Assetto Corsa PC Mods General DiscussionPC 

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Interesting, perhaps the spoiler was only bolted on for exhibition purposes! Or perhaps I'm just biased by my firm belief that every sports car needs a spoiler.
Judging by some images, It ran aero on tracks like Hockenheim and Nordschliefe where it sort of mattered. Other tracks it's missing but those tracks also had very little importance of aero. So it seems like it's related to tracks.
 
Hey guys, does anyone know if there is a 2010 Silverstone mod, so that the pitlane and start/finish is between Woodcote and Copse?
 
WIP Liveries-update for Opel Calibra DTM

...the work goes on and on, and surprisingly afraid that I may have developed OCD symptoms (never been professionally diagnosed with anything - so far). :lol:

Think I need a girlfriend or a few... All liveries are being updated with minor fixes (nip-tucks), so let me know whether they look the part and worthy of collection.

opel_calibra_dtm__wip-liveries.png

opel_calibra_dtm__wip-liveries2.png

opel_calibra_dtm__wip-liveries3.png

opel_calibra_dtm__wip-liveries4.png

Getting those lines to curve symmetrically was a pain in the you-know-what!
opel_calibra_dtm__wip-liveries5.png
 
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Ok, first version of Tommy78 fixes pretty much done, let me know what you think. Specially if you think it stinks.


It looks just like a Mercedes!


When going through and testing all these cars again, I could clearly see that the original 1991 DTM cars are generally better quality than the newer ones. So if you're going to try some of these, I would strongly recommend getting the 1991 pack first.
I think some things indeed have improved, visually (as well as physic-wise?). However, and this might take some time to get adjusted; the external sounds are still (way) off to my taste at least. Mercedes should sort of sound the same as Kunos' 190e Evo2?. If for instance a 190e DTM ' 91 comes near to me in replay, the external sound pops in either to late or does not match with the distance as one could expect based on Kunos' 190e Evo2 for instance. Something weird is going on with the external sounds from Tommy.

But, thanks much though for the current improvements and your effort in getting to such!
 
I think some things indeed have improved, visually (as well as physic-wise?). However, and this might take some time to get adjusted; the external sounds are still (way) off to my taste at least. Mercedes should sort of sound the same as Kunos' 190e Evo2?. If for instance a 190e DTM ' 91 comes near to me in replay, the external sound pops in either to late or does not match with the distance as one could expect based on Kunos' 190e Evo2 for instance. Something weird is going on with the external sounds from Tommy.

But, thanks much though for the current improvements and your effort in getting to such!
The sounds are all over the place, same with some transmission whines. The Audi is so loud I can't understand crew chief.
 
It's a paymod, if you download it from asw I can't do nothing for you
That was kind of my point also... I have no problems with the wheels, because I pay for my food, but after a quick research trip over to asw, I can obviously see why someone might have problems with missing wheels on the Opel. 😉
 
I think some things indeed have improved, visually (as well as physic-wise?). However, and this might take some time to get adjusted; the external sounds are still (way) off to my taste at least. Mercedes should sort of sound the same as Kunos' 190e Evo2?. If for instance a 190e DTM ' 91 comes near to me in replay, the external sound pops in either to late or does not match with the distance as one could expect based on Kunos' 190e Evo2 for instance. Something weird is going on with the external sounds from Tommy.

But, thanks much though for the current improvements and your effort in getting to such!

The sounds are all over the place, same with some transmission whines. The Audi is so loud I can't understand crew chief.
I haven't really spent much time with the sounds, and I'm not really any good in that department either. For some of the cars the easy way would be to just swap them with Kunos sound from equal cars?

I have made new tyre physics for all the cars, so they will drive a bit differently. Better, imo. 😉

Now I'm creating more neutral default setups, because the current ones are all over the place. Many default values are even out of the setup menu range... This will take time. But I think it will be worth it. I have pretty much finished a good, neutral setup for the 190 evo2 now, and it behaves much better and more predictable.

I even had time for a quick race at Norisring! 😊
 
Hi everyone,

I'm having trouble with the mountain renders in the Kunos Vallelunga circuit. Specifically, the mountains seem to appear too close when I get nearer.

I'm using the latest PURE version and CSP 0.2.4.

Is this a known issue? Could it be a problem with my game installation? I had a similar experience with the Kunos Redbull Ring, where some trees' shadows appeared too late.

Any help or suggestions would be appreciated.

 
WIP Liveries-update for Opel Calibra DTM

...the work goes on and on, and surprisingly afraid that I may have developed OCD symptoms (never been professionally diagnosed with anything - so far). :lol:

Think I need a girlfriend or a few... All liveries are being updated with minor fixes (nip-tucks), so let me know whether they look the part and worthy of collection.

View attachment 1386248
View attachment 1386249
View attachment 1386250
View attachment 1386251
Getting those lines to curve symmetrically was a pain in the you-know-what!
View attachment 1386252
Sorry but don't understand where to download your pretty skins..
 
Sorry but don't understand where to download your pretty skins..
For now, you can download the following:

Jägermeister #27

Gitanes #18 #50 & #99

Caltex #34

Most liveries are getting a facelift at the moment (work-in-progress), will post updates soon(ish). Don't forget to tag the posts with a 'like'. Mille grazie!
 
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Hello, here is reworked version of CE 2006 McLaren MP4/21 (2nd car is Montoya's with different engine sound in early GPs) from CTDP(ACFL) conversion

ver 1.0
-fixed kn5 shaders
-real camera angles (all F1 & F6)
-realistic car performance
-helmets by IcebergXD from RD
-sound by kudos_kudos from RD

ver 1.04c
increased car reflection - new chrome, helmets updated, new texture on tyres and some colors correction in general

ver 1.96
reworked suspension and updated car's 3d by Deploy

ver 1.98
physics updated, visual improvment, more skins and renamed second car file to 'early mclaren'

extra updates !

ver 1.98d
physics updated again (car feels less floaty now and more nimble), small details added, helmets aero fixed (driver model), getting it ready for the real final update

final ver 2.0
some mics, steering wheel and driver animation fixed

View attachment 1288545View attachment 1288546View attachment 1288547View attachment 1288548

link :
https://www.mediafire.com/file/dj0b0z86whfycgu/AC_reWorked_MP4-21_CTDP%28ACFL%29_v2.03.zip/file

check discord for more F1 mods made by Deploy & Senna :
https://discord.gg/HPRvYpqusj
McLaren MP4-21 updated finally to a version 2.0

Edit: Post Final update available as version 2.03

Screenshot_f1_2006_early_mclaren_gt4_rt_suzuka_5-8-124-15-8-26.jpg
 
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Hello fellas, Recently found out that Mr steal yo mods for profit (FSR) put out an E36 Super touring mod with an full working interior. It's just the pm3dm mod with an interior from somewhere i don't know. However the entire body mapping has been changed so you can't put any of the skins off the PM3DM version onto it.


I dont suppose there is anyone in here that could maybe see if it's possible to put the interior into the normal PM3DM version instead? Since there is so many skins already made for that one and chances are absolutely 0 that anyone is doing stuff for this one.

:)




Link for the mod, It's not his anyways and it's not encrypted.

1725456685617.png
 
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The only track in the world I actually know what it should look like because I live about an hour away from it. Not so much how the track looks because I haven't been there in years, but how the environment should look. We have very 'dirty' air around Pittsburgh so the ambient feel tends to be very yellowy (is that a word?) and not so bright. We definitely don't have trees as bright as the original track looks.

I realize ppfilters play a huge role, but I feel this is closer to how it should look. Still needs a bit of tweaking though.

Before:
pittrace1.jpg


After:
pittrace2.jpg
 
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They are essentially just another rehosting site for mods, Be it paid or not. Quality varies just like Assettoland did back in 2015. It's mediocre and often or not they completely forget to include half the stuff since who ever is posting all the re-hosts are dumb as a brick.

Hello fellas, Recently found out that Mr steal yo mods for profit (FSR) put out an E36 Super touring mod with an full working interior. It's just the pm3dm mod with an interior from somewhere i don't know. However the entire body mapping has been changed so you can't put any of the skins off the PM3DM version onto it.


I dont suppose there is anyone in here that could maybe see if it's possible to put the interior into the normal PM3DM version instead? Since there is so many skins already made for that one and chances are absolutely 0 that anyone is doing stuff for this one.

:)




Link for the mod, It's not his anyways and it's not encrypted.

View attachment 1386505
FSR did say they would sort it so you can use the skins but when/if that will happen is anyone's guess.
 
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Released : AMG Mercedes-Benz C-Class DTM 1995
Author:F302
3D Model Car:RRRE,KW Studios
Texture Update : F302 (rework)
Skins: RRRE,KW Studios
Sound: (Placeholder) Kunos Alfa 155 DTM
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on CSP 0.2.3-preview1
PP filer AC Vision GT 1.0
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager
knowing bugs: LOD´s ,2 Missing Liveries #22 and #24(not in Raceroom)
maybe ACTK make better LODS😆

View attachment 1365180

REPLACE THIS:
Wiper Animation LOD_B-LOD-D
I have a problem, where i add this car to my game, but I cannot see it, nor select it. Has anyone had this problem?
 
Vauxhall Astra GTE - CSCC ( Classic Sports Car Club )

raced in i beleive 2013

Do not drag and drop, unzip and choose with or without AO and drag that "content" folder into CM

4k only


I will be doing some period correct fantasy skins as i cannot find any other real skin's to do so fantasy it is.

Screenshot (660).png
1989-vauxhall-astra-gte-with-driver-john-hammersley-during-the-cscc-CP71BD-567153113.jpg
1989-vauxhall-astra-gte-with-driver-john-hammersley-during-the-cscc-CP71D5.jpg
 
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If there's something that i would love to see it would be something like PeopleFX. I would love to have some Marshalls or crowd models (animated if possible) that could be added easily by placing them via POSITION on the config (no idea if this would be possible, but i think yes since we can heve hundreds of 3D trees that impact like hell the fps on most tracks). It would bring a lot of life to a lot of tracks which are empty like (for example a lot of older tracks that, even updated for CSP, still lacking in life around the track), this would be a game changer in terms of life-improvements of a lot of tracks.
ChrisT86 see what the guys are working on for the Bathurst track. Spectators doing what they do best. This is an add-on featuring animated spectators and flags. :cheers:

 
is it possible to change the controller input to a dualshock/ps4 controller in the settings? i have mine connected and its working fine but if i use it with bluetooth the game tells me "couldnt detect a dualsense/ps5 controller"

Where can I download calibras?
for the 94 calibra just search in this thread and 95 is wip i assume
 
ChrisT86 see what the guys are working on for the Bathurst track. Spectators doing what they do best. This is an add-on featuring animated spectators and flags. :cheers:


That's ok, but (if you get my point) what i said is that i would love to see a system that can be easily implemented in any track without needing of .kn5 models of those 3D peoples. We alredy have tracks (like the ones from johnr777 or any tracks that have the flagman) that have those things, but is not a quick addition and requires some work.

TreeFX (which is most of the time ugly) is btw quite simple if you plant a single tree, having a similar solution for marshalls and crowd, would make faster the improvement of sorrounding life for every track ;)
 
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