Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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ksPerPixel will get you there (ish) without much tweaking.View attachment 1314454
it's the quickest solution, but the result is not the best one (that bigger "low quality" sandy texture) even though is a solution to allow GrassFX to spawn.

@andrevr just use this inside the ext_config

[SHADER_REPLACEMENT_...]
DESCRIPTION =
ACTIVE = 1
MATERIALS = [NAME OF THE GRASS MATERIAL] (use this or the MESH, not both at the same time)
MESHES = [NAME OF THE GRASS MESH] (use this or the MATERIAL, not both at the same time)
SHADER = ksPerPixel
 
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Are the RSS Gt-M cars a must have ??

I mean i own very much from RSS and near all of them is top class. However for some models i prefer VRC. For GT3 category i am happy with all the ACC conversions so far (BOPed them with ballast/restrictor) plus some other mods.

But i am thinking about change some cars to the RSS models. Therefor my question above....

Like others have said. Must have is a personal opinion. All I know is, that all gt3 cars in any sim (acc, ams2, rf2, acc conversions to AC,...) are boring, safe cars, totally without soul and challenge. And on top of all, very similar to each other. IMO of course.

These cars from RSS on the other hand offer something completely different. Especially the Mercer. Like someone said. They just feel amazing to drive. If it's realistic, I wouldn't know, but they are more fun for sure.
 
it's the quickest solution, but the result is not the best one (that bigger "low quality" sandy texture) even though is a solution to allow GrassFX to spawn.

@andrevr just use this inside the ext_config

[SHADER_REPLACEMENT_...]
DESCRIPTION =
ACTIVE = 1
MATERIALS = [NAME OF THE GRASS MATERIAL] (use this or the MESH, not both at the same time)
MESHES = [NAME OF THE GRASS MESH] (use this or the MATERIAL, not both at the same time)
SHADER = ksPerPixel
Thanks very much. I'll try that way.
 
Hi all, does anyone know of any "tour" of a gt3 interior? I wanted to model a fictional gt3 interior but I cant figure out the functionality of all the electronic components (and the wiring) and how it's all connected. The only video I managed to find was one of the M4 GT3 which briefly explained some things like the bop weights, but that's about it. Thanks
 
shi
Hamilton Street Circuit v1.1
The link is in the quote.

v1.1 changelog;
Added groove/skidmarks.
Added 3d terrain.
Billboard textures were upscaled with AI.
Fixed billboard mapping.
Replaced cameraman.
New marker board textures.
Updated ext_config.ini.
Changed pit_lane.ai by TITI. (Thanks)
Changed spectator textures to those of Kniker97. (Thanks)
Other minor fixes.

View attachment 1314419
Thank you for your constant work
 
Lots of things to test in the next few days.
 

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I have no idea if it will work on a car, but you can try this, it works for tracks.

[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= ENABLE SINGLE SIDED
MATERIALS=
MESHES =
CULL_MODE= ON
Yeah, it was one of the first things I've tried, didn't do the trick unfortunately... but thanks for trying to help anyway, it's appreciated.
I guess I'll have to try to edit the mesh manually in 3dsimED or something
 

Release Assetto Corsa - Honda Integra Type-R (DC2) 5PACK from AC Mods​

()

Pack1: Stock parent versions

  • Honda Integra Type-R (DC2) EDM
  • Honda Integra Type-R (DC2) JDM 1995
  • Honda Integra Type-R (DC2) JDM 1998
  • Honda Integra Type-R (DC2) UKDM


--------------------------------------------------------

Pack2: Street/track versions

  • Honda Integra Type-R (DC2) A2•Stage1
  • Honda Integra Type-R (DC2) A3•Touge•Spec
  • Honda Integra Type-R (DC2) A4•RingTool
  • Honda Integra Type-R (DC2) A6•TrackTool K20A2
  • Honda Integra Type-R (DC2) A7•Track•Spec K20Z4
  • Honda Integra Type-R (DC2) A8•Hot Version K20A2
  • Honda Integra Type-R (DC2) K20Attack
  • Honda Integra Type-R (DC2) K24 ETRCZ
  • Honda Integra Type-R (DC2) K20A Track
  • Honda Integra Type-R (DC2) K24 Extreme
  • Honda Integra Type-R (DC2) Turbo HKS
  • Honda Integra Type-R (DC2) EDM Ksport
  • Honda Integra Type-R (DC2) Seikers


------------------------------------------------------

Pack3: Real based versions

  • Honda Integra Type-R (DC2) J's Racing
  • Honda Integra Type-R (DC2) B2•C-WEST
  • Honda Integra Type-R (DC2) B4•Seeker
  • Honda Integra Type-R (DC2) B7•Spoon



-------------------------------------------------------

Pack4: Race versions

  • Honda Integra Type-R (DC2) R1•Training•Spec
  • Honda Integra Type-R (DC2) R3•TrackR235
  • Honda Integra Type-R (DC2) R4•Turbo MLDM
  • Honda Integra Type-R (DC2) Race•TEAM MLDM
  • Honda Integra Type-R (DC2) R2•CUP
  • Honda Integra Type-R (DC2) EDM CUP


-------------------------------------------------------
 
when creating skin previews the Kunos GT3 cars all have Pirelli tyres although there are tyre dds files in the skin folder.
I know there was a "fix" in this thread, but I cannot find it anymore :(
 
24H
when creating skin previews the Kunos GT3 cars all have Pirelli tyres although there are tyre dds files in the skin folder.
I know there was a "fix" in this thread, but I cannot find it anymore :(
Disable the extension folder for the time you create your previews (re-name it to something else).

Is somebody able to create a wiper config for AssettoDrive´s Porsche 911 GT2 RS please? Or is a config already available somewhere? Would love to see this car getting some updates, since I think it is the best GT2 RS available?
 
Messing around with the WSC 60 mod and I found the XJ13 mirror is flipped both ways, I look left it goes right, I look up it points down, and things passing on the right show on the left edge of the mirror, how can I fix that? I tried adding

[REAL_MIRROR_0]
FLIP=1

to the ext file but it hasn't done anything.
 
Messing around with the WSC 60 mod and I found the XJ13 mirror is flipped both ways, I look left it goes right, I look up it points down, and things passing on the right show on the left edge of the mirror, how can I fix that? I tried adding

[REAL_MIRROR_0]
FLIP=1

to the ext file but it hasn't done anything.
Documents > Assetto Corsa > cfg > extension > real_mirrors > CAR NAME (wsc_legends_jaguar_xj13)

FLIP=1 is left to right

FLIP=2 is up side down

FLIP=3 is both at the same time

But in my case the Jag's mirror was OK from the beginning.

This is the code I have:
[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0.07999999,-0.01
 
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Documents > Assetto Corsa > cfg > extension > real_mirrors > CAR NAME (wsc_legends_jaguar_xj13)

FLIP=1 is left to right

FLIP=2 is up side down

FLIP=3 is both at the same time

But in my case the Jag's mirror was OK from the beginning.

This is the code I have:
[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0.07999999,-0.01
Thanks! Flip=1 is what worked for me there. I think the left/right being flipped messed with my head regarding the up down thing :lol:
 
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That Lancia Beta... Cant wait!
This Lancia are models from the DRM mod (which I bought years ago), and I had to adapt the skins (as the models from the GTR2 evolution mod were not compatible).

Nice to see so much progress with your mod, thank you
Always remembering the cars that I partially converted/adapted, if it weren't for help (in texture improvements and something else, when possible), from our mate "MrHunt", the cars would be "lifeless", or "dull" , as you see fit...Whatever can be shared on the forum will be done, the rest, well, the rest.....
 
Is this the correct badge for the new RSS akuro_v6_evo2? Or should it be a Honda badge? I've seen images with it both ways and I wasn't sure if the ones with the Honda badge were older cars.

honda.jpg
 
Is this the correct badge for the new RSS akuro_v6_evo2? Or should it be a Honda badge? I've seen images with it both ways and I wasn't sure if the ones with the Honda badge were older cars.

View attachment 1314556
The badging differences are mainly divided along the lines, just for marketing purposes, on current cars:
Acura: GTWC America (SRO America), IMSA Weathertech
Honda: GTWC Europe/Asia, Super GT, DTM et al
 
View attachment 1314502

@DaWallace I found another problem on the M3 GTR: it's raining in the cockpit.
Don't forget the stretched out banner texture lmao

For a revamped Forza Motorsport 4 model it sure has more bugs than the OG version...

Edit : I should clarify before the party police comes out, it ain't a **** model, but it doesn't feel very polished whereas the other M3 GTR does.
 
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