you seem to be "doing it right"... jump on!
cockpit_lr pleaseThe Piper GTR is on its way for a (big) update, so if any of you find something worth mentioning that needs tweaking, I'm interested right now
So far, we have new Lods, Masscot's shadow fix, windows changed, physics update and... a surprise
Heat shimmer?Can anyone help me identify if this is a problem with my settings or the track: this white track surface on rt_mont_tremblant that fades away as you get closer. I'm using the recently posted 1.5 version, but I saw this on the prior version (and also rt_sonoma).
Casually teasing a Monaco TrossiIt has begun. Trees have started to be planted. Buildings demolished some added. A Bridge Removed.
I'm looking, I'm looking... But I'm not much into F1 so I probably don't own all the possibilities.If we could crowdsource a better shifting animation then the VR experience would be perfect. I've exhausted my own library of animations, but I'm sure there's a 1970s/1980s F1 car somewhere with a great match.
Ah, good point!cockpit_lr please
Lod loading too early ?Can anyone help me identify if this is a problem with my settings or the track: this white track surface on rt_mont_tremblant that fades away as you get closer. I'm using the recently posted 1.5 version, but I saw this on the prior version (and also rt_sonoma).
It is indeed.thats brands hatch right?
Casually teasing a Monaco Trossi
If you have good reputation in track making, You can ask Jim Pearson if you could get permission to convert the rF2 versions. But the rF2 version has been converted against his wishes so idk how well it would go.Recently I drove Jim Pearson's Dundrod 1955, both in AC and RF2.
View attachment 1363161
When doing the same for Isle of Man the Jim Pearson version in RF2 is much better than the version I have in AC.
Do we also have Jim Pearson version in AC?
big workRecently I had to put aside conversions for a bit (and dedicate some time to track testing to relax).
In addition to the USAC/Indy/CART models (1980s)...work is still open on adding cars from 1976 (shared in part, Copersucar and Tyrrell P34), mod pack 1977, 1978, 1979, 1980, 1981, addition of cars (1982, 1983), adjustments to the 1989 mod pack (which was a little out of size, in all cars, which required a lot of work), the same will have to be done (1985 and 1987)
As I saw in the posts, a lot of new things in the CART/Indy mods.
You can see my versions (both in videos that I already made to test on the Indianapolis track) and in pints.
We try to do our best, it's not always possible, first because I don't know how to convert a car completely (I always do a partial conversion), then I pass the models on to our mate "MrHunt" to try to improve the textures whenever possible (sometimes there are problems that don't work. are solvable ), upon return I make possible changes to the "DATA" folder to make the car "competitive", similar to the "Indy 500" race in which it ran.
Below is a print of the cars from the USAC pack (70-73), which includes the McLaren M16B version (by HSS), where I made a small modification for myself (in the width of the front and rear axles, according to what I saw and I analyzed the photos, I could be wrong, but I think it was a little narrow (for those who have the original model).
Most of the models are from other simulators, the 1971 McLaren version (85 and 86) (I had to adapt it), as I saw it nowhere.
**Chaparral 2k Indy 500 model (1979-1981), in print a skin from 1980, basically converted by "lorelord" after updates were made by "MrHunt".
It remains to adjust the physical "DATA" folder and test with possible "adversaries" of the car between (1979-981), to be done (which will be adaptations), as there is no model from that year.
**Pack CART (84-86), we still need to adjust tire textures and try to adapt many missing skins (1984). Then go to 85 and 86.
**USAC Pack (1964-1966)Most are adaptations of the Lotus 38 model (Eagle and Lola), as well as the skins of these modelsLotus 34 (1964) also an adaptation, as is Watson (1964)Lotus 38 (1965/1966) original by Legion
**Pack CART (87-88-89).Cars from the 1988 pack (Lola, March and Penske "Oval"), but the road corse version is also ready.Then, perhaps adapt the 1990 and 1988 model (and recreate the 1989 season).1987 models can be adapted from 1986/1988 models
Honestly, If you could convince chemflummi to put his LMDh stuff onto them then i think these would be an absolute joy to have on AC, Hell include more VGT cars and i think we'd have a new futuristic series going here.a question for you
Do you want these cars too?
Audi VGT GR.1 (orginal GT Car)
GT1 Spec
View attachment 1363191
GT2 Spec (with DRS)
View attachment 1363192
GT3 Spec
View attachment 1363194
Thank you for the explanation @RMi_wood - this also explains why some P2P tracks work as intended and others do not. Would moving the B timing gate backwards a little to compensate be a theoretical "quick fix"?The issue is the way the AI lines are made. P2P tracks need:
- the timers moved to before the actual start and after the actual finish
- create AI (and sidelines)
- restore the timers to original position.
rarely is this done by other authors, yet manditory for proper P2P AI
I remember the 80's... and that scares me. All photographic evidence is now held firmly under lock and key so that it can never be used to blackmail me in the future. 😝I was just kidding... Who in our generation has not dreamed of cruising the streets of Miami in a convertible Ferrari with a slicked-back toupee, a pair of Ray-Ban Wayfarers and a white linen jacket with shoulder pads larger than two frying pans?
Look at the time
Boah 1h30 late, i'm still in time
Ladies and gentleman :
F1 2012 V1 mod released by Cimmerian_Iter
Welcome to F1 2012, 6 champions, 7 different Grand Prix winner, the last season of Michael Schumacher, the fierce title battle till the Brazilian GP. Brilliant game, epic soundtrack. 2012 has everything that makes it one of the best year of Formula One, and it deserves a mod that respects the season. You like my 2011 mod? This one is even better !
Features :
Proper AO map for every car, proper paint for Mercedes, Mclaren and Catheram (CSP required) F1 2012 Codemasters helmet ! Realistic Physics ! New engine sounds, Test Driver skins, multiple helmets skins ! Featuring aero upgrades for Redbull, Ferrari, Mclaren, Mercedes. CSP TyreFX support, Better tyre model ! F1 2012 Showroom !
DOWNLOAD HERE (and more info on mod page release)
View attachment 1362541
maybe fictional liveries of races it did not attend like monza 1000 KM 1967 and the other 2 entry's for 1969 le mansThe Piper GTR is on its way for a (big) update, so if any of you find something worth mentioning that needs tweaking, I'm interested right now
So far, we have new Lods, Masscot's shadow fix, windows changed, physics update and... a surprise
Some more fooling around with Pacific. This time I worked on the trees. I'm going to have to look at some pictures of the real track to see if there needs to be more pines, but for now this looks a lot better.I know nothing about the track so I doubt I could do it justice as a whole, but this was just a quick grass texture fix I applied just to see what could be done. Don't judge too harshly because I only spent about 10 minutes on it, but would it interest you?
Before:
View attachment 1363102
After:
View attachment 1363103
Like I said, i'm not the guy to ask about creating and adding trackside objects and other things the track needs, but if you would be happy with something as simple as some texture adjustments, I could probably help.
Love the fact that your P2P mods are able to handle A.I.The issue is the way the AI lines are made. P2P tracks need:
- the timers moved to before the actual start and after the actual finish
- create AI (and sidelines)
- restore the timers to original position.
rarely is this done by other authors, yet manditory for proper P2P AI
Looks like a pretty good improvement on textures, for sure, Thanks RJI know nothing about the track so I doubt I could do it justice as a whole, but this was just a quick grass texture fix I applied just to see what could be done. Don't judge too harshly because I only spent about 10 minutes on it, but would it interest you?
Before:
View attachment 1363102
After:
View attachment 1363103
Like I said, i'm not the guy to ask about creating and adding trackside objects and other things the track needs, but if you would be happy with something as simple as some texture adjustments, I could probably help.
1000%Some more fooling around with Pacific. This time I worked on the trees. I'm going to have to look at some pictures of the real track to see if there needs to be more pines, but for now this looks a lot better.
Before:
View attachment 1363207
After:
View attachment 1363208
I have to figure out how to fix that grass area at the bottom that juts out over the road. It happens in a couple of spots around the track. Most likely i'm going to need to learn some new Blender trick.
theoreticaly... yes/maybe/kindaThank you for the explanation @RMi_wood - this also explains why some P2P tracks work as intended and others do not. Would moving the B timing gate backwards a little to compensate be a theoretical "quick fix"?
The provenance seems to be VirtuaLM > Terra21 > Zwiss.does anyone have the converted Virtua LM Mid Ohio track with NO chicane? all I can find is the chicane version?
cheers
Moved here.Chemflummi's website is offline?
he got a new one, look on https://chemflummi.com/Chemflummi's website is offline?