- 73
- UK
- TRIPLEXBEE
Or option 3: RTFM
Actually its nowhere described yet. I try to add a description with the next version...Or option 3: RTFM
Well now I'll be able to try both and compare. Thanks again for sharing guysi dunno the one by Dan Bucsa seems to be better plus it has actual skins that the car raced at.
Hello Everyone
I've been working on AI DRIFT Conversion for quite some time now.
By that, I mean converting car physics and creating new AI drift lines for existing tracks.
All of this is to make the single player mode more fun than it originally is.
For the past few weeks, I've been trying to 'teach' AI cars to properly execute the entire course of Formula Drift IRWINDALE Speedway.
It will be available soon, and here are the results...
Also, check out some of my previous releases and let me know what you think.
I only know of the Le Mans Project guys doing 1997 (https://acracemods.wordpress.com/2023/08/18/1997-24-hours-of-le-mans/) and doesn't seem like any talk on their discord of doing the later ones. I know from having put together some cars with a friend that there are huge variations in the cars that are available that would suit those seasons. And its a pity because they are 2 great years of Le Mans.
Only chance of a proper BOP grid is to be set on using X cars only. There are many examples of the BMW V12, Mercedes CLK and McLaren F1s out there so there is a lot of work that would need to be done on them.
Who ever ported it to AC didn't bother making proper LOD's, You can fix it by just increasing the distance it takes for the game to load LODB-C-D etc depending on how many lod.kn5 files the car has.Hi all, have a question about an errant steering wheel in game, hoping someone can help, or point me in the direction to fix myself. At certain distances the wheel is showing up outside the car. Sort of like the problem others faced with that McLaren GT3 car window net. Oddly it disappears the more I zoom in while taking a photo.
Thanks
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will there be real LODs with it?W.I.P. Nissan Zytek Z11SN Greaves Motorsport '13 (GT6 Model)
I've never seen fake oneswill there be real LODs with it?
1997er Callaway Augusta Racing
https://sharemods.com/qm7t9crbdbqh/1997_LM_60_Callaway_Racing.rar.html
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Do you know of anyone doing an early 80’s 930 to put in a 1983 grid? All the prototypes are available but can’t find a 930, there were 6 of them running in 83Guy who started that project here. All Le Mans grids are on the table to do for us .. there is a 2013 one but a lot of the 'early releases' we did really need to be revisited. Right now there are a handful of early 50/60/70 grids in progress with some near completion and its up to the broader team to really work on what makes sense as a combined effort.
There is significant effort around doing proper BoP for the cars to make them as realistic as they were in the real races. The last 2 grids really show how much better this is vs the earlier sets.
Or you could extension-hide the wheel for that LOD.Who ever ported it to AC didn't bother making proper LOD's, You can fix it by just increasing the distance it takes for the game to load LODB-C-D etc depending on how many lod.kn5 files the car has.
Unpack data, Look in the Data folder and find LOD.ini and play around with the lod values. Top on should be the highest quality one higher number=longer distance until LODB kicks in etc.
That is ofc the easy way to fix it. Harder way is to make your own LODS for it.
[MODEL_REPLACEMENT_...]
FILE= insert complete filename for the respective LOD to be fixed, example: horriblecarLOD_B.kn5
HIDE= in CM showroom pick the name of the wheel and paste it here, example: INT_horriblewheel
Why not download our 1983 grid ? It is complete. We are just mopping up a few missing liveries for 2 911s. The Kunos 3.0 RSR is super close to a 930 looks and performance wise around the Le Mans track. There are several 930 Turbo mods out there though but we didn't think it made a difference for the set for now.Do you know of anyone doing an early 80’s 930 to put in a 1983 grid? All the prototypes are available but can’t find a 930, there were 6 of them running in 83
exactly what I was looking for, worked as advertised. Thank you!Or you could extension-hide the wheel for that LOD.
Car folder. Create extension folder. Create ext_config.ini in it. If already present, open the ini file and prepare to paste the following.
Code:[MODEL_REPLACEMENT_...] FILE= insert complete filename for the respective LOD to be fixed, example: horriblecarLOD_B.kn5 HIDE= in CM showroom pick the name of the wheel and paste it here, example: INT_horriblewheel
Much cleaner than messing with overall triangles count.
The DP-01 definitely needs some love and attention. I don't know if there's a 3d model of it out there. I know there is a rf2 mod of it. That's all I know. Not helpful I know, but maybe able to convert it. With permission of course.does anyone know if there are better physics out there for the Panoz DP-01?
Also been working on converting Chicago Motor Speedway from NR2003. The Lines look like they are from a game from 2003 for sure
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Found the answer to my own question. In case anyone is wondering the (hidden) path is:Hi,
Does anyone know the path where the Notes and the Star ratings for each car get stored?
TIA
are you guys talking about the v 0.2 by idt simulations of the 2007 and 2008 seasons? there is also the dallara ir-05 from the same era. download for free (use your steam account to login at blckbox. its made by simdream, but a decent effort on that one:does anyone know if there are better physics out there for the Panoz DP-01?
Also been working on converting Chicago Motor Speedway from NR2003. The Lines look like they are from a game from 2003 for sure
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Yeah, I already have those. Very fun on the ovals tight packs, closing racing like how it was irl. But the 07/08 Champcars need an update on all grounds.are you guys talking about the v 0.2 by idt simulations of the 2007 and 2008 seasons? there is also the dallara ir-05 from the same era. download for free (use your steam account to login at blckbox. its made by simdream, but a decent effort on that one:
BLCKBOX | Dallara IR-05 Road (indycar_2008)
Dallara IR-05 Road (indycar_2008), Assetto Corsa Car Modsimracing.blckbox.netBLCKBOX | IndyCar 2008 Oval (indycar_2008_oval)
IndyCar 2008 Oval (indycar_2008_oval), Assetto Corsa Car Modsimracing.blckbox.net
I'm curious about this, so I take it you want to replicate the Photoshop 3d painting ability in blender. I've kinda fiddled with this once and didn't make it work. This guy seems to have a very long and complicated way of doing it. For now simply exporting to AC with the CM showroom open for live updates seems quicker to me.Anybody got a decent Blender skinning tutorial?
Possibly without the use and abuse of unexplained Blender shortcuts like this one?
Whatever rocks your boat, I'm happy for you.I'm curious about this, so I take it you want to replicate the Photoshop 3d painting ability in blender. I've kinda fiddled with this once and didn't make it work. This guy seems to have a very long and complicated way of doing it. For now simply exporting to AC with the CM showroom open for live updates seems quicker to me.
If you guys were planning on doing the grids from 1953/55, you might want to wait a few weeks. Some projects are on the wayWhy not download our 1983 grid ? It is complete. We are just mopping up a few missing liveries for 2 911s. The Kunos 3.0 RSR is super close to a 930 looks and performance wise around the Le Mans track. There are several 930 Turbo mods out there though but we didn't think it made a difference for the set for now.
https://acracemods.wordpress.com/2024/04/25/1983-24-hours-of-le-mans/
Have a look here:The DP-01 definitely needs some love and attention. I don't know if there's a 3d model of it out there. I know there is a rf2 mod of it. That's all I know. Not helpful I know, but maybe able to convert it. With permission of course.