Assetto Corsa PC Mods General DiscussionPC 

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Hello everyone, first tests on Paul Ricard for the Jidé today! Still a lot of work, I hope to be able to offer this kit car from the 70s to those who are interested soon!
I can't wait for this one ! It looks amazing 😍. Thanks for these great news :cheers:
 
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A couple of small house cleaning updates and a question.

There is no need to download the whole track again. Just use the update link below and overwrite anything it asks. If you have installed all of the Istanbul Pyyer extensions into this track as per my instructions, also make sure to extract the updated files in the 'Files_for_Pyyer_extensions' folder.

rj_istanbul_park updates

List of changes so you know if it's worth updating:

-- I added two config alternatives to have the grass and trees lighter or darker. You can rename the files if you would prefer one of the two options.
-- I added an alternative display lua file that replaces the seconds with the temperature instead. When using a time multiplier, it looked kind of weird with the seconds ticking by that fast. Just rename the display_with_Temp.lua file to display.lua to use it instead.
-- I fixed a z-fighting banner on the end of the main straight grandstands that was only an issue with the base tracks. Pyyer's extensions hide the banner so most people probably didn't notice it.
-- Fixed the uv mapping on the reverse side of one of the late lap ad bridges\structures.

Also, if you like to use the Skin 03 - TPS (TOSFED Turkish Touring Car Championship) track skin, download the attached .zip file and replace the existing file in that folder. You will also want to delete the ist_start_gantry_a_d.dds file from the same folder or the live time of day and lap counter won't show properly. It puts a sponsor logo over that area of the start gantry.

All of these changes are included in the full track download if you ever need to get the track again.

Now for the question. A few of the kerbs have moveable cones that i'm finding get pushed into the middle of the road quite a lot during a race. Would most people prefer to leave them movable or make them static and just have cars pass through them?
I like the movable cones...too... :)
 
... Would most people prefer to leave them movable or make them static and just have cars pass through them?
I like the movable cones...
I like the movable cones...too... :)
And me too. And moving poles, tire piles, hay bales, brake markers, etc... For me it's essential to achieve realism and yes, they consume a lot of resources, but there is always the possibility of including files with both options, movable and not movable.

And one detail, it's possible to configure moving objects so that they do not slide forever when hit?
"beyond the wheel" is my favorite song of them
And what about "Cochise" of Audioslave? Or their entire first album, wow...
 
Hi Guys,
Probably a long shot but would anyone know a way to get this version of the R91CP?
Unfortunately both the car and Lu_Thua_Kien seemto have vanished from the face of the Internet :(

Thanks
Here. Have fun.

D/L a - Nissan R91CP
D/L b - Nissan R91CP
D/L c - Nissan R91CP
D/L d - Nissan R91CP

1720514029057.png
 
shi
Tamiami Park v1.1
View attachment 1247699
A temporary street circuit in Tamiami Park a small outdoor sports facility in the nearby suburb of University Park. (Florida, USA) (Wikipedia)
Conversion from rFactor.

-CSP recommended
-36 pit/start
-AI, cam

Credits & Thanks;
rFactor Original Track by AR rFactor Tracks
-Thank you for giving me permission.

AC Converted by @shi (shin956)
logo.png and sections.ini by @Fanapryde
.lua and font by @gunnar333
marshall, cameraman and some textures by kunos
Test and Feedback by @Breathe , @slider666

Download (mediafire)

Enjoy.
Converted upon request by Patreon member Gavin Stewart.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.01 changelog;
-Fixed an issue where cut penalties were being detected in the final corner.
-Renamed the font.
-Updated ai_hints.ini
(Thanks for the report, Manstein1111 and FFF789.)
-Updated ext_config.ini.
(Thanks for the report, slider666.)
-Added cam by DaBaeda.

v1.1 changelog;
-Re-created fast_lane.ai and sidelines.
-Fixed semaphore.ini.
-Fixed trees mapping.
-Fixed guardrails that was double-sided. (Guardrails are no longer sticky.)
-Deleted ai_hints.ini.
-Updated ext_config.ini.
-Updated camera_facing.ini.
-Changed camera_facing spectators (texture by Kniker97).

Tamiami Park v1.1
The link is in the quote.

v1.1 changelog;
-Re-created fast_lane.ai and sidelines.
-Fixed semaphore.ini.
-Fixed trees mapping.
-Fixed guardrails that was double-sided. (Guardrails are no longer sticky.)
-Deleted ai_hints.ini.
-Updated ext_config.ini.
-Updated camera_facing.ini.
-Changed camera_facing spectators (texture by Kniker97).
 
... @Perico Lospa Pardon me. Premature sendage, leaping to defend @Paulo Ribeiro's generosity
Sorry if my joke was misunderstood (you know, sometimes it is difficult to express yourself in a language that is not your mother tongue); I was trying to make a little point (jokingly, I hope 😅) about the fact that someone's second message on this forum was to complain, perhaps (perhaps) in a little rude way, about the splendid generosity of another forum member who has taken the time to post a zillion links to choose from...

(Someday, all this joking all the time is going to cost me a lot of trouble... 😰)
 
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Hi all, just after some advice, Simhub keeps crashing (ie just closes down) quite often, ie, I can’t get thru a session without it shutting down, and having to restart it a couple of times. Any ideas where to start to solve this?
 
"The Koenig Specials 560 SEC is a wild and crazy car. It's fast, it's loud, and it's definitely not for everyone. But for those who are looking for a unique and exhilarating driving experience, the Koenig 560 SEC is the perfect choice."
Car and Driver, February 1988, titled "The Supercar from Germany”
View attachment 1370952

Enjoy!!!


RealSpecs v1.2
Your LODS are broken. Another mod for ACTK to fix :gtpflag:
 
F2 at work at the moment. If anyone was ever waiting for this car, my friend and I are still working on it, and might be out next week as late. I consider this car better than ACFL one and the one that is being released by SP. RSS F2 will be better obviously and I would recommend pay for it when it's out.

Everything for the car is tried to be replicated as the real one, using official blueprint from Dallara and "some" physics feedback from a real F2 2024 race winner driver.

1720533151034.png



In the other hands, I've been working on hybrid system for VRC Indycar, which I might release maybe today or along this week.



350kJ cap per lap, being this different in every track. Made by Cathay (same guy who helped me in v0.5.1 F1 2026 physics)

For the final, I present my new project with Qvist Design and Tysha which will be released hopefully some time this summer and with a teaser picture.

1720533439206.png
 
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Hi Guys,
Probably a long shot but would anyone know a way to get this version of the R91CP?
Unfortunately both the car and Lu_Thua_Kien seemto have vanished from the face of the Internet :(

Thanks
i dunno the one by Dan Bucsa seems to be better plus it has actual skins that the car raced at.
 
This rap has no cap.
👏 👏 👏
i dunno the one by Dan Bucsa seems to be better plus it has actual skins that the car raced at.
Spent some time today running Dan's, Velo's and LTK's versions (embarrassment of riches, really) back to back. I don't dislike any of them. Dan's car has some pretty optimistic aero (345kph in a blink), and a very nice turbo-4 sound which will find a home elsewhere. I prefer LTK's version for a better interior, a more believable visceral V8 sound, and (from the last time I drove a R91CP IRL, lolzwut) what I think is a more realistic aero setup.
Sidenote on skins. Dan's skins are executed as 4k PNG's whereas LTK's are 2k DDS. Luckily, the map seems to be the same, so I think the skins will be portable without hours of rework.
 
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