Assetto Corsa PC Mods General DiscussionPC 

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is there a better AI players file for the Reboot Team Bathurst out there? I've been trying to do a race with the WSC60 cars but the have a lot of trouble in several places, hitting the outside wall at turn 9, then they slow to almost a crawl through The Esses before The Dipper and then they run off the track in The Chase.
Can't seem to get the AI players to work properly at this track...
 
is there a better AI players file for the Reboot Team Bathurst out there? I've been trying to do a race with the WSC60 cars but the have a lot of trouble in several places, hitting the outside wall at turn 9, then they slow to almost a crawl through The Esses before The Dipper and then they run off the track in The Chase.
Can't seem to get the AI players to work properly at this track...
Here https://www.racedepartment.com/downloads/bathurst-gt3-and-v8sc-ai.44048/
 
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@24H Hey man, I just found it.... Thank you (for nothing) 😉


 
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This Ginetta G40 Junior has been passed around more than a frat-house bong.
The Ghost Of Momma Bongos has added some stuff straight from the spirit world, the big one being spooky windscreen wipers.
Lovely little car.
Code:
v1.3 by The Ghost Of Momma Bongos
- new steer.ksanim driver, rescaled & repositioned;
- driver suits added for each skin;
- new shifting animation (not great - passable) and timing;
- car shifter animation disabled;
- fixed hand/wheel synch;
- added metallic shaders to certain cockpit items, adjusted values of others;
- stopped sun strip from reflecting the road;
- added all skins from SC car and all skins from RD;
- changed standard rear plate;
- fixed dash symbols transparency;
- added wiper animation, with internal rain glass fix by George Wendt.

https://sharemods.com/1l3yzqxao5ze/ginetta_g40.7z.html

View attachment 1336734
Trojan:Script/Sabsik.FL.A!ml

My operating system detects viruses
 
possible multiplayer modification/cheating is the only detriment I am aware of
Shouldnt be possible if server side the original data.acd is used. This is the one which will be checksummed.

But if there is no data.acd server wise, but a folder data, cheating is possible. But tbf even with data.acd server sided there is cheating possible, but dont ask me how. I've seen a bunch of guys banned at LFM, which were clearly cheating.

But to remain on topic, I've unpacked nearly every car I use as grid fillers, just to check if they are RainFXv2 ready. If they arent, they are afterwards and folder data remains, if they are already ready the folder data gets removed again. :)
 
I returned to AC after a long break and noticed that I have problem with my URD BMW M4 (urd_bayro_gt3_v2) with the side mirrors. They are blurry. Shader patch 0.2.3-preview1 (I know there is a newer one, but in that new version every AI leaves the pit at the same time). The car was bought directly from URD, the problem occurs on every track.
mir.jpg
 
I returned to AC after a long break and noticed that I have problem with my URD BMW M4 (urd_bayro_gt3_v2) with the side mirrors. They are blurry. Shader patch 0.2.3-preview1 (I know there is a newer one, but in that new version every AI leaves the pit at the same time). The car was bought directly from URD, the problem occurs on every track.View attachment 1336995
Regarding cars leaving the pits together - https://www.racedepartment.com/downloads/ai-qualifying-app.67735/
 
Well here is the 1983 F1 Assetto Corsa season. With mandatory pitstops. The races are from 15 laps (Hockenheim, Monza, Imola) to 25 laps (Paul Ricard) to 30 laps (Long Beach).

Racing time varies from 25 to 35 minutes.

Every single car will pit during every race. Every cars' fuel consumption and fuel capacity has been altered. You will NOT need any applications or Content Manager settings anywhere. Driver skills, car performances and everything required for pitstops are all set and ready without any adjustments.

You will have to pit as well. This increases the excitement of the races tremendously as tactics come to play.

I achieved very realistic results and logical pit times for the ai. I tested two full seasons and literally parked my car in front of the pitlane of each track and wrote down all ai cars' pitting laps and altered their consumption based on the results. There can be some sort of random variation between the races how the ai will pit. In some tracks (rarely) another team car can pit twice and the other driver just once. But 90% of the time it's just one pitstop per car. But the randomness just increases the element of surprise. You will notice, for example, that the naturally aspirated Williams cars usually pit later in the race.

I didn't include ai engine failures to this season as the ai cars retire in the middle of the track and it creates mayhems. But there ARE retirements and crashes and that's exactly why I prefer driving the seasons with these cars. Retirements and crashes were a big part of the "Turbo era" of F1. The SimDream aren't well liked in the AC community and in their default form they're useless but their physics are based on Kunos Lotus 98T and with these changes and corrections I have enjoyed the seasons tremendously.

Turbo is cockpit adjustable. Use 100% for the qualifying and 70% for the races. 80% is pushing it and you're risking an engine failure. Before the race start go to pit settings and adjust the pitting tactics preset (refueling). When you enter the pit the refueling will be automatic.

Top cars are Brabham and Renault (their boost is a bit higher so they're faster on straights).

Top ai drivers are Piquet the eventual champion of 1983 (ai level 100) and Prost (ai level 100). Watson, Lauda, Rosberg, Tambay can score an occasional win but Prost and Piquet (Renault/Brabham) are the teams and drivers to beat.

The user is driving Rene Arnoux (Ferrari) but of course this can be easily changed to your liking.

I have removed all other tyremodels but supersoft (because the cars weren't competitive during the races with standard race tyres). I also slowed down the refueling process. Sure it's not realistic to race with QF tires but beggars can't be choosers. With race tyres those cars were SLOW, believe me. Now they're extremely competitive. I also fixed all wrong driver names, nationalities and driver pictures in the skins folder (they were mostly wrong on SimDream package).

Monaco 1983 was a rain race so there's rain in the season (SOL) if you have that pay mod. There's also another download link for the clear weather season if you don't have rain.

Tracks:
Jacarepagua (20 laps)
Long Beach (30 laps)
Paul Ricard 1988 (25 laps)
Imola 1988 (15 laps)
Monaco 1988 (20 laps)
Spa 1988 (15 laps)
Detroit 1988 (20 laps)
Montreal 1982 (20 laps)
Silverstone 1975 (25 laps)
Hockenheim 1988 (15 laps)
Oesterreichring (20 laps)
Monza 1988 (15 laps)
Brands Hatch 1990's (25 laps) the only vintage Brands I have found. Great ai.
Kyalami 1967-1985 (25 laps)

All in correct order and tested. Zandvoort is missing on purpose. There is a vintage Zandvoort AC track and we rigorously tested that track but no matter what, these cars will not work with it. They crash everywhere and drive like maniacs. All other races should have very accurate layout and the cars work nicely most of the time. Osterreichring can be a mayhem race but then again many races of this era were.

Remember to adjust the pitstop preset during practice or qualifying. When you enter the pitstop it's all automatic.

You can be on pole at some races but Renault/Brabham race pace is very tough to match. But not impossible. Should be a tight competition for the championship. At least it is for me. Have fun!

All download links in the video description. I don't want to share the SimDream cars as they're a pay mod. There's only the dl link for the car changes that have to be overwritten.

PM me if you need them. I might know where they are available for free.

Click CC for subtitles "ON".


oooooh yeah :) I am looking forward to test it and will give you feedback!
 
great work, but as soon i wanna make previews with this the "fast" preview button in cm (not update preview inside skins" it says "assetto corsa closed down unexpectally". atm my workaround is going into skins and then select every skin there and then update them. can u maybe fix that issue?
Yes, it´s possible. But I need the permission from the "map" author to upload a modified .kn5 file.
 
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I returned to AC after a long break and noticed that I have problem with my URD BMW M4 (urd_bayro_gt3_v2) with the side mirrors. They are blurry. Shader patch 0.2.3-preview1 (I know there is a newer one, but in that new version every AI leaves the pit at the same time). The car was bought directly from URD, the problem occurs on every track.View attachment 1336995
Nothing wrong here.
I'd suggest reinstalling and contacting URD if the issue persists.

bayro_mirrors.png
 
Hi, I tried this one last week. The AI is going way too fast down the Esses and crashes at Turn 13 going downhill. When using some other ai_hints they are extremely slow. Also have tried Rainmaker's AI lines with similar results.
What am I doing wrong?
Could someone who is really happy with the AI, please share both "ai" and "data" folders (hints, sidelines, ideal line etc)?
 
I returned to AC after a long break and noticed that I have problem with my URD BMW M4 (urd_bayro_gt3_v2) with the side mirrors. They are blurry. Shader patch 0.2.3-preview1 (I know there is a newer one, but in that new version every AI leaves the pit at the same time). The car was bought directly from URD, the problem occurs on every track.View attachment 1336995
It is not only that car. 30% of cars that i use, suddenly have this problem (without changing anything in csp or assetto settings). Really annoying. As someone mentioned in this forum, "cutting" the problematic car's folder to desktop and then COPYING it back to cars folder in assetto, fixes the issue. I hope someone has a better solution to fix all.
 
For everybody that want to have a working Windows OS:

Get rid of Microsoft Defender and get a decent and serious virus and trojan detection tool (like all other virus apps).
Microsoft Defender become allergic and reports things that are not there. It also show that machine learning is not the holy solution for the future. If such piece of software is the most used virus detection tool, because its free and already integrated in the system, then its the same like the suspicious media maiking you fear with their news.

It could also be a tool to easily kill companies by false flagging thier products. Just search for Microsoft false reports and you will see the whole story of this piece of ****.

So my only advice is, buy a serious antivirus software and deactivate Defender!
 
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For everybody that want to have a working Windows OS:

Get rid of Microsoft Defender and get a decent and serious virus and trojan detection tool (like all other virus apps).
Microsoft Defender become allergic and reports things that are not there. It also show that machine learning is not the holy solution for the future. If such piece of software is the most used virus detection tool, because its free and already integrated in the system, then its the same like the suspicious media maiking you fear with their news.

It could also be a tool to easily kill companies by false flagging thier products. Just search for Microsoft false reports and you will see the whole story of this piece of ****.

So my only advice is, buy a serious antivirus software and deactivate Defender!
Read this https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-3535#post-13820570

I always select the virusscanner based on “free” and “ the lowest impact on my gaming system”. Deactivating MS defender is normally doing automatically by the virusscan software.
 
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Question for the car modding experts. I have two versions of the same car from two different mod makers. The one has a better model and more skins, but the ai just doesn't work. On high speed turns, it will completely miss the turn and slide off track. On the other, the ai works great but the model is inferior and only has 3 car skins.

I would like to somehow make the ai work on the good mod like it does on the inferior mod. I was thinking I could steal some of the files from the data file on the mod that has the good ai, but i'm not sure what files I should copy or if this would even work. Obviously I would need the ai.ini file, but what other files would make sense to copy. I probably can't copy everything because of mesh name differences, but would anyone know what other files I could copy over that wouldn't cause any issues with mesh name differences that might solve the ai problem?

Thanks for any advice...
 
Question for the car modding experts. I have two versions of the same car from two different mod makers. The one has a better model and more skins, but the ai just doesn't work. On high speed turns, it will completely miss the turn and slide off track. On the other, the ai works great but the model is inferior and only has 3 car skins.

I would like to somehow make the ai work on the good mod like it does on the inferior mod. I was thinking I could steal some of the files from the data file on the mod that has the good ai, but i'm not sure what files I should copy or if this would even work. Obviously I would need the ai.ini file, but what other files would make sense to copy. I probably can't copy everything because of mesh name differences, but would anyone know what other files I could copy over that wouldn't cause any issues with mesh name differences that might solve the ai problem?

Thanks for any advice...
I've done the same thing for a few cars, it usually boils down to trial and error. Obviously the big thing to remember is to update the LoD list, but you will probably need to copy most of the data files over. I would first recommend making a third copy of the car with the preferred 3D model to test changes, and to keep clean backups of the two cars you are merging.

Content Manager is very good for this sort of thing, any major changes you make that don't work will be flagged up by it, so you just need to get good at understanding what CM is trying to tell you in error messages.
 
I've done the same thing for a few cars, it usually boils down to trial and error. Obviously the big thing to remember is to update the LoD list, but you will probably need to copy most of the data files over. I would first recommend making a third copy of the car with the preferred 3D model to test changes, and to keep clean backups of the two cars you are merging.

Content Manager is very good for this sort of thing, any major changes you make that don't work will be flagged up by it, so you just need to get good at understanding what CM is trying to tell you in error messages.
How can I update LoDs list?
 
Question for the car modding experts. I have two versions of the same car from two different mod makers. The one has a better model and more skins, but the ai just doesn't work. On high speed turns, it will completely miss the turn and slide off track. On the other, the ai works great but the model is inferior and only has 3 car skins.

I would like to somehow make the ai work on the good mod like it does on the inferior mod. I was thinking I could steal some of the files from the data file on the mod that has the good ai, but i'm not sure what files I should copy or if this would even work. Obviously I would need the ai.ini file, but what other files would make sense to copy. I probably can't copy everything because of mesh name differences, but would anyone know what other files I could copy over that wouldn't cause any issues with mesh name differences that might solve the ai problem?

Thanks for any advice...
Sounds like swapping the physics on the good model would do the trick. I always use this video, because I love the way he talks. His accent actually makes me remember the process better.
 
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In case you missed it:

Rouen Les Essarts - 1962 1.0 by Luis Barata​


https://www.racedepartment.com/downloads/rouen-les-essarts-1962.67807/

View attachment 1337022

Looks like a very interesting version, but unfortunately, I am unable to download it, it gets blocked. I usually do not get those and I download almost daily.

Edit: tried downloading from Edge as opposed to my usual browser, Chrome, and it worked. :)

Edit2: actually, it appeared just for a few second in my download list with Edge, but disappeared almost instantly. Back to square one.
 
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Question for the car modding experts. I have two versions of the same car from two different mod makers. The one has a better model and more skins, but the ai just doesn't work. On high speed turns, it will completely miss the turn and slide off track. On the other, the ai works great but the model is inferior and only has 3 car skins.

I would like to somehow make the ai work on the good mod like it does on the inferior mod. I was thinking I could steal some of the files from the data file on the mod that has the good ai, but i'm not sure what files I should copy or if this would even work. Obviously I would need the ai.ini file, but what other files would make sense to copy. I probably can't copy everything because of mesh name differences, but would anyone know what other files I could copy over that wouldn't cause any issues with mesh name differences that might solve the ai problem?

Thanks for any advice...
Same as @Tummie555, a good swappy swap.

OR you can use it in a hotlap ride (on a track it has trouble with, for exemple), make the Ai drive (ctrl + G, then ctrl +C, something like that), open the AI app (should be accessible by default with the developper's enable) and craft the AI yourself by looking how it behave with your changes.

I can't find my bookmark about it, but I do remember @Smurth making a very good tutorial about what does what. I actually updated many cars' broken AI thanks to it.

On another note, a bit of update on my stupid Piper project.

Yep, stupid, because I have a few low-res pictures of it, litterally just ONE pic of the interior, and the "new" model still in use (as of 2007, lawl) is quite different to his ancestor in fact. I even tried to ask on some Piper's fan groups for any help regarding the size of the car, or just some datas : nothing. So, appart for the famous height of 30inches, I have no scale figure. sounds like FUN.

Anyway, it's still going well as of now.

2024_03_14_3.png


And a little size comparaison. It looked way too low to me when I was doing it and when putted next to a 40inches GT40, well... It actually look right. Which makes it even more amazing (and even HARDER to get a driver to fit in it).

2024_03_14_1.png
2024_03_14_2.png


I changed tactic this time, I exported it quickly on CM to compare it to others and get a driver to fit right, probably trying a few drives to get something correct out of it once I got it running, but don't get fooled : textures are at a bare minimum, many stuff missing (like the front spoiler) and no interior yet. And with one picture in stock, it's gonna be the main trouble, I tell you :lol:

So, still a lot of work before anything viable, but I wouldn't mind some advices/point of view about the size thing. whatcha think ?
 
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