Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Hope everything is okay!!

And you can run a Cup series with that, Citroen 2CV belgium and uk class, 29bhp of pure madness!!
Mods from Uncle M

View attachment 1337632
Love the 2CV's! What about this Volvo from the Netherlands we're working on?
preview.jpg
 
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X90
I feel like the race start problem on the latest CSP is getting worse...

Just tried to run the VRC Peugeot at Road One International and they went off the line properly about 1 in four tries. I swear it used to be every other start...

Where is that new CSP with the fix for this? It's a very aggravating problem. Thinking about downgrading.

Apologies for the venting. I'd really like to flex Nuzzi's new apps (Mandatory Pit Stop and Fuel Matching) to get some proper single player endurance races in, but this start line problem (which plagued my own AI for RMi's DC Street Circuit and is plaguing my WIP VIR AI) is really becoming troublesome.
Is it the problem where the race starts and they either don't move at all or maybe move a few feet and stop? If so I'm having the same problem and I end up smashing into the car in front. I didn't think about the new CSP causing it but I guess that could be the case.
 
Actually, I lied about this list. Disregard. The quoted version - below is the up to date one. This includes EVERY SMALL CHANGE in layouts (or at least as much as possible), and is the list of circuits that we do not have the exact versions of. Those that are an alternate layout of another track will say as much in the brackets.

  • Ain-Diab/Casablanca 1958
    [...]

Detroit 1982 really had that strange hairpin which was only used in the 1982 GP. Drivers hated it so much that it got removed.

A decent 80's Brands Hatch and Zandvoort would be amazing to have in Rainmaker track quality.

This Long Beach 80's is pretty decent. I don't know which year it really is but as much as I have watched the 80's Long Beach F1 races it's not much off anyway. Not the prettiest but AI is decent.

 
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How do I reset the sound for a car? I changed the sound of a car using Content Manager to another one but when I set it back to the default car it doesn't revert, and also is it possible to open a completed car sound using FMod? I am in the process of creating a car sound mod but forgot to include alot apparently as the car doesn't seem to have a sound for when it's off the gas despite me include that in the sound files. The process isn't hard it's just extremely tedious with all of the required steps to get it to sound correctly ingame.
 
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Is it the problem where the race starts and they either don't move at all or maybe move a few feet and stop? If so I'm having the same problem and I end up smashing into the car in front. I didn't think about the new CSP causing it but I guess that could be the case.
Yes. It used to be that if you restarted the event once, they would launch off the line as normal.

Now, it seems like it's one out of every 4 times. Don't know how, but it seems like it's getting worse. The issue has been brought up multiple times on Ilja's most recent Patreon post, with no response.


It's souring my single player racing - which is too bad, as Nuzzi's Pit Stop app has properly implemented (rudimentary) mandatory stops and I want to flex that out. If the new preview fixes it, great - but if nothing is made to address it, I'll have to downgrade, which I hate doing.
 
AC Rally Central: New website dedicated to Assetto Corsa rallying, successor to the AC Rally Wiki on RD. Aside from all information on setting up the game and finding cars, it's now possible to search and filter tracks: all tracks from the original wiki are included and many new ones are being added.

A section on track building is in the works, for now it contains a lot of information on obtaining & handling lidar data, including a new way to process huge point clouds for track building.


1710618525310.png
 
X90
Yes. It used to be that if you restarted the event once, they would launch off the line as normal.

Now, it seems like it's one out of every 4 times. Don't know how, but it seems like it's getting worse. The issue has been brought up multiple times on Ilja's most recent Patreon post, with no response.


It's souring my single player racing - which is too bad, as Nuzzi's Pit Stop app has properly implemented (rudimentary) mandatory stops and I want to flex that out. If the new preview fixes it, great - but if nothing is made to address it, I'll have to downgrade, which I hate doing.
For me, disabling the New Ai Behavior fixed the start problem. I’m on Csp 0.2.0.
 
Updates for Reboot Team tracks:

Autodrom Most v.1.2

Changelog:
  • added new no-chicane layout
  • added new skidmarks to some heavy braking zones
  • improved penalties and cut detection for vanilla penalty system
  • fixed white lines not properly overlapping with skidmarks and shadows
  • added LUA scripted digital display to the start
  • removed damping from green surfaces
Circuit Zolder v.1.2

Changelog:
  • removed Multiplayer layout (obsolete with latest CSP versions)
  • fixed white lines not properly overlapping with skidmarks and shadows
  • improved penalties and cut detection for vanilla penalty system
Please do clean install to get rid of old layouts!

Misano World Circuit 1.1

Changelog:
  • reworked physical walls to improve performance
  • improved penalties and cut detection for vanilla penalty system
  • fixed white lines not properly overlapping with skidmarks and shadows
Hi Fuzo, will you continue your work on Most, since the track is under some major re-build during the next months? New pitlane building, new run-off´s etc.?
 
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Lotus Elise GT1´97 Update
new physics by peugeot905
and more.
delete the old car


View attachment 1337746
Nice one! And any news Chevy GTP? :)
Upd.: seems that tyres .lut missing. Maybe it should be fixed.
 
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For me, disabling the New Ai Behavior fixed the start problem. I’m on Csp 0.2.0.
Unfortunately, these new Nuzzi apps all require CSP 0.2.1 or later, and I believe use the "New AI Behavior" extension. So that's a no go for me.
 
AC Rally Central: New website dedicated to Assetto Corsa rallying, successor to the AC Rally Wiki on RD. Aside from all information on setting up the game and finding cars, it's now possible to search and filter tracks: all tracks from the original wiki are included and many new ones are being added.

A section on track building is in the works, for now it contains a lot of information on obtaining & handling lidar data, including a new way to process huge point clouds for track building.


View attachment 1337720
No Tom's Sim Side? He's done some nice hillclimbs - http://www.toms-sim-side.de/
 
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1710628604181.png


I don't want to focus on the rim itself but on a small problem I have: the BBS and MATECH logos (the latter is not the original one but I haven't found a curved version) are applied via Normal Map as NMDetail in the ksPerPixelMultiMap_NMDetail shader. When I apply the script in the ext_config file to make the rim metallic the NM disappears. Is there a way to fix it or will it just never work?

EDIT: I also tried setting it as the main NM and not as the detail NM but it still doesn't work.
 
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Lotus Elise GT1´97 Update
new physics by peugeot905
and more.
delete the old car


View attachment 1337746
I think I sent you this before, but here's a closer shifting animation.
(remove the .txt extension)

Edit: also, adding this to the config will help to close a gap in the CF window trim:
Code:
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = lgt_002
CULL_MODE=DOUBLESIDED

1710633512030.png
 

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AC Rally Central: New website dedicated to Assetto Corsa rallying, successor to the AC Rally Wiki on RD. Aside from all information on setting up the game and finding cars, it's now possible to search and filter tracks: all tracks from the original wiki are included and many new ones are being added.

A section on track building is in the works, for now it contains a lot of information on obtaining & handling lidar data, including a new way to process huge point clouds for track building.


View attachment 1337720

Benja16v has several very interesting Rally cars on his patreon as well (Citroen AX A1/2, Saxo ph1, Corsa GSi, Astra, 309 GTI 16v & 8v etc



 

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    image-8.png
    239.2 KB · Views: 12
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Have fixed the list now based off the following info:
Just a little thing, that chicane is called Kleine chicane (Flemish for little chicane) ;)
I blame my fingers haha.
Detroit 1982 really had that strange hairpin which was only used in the 1982 GP. Drivers hated it so much that it got removed.

A decent 80's Brands Hatch and Zandvoort would be amazing to have in Rainmaker track quality.

This Long Beach 80's is pretty decent. I don't know which year it really is but as much as I have watched the 80's Long Beach F1 races it's not much off anyway. Not the prettiest but AI is decent.

Yes, that's the version that we don't have on AC (and I would have hated it too as a driver).
I did forget that someone has tried to make an 80's Brands Hatch (so probably should include that). It's not perfect, but it is there.

As for the Long Beach layout - Says 1988, but from the map file it looks to also be the 1975-1981 layout we already have.
1988 used a layout that is essentially a hybrid between the modern day one, and the 1983 layout.
for all I know there is a 1927-1966 nurburgring version (I have it) it´s from William Riker
Ahh, for some reason I had that down as the 1967 version, but you're absolutely right.

EDIT: And, I'm also going to say that there is a Zolder 1975-1982 layout.... (It is on Breathe's list)
Essentially it's a Faux version of the modern day Reboot Team edition by weikangcai, with the first corner complex in it's old form, the Kleine chicane in it's older form (I spelt it right this time!), and the removal of the Villeneuve chicane, and the original version of the Jacky Ickxbocht.

So I'm going to consider that we are only missing the initial form of Zolder that Formula 1 used (which is essentially this, but with the addition of the Kleine chicane)
 
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Updates for Reboot Team tracks:

Autodrom Most v.1.2

Changelog:
  • added new no-chicane layout
  • added new skidmarks to some heavy braking zones
  • improved penalties and cut detection for vanilla penalty system
  • fixed white lines not properly overlapping with skidmarks and shadows
  • added LUA scripted digital display to the start
  • removed damping from green surfaces
Circuit Zolder v.1.2

Changelog:
  • removed Multiplayer layout (obsolete with latest CSP versions)
  • fixed white lines not properly overlapping with skidmarks and shadows
  • improved penalties and cut detection for vanilla penalty system
Please do clean install to get rid of old layouts!

Misano World Circuit 1.1

Changelog:
  • reworked physical walls to improve performance
  • improved penalties and cut detection for vanilla penalty system
  • fixed white lines not properly overlapping with skidmarks and shadows
Zolder looks fantastic haven't tried the other 2 tracks yet...


Just a little thing, that chicane is called Kleine chicane (Flemish for little chicane) ;)
Very similar to Klein which is small in Afrikaans. I know this because we had to learn Afrikaans in school.
 
Zolder looks fantastic haven't tried the other 2 tracks yet...

Hi i have 2 questions about the RSS 2010 mod i didn´t got it yes.

1. Are there already full season skins to find? There are some on RD but many still missing.
2. Is the car as easy (too easy) to drive like the RSS 2023 one or more like RSS 2000 ?

Thanks
 
1927 version are you sure on that? Because that would be awesome addition for my Interbellum car & circuits collection.
It's not 'exactly' the 1927 version. It's essentially the 1966 version, the final version of that layout before the chicane before the pits was added. What else changed between 1927-1966, I have no idea
 
Have fixed the list now based off the following info:

I blame my fingers haha.

Yes, that's the version that we don't have on AC (and I would have hated it too as a driver).
I did forget that someone has tried to make an 80's Brands Hatch (so probably should include that). It's not perfect, but it is there.

As for the Long Beach layout - Says 1988, but from the map file it looks to also be the 1975-1981 layout we already have.
1988 used a layout that is essentially a hybrid between the modern day one, and the 1983 layout.

Ahh, for some reason I had that down as the 1967 version, but you're absolutely right.

EDIT: And, I'm also going to say that there is a Zolder 1975-1982 layout.... (It is on Breathe's list)
Essentially it's a Faux version of the modern day Reboot Team edition by weikangcai, with the first corner complex in it's old form, the Kleine chicane in it's older form (I spelt it right this time!), and the removal of the Villeneuve chicane, and the original version of the Jacky Ickxbocht.

So I'm going to consider that we are only missing the initial form of Zolder that Formula 1 used (which is essentially this, but with the addition of the Kleine chicane)

That Rainmaker's Zolder is a masterpiece. That guy really, really makes the best vintage tracks. Dijon-Prenois is another masterful work. And whoever made the 1988 tracks is a genius. They're transformed from rFactor2 I believe but the quality is just flawless. They're all great in every possible way and are the main factor the vintage F1 seasons are so good as they are. Only Hungaroring has slow ai, the rest are superb. Not a huge fan of Detroit street circuit as a track but man it's so well done. Very rarely ai even crashes there and it's competitive. It must be tough to make the street circuit ai's,

I have never seen a 80's Brands Hatch version. I have a 90's version that I have used in my vintage F1 seasons. If the 80's Brands is not a pay track and has decent ai, I'd be appreciated if someone shared. Here's the 90's version that I found. Not sure how accurate it is but at least it looks better in my vintage F1 seasosn than the Kunos vanilla version. The ai is probably Kunos.

 
Hi i have 2 questions about the RSS 2010 mod i didn´t got it yes.

1. Are there already full season skins to find? There are some on RD but many still missing.
2. Is the car as easy (too easy) to drive like the RSS 2023 one or more like RSS 2000 ?

Thanks
Full season skins is available here by Marco_17

It's not that fast compared to other free 2010 mods in terms of top speed but it does have an F-duct animation
which can increase your top speed by 3-5km.

Overall its one of my current favorites to drive but cant say whether its easy or hard. Different from the RSS 2023
in my opinion I would say harder to drive than that car. Have not driven the RSS 2000 in awhile but it probably similar to that.
 
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