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- Braunschweig, Germany
The quality used to be better ealier @ BMW@DaWallace I found another problem on the M3 GTR: it's raining in the cockpit.
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The quality used to be better ealier @ BMW@DaWallace I found another problem on the M3 GTR: it's raining in the cockpit.
Nice to see so much progress with your mod, thank youLots of things to test in the next few days.
HI,
for the Nissan, does the mirror problem depend on some of my CSP settings? Is there a solution? Many thanks in advance
Maybe your rig temperature is above 0 degrees. Take him outside then! Just a thought...so what is the trick? I choose Heavy Snow and all i get is rain... (CSP 0.2.3-preview1 , Pure 0.222)
Disable the extension folder for the time you create your previews (re-name it to something else).when creating skin previews the Kunos GT3 cars all have Pirelli tyres although there are tyre dds files in the skin folder.
I know there was a "fix" in this thread, but I cannot find it anymore![]()
Disable the extension folder for the time you create your previews (re-name it to something else).
Documents > Assetto Corsa > cfg > extension > real_mirrors > CAR NAME (wsc_legends_jaguar_xj13)Messing around with the WSC 60 mod and I found the XJ13 mirror is flipped both ways, I look left it goes right, I look up it points down, and things passing on the right show on the left edge of the mirror, how can I fix that? I tried adding
[REAL_MIRROR_0]
FLIP=1
to the ext file but it hasn't done anything.
Thanks! Flip=1 is what worked for me there. I think the left/right being flipped messed with my head regarding the up down thingDocuments > Assetto Corsa > cfg > extension > real_mirrors > CAR NAME (wsc_legends_jaguar_xj13)
FLIP=1 is left to right
FLIP=2 is up side down
FLIP=3 is both at the same time
But in my case the Jag's mirror was OK from the beginning.
This is the code I have:
[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0.07999999,-0.01
This Lancia are models from the DRM mod (which I bought years ago), and I had to adapt the skins (as the models from the GTR2 evolution mod were not compatible).That Lancia Beta... Cant wait!
Always remembering the cars that I partially converted/adapted, if it weren't for help (in texture improvements and something else, when possible), from our mate "MrHunt", the cars would be "lifeless", or "dull" , as you see fit...Whatever can be shared on the forum will be done, the rest, well, the rest.....Nice to see so much progress with your mod, thank you
The badging differences are mainly divided along the lines, just for marketing purposes, on current cars:Is this the correct badge for the new RSS akuro_v6_evo2? Or should it be a Honda badge? I've seen images with it both ways and I wasn't sure if the ones with the Honda badge were older cars.
View attachment 1314556
Don't forget the stretched out banner texture lmaoView attachment 1314502
@DaWallace I found another problem on the M3 GTR: it's raining in the cockpit.
shadows also don't cast for me from the car in CM Previews.Don't forget the stretched out banner texture lmao
For a revamped Forza Motorsport 4 model it sure has more bugs than the OG version...
Thanks for creating, only it could use more spectators or a couple of grandstands.Budapest Népliget 1936
MERRY CHRISTMAS!
Oh yes, sorry.Thanks I did but it doesn't work. Copied both the files in the AC extension folder and the Data folders of each individual car. On the RD they talk about deleting and reloading the data.acd file but it doesn't work 😕
Disabling TyreFX helps, with TyreFX on I always get the same Pirelli tyres in the game.when creating skin previews the Kunos GT3 cars all have Pirelli tyres although there are tyre dds files in the skin folder.
I know there was a "fix" in this thread, but I cannot find it anymore![]()
HI,Oh yes, sorry.
Don't remeber, but, if cars don't have "data" folder, but "data.acd" file, you have to unzip file data with Content Manager, to have data folder and replace .ini file.
He was just asking how to disable the standard tyres when doing previews. Re-naming the car´s extension folder does the trick, when using CSP previews. So don´t make it too complicated.Disabling TyreFX helps, with TyreFX on I always get the same Pirelli tyres in the game.
I hope there is some other way, though.
EDIT: The problem is the file assettocorsa\extension\config\cars\common\gt3_tyres_kunos.ini, I disabled that by renaming it and now the custom tyre dds files work.
Or you can remove or disable this line from the car's ext_config.ini:
[INCLUDE: common/gt3_tyres_kunos.ini]
.. but that has to be done for every car using those tyres, renaming the file is easier..
The downside is that skins without tyre dds files do not show proper Pirelli tyres anymore, at least on AMG GT3.
Thanks for the knowledge. I did not know that.The badging differences are mainly divided along the lines, just for marketing purposes, on current cars:
Acura: GTWC America (SRO America), IMSA Weathertech
Honda: GTWC Europe/Asia, Super GT, DTM et al
I'll tell you, the only thing that makes me turn up my nose a little is having a car with an H gearbox graphically but in reality it's a sequential one. If I'm not mistaken there should be sequential e46 gtr.Don't forget the stretched out banner texture lmao
For a revamped Forza Motorsport 4 model it sure has more bugs than the OG version...
Edit : I should clarify before the party police comes out, it ain't a **** model, but it doesn't feel very polished whereas the other M3 GTR does.
This track is turning out to be such a treat for mehttps://www.gtplanet.net/forum/downloads/budapest-népliget-1936-dandelions.6742/
just unzip it in the track folder and overwrite it...
View attachment 1314639