Are the RSS Gt-M cars a must have ??
I mean i own very much from RSS and near all of them is top class. However for some models i prefer VRC. For GT3 category i am happy with all the ACC conversions so far (BOPed them with ballast/restrictor) plus some other mods.
But i am thinking about change some cars to the RSS models. Therefor my question above....
so what is the trick? I choose Heavy Snow and all i get is rain... (CSP 0.2.3-preview1 , Pure 0.222)WE HAVE SNOW NOW IN ASSETTO CORSA !
MERRY CHRISTMAS !!!
High Force Winter Layout.
Download in YT description.
Thanks very much. I'll try that way.it's the quickest solution, but the result is not the best one (that bigger "low quality" sandy texture) even though is a solution to allow GrassFX to spawn.
@andrevr just use this inside the ext_config
[SHADER_REPLACEMENT_...]
DESCRIPTION =
ACTIVE = 1
MATERIALS = [NAME OF THE GRASS MATERIAL] (use this or the MESH, not both at the same time)
MESHES = [NAME OF THE GRASS MESH] (use this or the MATERIAL, not both at the same time)
SHADER = ksPerPixel
so what is the trick? I choose Heavy Snow and all i get is rain... (CSP 0.2.3-preview1 , Pure 0.222)
The trick is to read my video description and support Fahrdynamik JK ✌️so what is the trick? I choose Heavy Snow and all i get is rain... (CSP 0.2.3-preview1 , Pure 0.222)
Thank you for your constant workHamilton Street Circuit v1.1
The link is in the quote.
v1.1 changelog;
Added groove/skidmarks.
Added 3d terrain.
Billboard textures were upscaled with AI.
Fixed billboard mapping.
Replaced cameraman.
New marker board textures.
Updated ext_config.ini.
Changed pit_lane.ai by TITI. (Thanks)
Changed spectator textures to those of Kniker97. (Thanks)
Other minor fixes.
View attachment 1314419
That Lancia Beta... Cant wait!Lots of things to test in the next few days.
Yeah, it was one of the first things I've tried, didn't do the trick unfortunately... but thanks for trying to help anyway, it's appreciated.I have no idea if it will work on a car, but you can try this, it works for tracks.
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= ENABLE SINGLE SIDED
MATERIALS=
MESHES =
CULL_MODE= ON
The quality used to be better ealier @ BMW@DaWallace I found another problem on the M3 GTR: it's raining in the cockpit.
Nice to see so much progress with your mod, thank youLots of things to test in the next few days.
HI,
for the Nissan, does the mirror problem depend on some of my CSP settings? Is there a solution? Many thanks in advance
Maybe your rig temperature is above 0 degrees. Take him outside then! Just a thought...so what is the trick? I choose Heavy Snow and all i get is rain... (CSP 0.2.3-preview1 , Pure 0.222)
Disable the extension folder for the time you create your previews (re-name it to something else).when creating skin previews the Kunos GT3 cars all have Pirelli tyres although there are tyre dds files in the skin folder.
I know there was a "fix" in this thread, but I cannot find it anymore![]()
Disable the extension folder for the time you create your previews (re-name it to something else).
Documents > Assetto Corsa > cfg > extension > real_mirrors > CAR NAME (wsc_legends_jaguar_xj13)Messing around with the WSC 60 mod and I found the XJ13 mirror is flipped both ways, I look left it goes right, I look up it points down, and things passing on the right show on the left edge of the mirror, how can I fix that? I tried adding
[REAL_MIRROR_0]
FLIP=1
to the ext file but it hasn't done anything.
Thanks! Flip=1 is what worked for me there. I think the left/right being flipped messed with my head regarding the up down thingDocuments > Assetto Corsa > cfg > extension > real_mirrors > CAR NAME (wsc_legends_jaguar_xj13)
FLIP=1 is left to right
FLIP=2 is up side down
FLIP=3 is both at the same time
But in my case the Jag's mirror was OK from the beginning.
This is the code I have:
[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0.07999999,-0.01
This Lancia are models from the DRM mod (which I bought years ago), and I had to adapt the skins (as the models from the GTR2 evolution mod were not compatible).That Lancia Beta... Cant wait!
Always remembering the cars that I partially converted/adapted, if it weren't for help (in texture improvements and something else, when possible), from our mate "MrHunt", the cars would be "lifeless", or "dull" , as you see fit...Whatever can be shared on the forum will be done, the rest, well, the rest.....Nice to see so much progress with your mod, thank you
The badging differences are mainly divided along the lines, just for marketing purposes, on current cars:Is this the correct badge for the new RSS akuro_v6_evo2? Or should it be a Honda badge? I've seen images with it both ways and I wasn't sure if the ones with the Honda badge were older cars.
View attachment 1314556
Don't forget the stretched out banner texture lmaoView attachment 1314502
@DaWallace I found another problem on the M3 GTR: it's raining in the cockpit.
shadows also don't cast for me from the car in CM Previews.Don't forget the stretched out banner texture lmao
For a revamped Forza Motorsport 4 model it sure has more bugs than the OG version...
Thanks for creating, only it could use more spectators or a couple of grandstands.Budapest Népliget 1936
MERRY CHRISTMAS!
Oh yes, sorry.Thanks I did but it doesn't work. Copied both the files in the AC extension folder and the Data folders of each individual car. On the RD they talk about deleting and reloading the data.acd file but it doesn't work 😕