- 90
- American Samoa
oh sorry, I should have said Legion fix then it would be praised!
oh sorry, I should have said Legion fix then it would be praised!
LMU rip or scratch made?
LMU rip, Its from Yehzrod.LMU rip or scratch made?
This rap has no cap.LMU rip, Its from Yehzrod.
i dunno the one by Dan Bucsa seems to be better plus it has actual skins that the car raced at.Hi Guys,
Probably a long shot but would anyone know a way to get this version of the R91CP?
Unfortunately both the car and Lu_Thua_Kien seemto have vanished from the face of the Internet
Thanks
👏 👏 👏This rap has no cap.
Spent some time today running Dan's, Velo's and LTK's versions (embarrassment of riches, really) back to back. I don't dislike any of them. Dan's car has some pretty optimistic aero (345kph in a blink), and a very nice turbo-4 sound which will find a home elsewhere. I prefer LTK's version for a better interior, a more believable visceral V8 sound, and (from the last time I drove a R91CP IRL, lolzwut) what I think is a more realistic aero setup.i dunno the one by Dan Bucsa seems to be better plus it has actual skins that the car raced at.
This rap has no cap.
don't you people think the display on the S-FR is slightly nuclear?
I added some movable cones (20+ AC_POBJECT) in my track, but noticed that the track started to take a really long time to load,Now for the question. A few of the kerbs have moveable cones that i'm finding get pushed into the middle of the road quite a lot during a race. Would most people prefer to leave them movable or make them static and just have cars pass through them?
The more movable objects you have on track the more performance is going to get hogged. Everytime an object moves it uses your CPU to calculate the trajectory and physics related to that object. iirc from people who have made tracks, It's like putting 20 lod C cars on your track.I added some movable cones (20+ AC_POBJECT) in my track, but noticed that the track started to take a really long time to load,
and after exiting the game, CM freezed for some time before responding.
Maybe try to take a look if something similar happens to your track.. I don't know if you changed collisions to these POBJECTs, but sadly I needed to remove them in order to fix the problem.
you are a late IZI he already fixed it this morningYour LODS are broken. Another mod for ACTK to fix
try lower replay qualityThe more movable objects you have on track the more performance is going to get hogged. Everytime an object moves it uses your CPU to calculate the trajectory and physics related to that object. iirc from people who have made tracks, It's like putting 20 lod C cars on your track.
Yepp, Fixing things that shouldn't need fixing from the start. But hey its more important to divert traffic to your paid patreon than making sure the car you making worksyou are a late IZI he already fixed it this morning
But its free...Yepp, Fixing things that shouldn't need fixing from the start. But hey its more important to divert traffic to your paid patreon than making sure the car you making works
The other stuff on his patreon isn'tBut its free...
Wut mate, just one post isn't free on his patreonThe other stuff on his patreon isn't
"This rap" = what you wrote
Realspec's Mercedes-Benz (C126) 560 SEC AMG DHOC6.0 & Alpina B7 Turbo Coupé/1 (E24) - 1984 are both paid mods (for the time being) cause i can't access them unless i start paying for his patreonWut mate, just one post isn't free on his patreon
Yez never released paymods, or maybe the heat went to my head 🙄
Realspec's Mercedes-Benz (C126) 560 SEC AMG DHOC6.0 & Alpina B7 Turbo Coupé/1 (E24) - 1984 are both paid mods (for the time being) cause i can't access them unless i start paying for his patreon
The Koenig is free, The standard C126 isn't. Aka the two cars in the 80's street Rivals.
Uh oh. The troubled children are back and throwing their excretement around again. Time to call in the emergency plumber.oh sorry, I should have said Legion fix then it would be praised!
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