Thank you, I have tried this also to the same result... and I'm pretty sure the issue is there is a 1WALL physical barrier that is invisible. I believe I am hiding the visible mesh, but not the physical one and that's likely the issue. I'm not sure how to disable those with only ext_config.ini.Ok, then you could try this. Might do the same thing, but worth a shot.
[MODEL_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION =
HIDE = MESHNAME
FILE = trackfilename.kn5
exactly this one :-)This one?
This helped another issue I was having, so thank you for posting this, I didn't even consider this option.Haunebu52
Also try editing surfaces.ini
add a section for the collidable invisible wall mesh
[SURFACE_yy] ;yy is the last number +1
KEY=xxxx ;xxxx is the name mesh (only CAPITAL letters)
....
IS_VALID_TRACK=1
ext_glass_nm.dds is really rough and creates black parts on the glass, nothing more and easy going, the car is driven, you discover something strange or even a bug, you report it = hope for profit?!And that texture and false shader is?
There are absolutely no problems on my side tho.
Maybe I should have made the windscreen (EXT) real glass, all other were acrylic. For that they look a bit milky.
View attachment 1301338
Sorry to ask, but I want to learn... Can someone explain what exactly do those parameters?... I played with the FFMultiplier and Steer Assist settings in the car.ini...
exactly this one :-)
Thanx a lot.
Very nice GT7 port - thanks!hi guys, wanted to let you know about this car mod , the Mitsubishi Lancer Evolution III GSR by Jugee8 (v1.3) should you not have tried it , I think it's great! (esp in VR)
Not my mod , but I just did some extra skins for it , downloadable here
View attachment 1301576View attachment 1301577View attachment 1301578View attachment 1301579View attachment 1301580
also with this one I get the ODOMETER error when trying to open in Showroom:
View attachment 1301575
Anyone else getting that error?
[SHIFT_ANIMATION]
BLEND_TIME=100
POSITIVE_TIME=310
STATIC_TIME=10
NEGATIVE_TIME=310
PRELOAD_RPM=7000
INVERT_SHIFTING_HANDS=1
For those who haven't seen:
Fenryr has released a Bahrain International Circuit. Patrons only for now in its beta state, but will be free for all in a week or two.
Considering his use of laser scan data in each of his previous projects, I wonder if this is finally the RFactor 2 laser scan conversion many have been clamoring for. I'd say it's probable.
I am aware many are critical of him in here (including myself, doing so very harshly on his substandard COTA release that has since been largely fixed), but Bahrain is one of the huge holes in AC - I've tried all of them available and frankly none are good enough. Hopefully with some extra work, this becomes the definitive version.
What profit? Dude, what are you talking about?hope for profit?!
If I sounded offensive, I apologize. That wasnt my intention. But if someone tells me there are missing textures and wrong shaders, I'd like to know what is missing and what is wrong. AC modding is a constant learning process and every day I learn smtg new.i'll just refrain from looking for faults, just leave it as it is and have fewer worries in life.
... and still trying to figure out the cause of this.Have these strange windows too in showroom.
your values for specular are too high (should really be <= 1) and specularEXP too low ( >10 or even >100) so you end up with the blinding light spread across the entire mesh. Probably doesn't show up in game because you use pbr glassWhat profit? Dude, what are you talking about?
I've tried to fix every error reported sice I've released that car. I was able to reproduce every reported error, so it was easy fixing. But I'm unable to reproduce the bug with the whitish windows.
It seems to hit a a lot of people so I'll revert to the shader settings of v1.3.
If I sounded offensive, I apologize. That wasnt my intention. But if someone tells me there are missing textures and wrong shaders, I'd like to know what is missing and what is wrong. AC modding is a constant learning process and every day I learn smtg new.
For example, until now noone noticed there is an visual problem with the internal glass from the beginning, or at least noone mentioned it. So yesterday I had to rework the texture of every skin.....
... and still trying to figure out the cause of this.
No definitive date has been given but considering that the track is currently in version 0.8 I doubt the public 1.0 release will come this weekend.Does someone who's currently subscribed to Fenryr know exactly when this release is going public?
A league I'm in (Sim Racing Lounge) is trying to do a Bahrain WEC event this Saturday and it'd be great if we could use this one. Of course, since it's still paid, it's "problematic" to share with everyone in the event, even if I decided to pay a month sub to get it. I'm not currently subscribed, so I can't read the "privileged" post.
Thanks to anyone who may know.
I'm no expert but this is my understanding (happy to be corrected) :-Sorry to ask, but I want to learn... Can someone explain what exactly do those parameters?
I know that those are the ones to look for when a mod have too much force (or too little, althrougt not usual) at the wheel and I want to set the ffb to my likings, but I don't have a clue what they regulate...
Fantastic top-tier mod from Jasper Opperman:
Jaguar XE SV Project 8
View attachment 1300418 View attachment 1300419 View attachment 1300420 View attachment 1300421
TC OFF = Sport gauges
- AO, PBR, LODS, dashboard icons and everything else
- 3 different gauges
- Removeable wing and carbon wheel covers
- Doors and hood animation
- 28 specs recreated 1:1 with paint configs
EXTRA A = Dynamic gauges
EXTRA B = Front left door
EXTRA C = Front right door
EXTRA D = Hood
EXTRA E = Rear doors
To add the wheel covers or remove the wing/plates open the extension folder and check out object_remove.ini
Model: CSR2
Parts: FM7, Real Racing 3, FH3, FM7
Conversion: Opperslang
Physics: VR Driving base, edit by Opperslang and GADU
Help and advice: GADU
Fuel LUA help and advice: MrDK
If the message appear, TC is not active. To enable it you will need to change the it in electronic.iniHow do you go about changing those gauges? I have Extra A assigned and all but where does one find TC OFF? Been playing with TC increase and decrease toggle but I get a Not Available message in game.
Thanks for your answer!I'm no expert but this is my understanding (happy to be corrected) :-
The force feedback muliplier...
Can't see anything wrong on my side:friends i am experiencing a car ambient shadow problem on fm7 tracks: Bernese Alps and Dubai FM7 Full. car ambient shadow is non existent or so weak. a very high positioned road layer problem i assume? Anyone with this problem here?


That reflection on the windscreen seems rather strange in my opinion, other than that it's all good 👍Please do me a favor and check if the problem with the windows is now solved.
I've seperated the windscreen from the side and the rear windows and made it look like real glass, while rear and side windows still have an acrylic look.
View attachment 1301740View attachment 1301741
Download at Mega
Warning: Those are only updated files, not the full car. There are no skins or physics included!
If all the problems are fixed with those file I'll create one last full package with all the updated internal glass files within the skin folders.
