Question for the car modding experts. I have two versions of the same car from two different mod makers. The one has a better model and more skins, but the ai just doesn't work. On high speed turns, it will completely miss the turn and slide off track. On the other, the ai works great but the model is inferior and only has 3 car skins.
I would like to somehow make the ai work on the good mod like it does on the inferior mod. I was thinking I could steal some of the files from the data file on the mod that has the good ai, but i'm not sure what files I should copy or if this would even work. Obviously I would need the ai.ini file, but what other files would make sense to copy. I probably can't copy everything because of mesh name differences, but would anyone know what other files I could copy over that wouldn't cause any issues with mesh name differences that might solve the ai problem?
Thanks for any advice...
Same as
@Tummie555, a good swappy swap.
OR you can use it in a hotlap ride (on a track it has trouble with, for exemple), make the Ai drive (ctrl + G, then ctrl +C, something like that), open the AI app (should be accessible by default with the developper's enable) and craft the AI yourself by looking how it behave with your changes.
I can't find my bookmark about it, but I do remember
@Smurth making a very good tutorial about what does what. I actually updated many cars' broken AI thanks to it.
On another note, a bit of update on my stupid Piper project.
Yep, stupid, because I have a few low-res pictures of it, litterally just ONE pic of the interior, and the "new" model still in use (as of 2007, lawl) is quite different to his ancestor in fact. I even tried to ask on some Piper's fan groups for any help regarding the size of the car, or just some datas : nothing. So, appart for the famous height of 30inches, I have no scale figure. sounds like FUN.
Anyway, it's still going well as of now.
And a little size comparaison. It looked way too low to me when I was doing it and when putted next to a 40inches GT40, well... It actually look right. Which makes it even more amazing (and even HARDER to get a driver to fit in it).
I changed tactic this time, I exported it quickly on CM to compare it to others and get a driver to fit right, probably trying a few drives to get something correct out of it once I got it running, but don't get fooled : textures are at a bare minimum, many stuff missing (like the front spoiler) and no interior yet. And with one picture in stock, it's gonna be the main trouble, I tell you
So, still a lot of work before anything viable, but I wouldn't mind some advices/point of view about the size thing. whatcha think ?