Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Oh good is there going to be an 10 page argument over whos ****** PPF is better?
Although it is all about personal taste, I think that this is going to be more interesting than flexing how many hours you've spent on or talking about how many cars or tracks you have... just saying😂
 
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The blackened mountains on GutBomb's excellent Miller Motorsport Park mod - is it by design or another CSP bug ? Looks a tad too dark tbh


Assetto Corsa 30-05-24 19_33_00.png
 
Well I have plans to make some skins for @DaWallace Mosler, so this one can be added to the list :)
In case you need any references for making the liveries, I have a big collection of liveries of this car in GTR2. FIA GT, Brittish GT, Super GT, Spanish GT, Australian GT, Belcar and much more

 
There already is the fully modelled infield in the VRC-version, but it is not active. You can activate it using blender and then you have the correct layout for the ALMS 2000/2001.
Do you happen to know if anyone has done this? Or if it's something one could do following a guide for doing it in blender (for someone who's never really used blender but is comfortable learning new programs)?

Asking for "a friend" who happens to be running an alms 2000 championship with RSS gt 1 & gt2s cars this summer in their online racing group (real people, no need for an AI line).

On a semi related note, to anyone who's driven the RSS GT1s and found the viper to be lacking in pace, -80/90kg negative ballast seems to do the trick in bringing up mid pack. And if you use emperor server for your online racing, they recently? Added the option to do negative ballast online (not just offline in CM).
 
Mitsubishi Mirage cup
details are in the download section



Honda Civic euro cup (full blown fantasy)

details in the download section


Ford Mustang marc GT2

details in the download section


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Presentation Image.jpg


Introducing the CART 1990 season for Assetto Corsa!

The season saw Al Unser Jr take his first title and Arie Luyendyk win the fastest Indy 500 at the time, a record that stood for another 23 years!

Mod features:
  • 5 different chassis, 6 different engines with relevant powers.
  • 19 different chassis and engines configurations including oval and road course versions of each chassis.
  • All entries from every round of the series, a total of 88 skins. Many new skins added to the original rF1 mod.
  • Grid sets for each round of the championship, just select the grid and go!

Many thanks to rFactor Pure Formula ONE who were very kind to allow me to convert their 1990 CART mod to Assetto Corsa, and to G0D for allowing the use of his sounds and physics.

Mod Credits
Original rF2 mod by chiefWiggum
rF1 mod by rFactorPure, converted by BruceD.
Additional skins by BruceD.
Original physics and engine data by G0D, additional work by BruceD and PhilipK.
Sounds by G0D.

Installation:
Copy the race grids to your race grids folder in AppData\Local\AcTools Content Manager\Presets\Race Grids.
Copy the cars folder to your AC content folder.

Mod available for free on my Patreon

Phoenix.jpg


Indy 500.jpg


Road America.jpg
 
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ACTK is reworking the cockpits of all 90's BTCC cars. Now I'm not sure, but wasn't GT_Supreme who released them on patreon? I ask because ACTK published them as "Unknown" author.
 
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Miedo me da. Every time this pal reworks something, something ends up ruined... 😖
To be fair, it's not every time. It's more like 8 out of 10 times. Some of his reworks actually fix stuff without breaking something else.

And a lot of the mods he reworks are like old Volvos - for each thing you fix, two new issues are created. So be careful with what you need to fix...
 
little quistion..

i have always set my controls to automatic... play with controller

but wierd thing is ...with some cars it won't shift up from 3 to 4 ...on the shifter on screen you see 3 an then N and so on ,i can also not manual shift to 4

this only happens when i set it to automatic shift

is there a easy fix..
I would suggest checking the AUTO_SHIFTER settings in drivetrain.ini. Maybe the DOWN number is too high. Try a lower number. Here is an example (Honda Civic EG 1994). The original number was 5500 and too high. By lowering it to 2500 the car has no problem with an automatic gaerbox.

[AUTO_SHIFTER]
UP=7450
DOWN=2500 ;5500
SLIP_THRESHOLD=0.95
GAS_CUTOFF_TIME=0.34
 
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Introducing the CART 1990 season for Assetto Corsa!

The season saw Al Unser Jr take his first title and Arie Luyendyk win the fastest Indy 500 at the time, a record that stood for another 23 years!

Mod features:
  • 5 different chassis, 6 different engines with relevant powers.
  • 19 different chassis and engines configurations including oval and road course versions of each chassis.
  • All entries from every round of the series, a total of 88 skins. Many new skins added to the original rF1 mod.
  • Grid sets for each round of the championship, just select the grid and go!

Many thanks to rFactor Pure Formula ONE who were very kind to allow me to convert their 1990 CART mod to Assetto Corsa, and to G0D for allowing the use of his sounds and physics.

Mod Credits
Original mod by rFactorPure, converted by BruceD.
Additional skins by BruceD.
Original physics and engine data by G0D, additional work by BruceD and PhilipK.
Sounds by G0D.

Installation:
Copy the race grids to your race grids folder in AppData\Local\AcTools Content Manager\Presets\Race Grids.
Copy the cars folder to your AC content folder.

Mod available for free on my Patreon

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Huge W !!!

Now we need to find someone willing to animate the suspensions (no big deal innit ?)

I also tried to bring the 92-94 series using Legion's T95 (only keeping the animated suspensions) but it just looks wonky bc the chassis aren't the same (duh)

__custom_showroom_1717144647.jpg


(no such problems with the Reynard and Penske)

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Gonna stay in the vault :(
 
Huge W !!!

Now we need to find someone willing to animate the suspensions (no big deal innit ?)

I also tried to bring the 92-94 series using Legion's T95 (only keeping the animated suspensions) but it just looks wonky bc the chassis aren't the same (duh)

View attachment 1360390

(no such problems with the Reynard and Penske)

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Gonna stay in the vault :(
I do plan to do all those missing years, with updated / corrected / scratch built models (whatever is applicable). I have a very long list of mods that are coming, just a matter of finalising permissions and getting them done.

As for the note about animated suspension, I will look into that. If my very limited understanding of it is correct it shouldn't be that hard. But its amazing how much information is buried away in the deep dark internet and takes a bit of digging to get answers.
 
Huge W !!!

Now we need to find someone willing to animate the suspensions (no big deal innit ?)

I also tried to bring the 92-94 series using Legion's T95 (only keeping the animated suspensions) but it just looks wonky bc the chassis aren't the same (duh)

View attachment 1360390

(no such problems with the Reynard and Penske)

View attachment 1360391
View attachment 1360392

Gonna stay in the vault :(
I wasn’t even aware there was a Legion T95! :scared: These models look even more legit.
 
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Mitsubishi Mirage cup

Honda Civic euro cup (full blown fantasy)

Ford Mustang marc GT2
Great stuff again. Thanks.
Don't like to make requests or similar, but maybe you would find it interesting one day making a 1993 LM trio for f302's Jaguar XJ220 race car, that thing lacks real life skins, but it's a solid mod...
Again, just an idea

RM-Sothebys-Auction-Jaguar-XJ220C-002-1.jpg

s-l400.jpg


1993-jaguar-xj220-c-lm-photo-via-rm-sothebys_100814008_h.jpg
 
To be fair, it's not every time. It's more like 8 out of 10 times. Some of his reworks actually fix stuff without breaking something else...
Personally I tend to stay away from his “creations”, although I admit that I have used them on occasion when I have had no other option.

When I started with this sim thing (not knowing how this person worked) I downloaded some of his "improvements" which, ok, were mainly adding lods and some data, but it almost always worsened the visual quality of the mod used as a base, as if he was trying to create smaller files that would work on potato PCs, I guess. But to create visually spectacular and fps-friendly mods, you need knowledge that it seems he didn't have.... I don't know if he has improved over time.
 
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