5-11-123-19-59-9.jpg

Screenshot_formula_extreme_2016_yas_marina_2021_3-10-123-19-41-14.jpg

Screenshot_formula_extreme_2016_yas_marina_2021_3-11-123-20-32-3.jpg

Screenshot_formula_extreme_2016_yas_marina_2021_3-11-123-20-28-46.jpg

Link:https://mega.nz/file/6h5GwbAB#TKiTsaP-Q7nYXrxKck08hni0UWddIkZ8pbHVSZlECq0
CSP 1.78 or higher is needed.
 
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thanks, but it doesn't solve the problem.
problem:
Mod A --> works
Mod A --> AC Car Tuner --> Engine Swap and sound change--> Mod B
Mod B--> doesn't work
you should provide some details on "doesn't work" ? What is the error you are getting, or issue w mod B ?
(else it's hard for people here to suggest a possible fix ... :)
 
Any idea why my RSS cars have suddenly sprung horns? I have tried joining their Discord channel but its not accepting invites at the moment.

EDIT: Dont worry

 

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Any idea why my RSS cars have suddenly sprung horns? I have tried joining their Discord channel but its not accepting invites at the moment.

EDIT: Dont worry


Previously with RSS GT cars there was a really tall head sticking out of the roof, and this (or the post underneath of it) was a workaround. Maybe that workaround will solve this problem too?
 
Yas Marina Circuit 2021 mod v2.0, made by BAI Zhantang and so on.
·Model by BAI Zhantang and me, road mesh is converted from rfactor 1 and fix by me, other model files are copied from acu_yasmarina.
·Most of texture UV and lightfx are remade by ZHU Wushuang.
·Ai, real TV camera replay , rainfx and grassfx are made by GUO Furong.
Many thanks for the sponsorship of Tongfu Inn(Xi'an city, Shaanxi province, China), hoping you a great journey to Shaanxi someday, welcome to our inn.
View attachment 1301025
View attachment 1301026
View attachment 1301027
View attachment 1301029
View attachment 1301030
View attachment 1301033
Link:https://mega.nz/file/605k3BpI#-b6KwixtrClJBIeiQeFWOpKU9GSyyqbfPCJKKde7Zgo
CSP 1.78 or higher is needed.
Thank you for your amazing work and for sharing!
Just one question: I think the hotel is not supposed to have its lights on at day time. Is there a way to switch them off at day time and have them on only at night?
edit: also, the light is too strong
 
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Is there another new version of modded ksEditor I don't know about?

Recently I downloaded a new mod, tried to edit it for personal use but ksEditor immediately closes right after I open the FBX file, after looking into the car's persistence file, I found some shader names I've never seen before and vanilla ksEditor definitely doesn't have those shaders/values.

Example:

Code:
[MATERIAL_#]
NAME=(random material name)
SHADER=ksPerPixelMultiMap_emissive
ALPHABLEND=0
ALPHATEST=0
DEPTHMODE=0
VARCOUNT=34
VAR_0_NAME=emMirrorDir
VAR_0_FLOAT1=0
VAR_0_FLOAT2=0, 0
VAR_0_FLOAT3=0, 0, 0
VAR_0_FLOAT4=0, 0, 0, 0
VAR_1_NAME=emMirrorOffset
VAR_1_FLOAT1=0
VAR_1_FLOAT2=0, 0
VAR_1_FLOAT3=0, 0, 0
VAR_1_FLOAT4=0, 0, 0, 0
VAR_2_NAME=emAlphaFromDiffuse
...

Now... emMirrorDir, emMirrorOffset and emAlphaFromDiffuse are values I've never seen before.

And there's another shader called "ksPerPixelMultiMap_AT", I believe it was these two (and there's probably more) that caused ksEditor to freak out.

After inspecting, I do have these shaders inside my sdk/editor/system/shaders folder, but never used them because neither modded ksEditor v6 nor vanilla ksEditor has them in the shader drop-down menu, which means there must be a new version floating somewhere that's capable of loading these "new" shaders.
Sometimes you have to use default ksEditor if you are using modded ksEditor, Ilja forgot to add some ks shaders and never bothered to fix it Really cool because if you put ksBrakeDisc on cars (literally always needed) the editor crashes...damn fix this important stuff ilja
 
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@Pfalzdriver are the shader setting for the 934 ok? windows look almost like mirrors when i update the previews and also when i load in showroom.

View attachment 1301058

View attachment 1301059
all fine here , I guess it's a setting on your end, as also your hangar windows seem way too bright (and the outside)...
Here a shot I took:
1699198066835.png

my preview settings for SR Hangar: https://acstuff.ru/s/3Bctd7

EDIT : oops hold on, I'm still on v1.5 of the car... I see now that there is an update (1.51) available!

EDIT2: and here a shot after clean install of v1.51 :

1699198462534.png

so indeed something changed to the window reflective properties...

EDIT3: putting the Main light brightness to 1% is a workaround
1699198902470.png


EDIT4: don't know if related to that , but in first person view (VR) , I get strange reflections , which are off:

1699199610873.png

(a plea to all posting pics : always point out what you are referring to , even if it seems obvious... may save others having to search for "what's wrong"... )

EDIT5 : I reverted back to 1.5 and it also has this weird reflection thing already (I just didn't notice it before as I didn't drive at dawn... )
 
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@Pfalzdriver are the shader setting for the 934 ok? windows look almost like mirrors when i update the previews and also when i load in showroom.

View attachment 1301058

View attachment 1301059
I also have strange glass blurry rims etc.
__custom_showroom_1699200659.jpg

ingame looks like this
Screenshot_pfa_porsche_934t_rsr_rr_reims_5-10-123-17-16-11.jpg

Windows looks like light milky and refraction glass is low res bluish chromish imo

edit: IMO many efffects added with CSP thats why it looks so in showroom
edit3:saw that some materials have no nm some have and other little missing things
 
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multimap emissive is just the regular multimap with an extra slot for an emissive texture

it's part of a few shaders mostly (all?) by Stereo

Wow, thank you for pointing out! Looks like I really need to dig into his repository.
I don't think ksWindshield has reflective properties... have you checked what shader is the inner glass using?
Sometimes you have to use default ksEditor if you are using modded ksEditor, Ilja forgot to add some ks shaders and never bothered to fix it Really cool because if you put ksBrakeDisc on cars (literally always needed) the editor crashes...damn fix this important stuff ilja
Yeah I've been using original ksEditor until I bumped into this weird-ass car which made it crash, that's why I found out the car was using those weird shaders. And by the way, I gave up on modded ksEditor years ago... nothing about it is better than vanilla version except the new hardware-accelerated viewport providing 60FPS edit view.
 
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Yas Marina Circuit 2021 mod v2.0, made by BAI Zhantang and so on.
·Model by BAI Zhantang and me, road mesh is converted from rfactor 1 and fix by me, other model files are copied from acu_yasmarina.
·Most of texture UV and lightfx are remade by ZHU Wushuang.
·Ai, real TV camera replay , rainfx and grassfx are made by GUO Furong.
Many thanks for the sponsorship of Tongfu Inn(Xi'an city, Shaanxi province, China), hoping you a great journey to Shaanxi someday, welcome to our inn.
View attachment 1301025
View attachment 1301026
View attachment 1301027
View attachment 1301029
View attachment 1301030
View attachment 1301033
Link:https://mega.nz/file/605k3BpI#-b6KwixtrClJBIeiQeFWOpKU9GSyyqbfPCJKKde7Zgo
CSP 1.78 or higher is needed.
xie xie!

Xi'an is a great city I was there for 2 weeks time (summertime however very hot!), sorry I didnt stay in your Inn
 
For those who haven't seen:



Fenryr has released a Bahrain International Circuit. Patrons only for now in its beta state, but will be free for all in a week or two.

Considering his use of laser scan data in each of his previous projects, I wonder if this is finally the RFactor 2 laser scan conversion many have been clamoring for. I'd say it's probable.

I am aware many are critical of him in here (including myself, doing so very harshly on his substandard COTA release that has since been largely fixed), but Bahrain is one of the huge holes in AC - I've tried all of them available and frankly none are good enough. Hopefully with some extra work, this becomes the definitive version.
 
UPDATE: Crystal Palace 1969 v1.5
Fixed holes next to the pit wall and in the escape road before New Link (3rd corner).
Added more objects, refined some tuned some shaders and textures
Paddock area has been modified, new building added, more vehicles added.
The Northern infield has been remodeled:
  • infield roads are real roads now (maybe a genuine pre-war version will come)
  • a missing pond has been added with the Crystal Palace Bowl (concert stage build in 1961)
(my favourite seventies band is about to play after the race)
Thanks to CrisT86 for CSP additions: New Camera's, VAO, RainFX, seasonal adjustments, smoke and a working lap counter (thx to Racinjoe13)

Screenshot_fiat_600_zw_crystalpalace_6-11-123-1-51-13.jpg
Screenshot_fiat_600_zw_crystalpalace_6-11-123-1-50-41.jpg
Screenshot_fiat_600_zw_crystalpalace_6-11-123-1-50-58.jpg
Screenshot_fiat_600_zw_crystalpalace_6-11-123-1-51-50.jpg
 
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