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it's the quickest solution, but the result is not the best one (that bigger "low quality" sandy texture) even though is a solution to allow GrassFX to spawn.ksPerPixel will get you there (ish) without much tweaking.View attachment 1314454
@andrevr just use this inside the ext_config
[SHADER_REPLACEMENT_...]
DESCRIPTION =
ACTIVE = 1
MATERIALS = [NAME OF THE GRASS MATERIAL] (use this or the MESH, not both at the same time)
MESHES = [NAME OF THE GRASS MESH] (use this or the MATERIAL, not both at the same time)
SHADER = ksPerPixel
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