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Not sure if anyone is interested but I like crowd sounds when I'm racing F1 tracks - I know that the driver can't hear them but I think it adds to an immersive experience.
I've attached an example with the 2022 Cota Track plus the separate constitutes that can be adjusted for other tracks
To change the coordinates I used 'CM object inspector' and right-clicked at certain points on the track to get the coordinates for input
YT Video is OOD but for an example of how to use the object inspector see here: 06:48 - Streaming edges and points
2022 F1 Tracks GDrive: https://drive.google.com/drive/folders/1bshEhqxZN0HTbyyOD8V8CA8ABO2l3Y1b?usp=drive_link
USA COTA SFX Folder: https://drive.google.com/drive/folders/1STkmA4em5Vjg-abDkVDtAkGwpkgJ4coL?usp=sharing
Man, that is so weird/random coincidence type thing. Out of the blue today, I was wanting to work on a program similar to CrewChief that would play spectator crowd cheers/etc. when the car is near or on the finish line. I don't know how I would do it, but that's what I was thinking today. Feeding it whatever positional telemetry is avail if possible just for that crowd sound. I was also remembering someone added crowd sounds to Nordshliefe. Was that FallGuy? I can't remember it was so long ago. Although I don't like the particular sound file that is used on Nord (sounds like an airplane or choochoo chugging rather than people) but it is interesting none the less. How was that done? Has anyone tried to program a crowd sound app before? Am I wanting to try something that simply isn't possible? Was really just a random thought, but one that I would love to pursue. I'm rambling. hope you guys are well.
@Cozy61, I'll check out the links in your post when I get a chance. Looks promising. Wondering how much effort was involved for the COTA track. If it's not to difficult, I might perhaps do it for just tracks that I run in custom championships. still rambling. Thanks for your post, brother.
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