- 250

- Derby, UK
- RicME85
- RicME85
and none of those are for the SR10, which was the car they were asking about.
Oops, my mistake, its late here.
and none of those are for the SR10, which was the car they were asking about.


one of the people over at FSR did say they were going to sort that out so all skins can be swapped from the PM3DM version. Not sure when they will get around to it though. I've held of skinning this car for this reasonAnyone got any clue who made these two mods?
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BLCKBOX | BTCC Ford Mondeo (btcc_ford_mondeo_stw)
BTCC Ford Mondeo (btcc_ford_mondeo_stw), Assetto Corsa Car Modsimracing.blckbox.net
View attachment 1369692View attachment 1369693![]()
BLCKBOX | BTCC BMW 320i STW (btcc_bmw_320i_stw)
BTCC BMW 320i STW (btcc_bmw_320i_stw), Assetto Corsa Car Modsimracing.blckbox.net
Think the E36 is FSR? Seeing as he's had the E36 as one of this paid mods on his patreon for a month or two now.
Nevermind figured it out, Its FSR that is just converting the rF2 Super touring mods by Cyril Cherry from the steam workshop.
Annoyingly the mapping has been changed somewhere between so can't just put all the liveries made specifically for the PM3DM version onto this one![]()
He mentioned in the ACFSK discord that he'd put out an updated version of PM3DM's version for free with just the interior update, But idk when that is supposedly coming out or if it's even going to come out.one of the people over at FSR did say they were going to sort that out so all skins can be swapped from the PM3DM version. Not sure when they will get around to it though. I've held of skinning this car for this reason
I believe that's the version i'm editing. Unfortunately i'm not a mesh guy so I don't think I could do anything about the road surface. Sorry...Are you working on the 'Enver Bozkaya, ACU, OSRW & AC Reboot Team' version of the track?
The (exit of the) connecting road of the Intermediate track is quite rough, is that something you could fix? Would be very nice![]()
cool i didn't know that, hopefully they will do both and release bothHe mentioned in the ACFSK discord that he'd put out an updated version of PM3DM's version for free with just the interior update, But idk when that is supposedly coming out or if it's even going to come out.
Updated, no problems at all afterwards.Has anyone else had this happen?
Thanks so much! Finally got it working again. You're a genius, I didn't even think to check any other apps other than RARE 😅I got Nuzzis Pit App working. For me it was confligting lua app, CRF Config App. I disapled the app and pit stops work again!
Reboot Team Paris? https://www.mediafire.com/file/y09icy59ekkhkb0/paris.7z/Hi guys. I saw on last posts that Citta di Aria is still in progress (sadly with no news), but is Opera Paris converted? I really like both tracks, but i never heard about Opera Paris (maybe because nobody is working on it)
Don't know, but seems that the original launcher can't open the game when you have a very big amount of "aftermarket" mods, so...i finished switching my ac and also launched the game via steam and now its „stuck“ saying „loading car metadata 100%“ can i close the original launcher and now open it with cm?
That happens, if you have too many mod tracks or cars installed. I had the same effect some weeks ago, when I transfered AC to my new PC. But that's no problem. You only have to start AC via Steam once, that steam can install additional stuff needed for AC to work. It's not necessary to load AC completely. Just open the Task Manger (STRG + ALT + ENTF) and stop the AC task. Now AC should start via CM as before.i finished switching my ac and also launched the game via steam and now its „stuck“ saying „loading car metadata 100%“ can i close the original launcher and now open it with cm?
Yes you should be able to end the task with Task Manager and then open it using CM.i finished switching my ac and also launched the game via steam and now its „stuck“ saying „loading car metadata 100%“ can i close the original launcher and now open it with cm?
The vanilla launcher suck anyway, the interface is REALLY outdated, looks like a game from the early 90'si finished switching my ac and also launched the game via steam and now its „stuck“ saying „loading car metadata 100%“ can i close the original launcher and now open it with cm?
I had to test it lolHad the same „problem“.
I’m sure the original launcher only handles 400 cars
Blue/grey mountains are normally a fog or smog issue.Sorry to repeat topics, but... I revisited Reboot's Fuji with the recent ClimaxF1 retexture, and I have the issue of distant mountains (including Mount Fuji) looking plain gray. I think in the past I solved it by modifying some of the "Adaptive Clip Planes" parameters, as was commented here.
I have tried to find the solution again with the forum search, and neither of the two options I have found (increase "Far plane, m:" or increase "ta_fog_distance %" in Sol) seems to work... By the way, CSP 0.1.79 and 3 Monitors, not VR...
Could someone without this problem share their "Adaptive clip planes" settings, or suggest some idea to see if I can fix it?
Thanks in advance, pals...
sounds interestingRegarding Simplygon's ridiculous paywall and the lack of mod LODs since, I was reminded of this Blender method that I used before Simplygon was integrated into CM. Might be worth investigating? I seem to remember being able to produce a set of rudimentary LODs in about 10 mins. Won't be as quick and easy as Simplygon, but better than nothing.
Cars - Making car LOD's - simple, quick and clean
Hi, guys Lately I've been busy with trying many car mods that come without any lod's. Learning from the masters I've had a flash of light in the scull - why not simply use Blender and work with merging vertices by distance to bring down the face count to at least 30-35k?! And sure enough it...www.overtake.gg
I tried that method before but although the fbx file size was significantly reduced, the converted kn5 file tended to be barely any smaller. But digging through that thread further than I did before I think I might have messed up a few steps.Blue/grey mountains are normally a fog or smog issue.
If the mountains 'wobble' then that's usually insufficient far clip plains, but I don't think that will solve the blue/grey mountains.
In Sol (and Pure) reducing fog/smog should fix it, but you'll probably lose the rest of the nice 'fade with distance' depth effect that fog/smog provides.
Changing the time of day can also help, so the sun direction on the mountain is different.
I've tried it in several situations and when everything is in place it works very well and reduces lod creation times.. The first step, merge vertices by distance, merges neighboring vertices within a certain distance. Especially in older 3D models, or in those with an incorrect topology, rather annoying distortions are created, in some cases even serious ones (1) . All this happens due to the alteration of the topology of the model. With just the first step, taking TVR as an example, exactly this happens. If we then decimate the model, the situation gets worse: we will have decimated a disaster, obtaining a double disaster (2). Furthermore, it would still be necessary to manually eliminate all the useless meshes for that lod, so specific work would still need to be done. Every time I've had to create a lod, I've never been lucky. 🙁Regarding Simplygon's ridiculous paywall and the lack of mod LODs since, I was reminded of this Blender method that I used before Simplygon was integrated into CM. Might be worth investigating? I seem to remember being able to produce a set of rudimentary LODs in about 10 mins. Won't be as quick and easy as Simplygon, but better than nothing.
Cars - Making car LOD's - simple, quick and clean
Hi, guys Lately I've been busy with trying many car mods that come without any lod's. Learning from the masters I've had a flash of light in the scull - why not simply use Blender and work with merging vertices by distance to bring down the face count to at least 30-35k?! And sure enough it...www.overtake.gg
were you in edit modeI've tried it in several situations and when everything is in place it works very well and reduces lod creation times.. The first step, merge vertices by distance, merges neighboring vertices within a certain distance. Especially in older 3D models, or in those with an incorrect topology, rather annoying distortions are created, in some cases even serious ones (1) . All this happens due to the alteration of the topology of the model. With just the first step, taking TVR as an example, exactly this happens. If we then decimate the model, the situation gets worse: we will have decimated a disaster, obtaining a double disaster (2). Furthermore, it would still be necessary to manually eliminate all the useless meshes for that lod, so specific work would still need to be done. Every time I've had to create a lod, I've never been lucky. 🙁
1. Merge vertices by distance
View attachment 1369862
2. Decimate modifier
View attachment 1369863
Have you tried reinstalling as Peter showed?anyone else got the problem that the pure planner is not working anymore?