that explains it. I would like to test out the trees on my system to see how it does.It´s the URD Radical with stock sound, did not alter anything there.
that explains it. I would like to test out the trees on my system to see how it does.It´s the URD Radical with stock sound, did not alter anything there.
The first is very similar to the Torino 380WWhilst messing around with AI image generator I asked it to create a 70's style Hyundai sports car. Any 3d modelers out there fancy creating one of these beauties?!
interesting...I get no pop in or floating shadows or anything else people have brought up. The track is very unoptimized and I run 4K with very high CSP settings. Video is still processing.1- I have never seen any tree IRL that looks like the commonly used 3d trees in AC, never.
2- my 1080 ti with triples still gives me 140 FPS AVG on e.g. the Nordschleife with Y trees
3- these Y-trees look massively better than 3D's, they move nicely in the wind, keep their shape, don't pop, look good when wet.
4- and they look way more natural and closer to RL than these 3d monstrosities.
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any chance to get your adjustments on this new 2023 version?A small update to this mod. There is a better 2023 version of this track now done by @RacingSounds that you should probably use instead of this, but I just noticed this little problem with the fence shadows when I was comparing the two tracks. I updated the mod for those that still might use the older 2020 version. Just use the links in the quote to get the update if you care about this shadow fix.
Old fence shadows:
View attachment 1319799
New fence shadows:
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it was until the peugeot dropped.. for me atleast..I respectfully disagree....the IER ARX-03c
Of course IER was miles ahead. JPG wrote the physics side of CSP. He obviously had it before anyone else.it was until the peugeot dropped.. for me atleast..
but this shows you that the IER was just miles ahead of anything seen before...
one of the devs from VRC posted this under a video :
Thanks for the video! I have a small note on the subject of wheel suspension: In fact, the "COSMIC Suspension" issue is a new feature of CSP that we are the first team to use to our advantage. Short background info: In Vanilla AC without CSP, a wheel suspension is simulated using a lot of data (wheelbase, spring travel, etc.). Unfortunately, no one knows which algorithm is running in the background to emit the suspension in Vanilla AC, so optimizations are only possible with the addition of Motec or similar tools. "COSMIC Suspension" is a three-dimensional simulation of suspension components. Normally COSMIC is used in engineering applications. We use "COSMIC" in a CAD environment and in this three-dimensional environment we set all the wheel suspension components of the car and define the fixed points of the wheel suspension on the car. We then export these “COSMIC” results into the game. In other words: We now simulate the behavior of a real suspension, based on engineering software (COSMIC), in Assetto Corsa itself. This entire process is very complex. By the time this car was released I had driven around 2000km in 4 weeks. A lot of trail and error but I'm very happy with the result from our team. Greetings Lukas - Ferrari64
PS: In the future, topics such as "chassis flex" and real weight distribution will be added to this car's feature set. But these are things that are currently being tested and are being rolled out step-by-step. There are a few more cars coming in the future
Check your PM.that explains it. I would like to test out the trees on my system to see how it does.
@Beezer215 @Fall GuyI use a 4080 with practically every AC setting maxed out, but 3D trees still look like giant cel-shaded cabbages with bad LOD morphing to me. Is there a way to make them look like actual trees, and ones that are lit like the rest of the environment instead of the high contrast super-saturated monstrosities we currently endure?
Either the tools and assets currently aren't fit for purpose, they're not being implemented properly, or there are settings somewhere that make 3D trees look good for some people but triffid-like for others.
Or they really are awful but people feel compelled to use them because 'progress'.
Me i made 2 skins for itAnyone skinning this motor vehicle by F302?
I am going to be starting another round of skinning tomorrow and i just wanted to check to see if anyone was already doing skins for this?.
thanks View attachment 1319308
The AI is useless (they miss many turns and cause chaos in basically every race I try them in on any track) so it's only good for hotlapping and online races.The IER Is great but not THAT great^^
Never thought that car so amazing
I looked in my drive, and on here, but I can't seem to find these; can you please direct me to them?
which csp version? that was fixed or it was a bad implementation of the trees.I had floating shadows on SPA, Suzuka and Baku. In the middle of the day you dont see it but as the sun set you could easily see the shadow floating above the tarmac
I agree, for me the Peugeot is above everything else when it comes to the driving feeling.it was until the peugeot dropped.. for me atleast..
but this shows you that the IER was just miles ahead of anything seen before...
one of the devs from VRC posted this under a video :
Thanks for the video! I have a small note on the subject of wheel suspension: In fact, the "COSMIC Suspension" issue is a new feature of CSP that we are the first team to use to our advantage. Short background info: In Vanilla AC without CSP, a wheel suspension is simulated using a lot of data (wheelbase, spring travel, etc.). Unfortunately, no one knows which algorithm is running in the background to emit the suspension in Vanilla AC, so optimizations are only possible with the addition of Motec or similar tools. "COSMIC Suspension" is a three-dimensional simulation of suspension components. Normally COSMIC is used in engineering applications. We use "COSMIC" in a CAD environment and in this three-dimensional environment we set all the wheel suspension components of the car and define the fixed points of the wheel suspension on the car. We then export these “COSMIC” results into the game. In other words: We now simulate the behavior of a real suspension, based on engineering software (COSMIC), in Assetto Corsa itself. This entire process is very complex. By the time this car was released I had driven around 2000km in 4 weeks. A lot of trail and error but I'm very happy with the result from our team. Greetings Lukas - Ferrari64
PS: In the future, topics such as "chassis flex" and real weight distribution will be added to this car's feature set. But these are things that are currently being tested and are being rolled out step-by-step. There are a few more cars coming in the future
looking very nice indeed, i am glad i asked thankyou MrHunt
I was going to do a hot hatch race in single player and this car just spins its wheels and doesn't move as the AI.Renault Clio IV RS EDC Trophy 2016 Track Public Release!
Download: https://sharemods.com/c09vre3z8gy0/clio_220_edc_2016_track_1.0.rar.html
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Panoramic session Start config Daniel Nogal
-Beta testing Vasco
Link For The stock Car:https://sharemods.com/v83csbw9xsg1/clio_220_edc_2016_update_3.rar.html
View attachment 1319904View attachment 1319905View attachment 1319906
Disabling extended physics might help.I was going to do a hot hatch race in single player and this car just spins its wheels and doesn't move as the AI.
I checked the engine rpm against the AI gear rpm and it under the engine amount any other ideas?
Thanks. Car looks great btw I haven't tried driving it yet.
I agree, for me the Peugeot is above everything else when it comes to the driving feeling.
Afaik the IER P13c has cosmic suspension too. I mean JPG is the man behind cphys.it was until the peugeot dropped.. for me atleast..
but this shows you that the IER was just miles ahead of anything seen before...
one of the devs from VRC posted this under a video :
Thanks for the video! I have a small note on the subject of wheel suspension: In fact, the "COSMIC Suspension" issue is a new feature of CSP that we are the first team to use to our advantage. Short background info: In Vanilla AC without CSP, a wheel suspension is simulated using a lot of data (wheelbase, spring travel, etc.). Unfortunately, no one knows which algorithm is running in the background to emit the suspension in Vanilla AC, so optimizations are only possible with the addition of Motec or similar tools. "COSMIC Suspension" is a three-dimensional simulation of suspension components. Normally COSMIC is used in engineering applications. We use "COSMIC" in a CAD environment and in this three-dimensional environment we set all the wheel suspension components of the car and define the fixed points of the wheel suspension on the car. We then export these “COSMIC” results into the game. In other words: We now simulate the behavior of a real suspension, based on engineering software (COSMIC), in Assetto Corsa itself. This entire process is very complex. By the time this car was released I had driven around 2000km in 4 weeks. A lot of trail and error but I'm very happy with the result from our team. Greetings Lukas - Ferrari64
PS: In the future, topics such as "chassis flex" and real weight distribution will be added to this car's feature set. But these are things that are currently being tested and are being rolled out step-by-step. There are a few more cars coming in the future
Thanks Fall Guy that did the trickDisabling extended physics might help.
I've always had the latest of CM/CSP/PURE.which csp version? that was fixed or it was a bad implementation of the trees.
Track logo (for the ui) and sections file (for data folder)...I just uploaded the update for Zandvoort 2023 on here, it includes:
Note: The LED lights around the track by default display the green flag until there's another flag to display. If you wish to turn this off by default there is another extension file in the /extension folder you can use. If anyone knows how to keep the green flag on for about a minute after a session starts and then turn off as it would in the real world I'd love to hear!
- Working LED flagboards
- Working startlights
- Working pit exit light
- Improved shaders, mainly on fences
- Improved textures on pitbuilding
- Fixed issues with AI
Many thanks to @racinjoe013 for the help!
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Enjoy!