Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Just released the new Hybrid system in Indycar for the VRC Formula NA 2021 by Cathay and me


For those who doenst have overtake.gg account:

https://modsfire.com/G4aba5Btj0SE6M2

Enjoy it
 
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Now for the question. A few of the kerbs have moveable cones that i'm finding get pushed into the middle of the road quite a lot during a race. Would most people prefer to leave them movable or make them static and just have cars pass through them?
I added some movable cones (20+ AC_POBJECT) in my track, but noticed that the track started to take a really long time to load,
and after exiting the game, CM freezed for some time before responding.
Maybe try to take a look if something similar happens to your track.. I don't know if you changed collisions to these POBJECTs, but sadly I needed to remove them in order to fix the problem.
 
I added some movable cones (20+ AC_POBJECT) in my track, but noticed that the track started to take a really long time to load,
and after exiting the game, CM freezed for some time before responding.
Maybe try to take a look if something similar happens to your track.. I don't know if you changed collisions to these POBJECTs, but sadly I needed to remove them in order to fix the problem.
The more movable objects you have on track the more performance is going to get hogged. Everytime an object moves it uses your CPU to calculate the trajectory and physics related to that object. iirc from people who have made tracks, It's like putting 20 lod C cars on your track.
 
The more movable objects you have on track the more performance is going to get hogged. Everytime an object moves it uses your CPU to calculate the trajectory and physics related to that object. iirc from people who have made tracks, It's like putting 20 lod C cars on your track.
try lower replay quality
 
I too have done work on the LMU cars first converted by FSR but since Yez is on it... :)

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Wut mate, just one post isn't free on his patreon :confused:

Yez never released paymods, or maybe the heat went to my head 🙄
Realspec's Mercedes-Benz (C126) 560 SEC AMG DHOC6.0 & Alpina B7 Turbo Coupé/1 (E24) - 1984 are both paid mods (for the time being) cause i can't access them unless i start paying for his patreon :gtpflag:
 
Besides always ending up in the middle of the road, the other reason I don't like and considered removing the moveable kerb 'cones' from Istanbul. Seems most people want to keep them and that surprised me because of how out of proportion they look.

Not Moveable:
not_moveable.jpg


Moveable:
moveable.jpg


And they don't get smaller not matter how small of a scale I use. Does anyone know if there is a way to scale the size of a POBJECT, because I can't figure it out?
 
Hello Everyone :cheers:
I've been working on AI DRIFT Conversion for quite some time now.
By that, I mean converting car physics and creating new AI drift lines for existing tracks.
All of this is to make the single player mode more fun than it originally is.

For the past few weeks, I've been trying to 'teach' AI cars to properly execute the entire course of Formula Drift IRWINDALE Speedway.
It will be available soon, and here are the results...



Also, check out some of my previous releases and let me know what you think. :cheers:



 
Hello Everyone :cheers:
I've been working on AI DRIFT Conversion for quite some time now.
By that, I mean converting car physics and creating new AI drift lines for existing tracks.
All of this is to make the single player mode more fun than it originally is.

For the past few weeks, I've been trying to 'teach' AI cars to properly execute the entire course of Formula Drift IRWINDALE Speedway.
It will be available soon, and here are the results...



Also, check out some of my previous releases and let me know what you think. :cheers:




Not a drifter (or not on purpose😂) but i'll follow this very closely. If you manage to get the ai to drift properly there's crazy opportunities for mybeloved vintage cars as well. Looks very promising mate!

Also, if you have a replay to share so i can try my graphic mods on drifting i could send you the resuts for you to upload on yt.

Hey guys


Still need a few tweaks on the scripts but here are the latest versions of my Ppfilters and reshade presets





There 's a ppfilter for every situation : VAO cooked or not, weird colorgrading, passable scenery... As a vintage enthusiast i really tried to make every track mod playable to some extent.

For those curious to try the whole pack, here's the pdf with installation instructions (at the bottom after the neckfx listing)


for those used to my stuffs that just need the graphic mods files:


Hope a few will find it helping in your search for immersivity, kisses
 
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I only know of the Le Mans Project guys doing 1997 (https://acracemods.wordpress.com/2023/08/18/1997-24-hours-of-le-mans/) and doesn't seem like any talk on their discord of doing the later ones. I know from having put together some cars with a friend that there are huge variations in the cars that are available that would suit those seasons. And its a pity because they are 2 great years of Le Mans.

Only chance of a proper BOP grid is to be set on using X cars only. There are many examples of the BMW V12, Mercedes CLK and McLaren F1s out there so there is a lot of work that would need to be done on them.

Guy who started that project here. All Le Mans grids are on the table to do for us .. there is a 2013 one but a lot of the 'early releases' we did really need to be revisited. Right now there are a handful of early 50/60/70 grids in progress with some near completion and its up to the broader team to really work on what makes sense as a combined effort.

There is significant effort around doing proper BoP for the cars to make them as realistic as they were in the real races. The last 2 grids really show how much better this is vs the earlier sets.
 
Hi all, have a question about an errant steering wheel in game, hoping someone can help, or point me in the direction to fix myself. At certain distances the wheel is showing up outside the car. Sort of like the problem others faced with that McLaren GT3 car window net. Oddly it disappears the more I zoom in while taking a photo.

Thanks
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