Assetto Corsa PC Mods General DiscussionPC 

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I don't think anyone has done anything with it since is was released, bar the recently-added ai lines update, I encouraged 'Thockard' to make last week.
I say go for it If you can. :)
That's what reminded me that I had been fooling around with the track 1 or 2 years ago and then forgot about it. When I saw his ai line post on Overtake, it reminded me that I had never gone back and finished it. Maybe i'll keep plugging away at it and do what i've done in the past. Release it as a standalone track so that it's less hassle for people who don't like my changes. It's always easier that way. They can simply delete my track folder and go back to the original instead of having to undo any mod changes I make to the original track.
 
... i'm not sure what happened to the trees on the left hand side of the image...
1711905457444.png


And now, after my stupid daily joke, let's go for the serious stuff...
https://simracing.blckbox.net/CarDetails.php?CarID=al_peugeot_107
This 2011 model from Assettoland isn't the greatest looking, but it does work...
Thank you very much for taking the trouble, but I'm afraid that one of the sources of the conflicting mod I mentioned was this one from Assettoland... and I fear to install it, given the work it gave me to reorganizate everything again... I don´t know if trying and have a new opportunity to make more jokes about it...
Code:
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= shadows cast on white lines
MATERIALS= *name of line material*
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0
I have not been able to solve the "Unshaded White Line Syndrome" in the track I mentioned (Barcelona 2023 by Fenryr v3.2)... I copied the code including the name of the material ("whiteline"), and the only thing I manage to do is completely erase all the white lines on the asphalt.

I feel like...

Mono informatico.gif


(Second stupid daily joke, sorry...)
 
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Sorry for double post, but I realized the following after the previous, and no one has written anything in this time...
Carrières de Beez 1971...
Great track, very fun to race with open wheelers of the time, but something curious happens to me: while I'm driving nothing strange is seen, but during the replays, the trees that look brown in the images...
Screenshot_porsche_908_03_sl_carrieres_de_beez_71_31-2-124-20-39-22.jpg


Screenshot_porsche_908_03_sl_carrieres_de_beez_71_31-2-124-20-40-34.jpg


... blink wildly in blue color... In this last overhead view, the blinking occurred in one texture or another depending on the angle at which you looked; as I moved the camera, some groups of trees or others flickered... Strange...
 
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Sorry for double post, but I realized the following after the previous, and no one has written anything in this time...

Great track, very fun to race with open wheelers of the time, but something curious happens to me: while I'm driving nothing strange is seen, but during the replays, the trees that look brown in the images...
View attachment 1342050

View attachment 1342049

... blink wildly in blue... In this last overhead view, the blinking occurred in one texture or another depending on the angle at which you looked; as I moved the camera, some groups of trees or others flickered... Strange...
Just Belgian trees dude, nothing weird going on
 
Carrières de Beez 1971

View attachment 1341955

View attachment 1341954

View attachment 1341956

Finally, almost done. :)
A new converted version of Carrières de Beez 1971 with lights, RainFX, GrassFX, some balloons, new generated background...

Hope you enjoy it.
Happy Easter!!!

Credits:

Download
FINALLY :D I'm so happy about this release lol - THANK YOU for the work you and everyone put into remastering this classic.
 
I have not been able to solve the "Unshaded White Line Syndrome" in the track I mentioned (Barcelona 2023 by Fenryr v3.2)... I copied the code including the name of the material ("whiteline"), and the only thing I manage to do is completely erase all the white lines on the asphalt.
It's not only whiteline, but whiteline_3 and whiteline_17, but I just tried and it doesn't work on this track...🤔
And indeed, when activated all lines are gone...

About the Fiat: I found it, tested it, then binned it. But I don't see why it would cause issues ?
 
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Does anyone have a link for the most recent Lago Maggiore? Breathe's links and all links from Lebluem seem to be dead. Running this track this week in my league.

I have 1.4 as the most recent, downloaded from TMM in December before the site was pulled down. The UI says 1.4, but the download itself says 1.3. Just wanted to confirm this before going ahead - I'm not 100% sure what's going on there with the version history.

Cheers to anyone who can refresh the link.
 
X90
Does anyone have a link for the most recent Lago Maggiore? Breathe's links and all links from Lebluem seem to be dead. Running this track this week in my league.

I have 1.4 as the most recent, downloaded from TMM in December before the site was pulled down. The UI says 1.4, but the download itself says 1.3. Just wanted to confirm this before going ahead - I'm not 100% sure what's going on there with the version history.

Cheers to anyone who can refresh the link.

But that will be the file you will have downloaded. The track has not been updated in a while, file does state 1.3 but is actually 1.4 so yeah you're correct. 100% is the latest version though.
 
So, I finally tried VR with AC. Holy **** is it something else, I had to relearn the tracks because of all the elevation changes you don't see normally. It was a pain in the ass to get the Oculus to play nice with the pc. I did about 15 laps and started to feel lightheaded. I'll try to increase it more every day to hopefully get used to it.
 
Not sure if anyone is interested but I like crowd sounds when I'm racing F1 tracks - I know that the driver can't hear them but I think it adds to an immersive experience.
I've attached an example with the 2022 Cota Track plus the separate constitutes that can be adjusted for other tracks
To change the coordinates I used 'CM object inspector' and right-clicked at certain points on the track to get the coordinates for input
YT Video is OOD but for an example of how to use the object inspector see here: 06:48 - Streaming edges and points

2022 F1 Tracks GDrive: https://drive.google.com/drive/folders/1bshEhqxZN0HTbyyOD8V8CA8ABO2l3Y1b?usp=drive_link
USA COTA SFX Folder: https://drive.google.com/drive/folders/1STkmA4em5Vjg-abDkVDtAkGwpkgJ4coL?usp=sharing

Man, that is so weird/random coincidence type thing. Out of the blue today, I was wanting to work on a program similar to CrewChief that would play spectator crowd cheers/etc. when the car is near or on the finish line. I don't know how I would do it, but that's what I was thinking today. Feeding it whatever positional telemetry is avail if possible just for that crowd sound. I was also remembering someone added crowd sounds to Nordshliefe. Was that FallGuy? I can't remember it was so long ago. Although I don't like the particular sound file that is used on Nord (sounds like an airplane or choochoo chugging rather than people) but it is interesting none the less. How was that done? Has anyone tried to program a crowd sound app before? Am I wanting to try something that simply isn't possible? Was really just a random thought, but one that I would love to pursue. I'm rambling. hope you guys are well.

@Cozy61, I'll check out the links in your post when I get a chance. Looks promising. Wondering how much effort was involved for the COTA track. If it's not to difficult, I might perhaps do it for just tracks that I run in custom championships. still rambling. Thanks for your post, brother.
 
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One day we'll have a CM without bugs, but today is not that day.
I wish I could believe that there will ever be a stable and bug-free CM/CSP. Unfortunately, I suspect that it won't ever happen.

Right now, I'd also be very happy to see an update given that there hasn't been once since the end of 2023. Kind of makes you wonder what you're actually paying for on Ilja's Patreon.
 
Hey friends, is there any way to delete all the tags added to my mod collection quickly? without going through each car or track? With almost 7000 cars i am trying to organize and homogenize it would be nice to make that step easy so i could add my own tags
It takes me hours and hours during covid but :
-i edited every car on content manager
-create custom grid for every same type of race car for each year (for f1 i also create realistic BOP grid with ballast)
-create custom grid for non race car based on the ratio HP/weight and the decade
-I also edited all tracks (mostly to know what tracks are compatible with codrier and traffic)

I "only" have 1000 cars because i cleaned all bad mod and i'm more focused on quality.
I immediately delete a mod if i'm not happy with it

edit: don't forget to keep "open wheeler" on F1 and cars with visible tyres from he cockpit, it's essential to use tyre.fx
 

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