Assetto Corsa PC Mods General DiscussionPC 

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F1 2010 V2 mod released by Cimmerian_Iter
Changelog :
  • Physics : No more Easy to drive, stuck on rails F1 cars, now it will be a little more challenging to achieve pole position. Thanks to LONG for making every cars physics ! Do not rely on the default setup, you will have to tweak it so that the cars behave the way you want !
  • Tyres : I heard you, no more F1 2010 tyres for every cars, now they all have the codemaster version tyres that y'all liked
  • Redbull Spec2 : default redbull has original spec, and spec 2 for LG skin (mirrors on the cockpit)
  • Shaders fix : Fixed the colors of some cars, fixed other graphical isssues
Please delete every cim_2010 cars before installing this one

Download here
Fantastic mods, now they can be driven with their own physics... and with tires that are nice to look at... Thanks... The only problem is that the wet tire textures don't work... They can be selected but they don't apply. Anyone else have the same problem?
 
check assettocorsa > content > fonts to see if you have m4_font installed.
If not add these files and the display should look like this:

View attachment 1284813
Necropost, but maaan, thank youuu!! I was looking high and low to fix this myself as well!!

Edit: Btw how in the hell did you have these? They weren't even included with the M4 GT4 car itself by Guerilla Mods.
 
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As some of you may already know, we are distributing the Italdesign Calà Concept (Lamborghini Calà) as a beta test. It's still under development, so please play with patience.


By the way, the next new MOD is that Knight Commander...!
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My all time favourite fom Need for Speed II omg you are a legend for creating this unique car, thank you so much!!!

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Release
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Fiat Uno for Bathurst 1986 from

Aussie Big Banger and ATCC 1960 To 1985 Assetto Corsa FB Group (ABB)​

"i follow these awesome guys for a long time and they have such great cars"

"Big Release Night
Fiat Uno for Bathurst 1986
Bruce has done a amazing job to bring the Little Fiat Uno Turbo to our Game.
Here are just some of the things he has modified to make this little Italian car
Full list of alterations :- removed right side mirror, move bonnet locking pins, fixed dozens of strange lines and AO glitches, caused my multiple mesh errors, replaced grille, front bumper and spoiler to correct model, replaced all lights, front and rear, including reversing lights, added side indicators lights, added working wipers, front and REAR, added roof aerial, fixed multiple texture/paint glitches, added front right window, and fixed transparency on all windows, removed bolts attached to rear side windows, moved original fuel cap from left to rights side, added new racing type fuel filler, made correct set of wheels from scratch, changed tyres from goodyear to the correct Dunlops, Also added tow hooks, etc, etc. Changed the RPM limit and gear-up RPM setting, so it now changes gears properly from 2nd to 3rd. automatically, when using keyboard.
it's also got indicator lights and hazard lights - "shift/T", "shift/Y" and "shift/H" respectively. You'll probably need to assign those keys in CM.
Big Thank you again to Bruce from all the Team.
Fiat Uno Group A (New Release 12/02/24)"

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Edit: Forgot to set link, so sorry!
 
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794278-jpg.1261778


F1 2010 V2 mod released by Cimmerian_Iter
Changelog :
  • Physics : No more Easy to drive, stuck on rails F1 cars, now it will be a little more challenging to achieve pole position. Thanks to LONG for making every cars physics ! Do not rely on the default setup, you will have to tweak it so that the cars behave the way you want !
  • Tyres : I heard you, no more F1 2010 tyres for every cars, now they all have the codemaster version tyres that y'all liked
  • Redbull Spec2 : default redbull has original spec, and spec 2 for LG skin (mirrors on the cockpit)
  • Shaders fix : Fixed the colors of some cars, fixed other graphical isssues
Please delete every cim_2010 cars before installing this one

Download here
Are they all gonna handle terribly, until you dig deep into the setup? Don't fall into the trap of making them unnecessarily hard, just because, if the real cars were indeed planted.
 
Are they all gonna handle terribly, until you dig deep into the setup? Don't fall into the trap of making them unnecessarily hard, just because, if the real cars were indeed planted.
You don't need to dig deep in the setup, some basic changes in the brake engine, aero, camber and the brake balance makes the car feels much better, but if you want to dig performance then yeah you will need more attention to the setup
 
Necropost, but maaan, thank youuu!! I was looking high and low to fix this myself as well!!

Edit: Btw how in the hell did you have these? They weren't even included with the M4 GT4 car itself by Guerilla Mods.
In these cases, I look up the used font in the car data folder (if needed unpack data.acd): look for digital_instruments.ini.
I then use a font finder, download/install the missing font in content/fonts.
Sometimes more than one font is needed, be sure to add them too.
 
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Someone has posted multiple archives with updated AI lines, but i cannot find it anymore. Can somebody share the links please?
Could be you mean "Rainmaker_87" with all his track updates ? He release lot of such stuff here and on RD some month ago.

The Capri is one of the most bad-ass looking racecars ever made for me. Loving it, especially with the Würth skin
 
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As some of you may already know, we are distributing the Italdesign Calà Concept (Lamborghini Calà) as a beta test. It's still under development, so please play with patience.


By the way, the next new MOD is that Knight Commander...!
View attachment 1327502View attachment 1327504View attachment 1327505View attachment 1327506
Coming along nicely!
One small detail, gauges shouldn't usually have normal maps, they're typically screen printed onto a flat substrate, not embossed.
This NM should just be a flat blue with no extraneous detail.

1707774313714.png
 
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In these cases, I look up the used font in the car data folder (if needed unpack data.acd): look for digital_instruments.ini.
I then use a font finder, download/install the missing font in content/fonts.
Sometimes more than one font is needed, be sure to add them too.
Thank you - Yeah, looking up the digital instruments ini was how I found out the font name I needed. (I didn't put two and two together to use a font finder; your previous comment here was the first result on google, so I got lucky.)

I pinged the Guerilla guys on their Fb page as well, and just a few hours ago, they came back to me with an official upload - I'm just mentioning this, because their font seems to be in a higher resolution than the one you uploaded. (If you want to use it.)
 
Fantastic mods, now they can be driven with their own physics... and with tires that are nice to look at... Thanks... The only problem is that the wet tire textures don't work... They can be selected but they don't apply. Anyone else have the same problem?
I also tried to embroider old version 1 files for the wet tires, but it doesn't work. I then encountered problems with the helmet view with the Force India.
 

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Thank you - Yeah, looking up the digital instruments ini was how I found out the font name I needed. (I didn't put two and two together to use a font finder; your previous comment here was the first result on google, so I got lucky.)

I pinged the Guerilla guys on their Fb page as well, and just a few hours ago, they came back to me with an official upload - I'm just mentioning this, because their font seems to be in a higher resolution than the one you uploaded. (If you want to use it.)
I'm not a FB aficionado... is the official upload available ?
EDIT: nevermind, it's on their Mega folder.
 
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I have some problems with the 2010 mod guys, the HRT helmet skins won't show in the game or showroom, the fuel consumption is too high and all cars apart from the Red Bulls will pull into the pits a few laps into a race...

What can I do here?
But all in all a good mod, took a few laps to adapt to this cars but handles well
 
Guys, I've been trying to track down and figure out an issue I'm experiencing with a couple of Bazza's Legends mods. Specifically the F5000 and the TCL cars. The wheels/tires disappear on the cars about 8 car lengths away. I've tried a lot of different experiments with locking LODs etc. to no avail. Has anyone seen this and hopefully found a solution?
Welcome back Teddie. Someone asked the same question some weeks ago. Maybe my answer can help you, too.

 
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Tvr Sagaris Britcar fantasy 2/4k

to install: unzip and choose which res you want and then drag the "content" folder to CM.

kn5 supplied just because i had to change the shader value on the rear window.

fictional skin but taken some sponsors from real life and used them for this skin.


Screenshot (468).png
 
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Fantastic mods, now they can be driven with their own physics... and with tires that are nice to look at... Thanks... The only problem is that the wet tire textures don't work... They can be selected but they don't apply. Anyone else have the same problem?
No wet tyre textures for me either. I love the cars though, my biggest issue is the rear brake lock up.
 
The new Content Manager update has slowed my app to a crawl.

Not only that, but the LFM integration and the new Chromium browser seems to constantly crash the app when navigating in and out.

Still no fix for the geolocator, either.

Is this happening for anyone else?




EDIT: Can confirm major memory leak - CM on its own using ~1.6 GB of RAM after being open and surfing around content for ~20 minutes. I'm downgrading if I can.
 
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Haven't seen that yet (only using TCL cars)
Yeah, with the TCL cars, it seems to only be a certain few of them. Glad you're not seeing the issue though.
Hey Teddie, nice to read you around here again!

Try to disable this one:

View attachment 1327634
Fall Guy, great to see you again as well! I've actually tried that setting during my testing. Unfortunately, it did not work, but good news below...
Welcome back Teddie. Someone asked the same question some weeks ago. Maybe my answer can help you, too.

Frank25, good to see you again, my friend --- AND --- THANK YOU!!! The information you posted in that thread totally fixed it! Man, I would have never figured that out. I ended up taking another of your tips and uncommented the ;hidden. I tweaked a little bit after seeing the change that the value you noted, initially saw a good improvement with 16. I ended up trial and erroring and ended up deciding on "30", since I was still able to see some cars without wheels, although much farther away. "30" seems to be the magic number for me personally.

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Again thank you for your help Frank and thanks to all who replied to help.
 
So after recent CM updated I started getting random BSOD and now its more frequent.
AC is almost unplayable at this point!

Just want to check if anyone else started having issues after the last CM update?
 
So after recent CM updated I started getting random BSOD and now its more frequent.
AC is almost unplayable at this point!

Just want to check if anyone else started having issues after the last CM update?
I reverted back to an older version of CM the BSOD issues was still there.

Solution in my case was to reinstall the Nvidia drivers with clean install option which has a nasty habit of corrupting itself or something else after you experience a few crashes in game.

Wasted 2 whole days on this. Anyway back to racing...
 
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Hey guys.

If you're like me and downloaded F302's new Sagaris race car mod, you may have found it strange the car was balanced to the GT4 cars in the game. Given the year and kind of car the Sagaris is, it seems to me that it would be more fitting racing against the early 2000s GT2/N-GT cars like the Ferrari 360 GTC and Porsche 996 GT3 RSR.

So to that end I made an alternate data file for those of you who would wish to race this car against early 2000s GT machines rather than more modern GT4 cars which this model predates. It's a fictional car of course and there's no correct way to use it, but I found this to be more exciting than the slower spec.

This new data file, simply install it in the F302 Sagaris' folder and delete or backup the old data file before adding this one.

This data file...

Increases power 18%: 407bhp --> 480bhp

Decreases weight: 1350+ kg --> 1200kg

This data file does not alter any of the car's other physics parameters, only the power curve and weight.

Lap times at the Red Bull Ring in the AI were on par with RSS Ferrari 360 and Porsche 996 laptimes.

These changes should bring the car more in line with GT2/N-GT regulations, allowing for much closer racing.
Of course, thanks to F302 for making this new car, and I hope everyone is enjoying it either racing against GT4s or early 2000s GT2 cars.

Screenshot_rss_gtn_ferruccio_36_ks_red_bull_ring_13-1-124-0-27-50.png
 

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I reverted back to an older version of CM the BSOD issues was still there.

Solution in my case was to reinstall the Nvidia drivers with clean install option which has a nasty habit of corrupting itself or something else after you experience a few crashes in game.

Wasted 2 whole days on this. Anyway back to racing...
I recommend an application that I have been using for years, Display Driver Uninstaller (DDU) V18.0.7.2 is the best way to have a really clean installation. You can find it at Guru3D or on its official wagnardsoft website.
 
794278-jpg.1261778


F1 2010 V2 mod released by Cimmerian_Iter
Changelog :
  • Physics : No more Easy to drive, stuck on rails F1 cars, now it will be a little more challenging to achieve pole position. Thanks to LONG for making every cars physics ! Do not rely on the default setup, you will have to tweak it so that the cars behave the way you want !
  • Tyres : I heard you, no more F1 2010 tyres for every cars, now they all have the codemaster version tyres that y'all liked
  • Redbull Spec2 : default redbull has original spec, and spec 2 for LG skin (mirrors on the cockpit)
  • Shaders fix : Fixed the colors of some cars, fixed other graphical isssues
Please delete every cim_2010 cars before installing this one

Download here
Permission to alter the cockpit ?

Your mod :
__custom_showroom_1707810286.jpg


my ****** ass conversion :

__custom_showroom_1707810261.jpg



for private use ofc.
 
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