Assetto Corsa PC Mods General DiscussionPC 

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New car from CHEMFLUMMI
The RWD brand is a fictional car brand, created by the Canadian Ryan Day. He designed the RWD-Fenix P20-4 for the Project Cars game. It is a fictional LMP2 with a Single Turbo Flat 4 engine and a pneumatic hybrid system. The car has 471bhp and 532Nm of torque combined with a dry weight of 940kg. That makes the P20-4 to a weapon on almost every track!


View attachment 1310338
sorry, but you can't download, page not found error
 
i totally forgot that very nice track. thanks for the reminder.
do you have the latest stuff for this track for me?
if it is not done yet, i can do a full rework perhaps in xmas holidays.
My track folder´s name is mshanghai. Don´t know if there is another one floating around (saw some from ACF). I uploaded it right now, here you go:

mshanghai.rar - 42.8 MB

The track is really great, but could have some treatment, yes.
 
X90
Random bit of feedback for @Rainmaker87's Hockenheim AI update: It's fantastic. I highly recommend everyone grab it who hasn't - it's linked on Breathe's spreadsheet as the last Mediafire entry. Had a surprisingly great time doing a full weekend in the URD DTMs.

Hockenheim AI 3.0 Rainmaker

AI is sensible, safe and realistically behaved throughout the lap - it almost makes you forget you're playing Assetto, to be honest. No stupid divebombs, no retirements, realistic racing with AI safely passing each other (and myself). Really great.

Criticisms are minimal - in fact, really, just one point - the AI is just a little slow through T1 and the T9-10 junction. Very safe through those two corners - perhaps a bit too safe, with too heavy braking into 1 and a mid-corner brake through 10 where there should be a long lift. I'd say there's about ~6 tenths still in there for the line.

Figured I'd share feedback, even though I generally don't see much of that for AI lines around here. Overall, really impressed considering how crap the AI in AC can be, and I now will actually sift through Rainmaker's hundreds (thousands?) of updates to see if there are any more AI fixes.

Cheers for the great work.
Thanks for kind words. It's hundreds not thousands :-P
 
iirc replacing special characters with '?' should make it read correctly (i.e., "body?")

If you mean that silly "turn on your engine to drive" thing then that's in their lua script rather than ext config
Can you please elaborate, or advise what needs changing to disable it? Nothing is immediately obvious and lua scripting is a bit of a black art to me.
 
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Can you please elaborate, or advise what needs changing to disable it? Nothing is immediately obvious and lua scripting is a bit of a black art to me.
just use the normal version without all the fancy CSP additions. IMO you aren't losing out on anything and the normal version drives just as well as the CSP one.
That way you don't even have to think about messing with scripts and can just drive straight away
 
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acf_shanghainfs

pit upgrade by foxeway

seems like this is the best version we have.
Seems acf version and mshanghai are from the same source?
1702211909646.png


mshanghai also seems newer than acf one.

Edit: yes, mshanghai definitely is better than the acf one (better textures and trees).
 
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just use the normal version without all the fancy CSP additions. IMO you aren't losing out on anything and the normal version drives just as well as the CSP one.
That way you don't even have to think about messing with scripts and can just drive straight away
Thanks mate, I did consider that, but there seems seems to be some emissives and other shader goodies in the CSP car.
If possible I'd just like to rebind the starter controls in the config/lua or disable the start sequence entirely.
You'd think this would be obvious and easy (like on their previous cars) but for some reason VRC appear to have made it unnecessarily complicated on these new cars.
 
Does anyone have any fresh insight as to why my (SHH Newt) shifter would register inputs in Content Manager but no longer in-game? It worked fine for a couple of years, and it works fine in other sims.

Thanks!
 
shi
Groeninghe Park v1.1

View attachment 1238175
Fictional circuit.
Conversion from GTR2.

-CSP recommended
-32 pit/start
-AI, cam
-2 layouts

Credits & Thanks;
Original Track by fiedel
-Attempts to contact him have gone unanswered. Thank you for his work.

AC Converted by @shi (shin956)
logo.png by @Fanapryde
Rain FX by @twobegreen
Additional cam by @DaBaeda
Crowds texture by @Kniker97
background, cameraman, tree, tent and some textures by kunos
Low poly RVs by Rigel:
Test and Feedback by @Breathe , @Masscot , @Fanapryde , @twobegreen

Download (mediafire)

Enjoy.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;

-The pit_lane.ai for both layouts was changed to the one created by TITI. (Thanks)
-Fixed floating cars.
-Updated ext_config.ini.
-Changed spectator textures to those of Kniker97. (Thanks)
-Pit tents now appear according to the number of entries.
-Added cam by DaBaeda. (Thanks)
-Other minor fixes.

Groeninghe Park v1.1
The link is in the quote.

v1.1 changelog;
-The pit_lane.ai for both layouts was changed to the one created by TITI. (Thanks)
-Fixed floating cars.
-Updated ext_config.ini.
-Changed spectator textures to those of Kniker97. (Thanks)
-Pit tents now appear according to the number of entries.
-Added cam by DaBaeda. (Thanks)
-Other minor fixes.
 
Thanks mate, I did consider that, but there seems seems to be some emissives and other shader goodies in the CSP car.
If possible I'd just like to rebind the starter controls in the config/lua or disable the start sequence entirely.
You'd think this would be obvious and easy (like on their previous cars) but for some reason VRC appear to have made it unnecessarily complicated on these new cars.
I have no real clue where this stuff is hidden anyway.
It's such a pain when these things are implemented without the option to disable them being a simple thing. If I discover how to fix this I'll send it your way
 

2018 Pirelli World Challenge​

__custom_showroom_1702232448.jpg

__custom_showroom_1702232453.jpg

Hello everyone, can anyone remake the front and side windows so that you can draw logos on them?
You can also do this to change the color of the headlights
remake the front bumper like the origina
make Templates for windows and rear spoiler
preview.jpg

47455825871_a82b4ced0f_b.jpg

wittmer-leads-travis-lrp-2018.jpg
 
In an open wheeler, in the rain, the front tires project big drop of water that do not look realistic. Is there a setting where we can control how the water projected by the front tire looks like?
 
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where have you gotten that? He has not released any Indianapolis track and he sure would not release it with no lights.
This track is on Breathe's AC Tracks Listing, but without link. I don't remember where I found it, unfortunately.
 

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where have you gotten that? He has not released any Indianapolis track and he sure would not release it with no lights.
I believe that's the NAGP version. There were many revisions.
Might just be mis-labelled, or Lilski might have had a hand in fixing/improving/advising and ended up in the authorbox as credit?

@gutbomb reviewed and linked it here:
 
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Hello everyone,
Since I installed the latest version of CSP "0.2.1" in the track "Croft 2019" the grass and trees are winter gray.
I deactivated the season and put "never" but the problem persists.
In the other tracks this doesn't happen.
Thank you very much for helping
 
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