Assetto Corsa PC Mods General DiscussionPC 

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Hello since i havent found any mercedes amg project one, i started to mod one myself but i have few issues :
-the car is too big
-i dont know how to animate the car (lights, steering)
-how to input a driver in the car
-physics arent made as well

if anyone can help or want to end the mod, im sharing where i stopped modding
https://sharemods.com/8f2i7sauny76/Mercedes_Amg_Project_One.zip.html


Well yes, but actually no @BrandonW77 . I can't believe everyone forgot this one (it's from page 436)
Someone carve it into the hypercar it was meant to be before RTM ruin that as well!!!
 
To test the car behaviour I always use Okutama Grand...
For more intensive test I use different tracks, depending on the sort of car and where they would race normally.
I just finished test it on Silverstone ! ;-)

Same as you and the weird thing is... put the revs to the max on static and no flashing warning red , I was waiting for an immediate engine explosion (and I dislike so much to be a freak with the cars, even if they are virtual) and... no !

In the cockpit, the indications about temperatures still OK but a thing that I noted and It's not OK, no brake balance in the cockpit.
By the way, I think the car is not well balanced in grip, that's what i felt also.

I hope It could help you !

Cheers ! ;-)
 
Hello since i havent found any mercedes amg project one, i started to mod one myself but i have few issues :
-the car is too big
-i dont know how to animate the car (lights, steering)
-how to input a driver in the car
-physics arent made as well

if anyone can help or want to end the mod, im sharing where i stopped modding
https://sharemods.com/8f2i7sauny76/Mercedes_Amg_Project_One.zip.html
Well it came up empty when viewing it in the CM Showroom. Of course it wasn't finished yet...odd...
 
I already had the original car.
This 'tuned' version is considerably faster , but I have an issue with it. Car damage display almost constantly flashes a red engine, indicating damage. It's not that I am hitting the red line all the time, even at (much) lower RPM's the engine flashes... Had no failure yet, but did only 5 laps.
Somebody else with this issue ?
I'm not on FB, so I can't contact him to ask about it.

Had a quick peak at the data files, engine.ini has an error; TURBO_BOOST_THRESHOLD=0.9 is too low considering max boost is 1.2. Change TURBO_BOOST_THRESHOLD to 1.3 and that should sort out that problem at least. data.acd will need unpacking with CM.

EDIT:
TURBO_BOOST_THRESHOLD is in the [DAMAGE] section, forgot to mention.
 
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Well it makes your videos look bad so you should probably just send it to me so it doesn't cause more issues. :dopey: :gtpflag:
Haha, also the version of shuto I use, someone has added bumps on all the road link points on slip roads etc (the way they are in real life) but gives monster feedback through the wheel and seat.
 
Ah... could be.

About Twin Ring Motegi...
Yes, I think it's a very very old Milestone track, from one of the early MotoGP games.
It was converted to rFactor, GTR2 etc.
I even did some modding on it back in the days :)
And Gilles75 is trying to make a few bucks from it now :)

There is also already nords 65 originaly made by FDsign (Flying Dutchman) in 2015 for rFactor: http://f1classic.forumotion.com/t18181-60s-trackpack-v3-0-by-fdsign
It was converted and enhanced for Assetto Corsa by Rainmaker:


Actually, this is the same old Papyrus track we had in rFactor and GTR2, heavily improved by many.
But.. the naming is wrong, it should be 1967 since there was no Hohenrein Chicane in 65, it was build in 67.
And furthermore: the new version at Racedepartment (based on the same old Papyrus track) is far far better :)
 
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Correct in my opinion. I am real gangly and as such sit way back, what the screen shows is not what you can see as you only see where you are looking, with rift s you can really look around with in the headset bh moving your eyeballs. Not saying I'm right but it's defo personal preference as it would be in real life and not a generic position as you get entering first person in a driving game.

its actually way too far back, in real life you can't really see the steering wheel in full in any car unless you are like 7 foot tall and have to sit in the rear seat to drive. a CLK GTR is real cramp and you literally sit right in front of the steering wheel.

This is a more realistic POV in VR of the CLK GTR
 
@ST KonRad welcome to GT Planet.
I also have a low opinion on what SimTraxx does and cannot recommend what you are offering, when I am asked.
To me, the tracks are unfinished and should not be offered for sale in such a poor state of development. You claim to be professional, you will need to demonstrate it as well. A few years back you did a track for an event in Madrid, good for you, that was a few years back, surely you have had time since to improve on those tracks you promise, got money for but never finished.
You sound like a "Kon" artist Konrad, maybe we are all mistaken, please, prove us wrong, not by writing an other empty post, but by your actions.



Ask @ST KonRad , the ST, stands for Sim Traxx, those are commercial tracks, not free to share, created by amateur enthousiast, type of tracks.

The problem is financing... You know that SIM TRAXX was only me for years? Yes only one person doing all of it. Only 2 years ago SIM TRAXX Silvio joined and then SIM TRAXX Chris B joined. Now we have also SIM TRAXX Jan, SIM TRAXX Maya and SIM TRAXX Zeratul but we are still a tiny company with tiny budget doing impossible amount of work and being underfinanced. We get 2000 EUR monthly before tax from sales then how are we suppose to compete with big companies. Sure big companies have lower prices but they have millions USD for promotion to reach hundreds of thousands of people and abit bigger market so they can have lower prices. I have invested 100 000 EUR mostly from loans and from people who support us so far in SIM TRAXX and I didnt even go even on this because there are monthly people and bills to pay. If we lower prices then we lose even more with paypal fees. If we tried to sell a track for 2 EUR then we get some 40 cents after VAT and income tax and after paypal fees...

You must understand that we are creating top content when there is top payment. So private companies give us decent budgets then we do decent content. Thats why we are mostly in early access with public projects because we have no money to finish public projects because people are downloading it on day 1 for free from different sites. So if You dont mind then if we dont get proper money for proper work on Transfagarasan laserscanned soon then we will be simply out of business including all people working here. Thats good news for some I guess.
 
its actually way too far back, in real life you can't really see the steering wheel in full in any car unless you are like 7 foot tall and have to sit in the rear seat to drive. a CLK GTR is real cramp and you literally sit right in front of the steering wheel.

This is a more realistic POV in VR of the CLK GTR

You can if you look down with your eyeballs, the rift has that full field of vision but when I'm driving focused forwards I only see the top of the wheel in my eyeline. Each to their own as I said but in my rift it's perfect, I always tinker with the onboard settings to get each car perfect for me before I set off if I haven't driven the car before. Was only trying to show the track and traffic to anyone who is missing out, it's personal choice as I said. I'm no professional youtuber haha
 
100.000EUR in debt. Nice business you have there:D

Its called passion. We are actually doing something new. Real laserscanned tracks for all open source simulations.
There is no market for that, we need to create it.

Who is defending terrible car mods, and which terrible car mods have been defended? I've seen talk about retaining poor cars to flesh out AI grids but can't remember seeing anyone defend an overtly bad mod.



That's a LOT of costs to recoup from something that will probably be leaked on day one, if it follows the pattern of every other mod ever released, ever. Even at €10 that would be 5,000 paid downloads just to recover costs. Are those numbers not a little ambitious?

those numbers are ambitious but we count and believe in people and in creating tracks.
Thats our passion, although many say we are here for the money...
Pfff, I didnt see any money from it, it was all spent to bring SIM TRAXX to better quality and create laserscanned tracks faster and more accurate than anyone. We count to sell them to Assetto Corsa, rFactor 2, beamng, gRally, Automobilsta, rfactor 1 and some new UE4 or UNITY based sims, perhaps also will do a small mobile game out of it or even UE4 game TRANSFAGARASAN 90km at some point. We are also actively seeking sponsors to put their logos on banners to cover some more costs. We will do anything to cover the costs so we can work on more tracks.
If anyone wants to talk more on how to improve SIM TRAXX and also how to support us in a fair way You can JOIN our news and support forum on Discord:
https://discordapp.com/invite/SndE9nU
 
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--------Portland is inaccurate, funny cause it was made from aerial laserscan, so it must be incorrect right?

-------So if You dont mind then if we dont get proper money for proper work on Transfagarasan laserscanned............

Aerial laserscan....
That would be to get (more or less) correct outlines of the track right ?
How about the track surface and elevation ? Kerbs ? Bumps ? Camber ? etc... Is aerial laserscan catching all that ?
Just wondering.
Even with on track laserscan (some companies brag with that), before they even finish the track there could well be differences (weather, seasons, wear, alterations etc...).
 
Aerial laserscan....
That would be to get (more or less) correct outlines of the track right ?
How about the track surface and elevation ? Kerbs ? Bumps ? Camber ? etc... Is aerial laserscan catching all that ?
Just wondering.
Even with on track laserscan (some companies brag with that), before they even finish the track there could well be differences (weather, seasons, wear, alterations etc...).

Transfagarasan was ground laserscanned (35km). A specialised company GISPRO went there for SIM TRAXX and the scannning took one week.
The scan accuracy is around 1cm. The scanning cost itself was 30 000 EUR. Below You can see the data we have.

If anyone wants to talk more on how to improve SIM TRAXX and also how to support us in a fair way You can JOIN our news and support forum on Discord:
https://discordapp.com/invite/SndE9nU
 

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Grand-Prix Legends "1500 cc" is now released in Version 1.0 by Bazza and his talented team after the previous public beta !



RELEASED VERSION 1.0 1960's GPL 1500cc Mod
Link to the forum
http://f1classic.forumotion.com/t19908-released-2019-08-13-grandprix-legends-1500cc-mod

------------------------------------
Known Issues
- We decided to include LOD's for all models. However I was not able to create a LOD for the Sharknose using Simplygon
- Missing Front A-arm on BT3
- Sub par cockpit of Sharknose
- The Cooper T55 is a sort of hybrid. The real model ran the 4 cilinder engine, however for better BOP we included the V8.

Changelog so far:
- All cars:
- Recalculated/ Decreased wheel inertias
- Increased tirepressures for more sidewall stifness
- Further improved FFB; fixed clipping
- Rebranded to GPL1500 to avoid future errors/ mismatches
- Cooper T55: Reduced rear bumpsteer
- Ferrari 156 Sharknose: Corrected rollcenter/ Rebuilt rear suspension geometry
-------------------------------------

Pics are not mine, they are from "Bazza". ;-)

Enjoy ! ;-)

Some of my pics (only one of the two Ferrari, sorry !) on vanilla Brands-Hatch. ;-)








I just realize the Honda RA 272 is missing, my little nippon beauty ! :-(
 
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This is a more realistic POV in VR of the CLK GTR

after reading your comments and watching you video, on "correct" point of view when driving IRL or VR, which is the same, I have a few questions.
Do you drive IRL?
If so, is that you driving?:D
young-man-leaning-forward-steering-wheel-car-profile-driving-peering-windshield-53429276.jpg


If anyone wants to talk more on how to improve SIM TRAXX and also how to support us in a fair way You can JOIN our news and support forum on Discord:
https://discordapp.com/invite/SndE9nU

Excellent suggestion, let's keep conversation about SimTraxx over there and leave this thread continue its natural course.
 
after reading your comments and watching you video, on "correct" point of view when driving IRL or VR, which is the same, I have a few questions.
Do you drive IRL?
If so, is that you driving?:D
young-man-leaning-forward-steering-wheel-car-profile-driving-peering-windshield-53429276.jpg

I drive like that when i forget my glasses

Has anyone been able to contact these guys and obtain tracks from them? https://acrallyhillclimbtr.wixsite.com/actrack
 
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Aerial laserscan....
That would be to get (more or less) correct outlines of the track right ?
How about the track surface and elevation ? Kerbs ? Bumps ? Camber ? etc... Is aerial laserscan catching all that ?
Just wondering.
Even with on track laserscan (some companies brag with that), before they even finish the track there could well be differences (weather, seasons, wear, alterations etc...).

i dont think there will be dynamic tarmac surfaces like ever :D and you gotta finish at some point. someone for example pointed out on Shaders discord that the Long Beach laser scan for Forza was years older then when it was released. still laserscanned though.
 
i dont think there will be dynamic tarmac surfaces like ever :D and you gotta finish at some point. someone for example pointed out on Shaders discord that the Long Beach laser scan for Forza was years older then when it was released. still laserscanned though.
True, which is exactly why I am (and will always be) very sceptic about 'laserscanning' being 100% accurate. It 'could' be at the moment of the scan, but it will never be once a track finally gets released.
Add to that that some companies don't even include the kerbs in the scan and there goes accuracy...
 
So if You dont mind then if we dont get proper money for proper work on Transfagarasan laserscanned soon then we will be simply out of business including all people working here. Thats good news for some I guess.

Jesus dude, just stop. OK then, how much are you paying these "employees"? Oh you're not? Than those are not employees. Those are volunteers with benefits.
You should be out of business. You've scammed so many people with your 'special access' bologna.

Your game of deceit goes like this-
* Everyone sends money up front first, we will give you 6 months of 'special access' to betas and garbage while we keep assuring you that they are the special ones that will get some worthless newsletter and keep being assured tracks will finish - when we get more money
* Never finish any of it, blaming and making excesses left and right until your blue in the face of people stealing work, PC's breaking down, 'restructuring' - or as you say above, SEND MORE MONEY or were going under. The AC community knows of your shaddy and straight up scam like tactics, hence, why nobody's buying your silly "laserscanned Transfagarasan".

You deserve to go under.
So are you going to refund all those people that foolishly sent you money then? Of course your not. You are doing exactly what a kickstarter does - you just have a phony way of hiding it.
 
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