Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 152,079 comments
  • 46,523,874 views
If anyone is interested in F1 extras
__custom_showroom_1709219940.png

 

Attachments

  • MCL37_4_Norris_2024_ac_crew.png
    MCL37_4_Norris_2024_ac_crew.png
    360.6 KB · Views: 21
  • W14_63_Russell_2024_ac_crew.png
    W14_63_Russell_2024_ac_crew.png
    255.3 KB · Views: 23
  • FW44_23_Albon_2024_ac_crew.png
    FW44_23_Albon_2024_ac_crew.png
    296.7 KB · Views: 21
  • AT04_3_Ricciardo_2024_ac_crew.png
    AT04_3_Ricciardo_2024_ac_crew.png
    189.5 KB · Views: 23
  • Sauber_24_ZHOU_2024_ac_crew.png
    Sauber_24_ZHOU_2024_ac_crew.png
    254.5 KB · Views: 22
  • RB20_1_24_Verstappen_ac_crew.png
    RB20_1_24_Verstappen_ac_crew.png
    337.1 KB · Views: 19
Last edited:
Yeah, no offense to ChemFlummi because the work he does is awesome. But was his GT4 project really necessary? I thought the Guerilla cars were good enough for what they were and now here's another talented mod creator wasting their time making alternate versions of cars we already have.

C.F. has had so many other way more interesting projects on the backburner for years now. a Ford GT GT3, a 458 Italia GT3, the Corvette C6.R, but I suppose we need an entire new take on the ACC GT4 port for Assetto Corsa instead when we've already had that for a while now.

I'm sure his GT4 cars will be better than the GUE cars of course, but like man, again another case of a talented modder or mod team spending their time doing duplicate projects instead of working on something that hasn't been done before. I know what mod teams work on isn't democratic but AC is getting old and it'd be nice to see a bit more variety before we finish up here. I'm just so tired of duplicate modern GT cars personally.
Wow....wait a minute.... i think you misunderstand something with the GT4s and @Chem_Flummi . 😵

@Chem_Flummi had worked on the Guerilla Mods GT4 Pack, he didn't worked on an own GT4 package. He helped us a lot on the cars to rework the complete physics on the GT4s and he reworked all the cars with optical improvements. He reworked for all cars the complete extension config files. He had never mentioned that he is working on his own GT4 package.
He offered us his help to bring all the GT4 cars to the same visual level and we are really very grateful that he took the time to do it and offered himself for it. The fact that @Chem_Flummi put his own projects on the back burner has my greatest thanks and respect. Nobody asked @Chem_Flummi to improve the look of all the GT4 so much, but he wanted to do it and did it in an incredibly short time. At first we talked about, that he will help us to rework the extensions and the cars, but he was suddenly so in the flow that he said he would finish all the cars now.
But now that he has finished his work on the GT4, he will go back to his own projects and continue working on it.
 
Last edited:
Formula Mazda LODs.


thanks!

in return here a repack of all the skins I had installed, with matching crew and driver helmets (so they are not all the same colors anymore)
 
Oh boy, that feeling will happen many more times, I can guarantee you this.

a few personal tips on that :
  • Like I said, compression is the enemy. Not because it's bad, but because it behave like a c*nt. The closer to full black/white the worst it is. There is no secret ingredient to it (known to me...), but a little helper is to apply a b/w neutral filter on your AO texture (with photoshop for example) before exporting it to dds and using/modifying it. It will remove the purple/green weirdos which commonly appears in the bright to grey/grey to dark transition area. Again, the bigger the base image, the better, but the harsher the compression can appear on the final result.
Where do I find a b/w neutral filter in Photoshop? (menu) (please :))
 
As a layman in the field, I have always wondered how it's possible that mods with an impressive appearance and full of detail are not difficult to handle by the computer and that other mods of much lower quality are insatiable devourers of fps...

After reading these latest conversations about optimization I'm beginning to understand a little more why, and my admiration for modders continues to grow, and above all, for those who share their work selflessly. Thank you all very much, once again.

(Kiss Ass Mode, off)
 
@DaWallace I'm always a little bit confused by the Guerilla mods. For example regarding the GT4 pack, do I keep on eye on the guerilla-mods.de forum for updates, or should I look at the patreon site? The Patreon seems to have a much higher version number than the forum.
 
Where do I find a b/w neutral filter in Photoshop? (menu) (please :))
If it's a whole image then the simplest way is to convert the image to Grayscale, and then back to RGB mode. i.e Image>Mode>Grayscale and then same but RGB.
Alternately you can use a Black & White Adjustment, which offers more choices and adjustments. Adjustments can of course be applied to individual layers. Sometimes that's important, most of the time a simple back and forth does the trick.
 

Attachments

  • Screenshot 2024-02-29 at 18.14.43.jpg
    Screenshot 2024-02-29 at 18.14.43.jpg
    27.5 KB · Views: 17
  • Screenshot 2024-02-29 at 18.15.13.jpg
    Screenshot 2024-02-29 at 18.15.13.jpg
    64.5 KB · Views: 15
If it's a whole image then the simplest way is to convert the image to Grayscale, and then back to RGB mode. i.e Image>Mode>Grayscale and then same but RGB.
Alternately you can use a Black & White Adjustment, which offers more choices and adjustments. Adjustments can of course be applied to individual layers. Sometimes that's important, most of the time a simple back and forth does the trick.
I had been working on an issue of strange green color banding on the Ferrari 296 skins I just did. The RGB->Greyscale->RGB worked well for me but not doing it on the AO base layer but on a layer I used as grey paint (although it incorporated the AO). Same thing I guess. Anyway it worked. There's still a small amount of dispersed green in it, but way way less. I will update those 296 skins (posted here) today.
- I'm thinking to run that process on everything/layer that doesn't have color. Could even do it just the greyscale part of an image containing color. Hmmmm...

Before - After
Thanks for the tip!
cf_ferrari_296_gt3_Paint-Fix.jpg
 
Last edited:
View attachment 1332713

Hi everyone.
Does anyone know if there is a way to put the safety net of the McLaren 720 GT3 Evo (version: mclaren_720_gt3_acc) in the correct position?
add this to your ext_config:


[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5, mclaren_720s_gt3_lodb.kn5, mclaren_720s_gt3_lodc.kn5, mclaren_720s_gt3_lodd.kn5, mclaren_720s_gt3_lod_b.kn5, mclaren_720s_gt3_lod_c.kn5, mclaren_720s_gt3_lod_d.kn5
HIDE=Object-002

pretty sure this sorts it out by removing it

if you want in the right place i think you will need to do that in 3d afaik

maybe someone knows more than me on this but that's all i know of
 
Last edited:
@sab001 yep, typical example of a compression going rogue. the b/w filter trick works but wont do everything, it just helps removing the color artifacts from gray values.

Like Leopard said ninja'ly, menu above layers, adjustment, black and white filter, no other changes needed. You can then zone it by erasing parts from the mask, if you want. For a whole image, menu image/mode also does it.
 
Still working on my side. Did you update CM and Simplygon to the latest versions?
Grüße in die Pfalz.
I allways updated it in the past in this state. But now there is now download available anymore. You need to request a Eval License before. Form needs Infos i don't want to give.

Good luck that you license stays active for longer.
 
View attachment 1332713

Hi everyone.
Does anyone know if there is a way to put the safety net of the McLaren 720 GT3 Evo (version: mclaren_720_gt3_acc) in the correct position?
@Breanuts posted a fix a while ago that might help:
 
@DaWallace I'm always a little bit confused by the Guerilla mods. For example regarding the GT4 pack, do I keep on eye on the guerilla-mods.de forum for updates, or should I look at the patreon site? The Patreon seems to have a much higher version number than the forum.
I would say Patreon. Because all our mod downloads are on patreon and so this is the first adress for the latest versions. Otherwise all our mods are in the autoupdater from CM and if we update a mod, it will automatically updated via CM, normally...but sometimes the autoupdater from CM is bugged.

Unfortunately, we currently don't have anyone who moderates and updates the forum consistently and regularly, which is why there are always differences between the version numbers. I always try to look there regularly, but unfortunately I don't always manage to do so due to lack of time.
 
add this to your ext_config:


[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5, mclaren_720s_gt3_lodb.kn5, mclaren_720s_gt3_lodc.kn5, mclaren_720s_gt3_lodd.kn5, mclaren_720s_gt3_lod_b.kn5, mclaren_720s_gt3_lod_c.kn5, mclaren_720s_gt3_lod_d.kn5
HIDE=Object-002

pretty sure this sorts it out by removing it

if you want in the right place i think you will need to do that in 3d afaik

maybe someone knows more than me on this but that's all i know of
I had the same issue a while back, just updating to a newer CSP fixed it.
 
I can't wait for that Mosler GT3 and Saleen S7.R Evo to be finish and who knows what Zin has cooking up next.
Unfortunately, I have to say that the Mosler will need more time. I have the next exam coming up in May, which I've been preparing for again since the beginning of the year and therefore have less time for modding. But I still try to keep up with it. Thats the reason why the progress on the Mosler is this slow.😓
 
Hello

After completing the MONT-VENTOUX hillclimb (modern version, 10.05 km)... Coming soon...

stesteve.jpg


6n7g.png



Screenshot-ford-sierra-cosworth-rs500-gra-mont-ventoux-3-1-124-16-21-50.jpg

..I'm starting a new track that I'd like to be able to create a personal grasses pack for. I downloaded and opened the "grass gen" application

A folder containing the thumbnails has been created. I managed to edit thumbnails in photoshop. But then, I have no idea how to save this new series of vegetations... I imagine that it is the "atlas" file... but I don't know what to do...

Capture d'écran 2024-02-29 191453.png


Capture d'écran 2024-02-29 191443.png

Many thanks if anyone can give me any information!
 
I would say Patreon. Because all our mod downloads are on patreon and so this is the first adress for the latest versions. Otherwise all our mods are in the autoupdater from CM and if we update a mod, it will automatically updated via CM, normally...but sometimes the autoupdater from CM is bugged.

Unfortunately, we currently don't have anyone who moderates and updates the forum consistently and regularly, which is why there are always differences between the version numbers. I always try to look there regularly, but unfortunately I don't always manage to do so due to lack of time.
Since i'm not a Patreon member of theirs, I can't keep tabs on the new stuff. Are you saying there has been a GT4 update released or is there one forthcoming?

On another note for the ai experts. Do the recorded sidelines have any impact on an ai car's lap times or do they just set boundaries? I only ask because I recorded some new sidelines for one of the stock tracks, but I didn't touch the existing fast_lane file. After inserting my new sidelines into the fast_lane file by holding down the shift key, the ai lost about 2-3 seconds on their lap times. I'm confused by this because it's the same ai line. The only difference is that it has my new sidelines. Any thoughts from anyone?
 
Hey, just a quick question, I’ve been building some championships in CM, but I keep losing data - on the round/circuits page, changes made to start time, temp and weather revert to prior to the change (I save the changes), it’s not consistent, sometimes they do and sometimes they don’t, there maybe a pattern but I haven’t identified it yet. It does seem to happen to championships I’ve cloned to make a different version (different lengths or driver) Similarly, on the description/points page, the description, author and version disappear, again not to all of them. Also on occasions when I click on a championship it immediately italicised (indicating it’s changed) yet I’ve made no change. Has anyone experienced this, or have any suggestions?
 
Hey, just a quick question, I’ve been building some championships in CM, but I keep losing data - on the round/circuits page, changes made to start time, temp and weather revert to prior to the change (I save the changes), it’s not consistent, sometimes they do and sometimes they don’t, there maybe a pattern but I haven’t identified it yet. It does seem to happen to championships I’ve cloned to make a different version (different lengths or driver) Similarly, on the description/points page, the description, author and version disappear, again not to all of them. Also on occasions when I click on a championship it immediately italicised (indicating it’s changed) yet I’ve made no change. Has anyone experienced this, or have any suggestions?
Yes, same here and no solution asfaik, hopefully a new cm version or something will fix it some day?it's been like this for a long time.
 
Last edited:
I know I've been writing a lot lately but I need you again. I was doing some testing and I noticed something, but I don't know whether to call it a problem. Practically:

1) If the AI uses a data containing csp brakes, the AI either no longer brakes or race braking and accelerating at the same time;

2) If I start a session with AI using the data folder, the AI behaves as in the point 1 and I can brake

3) If I force AC to load the data.acd file, AC either explodes or I remain stuck in my grid spot with all the cars on the grid clipped into mine (and with the impossibility of doing anything because I have the sim at 300%). In any case, with csp brakes + data.acd I can't brake;

4) If I remove csp brakes everything goes back to normal.

Am I doing something wrong?
 
Last edited:
Since i'm not a Patreon member of theirs, I can't keep tabs on the new stuff. Are you saying there has been a GT4 update released or is there one forthcoming?

On another note for the ai experts. Do the recorded sidelines have any impact on an ai car's lap times or do they just set boundaries? I only ask because I recorded some new sidelines for one of the stock tracks, but I didn't touch the existing fast_lane file. After inserting my new sidelines into the fast_lane file by holding down the shift key, the ai lost about 2-3 seconds on their lap times. I'm confused by this because it's the same ai line. The only difference is that it has my new sidelines. Any thoughts from anyone?
Sidelines are impacting both boundries and lap times. They are funneling the cars and I 've learned that they are as important as fast lane. Only combination of fast lane, sidelines and ai hints give you required behaviour. If one of elements is off, whole thing will not work out properly.
 
Last edited:
Sidelines are impacting both boundries and lap times. They are funneling the car and I 've learned that they are as important as fast lane. Only combination of fast lane, sidelines and ai hints give you required behaviour. If one of elements is off, whole thing will not work out properly.
Thanks for the info. I never knew sidelines impacted lap times.

The tutorial I read many years ago never mentioned they had any impact so i've always recorded the sidelines driving at a snails pace so I could get the lines right. That might explain why most of the tracks i've done ai for always seem to end up being slower. Typically that's a good thing for me, but on this track I actually need them to be faster and i've had no luck doing it with the hints file.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back