Assetto Corsa PC Mods General DiscussionPC 

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View attachment 1318753
I don't think it is just the lfm thing, seems to also be a case of people making "fixes" to work and republishing them as their own (like EASY was doing with some tracks from various authors)

from the RD Goodwood circuit page
View attachment 1318754
Ah, this is much more complicated then. I was under the impression that lowlife modders were changing the grass or something and re-distributing this under their own name, with no credit to the original authors whatsoever.

That's clearly not the case. John (and mantasisg, who I've just learned is part of this mess from this post) are shutting down attempts by seemingly non-nefarious community members to update their aging mods.

I can't imagine being approached with a reasonable update for a long-dead project and saying "absolutely not, get bent", especially since it looks like the updates would have been done for free - but this seems to be what's happening here. Not to mention mantasisg's imploring of those in the conversation to switch to RF2 (advanced physics, blah blah blah, never mind the myriad issues), only for that to backfire not long after.

Qualifier: of course, if the update flat-out sucks, is a stupid idea, goes against the original vision of the track (what if Mosport had a loop-de-loop on the back straight!!?!!??) or they stand to make money off it, I completely agree with a vociferous rejection.

Ultimately, it's the creator's wishes, and it's the right thing to respect their "no" - even if that answer is certainly isolationist, and holds back further evolutions of the track. Though it absolutely stuns me that they were completely blind to this eventuality on an open, constantly evolving modding platform. Very short-sighted - of course this was going to happen, and will happen again if AC2 is a similar platform.

I suppose my position, then, is to roll your eyes, shake your head, respect their wishes, and start a new LiDAR/Laser Scan Goodwood/Mosport/Road America yourself. It's been done before, it can be done again. It sucks that all that work goes to waste, as it would save a tremendous amount of time, but it's their work, and their choice. Sort of a "Christ, that sucks, but that's the way life is in a just world" opinion. Make a better one yourself, don't steal assets, and with yourself in charge, be open to suggestions/edits/updates from the community - whether you are doing it yourself, or it's years down the road and other community modders do it on their own time. Perhaps this will be me someday, as after making a few AI Lines (more to come than just Washington, btw) I've now begun to futz around with the editor myself.

I hope that the tracks are hosted anonymously in the future, as I can't agree with pulling these tracks wholesale from public consumption because of spats with non-nefarious modders who wish to better your work. At least these guys are not Take Two or another megacorp, as if there was DRM on these tracks, they would be gone forever, for everyone. Lol.

My last two cents on this topic.
 
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View attachment 1318777

So here is the treefx file for Varano. It´s my first approach in creating such an extension, so be gentle if you find some bugs or anomalities. I would call it a v0.5.

Put the extension folder into the Varano folder and overwrite it - it´s based on @slider666 ´s latest extension so it should be up-to-date.


Feedback welcome!
Not your fault that it really hurts performance (about 40 fps less on my system), because treeFX isn't worth using in its present state.
But where @slider666 fixed the bad looking mountains with his latest config, they are now bad again.
 
X90
That's clearly not the case. John (and mantasisg, who I've just learned is part of this mess from this post) are shutting down attempts by seemingly non-nefarious community members to update their aging mods.
Oops. That sounds like what I do. I never realized it was looked down upon so harshly. Maybe out of respect I should take down my Goodwood mod and a couple of other ones.
 
Thank you 😀

As for the teams I took this site as a reference but it does not carry information on the chassis. For now I think the right thing is to take the 4.3m one as a base and add the various details taken from the various chassis. In reality, this could even get interesting: once I have finished the 3D part, I could also create two separate versions to have both the small and large chassis.

PS: Are the side lights all the same color?
View attachment 1318659

Yes it is a great site for reference but you are right that it does not track the chassis number change I mentioned.
Making the two versions to cover from 2001 would complete your project and the base gtr2 skins can be converted with some of the good work you have done.

All three position lights the same colour, yellow or gold for GT/GT2.
GTS/GT1 is light green
LMP2 is light blue
LMP1 is red

Many thanks for your help. I will check it all out.
You may be able to identify which car is the culprit for holding up the grid. Further to what Mikeonthemic said and lower the first gear ratio, increasing the torque values in power.lut under 2000 rpm will also help.
It may seem the values are unrealistic but as the AI starts moving the rpm drops under 1000 so they need low rpm torque to get moving quickly.
 
Oops. That sounds like what I do. I never realized it was looked down upon so harshly. Maybe out of respect I should take down my Goodwood mod and a couple of other ones.
Yeah, I absolutely love your tweaks, man. Grab every one.

I don't know if you'd made any changes or not to any of their tracks, but I guess I'd consider pulling them down.

Unfortunately, changing grass hues and textures is exactly the type of thing they're getting mad about. That and adding RainFX/redoing trees/other CSP things, from my understanding.
 
X90
Unfortunately, changing grass hues and textures is exactly the type of thing they're getting mad about. That and adding RainFX/redoing trees/other CSP things, from my understanding.
I can understand this up to a point. I can respect the fact that they spend days upon days, months upon months, years upon years building and creating their tracks and have a specific vision for their tracks. What I can't understand that they don't understand (especially for older tracks made before CSP was even a thing or tracks made for the base game) is that most of the time that vision is completely lost because of changes in the game engine that CSP\Sol\Pure make.

A quick example is Fat-Alfie's Battenbergring. And please don't take any of this as a knock against Fat-Alfie because I know he's not involved in any of this. I just happened to have comparison shots of this track handy so it was easy to use it as an example instead of having to make screenshots of one of the track's in question, like Goodwood. The same thing applies to that track as well.

Under the base game, the track looks incredible:
base.jpg


But with CSP\Sol\Pure, the track looks hideous. The colors are all wrong, the shadowing is terrible. It looks nothing like he intended:
csp.jpg


But with a few tweaks, at least it can get closer to his intended look even if it's not an exact match:
new.jpg


And this is where I don't get their frustration. What is wrong with the end user wanting the track to look the best it can look. And what is wrong with wanting to drive the track in the rain or at night or with any of the other available CSP features. And why do they look at someone creating a track skin or adding a CSP feature as some kind of insult to their work. If it was me, i'd take it as sort of a compliment. If someone is willing to spend months (which I have done) on a mod of a track, that must mean they really like the track.

I guess having never actually created something from scratch my perspective is skewed, but i'd like to think I would have the same opinion even if I had. I just know that with all the different variables in this game (ppfilters, personal tastes, Sol vs. Pure vs. stock weather, CSP vs. base game, etc.), they have to understand that what they see is not what everyone else sees and they should be a little more open to someone creating an alternative look that might fit someone else's eyes better. As long as that person is not profiting from it or taking credit for the track itself, I just don't understand the problem.
 
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VRC released their prototype pageau 9t8
1screenshot_vrc_pt_2023_pageau_98_csp_sx_lemans_6-0-124-13-22-14.png
 
Mazda rx-8 LM Fictional gt500 skin 2-4k

car made by no one cares


shying away from doing 6k skins, when i get up there in the layers my computer struggles so i decided to just do 2-4k to save my own sanity. 2k skin in the car's main folder just swap out the .dds file and your good to go

I have had to change a shader value here and there so may aswell just let the skin out with the car. I have changed nothing else

just for fun

one of my fave car's in the game.

Installation: drag and drop to CM




View attachment 1318783
Bro had hacked my computer :lol:
when did I make this one? I remember that someone had asked me for help with this mod, I don't remember what it was,
I fix it and that's it
I have some plans to make it more "Assetto Corsa regulations" like lods, textures, etc.. Also the Nissan 350z LM and GTO LM
Anyway, I will start to work on those, and If someone what to help, is welcome as always,
preview.jpg
preview2.jpg
 
I can understand this up to a point. I can respect the fact that they spend days upon days, months upon months, years upon years building and creating their tracks and have a specific vision for their tracks. What I can't understand that they don't understand (especially for older tracks made before CSP was even a thing or tracks made for the base game) is that most of the time that vision is completely lost because of changes in the game engine that CSP\Sol\Pure make.

A quick example is Fat-Alfie's Battenbergring. And please don't take any of this as a knock against Fat-Alfie because I know he's not involved in any of this. I just happened to have comparison shots of this track handy so it was easy to use it as an example instead of having to make screenshots of one of the track's in question, like Goodwood. The same thing applies to that track as well.

Under the base game, the track looks incredible:
View attachment 1318793

But with CSP\Sol\Pure, the track looks hideous. The colors are all wrong, the shadowing is terrible. It looks nothing like he intended:
View attachment 1318794

But with a few tweaks, at least it can get closer to his intended look even if it's not an exact match:
View attachment 1318797

And this is where I don't get their frustration. What is wrong with the end user wanting the track to look the best it can look. And what is wrong with wanting to drive the track in the rain or at night or with any of the other available CSP features. And why do they look at someone creating a track skin or adding a CSP feature as some kind of insult to their work. If it was me, i'd take it as sort of a compliment. If someone is willing to spend months (which I have done) on a mod of a track, that must mean they really like the track.

I guess having never actually created something from scratch my perspective is skewed, but i'd like to think I would have the same opinion even if I had. I just know that with all the different variables in this game (ppfilters, personal tastes, Sol vs. Pure vs. stock weather, CSP vs. base game, etc.), they have to understand that what they see is not what everyone else sees and they should be a little more open to someone creating an alternative look that might fit someone else's eyes better. As long as that person is not profiting from it or taking credit for the track itself, I just don't understand the problem.
You hit the nail on this point.:cheers:
And why, if you make an add-on mod that only replaces the, as a sample the low poly objects, but you still needs the original track. :guilty:
For the rest, tracks are good, but still it’s not the end of AC if they leave the AC scene.
The king is dead long live the new king(s)! :gtpflag:
 
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Yes it is a great site for reference but you are right that it does not track the chassis number change I mentioned.
Making the two versions to cover from 2001 would complete your project and the base gtr2 skins can be converted with some of the good work you have done.

All three position lights the same colour, yellow or gold for GT/GT2.
GTS/GT1 is light green
LMP2 is light blue
LMP1 is red


You may be able to identify which car is the culprit for holding up the grid. Further to what Mikeonthemic said and lower the first gear ratio, increasing the torque values in power.lut under 2000 rpm will also help.
It may seem the values are unrealistic but as the AI starts moving the rpm drops under 1000 so they need low rpm torque to get moving quickly.
Thanks. Bit of a strange one as I have tried my other Le Mans tracks and all the cars start ok. I think it must be something in the extensions I have for other years. Original SX Le Mans track works ok after investigation .
 
VRC released their prototype pageau 9t8View attachment 1318804
Hi !

I bought it early in the morning, It’s a banger.
Shape, sounds, physics (even if I will never drive this car IRL), I appreciated it a lot during the 6 laps I drove it on Riverside long.
I will more test it on modern tracks further with enthusiasm.

Cheers.
 
Yes it is a great site for reference but you are right that it does not track the chassis number change I mentioned.
Making the two versions to cover from 2001 would complete your project and the base gtr2 skins can be converted with some of the good work you have done.

All three position lights the same colour, yellow or gold for GT/GT2.
GTS/GT1 is light green
LMP2 is light blue
LMP1 is red
Thanks :D
 
the mountain monsters wip wip wip
 

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Both of these individuals have provided us with elite quality tracks that will last as long as AC is viable. They deserve our respect and the community should NOT offfer judgement for something for which we have no direct involvement!.
Thanks for input, however, I think I will judge what they did anyways. And, yeah, they did provide excellent stuff, but now it's not available if I understand, so yeah...
 
I mean anyone is welcome to fill the gap, they don't owe anyone to provide a starting point from...

And lets be real, people are still gonna use those tracks to start their work from...
 
That lilski and johnr777 stuff seem like classic example of throwing temper tantrum over nothing.
Yeah, I wish I could say I'm surprised, but...I'm not.
The sheer level of fragility of the egos of some modders is simply staggering.

The idea that they should somehow have a say in how other people enjoy their creations is just ridiculous.
If you care so obsessively about what you've created, maybe don't release it in the first place?
If you do decide to release your creations, why not be happy that your tracks are being used and enjoyed?
It's not as if their use in LFM is causing harm to anyone, is it?

Seriously, if the response to the creators demands was indeed to "shove it", I for one, fully support it.
The level of pettiness on the part of these track-makers makes it nigh-on impossible for me to conjure up any feelings of respect for them.
All the undeniable skill and effort that went into their work (and make no mistake, these are some of the absolute best mods available for AC), simply pales in the face of their self-important arrogance.
Pathetic.
But most of all, just depressing.
 
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I had an extensive list of filters/searches for both cars & tracks (authors, manufacturers). The list for the cars disappeared. (tracks ok, shown partially below) Does anyone know where that search data list is stored? I'm hoping I can restore that from my backup...

Search-Data_Saved-Where.JPG
 
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Yeah, I wish I could say I'm surprised, but...I'm not.
The sheer level of fragility of the egos of some modders is simply staggering.

The idea that they should somehow have a say in how other people enjoy their creations is just ridiculous.
If you care so obsessively about what you've created, maybe don't release it in the first place?
If you do decide to release your creations, why not be happy that your tracks are being used and enjoyed?
It's not as if their use in LFM is causing harm to anyone, is it?

Seriously, if the response to the creators demands was indeed to "shove it", I for one, fully support it.
The level of pettiness on the part of these track-makers makes it nigh-on impossible for me to conjure up any feelings of respect for them.
All the undeniable skill and effort that went into their work (and make no mistake, these are some of the absolute best mods available for AC), simply pales in the face of their self-important arrogance.
Pathetic.
But most of all, just depressing.
Exactly my thoughts. You release a track so that everyone enjoy it, some people enjoy it more and decide to do a tournament on that track. Why are you shocked?

These people needs to understand that they don't have every rights on their creation so that they can control how people use it. It's like Kunos complaining that LFM creates an organization around their game. If kunos did complain, nobody would side with them. So why would we side with jonhr777? Who are they to feel entitled to throw a tantrum because an "esport" organization uses their track for a race, when same people would be absolutely baffled if kunos did try to prevent this. All majors simracing games like Gran turismo, Forza, F1 23, there is absolutely 0 problem for a structure like LFM to exist. Uses the cars provided by the game, and the tracks provided by the game. Because there's nothing in the terms of uses that restrict it. And would be the death of simracing if it actually existed. So if you create a free content that is merged with the database of the game content, then ¯\(ツ)/¯.

You can protect your work for theft, but not how it is used by people. Unless it is a commercial product, where upon buying the goods, you can do a "contract" with the buyer and have a list of terms and conditions (Which is what RSS does and sells a licence to use their mods in competitive esports tournaments). This sucks, but on par with the way simracing goes with a clear breach between community and business.

Unfortunately for them, they aren't a company, and aren't part of the business side of simracing, so they can't do restrictive terms of uses.
 
So, how can i change the 3D Model of a Tyre + Rim?
Is it only possible with programs like Blender and 3dsmax? Or is there a way to change the whole mesh/tyre with a csp command?
 
Bro had hacked my computer :lol:
when did I make this one? I remember that someone had asked me for help with this mod, I don't remember what it was,
I fix it and that's it
I have some plans to make it more "Assetto Corsa regulations" like lods, textures, etc.. Also the Nissan 350z LM and GTO LM
Anyway, I will start to work on those, and If someone what to help, is welcome as always,
View attachment 1318808View attachment 1318809
what can i say i'm a hacker man 😂

Well, it says no one cares by author that's good enough for me :cheers:
 
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I had an extensive list of filters/searches for both cars & tracks (authors, manufacturers). The list for the cars disappeared. (tracks ok, shown partially below) Does anyone know where that search data list is stored? I'm hoping I can restore that from my backup...

View attachment 1318912
c:\Users\your account name\AppData\Local\AcTools Content Manager\Values.data should be the file you should restore.
Save your old file first so that you don't lose anymore.
Imho, this file is for both search lists, that of the tracks and that of the cars.
Good luck and success...
 
Hi !

I bought it early in the morning, It’s a banger.
Shape, sounds, physics (even if I will never drive this car IRL), I appreciated it a lot during the 6 laps I drove it on Riverside long.
I will more test it on modern tracks further with enthusiasm.

Cheers.
Is your FFB also extremely syrong with this car?
 
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