Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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There's a dedicated thread for video stuff so you'd be better off asking there (and posting any videos there too).
This thread is about AC mod discussion.
Just out of curiosity are you part of the moderator team on this channel?

The reason I ask is because I reported a post a few days ago and nothing was done about it.
 
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Interesting, I am the opposite, I hate those crowd sounds or any fake noise, repeating themselves lap after lap, what do I need to do to get rid of them?
Yep its preference like marmite - Just remove the reference in ext_config.ini file in the tracks extension folder or replace the 1 with a 0 for off
[INCLUDE: ext_config-cozy61-unitedstates-2022-sfx.ini]
ACTIVE = 1
 
Does anyone know if anyone is currently updating or doing anything with the ts_hungaroringACCv03 track? I've been fooling around with it and have it in a decent place at the moment, but don't want to waste my time if someone is already working on it.

Mostly i've just been trying to balance the color\lighting on all of the grass areas and trees as well as adding some trees to the distant terrain. Plus the track had some objects that needed some adjusting because they disappeared from certain camera angles. You can see what I mean in the after photo where the fence line is now fully visible on the mound in the center. Although looking at my after photo, i'm not sure what happened to the trees on the left hand side of the image. I'll have to double check that.

Before:
View attachment 1341820

After:
View attachment 1341821
I don't think anyone has done anything with it since is was released, bar the recently-added ai lines update, I encouraged 'Thockard' to make last week.
I say go for it If you can. :)
 
wip 3 versions

__custom_showroom_1711716183.jpg
__custom_showroom_1711875678.jpg
 
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I don't think anyone has done anything with it since is was released, bar the recently-added ai lines update, I encouraged 'Thockard' to make last week.
I say go for it If you can. :)
That's what reminded me that I had been fooling around with the track 1 or 2 years ago and then forgot about it. When I saw his ai line post on Overtake, it reminded me that I had never gone back and finished it. Maybe i'll keep plugging away at it and do what i've done in the past. Release it as a standalone track so that it's less hassle for people who don't like my changes. It's always easier that way. They can simply delete my track folder and go back to the original instead of having to undo any mod changes I make to the original track.
 
... i'm not sure what happened to the trees on the left hand side of the image...
1711905457444.png


And now, after my stupid daily joke, let's go for the serious stuff...
https://simracing.blckbox.net/CarDetails.php?CarID=al_peugeot_107
This 2011 model from Assettoland isn't the greatest looking, but it does work...
Thank you very much for taking the trouble, but I'm afraid that one of the sources of the conflicting mod I mentioned was this one from Assettoland... and I fear to install it, given the work it gave me to reorganizate everything again... I don´t know if trying and have a new opportunity to make more jokes about it...
Code:
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= shadows cast on white lines
MATERIALS= *name of line material*
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0
I have not been able to solve the "Unshaded White Line Syndrome" in the track I mentioned (Barcelona 2023 by Fenryr v3.2)... I copied the code including the name of the material ("whiteline"), and the only thing I manage to do is completely erase all the white lines on the asphalt.

I feel like...

Mono informatico.gif


(Second stupid daily joke, sorry...)
 
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Sorry for double post, but I realized the following after the previous, and no one has written anything in this time...
Carrières de Beez 1971...
Great track, very fun to race with open wheelers of the time, but something curious happens to me: while I'm driving nothing strange is seen, but during the replays, the trees that look brown in the images...
Screenshot_porsche_908_03_sl_carrieres_de_beez_71_31-2-124-20-39-22.jpg


Screenshot_porsche_908_03_sl_carrieres_de_beez_71_31-2-124-20-40-34.jpg


... blink wildly in blue color... In this last overhead view, the blinking occurred in one texture or another depending on the angle at which you looked; as I moved the camera, some groups of trees or others flickered... Strange...
 
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Sorry for double post, but I realized the following after the previous, and no one has written anything in this time...

Great track, very fun to race with open wheelers of the time, but something curious happens to me: while I'm driving nothing strange is seen, but during the replays, the trees that look brown in the images...
View attachment 1342050

View attachment 1342049

... blink wildly in blue... In this last overhead view, the blinking occurred in one texture or another depending on the angle at which you looked; as I moved the camera, some groups of trees or others flickered... Strange...
Just Belgian trees dude, nothing weird going on
 
Carrières de Beez 1971

View attachment 1341955

View attachment 1341954

View attachment 1341956

Finally, almost done. :)
A new converted version of Carrières de Beez 1971 with lights, RainFX, GrassFX, some balloons, new generated background...

Hope you enjoy it.
Happy Easter!!!

Credits:

Download
FINALLY :D I'm so happy about this release lol - THANK YOU for the work you and everyone put into remastering this classic.
 
I have not been able to solve the "Unshaded White Line Syndrome" in the track I mentioned (Barcelona 2023 by Fenryr v3.2)... I copied the code including the name of the material ("whiteline"), and the only thing I manage to do is completely erase all the white lines on the asphalt.
It's not only whiteline, but whiteline_3 and whiteline_17, but I just tried and it doesn't work on this track...🤔
And indeed, when activated all lines are gone...

About the Fiat: I found it, tested it, then binned it. But I don't see why it would cause issues ?
 
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Does anyone have a link for the most recent Lago Maggiore? Breathe's links and all links from Lebluem seem to be dead. Running this track this week in my league.

I have 1.4 as the most recent, downloaded from TMM in December before the site was pulled down. The UI says 1.4, but the download itself says 1.3. Just wanted to confirm this before going ahead - I'm not 100% sure what's going on there with the version history.

Cheers to anyone who can refresh the link.
 
X90
Does anyone have a link for the most recent Lago Maggiore? Breathe's links and all links from Lebluem seem to be dead. Running this track this week in my league.

I have 1.4 as the most recent, downloaded from TMM in December before the site was pulled down. The UI says 1.4, but the download itself says 1.3. Just wanted to confirm this before going ahead - I'm not 100% sure what's going on there with the version history.

Cheers to anyone who can refresh the link.

But that will be the file you will have downloaded. The track has not been updated in a while, file does state 1.3 but is actually 1.4 so yeah you're correct. 100% is the latest version though.
 
So, I finally tried VR with AC. Holy **** is it something else, I had to relearn the tracks because of all the elevation changes you don't see normally. It was a pain in the ass to get the Oculus to play nice with the pc. I did about 15 laps and started to feel lightheaded. I'll try to increase it more every day to hopefully get used to it.
 
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