You just have to inverse the steer angle in car.ini.
thanks for the reply. I cannot see any "steer angle" option in car.ini i have this:
[HEADER]
VERSION=extended-2 ; version number assi X Z Y
[INFO]
SCREEN_NAME=ATCC Fiat Uno GrpA ;Chrisrx edited homologation papers #5278
[BASIC]
GRAPHICS_OFFSET=0,-0.50,-0.26 ; 3 axis correction (x,y,z), applies only to the 3D object of the car. in meters
GRAPHICS_PITCH_ROTATION=-1.4 ; changes 3D object rotation in pitch
TOTALMASS=790 ;700 kerb weight + 90kg driver
INERTIA=1.54,1.43,3.64 ; car polar inertia. Calculated from the car dimensions. Just enter the generic width,height,
[GRAPHICS]
DRIVEREYES=0.330625,1.07894,-0.188641
ONBOARD_EXPOSURE=23
OUTBOARD_EXPOSURE=30
ON_BOARD_PITCH_ANGLE=-5.085526
BUMPER_CAMERA_POS=0.0,0.60,1.1
BONNET_CAMERA_POS=0.0,0.60,0.5
MIRROR_POSITION=0.0,1.3,0.5 ; Position used to render the mirror
VIRTUAL_MIRROR_ENABLED=0
USE_ANIMATED_SUSPENSIONS=0
SHAKE_MUL=3
FUEL_LIGHT_MIN_LITERS=7
BONNET_CAMERA_PITCH=0.000000
[CONTROLS]
FFMULT=2.600
STEER_ASSIST=1.000
STEER_LOCK=300 ; più è basso il numero e meno il volante gira velocemente
STEER_RATIO=-12.0 ; più è alto il numero e meno le ruote girano Steer ratio
LINEAR_STEER_ROD_RATIO=0.00215 ; Because of AC complex suspension geometry, you need to calculate manually the steer rod ratio
; Enter AC in dev app mode enabled
; Open SUSPENSIONS app
; turn your steering wheel by 90 degrees
; check the actual steer ratio value
; modify LINEAR_STEER_ROD_RATIO value until ingame steer ratio and car.ini STEER_RATIO values are similar
[FUEL]
CONSUMPTION=0.00145 ; fuel consumption. In one second the consumption is (rpm*gas*CONSUMPTION)/1000 litres
FUEL=12 ; default starting fuel in litres
MAX_FUEL=50 ; max fuel in litres
[FUELTANK]
POSITION=0,-0.25,-1.6
[RIDE]
PICKUP_FRONT_HEIGHT=-0.281 ; Height of the front ride height pickup point in meters WRT cg
PICKUP_REAR_HEIGHT=-0.303
[PIT_STOP]
TYRE_CHANGE_TIME_SEC=10 ; time spent to change each tyre
FUEL_LITER_TIME_SEC=0.1 ; time spent to put 1 lt of fuel inside the car
BODY_REPAIR_TIME_SEC=2 ; time spent to repair 10% of body damage
ENGINE_REPAIR_TIME_SEC=2 ; time spent to repair 10% of engine damage
SUSP_REPAIR_TIME_SEC=2 ; time spent to repair 10% of suspension damage