That’s strange. Tried it on my pc and iPad and phone. Don’t know why it’s not working for me.For me the links works perfectly (app and web on PC). Thanks for sharing.
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That’s strange. Tried it on my pc and iPad and phone. Don’t know why it’s not working for me.For me the links works perfectly (app and web on PC). Thanks for sharing.
very weird , for me Post Processing works in VR (but gives a performance hit) and it definitely makes a difference when PP Effects is on or off ... 🤷♂️The Viper with v1.6 doesn't has the fix, because i fixed it after v1.6.😉
As i know "Postprocess Filter" has nothing to do with CSP added lights, like at the Vertigo with "refracting lights" effect. PPF are modify the rendered image, so they improve and enhance the image. However, this has no direct influence on the features that you add with the extension config, apart from some extra effects like extra_fx_emissive, i.e. the effect like the lighting up of the driver's gloves by the RPM LEDs.
And as i know, if you drive in VR the Postprocess effects are even off, because CSP is currently unable to implement the PPF in VR. This means it doesn't matter if you leave the option on or off, because it is generally not available in VR. 🤔
And btw. i'm driving with a much older graphic card on VR, my settings are even adjusted for good FPS, but i can see the brakelights of the Vertigo.🤔
same here, link works but the invite doesn't.That’s strange. Tried it on my pc and iPad and phone. Don’t know why it’s not working for me.
Correct, Post Processing Filters (PPF) very much work in VR. Within CSP all of the “ExtraFX” are not able to be used in VR, so even if they are enabled or disabled it will not have an effect on FPS. What I have noticed is some modders use PPFs with excessive bloom and so turn down the effect of the taillights and brake lights, which then makes it difficult to see for other users who use more toned down PPFs or no PPF at all.very weird , for me Post Processing works in VR (but gives a performance hit) and it definitely makes a difference when PP Effects is on or off ... 🤷♂️
To be clear, I CAN see the brakelights on the Vertigo , but it's when the car lights are turned on that they are hardly visible anymore...
no brake:
View attachment 1377924
with brake:
View attachment 1377925
I can only see the difference by looking at the light that is reflected off the track... but looking at the lights themselves, there is hardly any difference with brake on or off (again, this only when the lights of the car are turned on, otherwise there is no issue)
i started noticing the same artifacts with grass on the road sides. They get abruptly blurry at 20meters range for some reason. Apparently on specific tracks, not everwhere. The LODS sliders in Graphic adjustments do not solve it, i'm still randomly looking for some settings to tweakCorrect, Post Processing Filters (PPF) very much work in VR. Within CSP all of the “ExtraFX” are not able to be used in VR, so even if they are enabled or disabled it will not have an effect on FPS. What I have noticed is some modders use PPFs with excessive bloom and so turn down the effect of the taillights and brake lights, which then makes it difficult to see for other users who use more toned down PPFs or no PPF at all.
One question for the group, does anyone know which setting adjusts the distance for which track details get blurry in front of the driver? Is it LOD Bias? For instance on every track the white lines at the edge of the track surface get very blurry very quickly around 20m in front of the car. Not a deal breaker but if I can improve it it would just be one less annoying nitpick. Cheers!
perhaps this is a problem with anisotropic filtering, to check, set the value for it to 16 (maximum) in the settings, if the blur does not disappear, then the problem is elsewhere.For instance on every track the white lines at the edge of the track surface get very blurry very quickly around 20m in front of the car.
The Breathe's listHello everyone,
can someone give me the link with the list of all the tracks for AC? I don't remember the name of the author (a great one), I had it in my favorites and now I can't find it anymore. Thanks a lot in advance
yes must be something like that... anyways I think I will as a workaround switch PP effects on , and go from 80Hz to 72Hz to keep the needed headroom to not have any hickups. (but then again w the headache of which PP filter to use... )Correct, Post Processing Filters (PPF) very much work in VR. Within CSP all of the “ExtraFX” are not able to be used in VR, so even if they are enabled or disabled it will not have an effect on FPS. What I have noticed is some modders use PPFs with excessive bloom and so turn down the effect of the taillights and brake lights, which then makes it difficult to see for other users who use more toned down PPFs or no PPF at all.
One question for the group, does anyone know which setting adjusts the distance for which track details get blurry in front of the driver? Is it LOD Bias? For instance on every track the white lines at the edge of the track surface get very blurry very quickly around 20m in front of the car. Not a deal breaker but if I can improve it it would just be one less annoying nitpick. Cheers!
some say better turn off Anisotropic filtering in AC/CM , and turn it on in NVIDIA control panel instead...i started noticing the same artifacts with grass on the road sides. They get abruptly blurry at 20meters range for some reason. Apparently on specific tracks, not everwhere. The LODS sliders in Graphic adjustments do not solve it, i'm still randomly looking for some settings to tweak
Ahh yes I think it is the Mip LOD Bias! I've always had mine set at -0.75 so I'll do some experimentation, thank you!yes must be something like that... anyways I think I will as a workaround switch PP effects on , and go from 80Hz to 72Hz to keep the needed headroom to not have any hickups. (but then again w the headache of which PP filter to use... )
some say better turn off Anisotropic filtering in AC/CM , and turn it on in NVIDIA control panel instead...
But what works best for me to get rid of blurry lines as of +- 20m is setting Mip LOD bias to a negative value (-1.5 I have it set to).
(Assetto Corsa - VIDEO - System)
View attachment 1377937
Oh, i 've done a few variations for a suscriber of the Natural mod ppfilter. There's barely anything left of the original script nor color grading of the original, guy said they were awesome (and i still use them on a daily basis) but never got me more feedback. Since i've been fecking around with ppfilters for a while maybe you would tell me how they compare?Ahh yes I think it is the Mip LOD Bias! I've always had mine set at -0.75 so I'll do some experimentation, thank you!
As for PPFs I always end up going back to "Natural Mod", as it gives a really good natural look with minimal FPS impact from what I've found.
You're welcome!Ahh yes I think it is the Mip LOD Bias! I've always had mine set at -0.75 so I'll do some experimentation, thank you!
As for PPFs I always end up going back to "Natural Mod", as it gives a really good natural look with minimal FPS impact from what I've found.
Edit: Mip LOAD Bias was indeed the culprit, thank you @jac0!
Installing it, but the "Reshade" option is kiiling me. I'm reading the instructions veeeeeery slooooooowlyYou're welcome!
ps:
I also just now found this Assetto Corsa TAA thing , but haven't tried it yet...
View attachment 1377965
Anyone here did and can recommend?
from little I read , that Reshade option is just that (an option) and so not mandatory...Installing it, but the "Reshade" option is kiiling me. I'm reading the instructions veeeeeery slooooooowly
Tried it. Not as pretty as my top notch settings, and i have to see how Reshade can get the results better once i manage to make it work along (i've been using Reshade for the last year, not dropping it now lol).from little I read , that Reshade option is just that (an option) and so not mandatory...
I would try it without first. (when I have time)
Good luck and be sure to share your experiences/conclusions with us!
from little I read , that Reshade option is just that (an option) and so not mandatory...
I would try it without first. (when I have time)
Good luck and be sure to share your experiences/conclusions with us!
I would not recommend using it, because it forces you to disable FXAA. If you do this, all the CSP stuff is no longer working since custom shaders patch needs FXAA as an injector. Just my 2 cents...Tried it. Not as pretty as my top notch settings, and i have to see how Reshade can get the results better once i manage to make it work along (i've been using Reshade for the last year, not dropping it now lol).
Buuuuut. Damn. I knew ExtraFX was costly, but i get 30fps more using this. That could be a game changer.
I'll make a small vid comparition on the laptop to actually witness if it's worth it or not.
Was made for it, and i' m always curious about new stuffs. I'll see if it interfeers with some CSP features (smoke, ambient occlusion, ldos etc)I would not recommend using it, because it forces you to disable FXAA. If you do this, all the CSP stuff is no longer working since custom shaders patch needs FXAA as an injector. Just my 2 cents..
I think CSP is shut off once you use it.Was made for it, and i' m always curious about new stuffs. I'll see if it interfeers with some CSP features (smoke, ambient occlusion, ldos etc)
Yes, among a few others. They wil appear in the next update.
Their are updates, great, where can I see those update?They wil appear in the next update.
Where is that .json again?Add this to the List.json
https://www.overtake.gg/downloads/origin-icons.28078/Their are updates, great, where can I see those update?
Where is that .json again?
Nice! Could you please also do SuzQ and DeployF1? That would be really nice.Yes, among a few others. They wil appear in the next update.
in case you can't wait...
Add this to the List.json:
{
"name": "Da Wallace",
"authorFilter": "DaWallace",
"icon": "DAWALLACE.png"
},
and this to the origin icons:
View attachment 1377984