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Wow, thank you 😁We released the 1987 WTCC race grid for Spa a while ago. It is in that pack
![]()
1987 24 Hours of Spa
Something a little different while we are working on 3 new Le Mans grids and this time it is the 5th round of the 1987 World Touring Car Championship that was held at the Spa circuit in Belgium. Th…acracemods.wordpress.com
Wow, thank you 😁
... she already looks hot. 😍...
It is part of the BCast modCan I have the name of that nice leaderboard in that video? Thx
nah they look great, the climax one looks unnatural ( I use standard pure filter)Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
It probably all depends on what kind of display settings, pp-filters and eyes people have. For me, using Quest 2, running latest CSP and Pure, alternating a bit between PureVR and Chris Kennedy's NaturalMod pp-filters, I often find many tracks too bright, making them look a bit washed out, flat and dull.Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
No, for me you shouldn't change anything. I use some of ClimaxF1's skins that actually look really good, but had to disable the one for Bathurst for example, found that one a bit too dark. But I never noticed your updates being too bright or anything.Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
I find ClimaxF1's skins too dark as well. Your mods are always perfect on my setup and for my preferences.Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
Can't say that its to dark for me, Looks fine on my end. But at the same time without his skin the track is very bright for me, But i'm also altering between his ppf and C13.Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
Seems to be an issue with the 1.kn5 file. I got both layouts to work by editing the models files and changing theHampton Downs by Neil Shaw, does someone know how to prevent this error here with the club and national layout?
View attachment 1373079
Only International works fine.
Hi, problem fixed in 1.kn5 hxxxs://drive.google.com/file/d/1vhBtapGRJNDZ39pY1IvTMJPU_6eiL1M0/view?usp=sharing , there were a few items out of the map, removed and everything works fineSeems to be an issue with the 1.kn5 file. I got both layouts to work by editing the models files and changing the
[MODEL_0] entry to FILE=1a.kn5. I have no idea what kind of issues that will cause but at least the tracks load.
try to keep your ambient/diffuse values between 0.30-0.20 and specular no higher than 0.1 (preferably 0.05)Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
Shame on you for the poor questiondamn I lost overview about LMP (1+2) but would like to test as much as possible. sorry for this poor question, but is there any summary of all the existing LMP mods or at least must haves?
same as this nice photo of took of Longford (csp lcs)Not mod related. I just thought this was a nice picture (except for the cutoff background treeline)....
View attachment 1372870
I like yours better.. ClimaxF1's last few efforts have been very dark, silverstone looks terrible and too much saturation, looking cartoon like instead of realistic. Yours look natural, and LCS makes the trees and long distance look more natural. even the comparison photo he posted on the overtake download link page, it just looks cartoonish almost, while your drier colours look naturalSimple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
its not like i didnt recognized the most obvious mods from sim developer teams, but there are so many hidden gems, especially on gtplanet which I would never ever discover again.Shame on you for the poor question(You get a pass for "lauda" 😥)
Usual suspects. RSS, VRC.
URD (at the moment) for the Toyota and the LMP2 Loire (altho Yezhrod has a pretty good Oreca with ALL the skins)
SIMDream has a ALOT to look at and (politics aside) they're not nearly rubbish. Let your own sensibilities guide you.
TRR Discord has pretty much everything, but there, provenance is questionable. Again, your sensibilities. BoP is consistent at least.
That's at least a starter for you. Good luck with BoP from the scattered sources
There's always Le Mans Ultimate, but RF2 fizix spits on ground
You did/we did a lot of configs. Many people downloaded it, none reported any overexposed issue even by using pure instead of sol. Maybe are only ClimaxF1 settings sets too bright which requires a darker texture and not viceversa? Don't think you ever had to change anything on your side if looks right on your system and and on many many others based on the feedback here on GTP.Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?
This is very good, thank you for your great work!We released the 1987 WTCC race grid for Spa a while ago. It is in that pack
![]()
1987 24 Hours of Spa
Something a little different while we are working on 3 new Le Mans grids and this time it is the 5th round of the 1987 World Touring Car Championship that was held at the Spa circuit in Belgium. Th…acracemods.wordpress.com
Thanks for posting this because it helped me figure out something for what i'm doing on Mugello. I couldn't place my finger on what I didn't like about the changes I made, but after reading this, it hit me what was wrong. I had way too much contrast in the grass and trees and the track looked cartoonish. Lowering the contrast (and a little less saturation) on all of the grass and tree textures made a world of difference.I like yours better.. ClimaxF1's last few efforts have been very dark, silverstone looks terrible and too much saturation, looking cartoon like instead of realistic. Yours look natural, and LCS makes the trees and long distance look more natural. even the comparison photo he posted on the overtake download link page, it just looks cartoonish almost, while your drier colours look natural
Simple question so I have some idea moving forward of how to make my mods. This comes as a result of a recent texture update track skin put out by ClimaxF1 for my Lemans 67 track. I tried it and honestly don't care for it, but most people are praising it. It makes everything entirely too dark for me. In the middle of the day, it looks like dusk or dawn. But it did get me thinking that maybe I make my tracks too bright for most people and I should start going for a more darker look.
So my question is, do most people find the track updates I do are too bright on their end? Should I be going for a more darker appearance for my textures or shader values?