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- Poland
The three are interrelated. I can record "slow" cautious fast lane but with aggressive sides and hints I can make the ai speed up a lot.Sidelines are impacting both boundries and lap times. They are funneling the cars and I 've learned that they are as important as fast lane. Only combination of fast lane, sidelines and ai hints give you required behaviour. If one of elements is off, whole thing will not work out properly.
And opposite I can make "fast" aggresive fast lane and slow it down with hints and sides.
Sides have several tasks. They might be aimed at reducing the overtakings, setting track limits not allowing to touch higher kerbs or opposite allowing for aggresive riding
It doesn't matter at which speed you record the sides but where you record them.Thanks for the info. I never knew sidelines impacted lap times.
The tutorial I read many years ago never mentioned they had any impact so i've always recorded the sidelines driving at a snails pace so I could get the lines right. That might explain why most of the tracks i've done ai for always seem to end up being slower. Typically that's a good thing for me, but on this track I actually need them to be faster and i've had no luck doing it with the hints file.
Once I had an argument with Kevin who introduced me to AC AI logic as what is the best practice. It was for Jarama track. I was going to fastest possible option with very agressive sides and he was about to make it more relaxed to have slower times but fewer crashes. At the end of the day its a matter of balance and personal preference.