Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 139,030 comments
  • 38,184,559 views
Rigel is one of the great track makers missing from that list. And he's one of the few making them from scratch too.

What scratch tracks has he made? Not being a prickly pear, but never heard of him, unless he goes by another name.
 
What scratch tracks has he made? Not being a prickly pear, but never heard of him, unless he goes by another name.
I think he's part of the VRC team.
Giuseppe Bernardi (aka Rigel) made the Mills Metropark for AC from scratch.
And afaik also VRC Alabama (Barber MSP).
 
Last edited:
Guys i had an idea.
What special about downloading every single car ? Just to have it ? I sure that 90 percent of cars downloader are remain forgotten, and have "just to have" tag. Moreover its not gran turismio series, where cars are created by PROs, but mod created by some unknown enthusiast ) m

Or maybe i miss something ?

Btw, as i see people are ready to pay 40usd for rtm mode, and its another idea i got about 959 dakar i made few days ago. I collect enough support , and then publish it. Supported money will go to another projects or paid 3d model . Not all models are on 3dhumed only. There are lot of freelancers who also have models for reasonable price . But probably most will disagree with this idea
Totally agree with your thoughts re: all these garbage, throwaway mod cars with fantasy physics.

Why would I want a mod for a relatively hardcore sim like AC without it having correct, or at least realistic, physics?

This constant push for more, more, more, more - seemingly at the expense of quality - continues to mystify me.

PS - Anything done with Bazza's involvement is an instant download and keeper for me. He has some great insights re: tire behavior and his mods are some of the few that replicate the cars of the 70's/80's properly as a result. If you don't get the tires right, nothing else much matters.
 
Last edited:
Totally agree with your thoughts re: all these garbage, throwaway mod cars with fantasy physics.
Why would I want a mod for a relatively hardcore sim like AC without it having correct, or at least realistic, physics?

As a past driver in some open wheel cars, shifter karts with CART/Indycar as a support class and some other wheels, it is puzzling how some pull numbers, parameters, car specific characteristics, tunes or tuning for the sake of just doing it (dragster666) out of what ever they imagine for the better. I steer far away from them.

When I know of Emerson Fittipaldi, Paul Tracy, Max and others driving certain cars in AC on a regular basis - he aint drivin' no wacked made up 'tune'.

But there are times when, for fun, just to drive an A**blaster, flat out, mega downforce, massive bhp hybrid of quality is a fun drive.
The rest (well not all)?
6e26is.jpg
 
Why would I want a mod for a relatively hardcore sim like AC without it having correct, or at least realistic, physics?

They are a lot of reasons why someone might want one, even if it does not interest you, personally, which if it is the case, all you have to do is not to download them.:)
One reason I am interested is that in VR, it gives me the ability to sit in a virtual car and discover what it is like inside.
An other reason is that I am not able to model cars but I can play with the physic characteristic and fix the physic issues or someone else, like a few here in this thread, can.

We are so fortunate that we have so much to choose from that it feels overwhelming some time. We can create our own virtual racing scenario only limited by our imagination. No other sim offers such a wild variety.
Without Content Manager my large cars and tracks collection would feel like a jungle, but with it, i have everything organized and available with a few clicks. I cherish that there is so many sources of mods, take advantage while it last, storage is cheap and you never know when it will dry up, but you know it will. :):)
 
They are a lot of reasons why someone might want one, even if it does not interest you, personally, which if it is the case, all you have to do is not to download them.:)
One reason I am interested is that in VR, it gives me the ability to sit in a virtual car and discover what it is like inside.
An other reason is that I am not able to model cars but I can play with the physic characteristic and fix the physic issues or someone else, like a few here in this thread, can.

We are so fortunate that we have so much to choose from that it feels overwhelming some time. We can create our own virtual racing scenario only limited by our imagination. No other sim offers such a wild variety.
Without Content Manager my large cars and tracks collection would feel like a jungle, but with it, i have everything organized and available with a few clicks. I cherish that there is so many sources of mods, take advantage while it last, storage is cheap and you never know when it will dry up, but you know it will. :):)

Not to mention they're good for filling out AI grids where realistic physics don't really matter. I may not care to drive a particular mod but it may look good on the track with Bob racing it against me.
 
I agree with some tunes just not being particularly well organized, i mean, i might wanna get the Divo right. Cause its locked at 380kph and the current mod gets to 430. But some its just very difficult to get right Performance wise, the hypercars dont run hotlaps irl where you can get data from.
 
They are a lot of reasons why someone might want one, even if it does not interest you, personally, which if it is the case, all you have to do is not to download them.:)
One reason I am interested is that in VR, it gives me the ability to sit in a virtual car and discover what it is like inside.
An other reason is that I am not able to model cars but I can play with the physic characteristic and fix the physic issues or someone else, like a few here in this thread, can.

We are so fortunate that we have so much to choose from that it feels overwhelming some time. We can create our own virtual racing scenario only limited by our imagination. No other sim offers such a wild variety.
Without Content Manager my large cars and tracks collection would feel like a jungle, but with it, i have everything organized and available with a few clicks. I cherish that there is so many sources of mods, take advantage while it last, storage is cheap and you never know when it will dry up, but you know it will. :):)
Well said.
I keep a lot of cars not necessarily to drive, but to flesh out AI grids.
I keep 'bad' versions of tracks because it's sometimes fun to compare them to better versions, and sometimes inferior versions do some things better than their superiors.
I'll mark bad cars and tracks with half a star in CM so can easily filter them out.
Also, keeping bad mods means that you instantly know that you've already got it when you come to install what you think is a new mod, so you don't waste any time completing the installation and testing something you already have.
If all these cars and tracks took up space in my loft then I'd probably be more discerning, but storage space simply isn't an issue.
 
....................This constant push for more, more, more, more - seemingly at the expense of quality - continues to mystify me.............

I completely understand the push to hoard cars. I was a coin collector for years as a kid. I would find or purchase a coin, that was, say a 1931-S Lincoln Cent (United States) in "fine" condition. I would savor it, look at it, cherish it, but was always looking to replace it with the same date in better condition. Then when I found the same exact coin in "Extra Fine" condition at a good price, I replaced the lower quality one. CM has allowed us 'Collectors" to do the same thing, and I enjoy the journey! I feel like a kid again!
 
Cheers still tryin to adjust strange off throttle understeer on the 2017 NSX.I understand car setup etc tried everything still get that understeer then I tried by editing ini of suspension etc ..(dumpers ,springs,arbs,toe,steering rack and diffs)car steers in better but off throttle understeer is still huge.If I let of throttle in mid corner car drives straight too much.
Any tips what to adjust to loose that understeer ?maybe something with rotation of a car?Thanks and sorry if its asked 100x before...
 
http://www.strawpoll.me/18442909

Vote for model? If not, write in comments what would you like

Voted people means willing to support my evening work time to make this model in game . And model will be given to them. Lets see if it works or not

Ps dont through rotten tomatoes in me, lol

The Edonis has sort of a wimpy expression like it's about to cry or something. It doesn't exactly exude confidence. Otherwise it's a cool car.

edonis_66.jpeg


Fixed it

upload_2019-8-8_9-38-13.png
 
Last edited:
So I was browsing the Hum3d page out of curiosity and I found this gem of a thing! (Hint hint, it's my irl car!)

https://hum3d.com/3d-models/saab-9-2x-2004/

If someone in the next coming months wants to work with me on bringing this beauty to AC, I will happily shell out some cash to obtain this model and give as much feedback as possible if needed!
 
I think you can get too prissy about mods sometimes, i've had purges where i have trimmed them back, but it is quite addictive just trying them out.
I don't get too crippled by the realism thing anyway, I have raced karts in my youth and done loads of track days and driven racing cars on test sessions
and all i am ever looking for in sim racing is that 'feel'.
What it is is 'grip' and a resistance to to the FFB and a few jolts when on kerbs etc.
If something is silly slippy then that isn't real at all so pointless, grip is the holy grail of racing cars so quite why people think racing cars have plastic wheels and the tracks are made of marble i'll never fully understand.

Point is my litmus test is simply does it feel a bit like how i imagine it should based on real life driving on race tracks.... if so i don't really care what the numbers match up like as this is in a different environment so numbers don't really mean that much.

Granted if someone is asking for money for a mod it deserves to be reviewed as much as say a DLC pack, but the free stuff?
I'll try it all once, eventually i'll bin it off, but as someone said already in CM Showroom some cars are worth keeping just because they look good in there...

Biggest thing for me personally is the mod tracks a bad mod car is one thing but some of these tracks are abysmal and the track surface can ruin any car just on the basis of the crap mesh.... and some of the trees.....don't start me on the trees on some mod tracks...awful...so yeah i keep a stock of mod cars, but track wise i stick mainly to the really good stuff.
 
So I was browsing the Hum3d page out of curiosity and I found this gem of a thing! (Hint hint, it's my irl car!)

https://hum3d.com/3d-models/saab-9-2x-2004/

If someone in the next coming months wants to work with me on bringing this beauty to AC, I will happily shell out some cash to obtain this model and give as much feedback as possible if needed!

I was involved in an attempt to create a car from scratch here on GTP for Gran Turismo a few years back. I love the idea collaborating and bringing cars to life in AC and after hundreds of hours of collaboration on that Gran Turismo Project, we were not able to succeed. Many things were learned about what worked and what didn't. The Hum3D route would simplify the process for sure, but maybe the first step would be to create a separate Thread announcing the Project, then formally select and publish names of a Project Lead, 3D Exterior Modeler, 3D Interior Modeler, Physics Modeler, Skins Modeler, Audio Modeler, In-Game Testers in the OP? Just a thought, cheers!

GTDesigned: A Community Vision GT Project

EDIT: Oh, if you visit here you can get a glimpse of what methods were used for the successful release of AC cars by private individuals for AC. Of course, the Threads were eventually ended by Kunos back in 2016.

https://www.assettocorsa.net/forum/index.php?forums/3d-car-models.24/
 
Last edited:
(snip)
Why would I want a mod for a relatively hardcore sim like AC without it having correct, or at least realistic, physics?

This constant push for more, more, more, more - seemingly at the expense of quality - continues to mystify me.
(snip)

I'm in the same boat.

I've downloaded countless cars just to throw them away inside two laps. It takes me longer to download the cars (slow ISP) than I spend driving them. I would rather not have a car, over having the car with made up physics and/or poor model. According to CM I have a little over 140 non-Kunos race cars, and I've yet to drive about a third of them because of time constraints. Less than fifty cars currently have more than 100km on them, five have over 500km, and only two have over 1000km. Seven of my top ten mileage cars are Kunos'. I won't even use poor mods as field fillers, especially if the LOD's suck. And all this makes those good mods that much more special.

I would also like to see a push for quality over quantity, but I'm happy with what I have so far and I'm not complaining about my car count.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back