why lmaoAnd yesterday I just made this skin for Kakauiyt's Ferrari... Guess it's gonna stay in my AC locker lmao
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In this view CM strips the brand name from the names in the gallery.Guys, does anyone know why the car names in Drive view are sometimes stripped of the beginning part? It's so random... An example of many, the "DRM", see where I did the red circles.
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Additionally, sometimes if I put "F1 20__ - Car Name" the result in Drive view is " - Car Name".
Different versions were done & completed. You can find them all at @Breathe listingso a little while ago someone was doing some work to the Goodwood circuit, was that ever completed and where would the download be?
I can't seem to find anything about it?
Your help is appreciated!
ahh thank you so much!Different versions were done & completed. You can find them all at @Breathe listing
@D4huebner13 :
https://www.racedepartment.com/sear...ories][0]=7&c[child_categories]=1&o=relevance
@RMi_wood excellent Vintage version:so a little while ago someone was doing some work to the Goodwood circuit, was that ever completed and where would the download be?
I can't seem to find anything about it?
Your help is appreciated!
hoy? thats for the bayer but the fh23. sadly there a "full" pack but the skins alone, i will try my best and get them all like i did before. sometimes i like to have it as a pack and then compare the "solo" skins with the pack which has the more accurate version^^Different versions were done & completed. You can find them all at @Breathe listing
@D4huebner13 :
https://www.racedepartment.com/sear...ories][0]=7&c[child_categories]=1&o=relevance
Sorry, you lost me there... you asked skins for the RSS Hybrid ? If it wasn't for the LMDh car you should have been more specific.hoy? thats for the bayer but the fh23. sadly there a "full" pack but the skins alone, i will try my best and get them all like i did before. sometimes i like to have it as a pack and then compare the "solo" skins with the pack which has the more accurate version^^
np, was a missunderstanding between us 2. i went the last 4 days just looking threw every livery for the great rss f1 cars and named them right in my directory and also ingame, so much "useless" work but thats my thing. i like small details and getting a nice job doneSorry, you lost me there... you asked skins for the RSS Hybrid ? If it wasn't for the LMDh car you should have been more specific.
So for the F1 car (right ?) you will have to search for yourself. I don't have/drive modern open wheelers.
V8 Supercars Gen3 BCRC mods
bug with the right rearview mirror, the landscape is reversed. Can we correct this in the CM before contacting the modders ?
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Sure, tomorrow I'll send the files.If you can, send me your new files and i'll do it for you. You shouldn't have gotten any kind of error message. I've done it hundreds of times with no issues which tells me you must be doing something wrong.
In your opinion, what are the most correct dimensions for AO textures? Does a low res AO map affect the result?
In your opinion, what are the most correct dimensions for AO textures? Does a low res AO map affect the result?
Depends on which one and how many objects/parts are included, their visibility, their influence, etc...In your opinion, what are the most correct dimensions for AO textures? Does a low res AO map affect the result?
Not a pack but here you can get what you want -https://www.racedepartment.com/downloads/authors/shadow118.231192/may i ask here if someone has a 2023 skinpack for the latest rss hybrid?
Bit of a blank message, but this video just popped up on my YT-feed and I would absolutely love to drive this in AC. The elevation changes and surroundings would be glorious in vr. Track layout seems a bit technical, but I would just be cruising and drooling while gazing at the surroundings. The only other option woud be to become a billionaire.🙃
I'd not call myself an expert, but I couldn't see any noticeable differences between 1K, 2K, or 4K. I think only when you have really fine details (like a line across the car) that need a totally different occlusion than the rest of the car do you want to go high res, but for most use cases 512 or 1024 should be fine.
Again, not an expert.
Thank you for answering me. Unfortunately I realized that I have a lot of textures that are excessively (and unnecessarily) large in size, so I have to do a bit of optimization.Depends on which one and how many objects/parts are included, their visibility, their influence, etc...
- Body shell : I would go 4k, 2k minimum for a race-car with livery. Can get down to 1K if the body isn't particularly curved and the paint is plain colors.
- Interior (main part) : same but pretty much opposite : 4k, 2k minimum for a customer car, especially with lots of "luxurious" details, can get down to 1K in a race car mainly full of rollcage and cables.
- Others parts if needed : not more than 1k, 512 is good reference for undershell/hidden parts, doesn't need much more.
Does it affect the result ? Oh yeah, it does. And also remember, you have ONE enemy here : ... COMPRESSION...![]()
I'm 100% certain that sounded much more poetic in ItalianBecause every now and then I have the brains to split the ears
Oh boy, that feeling will happen many more times, I can guarantee you this.Why on earth didn't I do this before? Because every now and then I have the brains to split the ears and I forgot to do it 😥😂
Yes is a way of saying to specify that someone has a brain, but doesn't use it. So it sits there, all alone, between his ears. LOLI'm 100% certain that sounded much more poetic in Italian![]()
Sore point: with Blender I've always had problems baking AO maps. In fact I have to adapt to those generated by the CM, even if not the best as I understand it. This makes my job a little more tedious but at least I'm sure that a complete AO map definitely comes out of the CM. Then it must be said that sometimes I look for the quickest way even if it is less elegant (not because I am in a hurry but because I always try to do what will almost certainly lead me to a result).Oh boy, that feeling will happen many more times, I can guarantee you this.
a few personal tips on that :
- If you use blender, when baking : do it pretty big first, like bake at 4k for a 2k texture in the end. Strangely, it doesn't just improve detail quality, but also precision. Compared to a 2k baking, it will appear more precise on the object borders. Yep, it takes quite longer to do, but the reward is good. I don't know for 3Ds or Maya but I could expect the same behavior.
- Expect artifacts if the UV are too close to each others. Better have a few more pixels between them in a smaller image than an enormously heavy texture with tiny errors in it. It's an easy to avoid mistake, just better keep it in mind
- Like I said, compression is the enemy. Not because it's bad, but because it behave like a c*nt. The closer to full black/white the worst it is. There is no secret ingredient to it (known to me...), but a little helper is to apply a b/w neutral filter on your AO texture (with photoshop for example) before exporting it to dds and using/modifying it. It will remove the purple/green weirdos which commonly appears in the bright to grey/grey to dark transition area. Again, the bigger the base image, the better, but the harsher the compression can appear on the final result.
Well, that'll works too. The main difference is that CM isolate the object to bake the AO, and tend to render a more constrasted result (more black/white, less values of grey). But it does the trick, too. Baking with Blender is... how to say it elegantly... a pain. In the chair-seater. Anything other than the AO always seems different than expected. And everything takes hours.Sore point: with Blender I've always had problems baking AO maps. In fact I have to adapt to those generated by the CM, even if not the best as I understand it. This makes my job a little more tedious but at least I'm sure that a complete AO map definitely comes out of the CM. Then it must be said that sometimes I look for the quickest way even if it is less elegant (not because I am in a hurry but because I always try to do what will almost certainly lead me to a result).
I did some tests. I brought all the AO maps to 512x512 and fixed some that were excessively large for their purpose (color only, brought to 32x32).Well, that'll works too. The main difference is that CM isolate the object to bake the AO, and tend to render a more constrasted result (more black/white, less values of grey). But it does the trick, too. Baking with Blender is... how to say it elegantly... a pain. In the chair-seater. Anything other than the AO always seems different than expected. And everything takes hours.
And I did. The main lod went from 270 megs to 166 😎Yes you could lighten the main LOD by 100mb easily.
Yes you could lighten the main LOD by 100mb easily.Thank you for answering me. Unfortunately I realized that I have a lot of textures that are excessively (and unnecessarily) large in size, so I have to do a bit of optimization.
Why on earth didn't I do this before? Because every now and then I have the brains to split the ears and I forgot to do it 😥😂