Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 149,160 comments
  • 45,061,372 views
Hi Mate,
I wanted to say thank you for this championship well executed (as well as the others), I tried it out today and I loved it. The Jaca racetrack was not working for me, maybe the AC Timer on the track is not well positioned, as It was not registering my lap time. Then on Long Beach, I had so much fun with the AI and the pit stops, I cannot wait for the weekend to do more of them.

Thanks !

Thanks. Glad you liked them.

Jacarapegua 1988 track? It should definitely work. It's an old and solid track. I think converted by Rainmaker originally. Never had an issue with that track. :o
 
It is not only that car. 30% of cars that i use, suddenly have this problem (without changing anything in csp or assetto settings). Really annoying. As someone mentioned in this forum, "cutting" the problematic car's folder to desktop and then COPYING it back to cars folder in assetto, fixes the issue. I hope someone has a better solution to fix all.
I tried that solution but for me it doesnt work. :( Anyway thx for your help.
 
anyone else has noticed that the per-car user Force feedback, changed in game with assigned + and - buttons no longer gets saved? (new session, ffb strenght of same car is back at 100%, where before I did it once and it was stored automatically.)

Anyone knows of a workaround?
 
Mirrors stopped working, SSLR not working, shadows popping, csp preview issues, unwanted windows popping up in CM, AI completely off, extended physics working only for few cars, key bindings, random crashes, lod's ...., dim or extra bright lights, geo tags, now FFB problems and i'm sure so many more i can't think of. Am i troubleshooting or playing the game? Am i supposed to work around bugs all the time or using a program (CM and CSP) that supposedly makes the game better? (well it does and t doesn't).
CSP still in "preview" state after all these years...
Sorry... just tired of this....for so long...oof!
 
Alright, the 1987 F1 season now updated with mandatory pitstops. Race lengths vary from 15 laps (Hockenheim) to 25 laps (Paul Ricard).

Every car will pit, in every race. You will have to pit too. This is achieved simply by adjusting the max. fuel of each car and the fuel consumption. Again, no apps or Content Manager settings are needed. It's no rocket science but it works. The ai cars will pit somewhere around the halfway of the race. There is some variation and randomness though but that just keeps it interesting.

Tracks. Complete full 1987 season, in correct order.

Jacarapegua 1988 20 laps
Imola 1988 15 laps
Spa 1988 15 laps
Monaco 1988 20 laps
Detroit 1988 20 laps
Paul Ricard 1988 25 laps
Silverstone 1988 25 laps
Hockenheim 1988 15 laps
Hungaroring 1992 15 laps
Osterreichring 20 laps
Monza 1988 15 laps
Estoril 1988 20 laps
Jerez 1988 20 laps
Mexico 1988 20 laps
Suzuka 1988 20 laps
Adelaide 1988 20 laps

There are two championship files. One for rain at Silverstone (as per genuine 1987 GP) and another for clear weather at Silverstone for those who haven't purchased the rain DLC for Custom Shaders Patch.

All you have to do is to adjust your pitstop preset during the practice or qualifying and the process will be automatic when you enter the pit during the race. Use 100% turbo for qualifying, 70% in the races. You might get away with 80% in Detroit or Monaco but adjust the turbo down when you don't need it. Your engine will blow otherwise.

The championship is based on ACFL Williams 1987 (pay mod), skins for ACFL williams plus Ferrari 1987 (Brundle, Warwick, Cheever, Nannini, Streiff and Palmer). These cars are quite a lot slower so they're basically there to just get a 20 car grid. "Fillers".

I don't share the ACFL cars as it's a pay mod but all the skins and the Ferrari 1987 cars are in the package.

I also fixed the issue with vanilla ACFL car choosing slow race tyres for ai at Hockenheim and Spa qualifying (now chooses QF tyres as it should). The fix is also in the package.

Sure it's not perfect but this is the best we can do for the 1987 F1 season. ACFL ai drivers are very competitive.

The results are extremely realistic. I played one full season with Piquet and lost the championship in the last two races (Suzuka and Adelaide) where I couldn't keep up with Mansell's pace.

In real season Piquet won the title against faster Mansell (who basically self-destructed himself) and Nelson won it with consistency (by taking podiums). Senna, Berger, Alboreto and Prost, are as usual, very competitive too.

This was my points situation before Suzuka.

jXJpayx.jpg


I'm a hardcore fan of the "Golden Era" of F1... I watch those races almost every day... and believe me, I've tried to adjust everything to achieve as realistic results as possible.

I will do mandatory pitstop seasons for 1984, 1986, 1990, 1991, 1992, 1998 eventually. 1984 is almost ready, just some final testing left. Actually I have done those seasons but I just have to adjust the cars to pit.

All download links in the video description. Enjoy. I really did, it was a great tight season.


excellent stuff!

anyone able to do some quick lods or have the 87 ferrari with lods already?
 
excellent stuff!

Thanks.

ASR 1991 will be updated with longer races and mandatory pitstops too. Later tonight. Just testing and it's working brilliantly. I will add the sparks mod and make the full car package downloadable as it's not a pay mod.

It's unbelievable how much these mandatory pitstops add to the races. Especially when there is some kind of randomness that cannot be controlled. Sometimes the team cars pit twice. I just ran a test at Silverstone in the 1991 mod. Prost pitted 1st time at lap 7 and then pitted again at lap 14. Teammate Alesi pitted just once at lap 11 (20 lap race). Both have same fuel consumption and capacity. 90% of the time this doesn't happen but sometimes it does. There's no explanation.

This will add completely new element of surprise to the races. And 20-25 laps is long enough to get that 25-35 minutes of driving (per day). At least for me.

I have tested these all tracks and cars by parking my car to the pitlane and writing down the laps the ai cars pit. Then adjusted when needed. 1983 and 1987 are spot on. 1991 still some testing.

PS:

ACFL 1987 Williams have these generic skins:

Benetton generic (for 2 drivers)
Brabham generic (for 2 drivers)
Ferrari generic (for 2 drivers)
Ligier generic (for 2 drivers)
Lotus generic (for 2 drivers)
McLaren generic (for 2 drivers)

and then separate skins for

Piquet / Williams
Mansell / Williams

Both Mansell and Piquet are using silly red helmets. Should be white.

So basically there's skins for 14 drivers. I wouldn't mind if someone with skill could do generic skins for Tyrrell, Zakspeed and Arrows. Then we'd have 20 car grid which IMHO is perfect size for seasons.Then we could drop that slow extra Ferrari 1987 from the season system.
 
Last edited:
Mirrors stopped working, SSLR not working, shadows popping, csp preview issues, unwanted windows popping up in CM, AI completely off, extended physics working only for few cars, key bindings, random crashes, lod's ...., dim or extra bright lights, geo tags, now FFB problems and i'm sure so many more i can't think of. Am i troubleshooting or playing the game? Am i supposed to work around bugs all the time or using a program (CM and CSP) that supposedly makes the game better? (well it does and t doesn't).
CSP still in "preview" state after all these years...
Sorry... just tired of this....for so long...oof!
That's why i'm still using a CM version from 2021 and a CSP version from 2022. Everything just works. I will admit to missing the ability to use the newest versions of Pure because it requires newer CM\CSP versions. Having said that, i'd rather use an older Pure version and miss out of some of it's newest features than deal with all the hassles that the new CM\CSP versions bring into the mix.
 
Do you guys know how to filter tags in CM so it is specific to that tag only?

For example searching "#Formula 4" lists every tag that has 'Formula' and '4', it drives me nuts

But I also have a Series category for Formula 4 under the categories tab, and that one only brings in the cars I'm looking for.

This is what is in my series json "filter": "tag:\\b(Formula 4)\\b | class:\\b(Formula 4)\\b | \\b(Formula 4)\\b" but I'm having trouble in replicating that in CM search
 

Attachments

  • 1710535507188.png
    1710535507188.png
    5.9 KB · Views: 23
  • 1710535591976.png
    1710535591976.png
    13 KB · Views: 25
Mirrors stopped working, SSLR not working, shadows popping, csp preview issues, unwanted windows popping up in CM, AI completely off, extended physics working only for few cars, key bindings, random crashes, lod's ...., dim or extra bright lights, geo tags, now FFB problems and i'm sure so many more i can't think of. Am i troubleshooting or playing the game? Am i supposed to work around bugs all the time or using a program (CM and CSP) that supposedly makes the game better? (well it does and t doesn't).
CSP still in "preview" state after all these years...
Sorry... just tired of this....for so long...oof!
That's why i'm still using a CM version from 2021 and a CSP version from 2022. Everything just works. I will admit to missing the ability to use the newest versions of Pure because it requires newer CM\CSP versions. Having said that, i'd rather use an older Pure
version and miss out of some of it's newest features than deal with all the hassles that the new CM\CSP versions bring into the mix.
No CM no problems here :cheers:

But as Racinjoe says - i have to stay with some older CSP and Pure versions. Because the makers made CM mandatory for the latest Versions. Thanks for that :yuck:
 
Thanks.

ASR 1991 will be updated with longer races and mandatory pitstops too. Later tonight. Just testing and it's working brilliantly. I will add the sparks mod and make the full car package downloadable as it's not a pay mod.

It's unbelievable how much these mandatory pitstops add to the races. Especially when there is some kind of randomness that cannot be controlled. Sometimes the team cars pit twice. I just ran a test at Silverstone in the 1991 mod. Prost pitted 1st time at lap 7 and then pitted again at lap 14. Teammate Alesi pitted just once at lap 11 (20 lap race). Both have same fuel consumption and capacity. 90% of the time this doesn't happen but sometimes it does. There's no explanation.

This will add completely new element of surprise to the races. And 20-25 laps is long enough to get that 25-35 minutes of driving (per day). At least for me.

I have tested these all tracks and cars by parking my car to the pitlane and writing down the laps the ai cars pit. Then adjusted when needed. 1983 and 1987 are spot on. 1991 still some testing.

PS:

ACFL 1987 Williams have these generic skins:

Benetton generic (for 2 drivers)
Brabham generic (for 2 drivers)
Ferrari generic (for 2 drivers)
Ligier generic (for 2 drivers)
Lotus generic (for 2 drivers)
McLaren generic (for 2 drivers)

and then separate skins for

Piquet / Williams
Mansell / Williams

Both Mansell and Piquet are using silly red helmets. Should be white.

So basically there's skins for 14 drivers. I wouldn't mind if someone with skill could do generic skins for Tyrrell, Zakspeed and Arrows. Then we'd have 20 car grid which IMHO is perfect size for seasons.Then we could drop that slow extra Ferrari 1987 from the season system.

heres the ferrari f1-87 with a quick single lod from 3dsimed. might help other users especially vr with fps.

i hope we can find an alternative for simplygon. i know quick lods are frowned upon by modding snobs but i found that program to be a real God send.


and yes it would be better to use the acfl car for all competitors. the assets to do the skins could be taken from the ferrari or the rfactor mod.

im off to try the championship as is. maybe i can do the skins if i have some time and some help from others
 
Last edited:
Mirrors stopped working, SSLR not working, shadows popping, csp preview issues, unwanted windows popping up in CM, AI completely off, extended physics working only for few cars, key bindings, random crashes, lod's ...., dim or extra bright lights, geo tags, now FFB problems and i'm sure so many more i can't think of. Am i troubleshooting or playing the game? Am i supposed to work around bugs all the time or using a program (CM and CSP) that supposedly makes the game better? (well it does and t doesn't).
CSP still in "preview" state after all these years...
Sorry... just tired of this....for so long...oof!
You know, this CM and CSP thing... is only for the brave :lol:
 
Last edited:
Funny enough, I use all the latest and greatest, and i do not have any major bug that makes me wonder why I play this game :cheers:
Wish I was that lucky. Besides some of the ai issues I experience, my biggest problem with the latest versions of CSP is what it does to my game performance. For whatever reason, it causes a lag or micro stutter (hard to explain) when making a turn, like it's trying to load\render some new track info that hasn't been rendered yet, and everything just lags a bit. Plus I hate the new way you have to setup the weather.
 
Last edited:
anyone else has noticed that the per-car user Force feedback, changed in game with assigned + and - buttons no longer gets saved? (new session, ffb strenght of same car is back at 100%, where before I did it once and it was stored automatically.)

Anyone knows of a workaround?
No, I use the ffb clip app and it still remembers the per car settings. But all new cars normally start at 20Nm (which I dial back to 14-16 Nm) and since a few days they now start at 15Nm...:rolleyes:
 
Wish I was that lucky. Besides some of the ai issues I experience, my biggest problem with the latest versions of CSP is what it does to my game performance. For whatever reason, it cause a lag or micro stutter (hard to explain) when making a turn, like it's trying to load\render some new track info that hasn't been rendered yet, and everything just lags a bit. Plus I hate the new way you have to setup the weather.
Same here, only few cents better. First two laps like a PS1 game.
Then some fresh air but random stutters and that feeling that they mostly happen on curves. :confused:
It was amazing how it all worked on my setup despite being a bunch of unoptimized stuff one on top of the other.
It looks gorgeous now, but at what cost. I'm downgrading every graphic option, maybe I have some Invidia/CSP combo setting to try left, part of me what to roll back, part is hooked by the Nuzzi apps and 1 hour races.
 
The mod is from tmcharlie and can be found here (cats Dingus + Gwagwa):
https://www.mediafire.com/folder/fjousbu3p5moy/cuh

Background info: Maxwell, the Cat, also known as Spinning Cat, is a black-and-white tuxedo cat who achieved viral fame online in October and November 2022. Her model was initially added to Garry's Mod and later served as source material for videos where she spins around to various songs, akin to the Horizontally Spinning Rat memes. Alongside her aliases Dingus the Cat and Big Boobs, her real name is Jess.

Here some video:


Thank you! Awesome read and info bout these cute 🐈 🐈 🐈
 
Same here, only few cents better. First two laps like a PS1 game.
Then some fresh air but random stutters and that feeling that they mostly happen on curves. :confused:
It was amazing how it all worked on my setup despite being a bunch of unoptimized stuff one on top of the other.
It looks gorgeous now, but at what cost. I'm downgrading every graphic option, maybe I have some Invidia/CSP combo setting to try left, part of me what to roll back, part is hooked by the Nuzzi apps and 1 hour races.
Nice to know i'm not the only one who saw a performance dip. Sometimes I think some of these things only happen to me because I never see anyone complain about them. I also forgot one other thing that bugs me about the latest CSP\Pure combo and I don't know which one is too blame. I can no longer change the time multiplier in game. I can set it before a race, but once I start the session, I can't change it like I used to be able to. It's these kinds of little things that always makes me revert back despite not wanting to do it.
 
Guys, had to take my mom to hospital. Just hanging out. Thinking of a question I could ask you guys to make the time go by.

Can you guys tell me some of the more obscure cup cars you race in cup races. Single car with at least 8 distinct liveries to race in 'same car' mode. I hate typing with my finger, lol. Anyways looking forward to your suggestions. The more obscure the car the better but not neccessary. Tanks guys.
 
Guys, had to take my mom to hospital. Just hanging out. Thinking of a question I could ask you guys to make the time go by.

Can you guys tell me some of the more obscure cup cars you race in cup races. Single car with at least 8 distinct liveries to race in 'same car' mode. I hate typing with my finger, lol.
Hope all is well with your mom.🤞
On a side note, just curious: what do you usually use to type with ? :D
 
Guys, had to take my mom to hospital. Just hanging out. Thinking of a question I could ask you guys to make the time go by.

Can you guys tell me some of the more obscure cup cars you race in cup races. Single car with at least 8 distinct liveries to race in 'same car' mode. I hate typing with my finger, lol. Anyways looking forward to your suggestions. The more obscure the car the better but not neccessary. Tanks guys.

My favs are Ginetta G40 Junior (or GT5), Renault Clio 5 and JCW Mini Cup. Also MX5 cup is highly enjoyable.
But I don't find them so obscure, the last obscure car I raced in a cup was Skoda 130RS.

I hope all is going to be well, mate.
 
Can you guys tell me some of the more obscure cup cars you race in cup races. Single car with at least 8 distinct liveries to race in 'same car' mode.
Most of the racing I do is essentially spec or cup racing, as you can have great races without having to worry about BoPing. My personal favorites for this are Pessio's Alfa Romeo GTAm, the Kunos/Guerilla Mods BMW M240i Cup, the AB/Annabel Chong/El Locho/Mas(s)cot/etc VW Golf "Littlebird," and probably my no. 1 favorite, Daniel Jiminez/APVS's fantastic Berta Tornado. There are lots of excellent skins for all of those (generally pretty easy to find on RD). The Kunos MX-5 Cup, of course, must be on the list, along with redSerpente's MX-5 Spec Racer and the MaX5 Cup (not sure who created it). My favorite low-powered, tossable open-wheeler is Blaze's Formula Mazda, but Legion's Formula Vee, Stereo's Formula Ford, Legion/Bazza's Formula 1600 (Mygale and Van Diemen), and Bazza's historic F3s (Tecno and Matra -- though only about 8 skins each) also come highly recommended.

Hope your mom's doing all right!
 
Last edited:
Do you guys know how to filter tags in CM so it is specific to that tag only?

For example searching "#Formula 4" lists every tag that has 'Formula' and '4', it drives me nuts

But I also have a Series category for Formula 4 under the categories tab, and that one only brings in the cars I'm looking for.

This is what is in my series json "filter": "tag:\\b(Formula 4)\\b | class:\\b(Formula 4)\\b | \\b(Formula 4)\\b" but I'm having trouble in replicating that in CM search
in CM Content this filter should do the trick :
tag:"#Formula 4"

Guys, had to take my mom to hospital. Just hanging out. Thinking of a question I could ask you guys to make the time go by.

Can you guys tell me some of the more obscure cup cars you race in cup races. Single car with at least 8 distinct liveries to race in 'same car' mode. I hate typing with my finger, lol. Anyways looking forward to your suggestions. The more obscure the car the better but not neccessary. Tanks guys.
hi Teddy,

Most obscure Cup mod is of course this one! ;)
1710555136494.png


another I like very much and can be called obscure is the GAZ 24-10 Volga SMP Historic Cup by SMP Racing (link)
1710553829435.png


all the best with your mom!

EDIT: O dear, now I've fallen into a rabbit hole by stumbling onto this site ...

it seems to have quite some mods which I don't have yet , so thanks Teddy! (I'll need to buy yet a bigger SSD soon :banghead: )
They also seem to have a good car search and they even have a class "chill" , which brings you to this sofa mod:
1710556182073.png
:lol:
but you can also search for cool cup mods , and the mods download and install directly into CM with only 2 mouse clicks
(which is a bit faster then first having to click 5 times, then get an archive, then having to drag that file into CM...)

EDIT : hmmm , now I've installed this sofa , and it says in the UI that it's by GUERILLA Mods and
"DO NOT SHARE WITHOUT PERMISSION!"
So this site is not so kosher it seems...

EDIT2 : or is it, some mods show link to pay sites , and they mention this :

1710557462852.png
 
Last edited:
Same as @Tummie555, a good swappy swap.

OR you can use it in a hotlap ride (on a track it has trouble with, for exemple), make the Ai drive (ctrl + G, then ctrl +C, something like that), open the AI app (should be accessible by default with the developper's enable) and craft the AI yourself by looking how it behave with your changes.

I can't find my bookmark about it, but I do remember @Smurth making a very good tutorial about what does what. I actually updated many cars' broken AI thanks to it.

On another note, a bit of update on my stupid Piper project.

Yep, stupid, because I have a few low-res pictures of it, litterally just ONE pic of the interior, and the "new" model still in use (as of 2007, lawl) is quite different to his ancestor in fact. I even tried to ask on some Piper's fan groups for any help regarding the size of the car, or just some datas : nothing. So, appart for the famous height of 30inches, I have no scale figure. sounds like FUN.

Anyway, it's still going well as of now.

View attachment 1337092

And a little size comparaison. It looked way too low to me when I was doing it and when putted next to a 40inches GT40, well... It actually look right. Which makes it even more amazing (and even HARDER to get a driver to fit in it).

View attachment 1337093View attachment 1337094

I changed tactic this time, I exported it quickly on CM to compare it to others and get a driver to fit right, probably trying a few drives to get something correct out of it once I got it running, but don't get fooled : textures are at a bare minimum, many stuff missing (like the front spoiler) and no interior yet. And with one picture in stock, it's gonna be the main trouble, I tell you :lol:

So, still a lot of work before anything viable, but I wouldn't mind some advices/point of view about the size thing. whatcha think ?
the piper looks quite nice, will you add the little front wing it had during 1969?
1710562745401.png
 
Release Le Mans 1971 from KJ Goes SIM Racing
"This is just the 70 track I have released previously with the 71 pit armco added and relevant ai changes, just completes the set for versions of le mans in ac since the 60's, same dubious quality though..."
This and the original 70 track are really good, only the textures for the trees, grass and the guardrails urgently need an update
hopefully some good painter will do this.
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back